They have multiple types of PvP, including one that uses preset characters. This allowed me to give PvP a go without having to invest the time into getting gear for it and without the risk of losing anything if I or the team I was on lost. With that minimal investment on my part I was able to enjoy it.
Anything in DAOC. Really, no specific moment. It was all persistent PVP and you did PVP to progress. It was amazing. This is what MMOs have been missing since. GW2 has remotely similar systems in WvW, but the systems aren't the problem with that game. Just the combat and how it unfolds.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Warhammer Online kinda had that but some class balance choices that never got fixed really made it hard to enjoy. It still had some fantastic systems like collision with players and tanks with a real defensive stance.
I remember queueing with another tank in that BG with the orb on the shrine and the only path to it was large enough for 2 players. So we'd get on their side, side by side, defensive stance with a healer, someone else claims the orb and we force them to go around. THAT was cool and literally the only real example of a tank being useful in PVP I've seen so far.
Anything in DAOC. Really, no specific moment. It was all persistent PVP and you did PVP to progress. It was amazing. This is what MMOs have been missing since. GW2 has remotely similar systems in WvW, but the systems aren't the problem with that game. Just the combat and how it unfolds.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Because quite likely it would suck?
What would players be fighting for?
In DAOC it was the rest of the game which gave meaning or purpose to the BGs.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anything in DAOC. Really, no specific moment. It was all persistent PVP and you did PVP to progress. It was amazing. This is what MMOs have been missing since. GW2 has remotely similar systems in WvW, but the systems aren't the problem with that game. Just the combat and how it unfolds.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Because quite likely it would suck?
What would players be fighting for?
In DAOC it was the rest of the game which gave meaning or purpose to the BGs.
Well it was PVP that was the "primary" goal of the game but they did a brilliant job of weaving pvp into other systems of the game. The relic bonuses for instance. Everyone who PVE'd a lot wanted those relic bonuses so it got people out there that otherwise would not PVP. Additionally let us mention the best PVP dungeon ever made Darkness falls. To access it you had to pvp and control most of the forts. Within Darkness falls was great loot and lots of fun pvp. So it I mean yes I knew people, especially crafters, that never pvp'd. And you could have a completely viable and good time not pvping. But they also, since it wasn't forced, made it fun for even those that normally wouldn't.
Anything in DAOC. Really, no specific moment. It was all persistent PVP and you did PVP to progress. It was amazing. This is what MMOs have been missing since. GW2 has remotely similar systems in WvW, but the systems aren't the problem with that game. Just the combat and how it unfolds.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Because quite likely it would suck?
What would players be fighting for?
In DAOC it was the rest of the game which gave meaning or purpose to the BGs.
Agreed. What made DAoCs BG so fun what that it was a great way to level on top of being a great way to earn realm rank so you didn't run into the frontiers a complete noob. Without the PvP endgame in DAoC, BGs would have just been perpetual PvP with no real point.
In the burning crusade, I was doing 5v5 arena with some guild mates. We were just a casual guild that would do dungeons and pvp but not at a high level or anything, just fun world pvp events.
I usually did pvp as an arms warrior and did dungeons as protection. I happened to be prot when we wanted to do arena, so that's what I entered as. I was surprisingly hard to to kill. My whole team died except for me, and it was just me vs. three or four people, but I still killed them all and won us the match lol.
Another time when I was levelling in wrath, I was prot and ran into three alliance in grizzly hills. They attacked me first, but I used every tool at my disposal—stunning, disarming, reflecting spells, rushing, and I beat them all. I even killed them again when they rezzed. They left me alone after that lol.
Anything in DAOC. Really, no specific moment. It was all persistent PVP and you did PVP to progress. It was amazing. This is what MMOs have been missing since. GW2 has remotely similar systems in WvW, but the systems aren't the problem with that game. Just the combat and how it unfolds.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Because quite likely it would suck?
What would players be fighting for?
In DAOC it was the rest of the game which gave meaning or purpose to the BGs.
Agreed. What made DAoCs BG so fun what that it was a great way to level on top of being a great way to earn realm rank so you didn't run into the frontiers a complete noob. Without the PvP endgame in DAoC, BGs would have just been perpetual PvP with no real point.
BGs in DAoC were the training wheels.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Anything in DAOC. Really, no specific moment. It was all persistent PVP and you did PVP to progress. It was amazing. This is what MMOs have been missing since. GW2 has remotely similar systems in WvW, but the systems aren't the problem with that game. Just the combat and how it unfolds.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Because quite likely it would suck?
What would players be fighting for?
In DAOC it was the rest of the game which gave meaning or purpose to the BGs.
Agreed. What made DAoCs BG so fun what that it was a great way to level on top of being a great way to earn realm rank so you didn't run into the frontiers a complete noob. Without the PvP endgame in DAoC, BGs would have just been perpetual PvP with no real point.
The most popular BG in DAOC was Lev 24 max. People were purposely keeping their toons from leveling past 24 or else they would get kicked out. The reason it was popular, was because people pretty much had the same skills, same weapons/armor etc... So people with lots of experience had a limited advantage, rather than in the frontier max zone were a experienced 8man group would have way way way more advantages over a newb/average person group. Also the zone was small, so action was EZ to find.
I spent alot of time in emain frontier, but sometimes you could go hours looking for a group to kill. If I wanted to just have some guaranteed PVP I would always have a few newb 24 skill toons to use, that I could just in Thid BG and get action.
The most ememorable would be age of conan and seeing the first transmorphed necromancer comeplety annihilate our group with it's silly pets. When that happened , it was a dawn of a new Solareus, and I began the decent into playing casters.. ever since .
It was an ugly bugger, a top the hill looking down at us with it's beady eyes and decomposing flesh. Then with the tongue of damned it summoned these odd shaped vessels which sprang torward us, we froze because no one seen a real necromancer like this. The vessels came and stood motionless around us, then the blood ! The blood of our bruthren when the vessels detonated. The cries and sounds of burning flesh and crackle bone. As I looked back to the hill there the necromancer stood, laughing horrifically. As we bled to a most hellish death, a priest of mitra appeared gazing his god like light , healing us and leading to our escape. We made it, out of the den of the slaughter, into the gaze of death, for this preist did not save us for miracle, but for sacrifice !
Anything in DAOC. Really, no specific moment. It was all persistent PVP and you did PVP to progress. It was amazing. This is what MMOs have been missing since. GW2 has remotely similar systems in WvW, but the systems aren't the problem with that game. Just the combat and how it unfolds.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Because quite likely it would suck?
What would players be fighting for?
In DAOC it was the rest of the game which gave meaning or purpose to the BGs.
Agreed. What made DAoCs BG so fun what that it was a great way to level on top of being a great way to earn realm rank so you didn't run into the frontiers a complete noob. Without the PvP endgame in DAoC, BGs would have just been perpetual PvP with no real point.
The most popular BG in DAOC was Lev 24 max. People were purposely keeping their toons from leveling past 24 or else they would get kicked out. The reason it was popular, was because people pretty much had the same skills, same weapons/armor etc... So people with lots of experience had a limited advantage, rather than in the frontier max zone were a experienced 8man group would have way way way more advantages over a newb/average person group. Also the zone was small, so action was EZ to find.
I spent alot of time in emain frontier, but sometimes you could go hours looking for a group to kill. If I wanted to just have some guaranteed PVP I would always have a few newb 24 skill toons to use, that I could just in Thid BG and get action.
Agreed, the level 24 BG was considered some of the most fair or balanced combat in DAOC hence they added the feature for players to lock a character in them.
I never did it as I saw BG's as others said, good training and a chance to get so Realm Rank before hitting the big boy ranks so I always maxed them for level 24 and 35.
The last BG (49) was a bit hit or miss depending on what "era" or free shard I was playing in.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anything in DAOC. Really, no specific moment. It was all persistent PVP and you did PVP to progress. It was amazing. This is what MMOs have been missing since. GW2 has remotely similar systems in WvW, but the systems aren't the problem with that game. Just the combat and how it unfolds.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Because quite likely it would suck?
What would players be fighting for?
In DAOC it was the rest of the game which gave meaning or purpose to the BGs.
Agreed. What made DAoCs BG so fun what that it was a great way to level on top of being a great way to earn realm rank so you didn't run into the frontiers a complete noob. Without the PvP endgame in DAoC, BGs would have just been perpetual PvP with no real point.
The most popular BG in DAOC was Lev 24 max. People were purposely keeping their toons from leveling past 24 or else they would get kicked out. The reason it was popular, was because people pretty much had the same skills, same weapons/armor etc... So people with lots of experience had a limited advantage, rather than in the frontier max zone were a experienced 8man group would have way way way more advantages over a newb/average person group. Also the zone was small, so action was EZ to find.
I spent alot of time in emain frontier, but sometimes you could go hours looking for a group to kill. If I wanted to just have some guaranteed PVP I would always have a few newb 24 skill toons to use, that I could just in Thid BG and get action.
Thid was ok. I think a handful of people stuck around for a handful of reasons. There was a lot of action and it was easy to get to after they implemented the /level 20 command. It was also a good place to rack up solo kills and earn PvP titles.
Before Thid, Caledonia was so popular they added an /exp off command. Molvik was also popular because you could get to full RR2. BGs served a purpose.
The reality is, nobody would have played DAoC BGs if they didn't lead to more, or at least have more for other characters.
Comments
They have multiple types of PvP, including one that uses preset characters. This allowed me to give PvP a go without having to invest the time into getting gear for it and without the risk of losing anything if I or the team I was on lost. With that minimal investment on my part I was able to enjoy it.
To this day, I still don't know why no one has made a simple, persistent, small scale, low commitment siege battleground like DAOC's BG.
Warhammer Online kinda had that but some class balance choices that never got fixed really made it hard to enjoy. It still had some fantastic systems like collision with players and tanks with a real defensive stance.
I remember queueing with another tank in that BG with the orb on the shrine and the only path to it was large enough for 2 players. So we'd get on their side, side by side, defensive stance with a healer, someone else claims the orb and we force them to go around. THAT was cool and literally the only real example of a tank being useful in PVP I've seen so far.
What would players be fighting for?
In DAOC it was the rest of the game which gave meaning or purpose to the BGs.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well it was PVP that was the "primary" goal of the game but they did a brilliant job of weaving pvp into other systems of the game. The relic bonuses for instance. Everyone who PVE'd a lot wanted those relic bonuses so it got people out there that otherwise would not PVP. Additionally let us mention the best PVP dungeon ever made Darkness falls. To access it you had to pvp and control most of the forts. Within Darkness falls was great loot and lots of fun pvp. So it I mean yes I knew people, especially crafters, that never pvp'd. And you could have a completely viable and good time not pvping. But they also, since it wasn't forced, made it fun for even those that normally wouldn't.
I usually did pvp as an arms warrior and did dungeons as protection. I happened to be prot when we wanted to do arena, so that's what I entered as. I was surprisingly hard to to kill. My whole team died except for me, and it was just me vs. three or four people, but I still killed them all and won us the match lol.
Another time when I was levelling in wrath, I was prot and ran into three alliance in grizzly hills. They attacked me first, but I used every tool at my disposal—stunning, disarming, reflecting spells, rushing, and I beat them all. I even killed them again when they rezzed. They left me alone after that lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I spent alot of time in emain frontier, but sometimes you could go hours looking for a group to kill. If I wanted to just have some guaranteed PVP I would always have a few newb 24 skill toons to use, that I could just in Thid BG and get action.
I never did it as I saw BG's as others said, good training and a chance to get so Realm Rank before hitting the big boy ranks so I always maxed them for level 24 and 35.
The last BG (49) was a bit hit or miss depending on what "era" or free shard I was playing in.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Before Thid, Caledonia was so popular they added an /exp off command. Molvik was also popular because you could get to full RR2. BGs served a purpose.
The reality is, nobody would have played DAoC BGs if they didn't lead to more, or at least have more for other characters.