Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

MMO you keep playing today and why?

Ralphie2449Ralphie2449 Member UncommonPosts: 577
What MMO have you been playing long term and what is the core reason you are still playing it?
Specifically an MMO you ve been playing consistently, not just for a month during an xpac launch.

For me it is New World, think it is the only mmo I ve managed to play long term and it is for one singular reason.

Your time is valued because resources are valuable since they craft max power gear, and since crafting isnt gated or capped every time you login there's something valuable to do. (Unlike achievement hunting)

In most mmos, crafting gives weak sub par trash gear with organized group content being the only source of good power rewards, that is thankfully not the case for new world which means crafting is valuable.

Crafting being valuable means resources are valuable, so is your time spending an evening doing nothing but farming runewood or orichalcum ore. You can login a day and just farm resources and feel great cuz you now have valuable items that can be used from crafting gear to making gold.


This solves two major issues, in most games once you get max gear or near max gear the game becomes quiet dead until the next gear reset, in other situations since resources are not timegated you can actually login and do stuff instead of having to wait for the weekly reset.
And all those things are only possible because devs realized raiders are not the center of mmos thus max gear is not gatekept behind group content and thus gives value to crafting.
NanfoodleUngoodKyleran
«1

Comments

  • TheocritusTheocritus Member LegendaryPosts: 10,011
    I have 3 fairly steady old school MMOs that I will most likely play in the next year......

    Anarchy Online
    Everquest 1
    Everquest 2

    They usually only last for 1-4 months, mainly because I end up playing solo 99% of the time, so it can get boring fairly quick......I will also try one of a myriad of older MMOs but they never stick for any length of time. I think the post WoW MMORPGs just arent my style.
    NanfoodleDibdabsfree2playUngood
  • shetlandslarsenshetlandslarsen Member UncommonPosts: 204
    WOW retail. Mostly doing older content. Nothing else on the horizon sadly.
    NanfoodleMaeEyeUngood
    I am a scizo misanthrope. So one day I may go BANZAI on your post.
    Have not yet though. Maybe there is hope?
    Nah there is really none for me or the human race. 
  • cheyanecheyane Member LegendaryPosts: 9,404
    edited December 2023
    Playing WoW vanilla on Nyctermoon private server. I have a team of AI well scripted and really great players in a group I can do dungeons and even raid with. I do bgs too. For conversations I talk to other players in the guild.
    NanfoodleDattelisTerazonUngood
    Garrus Signature
  • NeblessNebless Member RarePosts: 1,877
    LotRO and DDO.  Started them both back in 2009 and have been playing them on and off since.

    For LotRO I like the atmosphere and the population.  Granted I got pretty bummed out when they changed the character looks and my class (warden).  Didn't help I'd just slogged through Mordor and was working on the next region which was also very dark and unappealing.

    But I came back, skipped out of those regions back to the more up beat area and I'm playing again.

    For DDO there's just no better dungeon crawl game out there.  I'm going slow on my main, but like making new alts to go back through low level content.
    NanfoodleUngood

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Uncharted Waters Origin, because you can't min-max the fun out of the game.  I don't just mean that you shouldn't because it won't be fun.  I actually mean that you literally can't, at least other than by putting everything else on hold to try to win one of the two-week competitions.

    You know how a lot of MMORPGs make it so that in order to do progress, the optimal thing to do is to loop one thing endlessly?  Farm the mobs in this particular spot, or run this particular dungeon a bunch of times, or whatever.  In extreme cases, people sometimes figure out to create an instance, kill two mobs, then reset the instance, and repeat that for hours at a time.

    You don't have to play that way if you don't want to.  But if you just do what seems fun, then you progress far, far more slowly than if you turned the game into horrible grinding.  Don't you hate that?

    UWO actually breaks that in two ways.  One is that there isn't a canonical set of goals for players to achieve.  It's very open-ended, and players can, should, and commonly do have wildly different goals of what they want to do in the game.  That's not just true for mid-levels, but remains true at the top end.

    The other is that for pretty much any reasonable set of goals, the optimal strategy to get there is not to loop one thing endlessly.  Rather, it's to do a lot of different things each day.  And often a different collection of things from one day to the next.  Even if you're obsessively trying to mix/max something, there are a bunch of things constantly changing in the game that make it so that the optimal way to do X is constantly changing.
    cheyaneNanfoodleSovrathKyleranUngood
  • DigDuggyDigDuggy Member RarePosts: 694
    Quizzical said:
    Uncharted Waters Origin, because you can't min-max the fun out of the game.  I don't just mean that you shouldn't because it won't be fun.  I actually mean that you literally can't, at least other than by putting everything else on hold to try to win one of the two-week competitions.

    You know how a lot of MMORPGs make it so that in order to do progress, the optimal thing to do is to loop one thing endlessly?  Farm the mobs in this particular spot, or run this particular dungeon a bunch of times, or whatever.  In extreme cases, people sometimes figure out to create an instance, kill two mobs, then reset the instance, and repeat that for hours at a time.

    You don't have to play that way if you don't want to.  But if you just do what seems fun, then you progress far, far more slowly than if you turned the game into horrible grinding.  Don't you hate that?

    UWO actually breaks that in two ways.  One is that there isn't a canonical set of goals for players to achieve.  It's very open-ended, and players can, should, and commonly do have wildly different goals of what they want to do in the game.  That's not just true for mid-levels, but remains true at the top end.

    The other is that for pretty much any reasonable set of goals, the optimal strategy to get there is not to loop one thing endlessly.  Rather, it's to do a lot of different things each day.  And often a different collection of things from one day to the next.  Even if you're obsessively trying to mix/max something, there are a bunch of things constantly changing in the game that make it so that the optimal way to do X is constantly changing.
    When it came out, it was brutalized on the interwebs.  Has it improved?
  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    edited December 2023
    I wish this was my situation. Before I stopped MMOing I was rotating between WoW, ESO and EQ1. WoW still has one of the best combat in any MMO. It's grounded and not twitch combat. I enjoy the questing, story and lore.

    ESO is the closest thing to DAoC PvP. I love Cyrodiil and would still be playing this MMO but for the really bad way Cyrodiil is optimized. Classes and builds are sloopy and everything that makes your character will keep getting the nerf bat. Keeping up to builds is a full time job. Also one of the best crafting systems I have played. If they fix Cyrodiil, I would happily just stick with ESO. Ashes is the next PvP game I am chasing and would drop it like a sack of crap if ESO got fixed.

    EQ1 is my first MMO love. I have played it since launch and the best raids and raid progression I have played was is EQ1. I mostly go back to play my characters and say hi to friends still playing 20+ years later.

    Right now I am playing every AAA games I have missed over the past 20 years, while I was only playing MMOs. 2 years of doing that has me itching to go back to a solid MMO. Just wish there was a new one that was quality. 
    KyleranMaeEyeUngood
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    DigDuggy said:
    Quizzical said:
    Uncharted Waters Origin, because you can't min-max the fun out of the game.  I don't just mean that you shouldn't because it won't be fun.  I actually mean that you literally can't, at least other than by putting everything else on hold to try to win one of the two-week competitions.

    You know how a lot of MMORPGs make it so that in order to do progress, the optimal thing to do is to loop one thing endlessly?  Farm the mobs in this particular spot, or run this particular dungeon a bunch of times, or whatever.  In extreme cases, people sometimes figure out to create an instance, kill two mobs, then reset the instance, and repeat that for hours at a time.

    You don't have to play that way if you don't want to.  But if you just do what seems fun, then you progress far, far more slowly than if you turned the game into horrible grinding.  Don't you hate that?

    UWO actually breaks that in two ways.  One is that there isn't a canonical set of goals for players to achieve.  It's very open-ended, and players can, should, and commonly do have wildly different goals of what they want to do in the game.  That's not just true for mid-levels, but remains true at the top end.

    The other is that for pretty much any reasonable set of goals, the optimal strategy to get there is not to loop one thing endlessly.  Rather, it's to do a lot of different things each day.  And often a different collection of things from one day to the next.  Even if you're obsessively trying to mix/max something, there are a bunch of things constantly changing in the game that make it so that the optimal way to do X is constantly changing.
    When it came out, it was brutalized on the interwebs.  Has it improved?
    Yes and no.  Everything that I said above was also true at launch, though people didn't know it yet.

    There is a major new content patch every four weeks, and that has cumulatively meant that the game has a lot more content now than at launch.  There have also been a lot of bug fixes and quality of life improvements, though the game wasn't in a very bad state on either of those counts, even on launch day.

    That said, if the game were to launch today in the state that it is today, it would get about the same brutal reviews that it did at launch and for the same reasons:

    1)  An MMORPG that has combat but isn't primarily about combat is always going to be a niche game.  It doesn't help that the combat is mediocre.  One could argue that having auto-combat available is the most important feature of the combat, as it means that you don't have to fuss with it very often.  Mostly you just turn on consecutive combat, then go AFK for an hour or whatever and come back to higher level characters.  Ultimately, if you don't like exploration or trading, then you're not going to like the game, and it really is that simple.

    2)  If you look through the item mall without understanding what things mean, the game looks very pay to win.  A lot of people log in, see the item mall, see the gachas, ragequit, and leave a nasty review.  That would happen today for the same reasons that it happened at launch.

    3)  If you haven't played any of the Uncharted Waters games (including UW Online and the old console games), then the game is just very different from what you're used to.  Things that people think they know what they mean from familiarity with other games don't actually mean what they think.

    For example, if you log in for the first time and see your admiral's chronicle, it says go here, talk to this person, do that, and so forth.  It may look very on-rails.  If you focus on the chronicle, then after a while, you'll hit a wall where you're not high enough level to continue.  That doesn't mean that you need to grind to level up before you can continue.  It means that you're not supposed to focus purely on your admiral's chronicle as opposed to mixing in a lot of other activities.

    People see the energy system and think that you can't play very much without running out of energy, or that you have to be a whale and buy energy to progress at a reasonable rate.  That's what a lot of mobile games do.  But the game doesn't sell energy at all, and only a handful of things in the game require energy.  Even an account that was actively played for 24 hours per day by people rotating in shifts would only infrequently be limited by energy--and not much more so than an account that is only online for an hour per day.

    People especially see the gachas and freak out.  Having gachas selling S-grade mates for real money, and at absurdly expensive prices, looks very pay to win.  For comparison, the free gacha (bought with in-game currency, not real money) has no S-grade mates at all, and A-grade only at very low rates (0.0311% each).  What people don't realize is that the C-grade mates in the free gacha can be trained up to S-grade, or eventually SS-grade (though this is more limited), and those are the mates that high end players heavily rely upon.

    4)  The game really takes a different mentality to play than most other games.  You're surely used to logging into a game, actively doing stuff for a while, and then logging out.  When you're logged out, nothing about your character changes until the next time you log in.  If that's how you try to play UWO, then you probably won't like it very well, as you'll progress way too slowly.

    UWO is a semi-idle game.  It's not a pure idle game akin to Adventure Capitalist, but there are a lot of situations where you set something up, then go AFK for a while, then come back in 20 minutes or an hour or whatever.  Leave the game running for hours at a time, actively playing it part of that time, but just leaving it running in the background much of the time.  You can stare at the screen the whole time, but you really shouldn't, as you'll get very bored.

    Arranging your plans such that you do the stuff that requires you to actively play while you have time to do that, but are in position to leave the game running for consecutive combat or land exploration or long-distance travel or whatever while you're doing other things in real-life, is an important part of playing the game well.  Which is to say, you can and should fit the game around your own real-life schedule, whatever it is, and the game will generally accommodate you unless you can only infrequently touch a computer at all.
    cheyaneScotDigDuggy
  • olepiolepi Member EpicPosts: 3,053
    I'm still playing City of Heroes (released in 2004) and LoTRO (released in 2007).
    NanfoodlecheyaneScot

    ------------
    2024: 47 years on the Net.


  • TheocritusTheocritus Member LegendaryPosts: 10,011
    "EQ1 is my first MMO love. I have played it since launch and the best raids and raid progression I have played was is EQ1. I mostly go back to play my characters and say hi to friends still playing 20+ years later."

    Our guild back in 2001 or so had over 200 members.......by 2004 (when WoW came out), it was below 100....Now I am the only one that has logged in over the past 10 years.... Keep hoping someone wil lget nostalgic, but it hasnt happened in my guild.

    Nanfoodlecheyane
  • AngrakhanAngrakhan Member EpicPosts: 1,835
    I only play MMOs sporadically and typically approach them as single player games with optional co-op content as opposed to multiplayer games with optional solo content. I just don't have time for them. If I did have the time I could still think of a whole pile of more productive things to do than raid grind for +1's. MMO - lite is more my speed now. Think The Division or Warframe maybe. I need a game I can hop in and out of on a whim because if the wife needs help with putting up a ceiling fan or something (today's project) I'm not going to tell her "sorry honey, I just started a raid and won't be done for a couple of hours". That conversation isn't going to end well. And just to be clear I'd rather be installing the ceiling fan and building into my marriage than getting purple gear in a raid that's just going to be obsolete come next expac. It's about priorities, and MMOs aren't one of mine. Why am I on this site? The aforementioned MMO-lite game coverage. First I heard of Light no Fire was here as a recent example. Soulframe also looks promising.

    Anyway happy New Year to everyone. I wish you all a great 2024.
    cheyanePhaserlightSovrath
  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    "EQ1 is my first MMO love. I have played it since launch and the best raids and raid progression I have played was is EQ1. I mostly go back to play my characters and say hi to friends still playing 20+ years later."

    Our guild back in 2001 or so had over 200 members.......by 2004 (when WoW came out), it was below 100....Now I am the only one that has logged in over the past 10 years.... Keep hoping someone wil lget nostalgic, but it hasnt happened in my guild.

    I have a few friends still playing. WoW killed my guild as well but never killed the guild I was in but they are a shell of their former glory. 
    cheyane
  • cheyanecheyane Member LegendaryPosts: 9,404
    "EQ1 is my first MMO love. I have played it since launch and the best raids and raid progression I have played was is EQ1. I mostly go back to play my characters and say hi to friends still playing 20+ years later."

    Our guild back in 2001 or so had over 200 members.......by 2004 (when WoW came out), it was below 100....Now I am the only one that has logged in over the past 10 years.... Keep hoping someone wil lget nostalgic, but it hasnt happened in my guild.

    My guild disbanded in 2003 I think. I was in that guild well versions of it since we moved to another server from the one I started in 1999. So finding anyone is not an option. I have kept in touch with a few of them since I knew their real names and such from when I originally played. Not a single one of them play MMORPGs any more.
    Garrus Signature
  • AdamantineAdamantine Member RarePosts: 5,094
    The MMORPG that I would still be playing today would be Vanguard: Saga of Heroes.

    Alas it only lasted seven years and even now almost nine years after its shutdown there is no valid successor to it in sight, not even at the farest horizon.
    Sovrath
  • grognik82grognik82 Newbie CommonPosts: 2
    Tado, The Adventurers Domain Online, currently on sale during this post. I dont know why more people arent playing this. This has kept me busy all year long, 2 man team, consistent updates with great systems, and an amazing classless leveling system. Its a little rough around the edges, but has come a long way through 2023. The full release is in a few months, with their biggest update coming this month. So many great systems every mmo player would love. If you have never heard of this game, I highly recommend you giving it a try.
    Sovrath
  • LithuanianLithuanian Member UncommonPosts: 559
    Lord of the rings online.

    It's free with no agressive super-heavy restrictions (like no chat at all or "to buy this you need to be VIP).
    It is low fantasy.
    It is with cozy, normal graphic. Not 8 million colours and each mob explodes into 65536 parts, each of different colour. No super-sized items, like skyscraper-size swords, no "adult only" options.
    It is of known IP, so - easy for me to immerse.
    When I started, it had an option to roll good dps class and enjoy good dps. Not now, alas.
    It has good members of community, even if they form some 0,2% of population.
    You can be self-sustainable with crafting. Especially if you roll one alt.

    Right now I am playing with some sort of disappointment (too many things nerfed, too many regions have no physical entrance and some co-exist in some 4 versions, all in different time)., lost illusion about "good community", and developers are just self-loving humans (nop wish to hear legitimate criticsim). Yet it is the only mmo that I enjoy.

    Bloxd probably does not count as mmo. Even if I met more good players there within few months than in Lotro within few years.
  • deniterdeniter Member RarePosts: 1,438
    I play Classic WoW in its various forms - classic era, classic hardcore, season of discovery, even private servers every now and then. I¨'ve been thinking the reason why none other MMO gets my attention as well as the old WoW and i have come to conclusion: the way you control your character, the angel of camera, the sense of weight in animations, and how smoothly the game responses your controls is hard to come by in other games.

    The game is not perfect by any means and even among the multitude of different server types i can't say anyone of them has the kind of gameplay i'm really looking for. Still, it's the most enjoyable MMO gaming experience i've had since 2004.
    Theocritus
  • WargfootWargfoot Member EpicPosts: 1,458
    edited January 3
    Fractured Online:

    • I like how the ranks (levels) are advanced through exploration, finding new monsters, and finding new resources.
    • Gear cannot be repaired so there is value in making your own items or selling gear.
    • Although half the map is PvP, there are very view outlaws.
    • The orb system.  Orbs are how you power up schools (magic schools, fighting schools), but these orbs are rare.  You can imbue items to work around the orbs so you can be powerful, but still have the long term orb collecting goal.
    • Everything you collect has value so there are reasons for advanced characters to run around in noob zones; and noobs can make good money farming items in noob areas.
    I now have 4 homes all of which are strategically located so I can make my own stuffs.  The game started out really slow for me but the further I get into it the more I appreciate its systems.
    Kyleran
  • TillerTiller Member LegendaryPosts: 11,485
    edited January 3
    Wargfoot said:
    Fractured Online:

    • I like how the ranks (levels) are advanced through exploration, finding new monsters, and finding new resources.
    • Gear cannot be repaired so there is value in making your own items or selling gear.
    • Although half the map is PvP, there are very view outlaws.
    • The orb system.  Orbs are how you power up schools (magic schools, fighting schools), but these orbs are rare.  You can imbue items to work around the orbs so you can be powerful, but still have the long term orb collecting goal.
    • Everything you collect has value so there are reasons for advanced characters to run around in noob zones; and noobs can make good money farming items in noob areas.
    I now have 4 homes all of which are strategically located so I can make my own stuffs.  The game started out really slow for me but the further I get into it the more I appreciate its systems.

    How is inventory management? Do you run out of space fast?
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • WargfootWargfoot Member EpicPosts: 1,458
    Tiller said:
    Wargfoot said:
    Fractured Online:

    • I like how the ranks (levels) are advanced through exploration, finding new monsters, and finding new resources.
    • Gear cannot be repaired so there is value in making your own items or selling gear.
    • Although half the map is PvP, there are very view outlaws.
    • The orb system.  Orbs are how you power up schools (magic schools, fighting schools), but these orbs are rare.  You can imbue items to work around the orbs so you can be powerful, but still have the long term orb collecting goal.
    • Everything you collect has value so there are reasons for advanced characters to run around in noob zones; and noobs can make good money farming items in noob areas.
    I now have 4 homes all of which are strategically located so I can make my own stuffs.  The game started out really slow for me but the further I get into it the more I appreciate its systems.

    How is inventory management? Do you run out of space fast?
    Probably one of the most infuriating parts of UO was having a house but limited chests.  The bank space in Ultima Online was also very limited.

    There is plenty of inventory space in Fractured Online:

    • You could fill a housing plot with chests if you wanted, and in fact, some people do exactly that.
    • Some of the crafting stations hold inventory, for example, I store several types of wood logs in my woodworking station.
    • Each bank is regional, so you have tons of storage in banks all over the place.  Your gold wallet is global.
    • Heavy items such as ore/wood/crystals/coal are transported by wagon and can be stored on your plot in those wagons.  You can have as many wagons as you care to build.
    I'm not finding storage to be an issue and friend guildmates to my home so when they're hunting in the area they can use my house to drop off loot for storage.  They can take up several chests in my house and not crimp me at all - and I save everything.

    Which leads me to a funny story - one of the best PvP players on the server is a woman who asked for space at my house.  She has filled a chest with incomprehensible riches she's looted off reds.
    TillerKyleranAmaranthar
  • SovrathSovrath Member LegendaryPosts: 32,925
    grognik82 said:
    Tado, The Adventurers Domain Online, currently on sale during this post. I dont know why more people arent playing this. This has kept me busy all year long, 2 man team, consistent updates with great systems, and an amazing classless leveling system. It’s a little rough around the edges, but has come a long way through 2023. The full release is in a few months, with their biggest update coming this month. So many great systems every mmo player would love. If you have never heard of this game, I highly recommend you giving it a try.
    Never heard of it but seems fun. I’ll give it a try. Thanks for the recommendation!
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TheocritusTheocritus Member LegendaryPosts: 10,011
    "Lord of the rings online.

    It's free with no agressive super-heavy restrictions (like no chat at all or "to buy this you need to be VIP)."

    Its been a couple years since I played LoTRO since it went F2P, but I remember a pretty difficult system where you were restrictd on how much money you could have....Maybe thins have changed but I remember that was a real problem.
  • sasa777sasa777 Member UncommonPosts: 6
    Good day everyone! I've been playing some older games in the genre(mid 2000)..

    Tried a couple.

    Went to play Runes of Magic for a bit, was actually a relaxed play... some old school bright forest type leveling and questing stuff. actually contacted older players and had fun discussing the game mechanics(very nice dual class unique skills). 
    (not gonna stay) - too sad that there is no new players whatsoever so I feel like getting stuck at 30-60lvls ain't my type of midgame depression.

    Getting actually tired of triple A's. for couple of reasons:

    BDO - altho my first and last post about BDO classless/uncreative system' is out of date since succession hit and we have not one but two :d aspects of each classes to choose from. the game really wants me to either grind for lategame or do some taming/dark rifting/exploring the cashshop or hyping my gameboy for a new genderlocked class(assume the gender), which is boring. BDO is funnily enough best MMORPG, which we got around this time for actual hardcore MMORPG gamers. cosidering how bad the genre is doing lately..

    ESO - ahh. I don't wanna even talk about the sad community of crawlers who just cant get enough of DUNGEONS/PETS/HOUSING. Hopefully they all leave for dev's to restore focus on all aspects of the game when the actual dungeon pve offline version comes out. Actually a good game, if it was like the first DLC:s where announced content actually brings a diverse set of basket for all players.

    GW2 - such a relax after BDO....BUT, Same old problem with no point in gear progression after ascended and fashion wars. funnily enough, would still firstly recommend it to a newbie out of these three, cuz story and big world to discover. Dynamic and rich in content.


    NOT GONNA TALK ABOUT FFX whatevers, too dweeby and poor.

    thought to try WOW classics. but no time to actually put the peons to work.

    was about to finish downloading LOTRO. but still considering if I actually want to lvl alone in a ghost town thru the midgames.

    Most likely will go to good ol DnD...

     Neverwinter. 

    Never played it thru just around 30hours in, but it actually would maybe offer some relaxing combination of DnD class diversity, PvX, Gear progression and world events.

    Still waiting for these new titles to actually come out and see what they are actually up to.
     
    Ungood
  • sasa777sasa777 Member UncommonPosts: 6
    sasa777 said:
    Good day everyone! I've been playing some older games in the genre(mid 2000)..

    Tried a couple.

    Went to play Runes of Magic for a bit, was actually a relaxed play... some old school bright forest type leveling and questing stuff. actually contacted older players and had fun discussing the game mechanics(very nice dual class unique skills). 
    (not gonna stay) - too sad that there is no new players whatsoever so I feel like getting stuck at 30-60lvls ain't my type of midgame depression.

    Getting actually tired of triple A's. for couple of reasons:

    BDO - altho my first and last post about BDO classless/uncreative system' is out of date since succession hit and we have not one but two :d aspects of each classes to choose from. the game really wants me to either grind for lategame or do some taming/dark rifting/exploring the cashshop or hyping my gameboy for a new genderlocked class(assume the gender), which is boring. BDO is funnily enough best MMORPG, which we got around this time for actual hardcore MMORPG gamers. cosidering how bad the genre is doing lately..

    ESO - ahh. I don't wanna even talk about the sad community of crawlers who just cant get enough of DUNGEONS/PETS/HOUSING. Hopefully they all leave for dev's to restore focus on all aspects of the game when the actual dungeon pve offline version comes out. Actually a good game, if it was like the first DLC:s where announced content actually brings a diverse set of basket for all players.

    GW2 - such a relax after BDO....BUT, Same old problem with no point in gear progression after ascended and fashion wars. funnily enough, would still firstly recommend it to a newbie out of these three, cuz story and big world to discover. Dynamic and rich in content.


    NOT GONNA TALK ABOUT FFX whatevers, too dweeby and poor.

    thought to try WOW classics. but no time to actually put the peons to work.

    was about to finish downloading LOTRO. but still considering if I actually want to lvl alone in a ghost town thru the midgames.

    Most likely will go to good ol DnD...

     Neverwinter. 

    Never played it thru just around 30hours in, but it actually would maybe offer some relaxing combination of DnD class diversity, PvX, Gear progression and world events.

    Still waiting for these new titles to actually come out and see what they are actually up to.
     

    Forgot to mention THE NEW WORLD OF OF SIX SKILLS. very impressive, lets see old mmo action bar.
  • DibdabsDibdabs Member RarePosts: 3,239
    "EQ1 is my first MMO love. I have played it since launch and the best raids and raid progression I have played was is EQ1. I mostly go back to play my characters and say hi to friends still playing 20+ years later."

    Our guild back in 2001 or so had over 200 members.......by 2004 (when WoW came out), it was below 100....Now I am the only one that has logged in over the past 10 years.... Keep hoping someone wil lget nostalgic, but it hasnt happened in my guild.

    Every now and again I have an inkling that I'd like to give EQ1 an outing again, partly for nostalgia but also to see if any of the guild I was in are still there.  I started playing in 2000 and was lucky enough to find an excellent guild - very casual, very social and undemanding.  It was the last time I was ever in a good guild in mmorpgs. 
Sign In or Register to comment.