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There are some new estimates claiming that Diablo Immortal, which is currently marking its first anniversary with events and new features, raked in over $525 million over its first year.
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We Europeans are cheap bastards, but it does feel good to rebrand «cheap as b***es» to «smarter» now and then
The "community" has spoken: it's fine with the monetization scheme, as evidenced by the cash it's voluntarily throwing at the game.
Perhaps the problem is with a few malcontents?
What sane person ever thought D4 was going to fail? Pretty sure the most diehard naysayers thought the game could have been a flaming bag of poop and it still would have sold in droves.
Why do you need a boogeyman so badly to attack with D4? Why the need to attack fictional others?
Now I go to a counter and buy a sandwich and they want us to tip them for handing the sandwich to me.
"Oh thank you kind sir, for moving your arms in a circular motion to provide my sustenance, a feat which deserves an extra 10% of my sandwich price."
It's like that but now with games.
"These 10 extra skins you created that would have been end game items are now 20 bucks each, oh jeepers instead of playing the game more to get them I get to spend the money instead for instant gratification and stop playing the game sooner, yippeee"
What if you co-developed 2 MMOs, using the same assets and code ie the same game with a few tweaks, one for mobile one for PC.
Make the mobile version the most exploitative gacha game ever, release it in Asia.
Make the PC version like buy to play or something, release it in NA.
Basically prey upon the mobile market to support a PC MMO with fair monetization.
For a dev team that really cares about making a good MMO but needs money.
I don't see disagreement with a monetization scheme to be much of a big deal.
I cant tell if you are being sarcastic or not. I liked when games had just one currency, now there is one in game currency you can get by playing and 5 others that require so many hoops that the one you buy with RL money becomes the only real currency. Oooo and that one will get you everything.
Cosmetics I dont mind but cash shop only pots that do everything from make you do more damage, + to crit, + to craft crit, bags that lower item weight, pets that auto combat for you, currency that lets your char use better abilities that do more damage.
The list is way larger then what I have touched on. You spent enough money, you dont even need play. Just check in once in a while and make sure things are topped up.
I remember the hours and hours into beating games like Contra. Memorizing every level and the timing. I was gaming. I am not sure what to call people who "Play" mobile games this way?
No, the problem is idiots who spend money on this trash.
I'm gonna give you the benefit of the doubt and suggest you weren't around here when Blizzard announced Diablo Immortal and disclosed its monetization. But I can assure you, the reaction on MMORPG.com at least was quite negative.
Allow me to translate: "People who don't like the things I do or agree with me are idiots."
The world must suck for you.
I'm sure I was quite negative about the monetization scheme (I don't like it); however, it would be a stretch to claim it would impact sales. Despite my tastes, it is obvious that winning via credit card is actually very popular.
This shouldn't be a surprise as that is the way people win in the rest of life. People buy a bigger car, bigger boat, bigger whatever and 'win', somehow.
So I guess I don't equate "don't like it" with "market failure".
But yeah mobile games don't require you to memorize very much or have much of a challenge they only require persistence or money.
Never claimed that people predicted Immortal would be a "failure". I said that its success shows its critics were wrong; there are legions of players who are fine with its monetization model. Remember that the next time someone decries "greedy P2W game devs".
Good games are just fucking doomed.
Rather, that is reaffirming their criticisms.
If critics point to a monetization model's success as affirming their criticisms, that's even more a reason to ignore them.
Sure, critics gonna criticize no matter what, but it's difficult to argue that a model is anti-consumer or flawed in other ways when it's successful in the marketplace of consumers.
By it's very virtue, the assumption would be an exploitative model is made because it works and draws profit. Companies would not engage in anti-consumer practice if it didn't benefit the company.
That does not suddenly make it ethical or acceptable practice. Nor does people buying into or being suckered into it.