Yeah I think I might just drown in the building options. They are incredibly complex while remaining simple to use. I have decided on a battlemage built after going through various youtube videos to enable me to get some healing, crowd control and ranged combat. Just trying it and seeing how it goes. Starting out with a wand. The combat for me is a means to an end which is to collect enough resources to build my dream castle.
Most people play these games for the combat and killing mobs but my main goal in a survival game is the exploration and building. I enjoy just running about and looking at the landscape. It has to be one that has surprises and wonderful vistas. In this regard I still recall running about in Vanguard. That game really had beautiful vistas. I recall I crested the hill and saw Khal for the first, it just about took my breath away.
Yeah I think I might just drown in the building options. They are incredibly complex while remaining simple to use. I have decided on a battlemage built after going through various youtube videos to enable me to get some healing, crowd control and ranged combat. Just trying it and seeing how it goes. Starting out with a wand. The combat for me is a means to an end which is to collect enough resources to build my dream castle.
Most people play these games for the combat and killing mobs but my main goal in a survival game is the exploration and building. I enjoy just running about and looking at the landscape. It has to be one that has surprises and wonderful vistas. In this regard I still recall running about in Vanguard. That game really had beautiful vistas. I recall I crested the hill and saw Khal for the first, it just about took my breath away.
Oh no, I could not look at that many videos before even deciding on a character, hopefully the written guides are out soon for guys like me.
I love a bit of exploring and taking it all in, it does make you wonder about gamers who rush it all. What would they be like on holiday? :
The hotel, the bar, the club, the beach, "what's a vista? Just run guys run"!!!
But there is another fundamental problem. The entire multiplayer aspect is static and by that I mean if player A and B start a multiplayer server and do the intro quests, you cannot come along after them and do the quests. If they loot a chest, you cannot loot it. Everything is tied to joint progression. So the only way you can see the content of the game is only play together and NOBODY can play and progress without you, otherwise you or your friends will miss out on content. I was told by a very unhelpful discussion board to "just play single player" and catch up. I had to laugh because I did not choose to play a multiplayer game with my friends only to be FORCED to play single player to see the content of the game.
I get this is the design decision of the devs and I respect it but it does not work.
Why would you respect a patently bad design decision? It's the dumbest thing I've ever seen in any multiplayer game, and the developers need to be told loudly and often how stupid they are.
My gaming group of 6-10 players would have loved most of what Enshrouded has to offer, but we will not be touching this game with an adventurer's standard 10-foot-pole unless Keen fixes this ridiculous system.
I actually do respect the decision. I just don't think it works the way it's implemented. They're basically trying to make it less "game like" by removing resetting already accomplished tasks for someone to do it all over again.
In a game that's trying to be more like a "world" it makes sense to have accomplished tasks "done!"
The problem is that it gives other players nothing to do.
So yeah, if a passage is unblocked then there's no reason to block it again other than giving new players the same task to do all over again.
My guess is that the decision is more about how the developers believe players will play. Meaning, they most likely think a small group will consistently play together and accomplish things together. Doesn't really work that way in most cases.
I'll admit that when thinking of designing my own game, a similar feature has always cropped up in my mind. Basically "one and done" tasks as I mostly prefer the idea of a world than a game.
But again, something has to replace those tasks so that other players can do things as well. That's not even considering a hypothetical series of bosses where once one is killed then "that's it." Which would just leave the most dedicated players always enjoying what the game has to offer with nothing left for others.
The only way I can imagine it working is to have a very steady stream of new tasks that need to be solved whereby it's too much for a small group and everybody can have something to do.
But I don't really think most players would like that system. So "yeah" I respect the decision it just doesn't really work well in a "game."
took the words right out of my mouth. There is a difference in something that I respect (as in I respect the devs for their vision) and the fact it does not work.
I think they view it like D&D nights. A group of people gather together and go on these grand adventures, together. But gaming does not work like that. Its okay if somethings are tied to server progression sure (I do not mind killing bosses in Valheim after others for example) but it simply does not work for everything.
Take unlocking the NPC's in Enshrouded. A so looked forward to it. I wanted to be the person who freed them. And to find out that not only am I NOT the person, but I am barred and prevented from doing so was exceptionally disappointing.
I am hoping they change some of the server side progression but I do not think it will happen. If anything I guess make character progression a quick few levels to get basics down like building, combat, exploration and then open up the gameworld for everyone at a higher level. But then thats a whole different argument.
That's a very good example. Playing D&D with a few friends, everyone gets together and does things together.
Elden Ring is too hard for me to play and enjoy but I am playing this. I enjoy it okish. The combat is kind if hard for me at times but it is not Dark Souls like hard. The ranged damage is nice to bring their health down before they get to you and then melee them off in close (if they make it close) The world is huge and beautiful. It does not have the same charm to me as Valeim at all but it is a very similar game. Plus I find the death to be very frustrating. I spent an hour collecting metal fragments only to die falling down a hill and I have no idea how to get it back. I have looked and looked trying to get back but the topography is hard to navigate. I find this game far more frustrating than it needs to be. I am going to put it down for now as I am just really not wanting to constantly lose my stuff to try and get my stuff. I have death markers all over my map and it is demoralizing to know I am obviously not good enough at this kind of game to be fun for me. 7.5 out of 10 for the game itself. 4 out of 10 for me personally.
Which is probably the part where "plays better with friends" kicks in.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But there is another fundamental problem. The entire multiplayer aspect is static and by that I mean if player A and B start a multiplayer server and do the intro quests, you cannot come along after them and do the quests. If they loot a chest, you cannot loot it. Everything is tied to joint progression. So the only way you can see the content of the game is only play together and NOBODY can play and progress without you, otherwise you or your friends will miss out on content. I was told by a very unhelpful discussion board to "just play single player" and catch up. I had to laugh because I did not choose to play a multiplayer game with my friends only to be FORCED to play single player to see the content of the game.
I get this is the design decision of the devs and I respect it but it does not work.
Why would you respect a patently bad design decision? It's the dumbest thing I've ever seen in any multiplayer game, and the developers need to be told loudly and often how stupid they are.
My gaming group of 6-10 players would have loved most of what Enshrouded has to offer, but we will not be touching this game with an adventurer's standard 10-foot-pole unless Keen fixes this ridiculous system.
I actually do respect the decision. I just don't think it works the way it's implemented. They're basically trying to make it less "game like" by removing resetting already accomplished tasks for someone to do it all over again.
In a game that's trying to be more like a "world" it makes sense to have accomplished tasks "done!"
The problem is that it gives other players nothing to do.
So yeah, if a passage is unblocked then there's no reason to block it again other than giving new players the same task to do all over again.
My guess is that the decision is more about how the developers believe players will play. Meaning, they most likely think a small group will consistently play together and accomplish things together. Doesn't really work that way in most cases.
I'll admit that when thinking of designing my own game, a similar feature has always cropped up in my mind. Basically "one and done" tasks as I mostly prefer the idea of a world than a game.
But again, something has to replace those tasks so that other players can do things as well. That's not even considering a hypothetical series of bosses where once one is killed then "that's it." Which would just leave the most dedicated players always enjoying what the game has to offer with nothing left for others.
The only way I can imagine it working is to have a very steady stream of new tasks that need to be solved whereby it's too much for a small group and everybody can have something to do.
But I don't really think most players would like that system. So "yeah" I respect the decision it just doesn't really work well in a "game."
took the words right out of my mouth. There is a difference in something that I respect (as in I respect the devs for their vision) and the fact it does not work.
I think they view it like D&D nights. A group of people gather together and go on these grand adventures, together. But gaming does not work like that. Its okay if somethings are tied to server progression sure (I do not mind killing bosses in Valheim after others for example) but it simply does not work for everything.
Take unlocking the NPC's in Enshrouded. A so looked forward to it. I wanted to be the person who freed them. And to find out that not only am I NOT the person, but I am barred and prevented from doing so was exceptionally disappointing.
I am hoping they change some of the server side progression but I do not think it will happen. If anything I guess make character progression a quick few levels to get basics down like building, combat, exploration and then open up the gameworld for everyone at a higher level. But then thats a whole different argument.
That's a very good example. Playing D&D with a few friends, everyone gets together and does things together.
Elden Ring is too hard for me to play and enjoy but I am playing this. I enjoy it okish. The combat is kind if hard for me at times but it is not Dark Souls like hard. The ranged damage is nice to bring their health down before they get to you and then melee them off in close (if they make it close) The world is huge and beautiful. It does not have the same charm to me as Valeim at all but it is a very similar game. Plus I find the death to be very frustrating. I spent an hour collecting metal fragments only to die falling down a hill and I have no idea how to get it back. I have looked and looked trying to get back but the topography is hard to navigate. I find this game far more frustrating than it needs to be. I am going to put it down for now as I am just really not wanting to constantly lose my stuff to try and get my stuff. I have death markers all over my map and it is demoralizing to know I am obviously not good enough at this kind of game to be fun for me. 7.5 out of 10 for the game itself. 4 out of 10 for me personally.
Which is probably the part where "plays better with friends" kicks in.
Agreed. None of my online friends are interested in Enshrouded. I do play Return to Moria with a small group though. Just has a larger fun factor for me personally. Even solo
Agreed. None of my online friends are interested in Enshrouded. I do play Return to Moria with a small group though. Just has a larger fun factor for me personally. Even solo
The problems I have had getting old guild members interested in new multiplayer games. You get a few who will take a look at most, some MMOs just don't even get that much interest. I had to join a new guild in BDO for example due to lack of interest!
Agreed. None of my online friends are interested in Enshrouded. I do play Return to Moria with a small group though. Just has a larger fun factor for me personally. Even solo
The problems I have had getting old guild members interested in new multiplayer games. You get a few who will take a look at most, some MMOs just don't even get that much interest. I had to join a new guild in BDO for example due to lack of interest!
That's because friends don't let friends play BDO.
Agreed. None of my online friends are interested in Enshrouded. I do play Return to Moria with a small group though. Just has a larger fun factor for me personally. Even solo
The problems I have had getting old guild members interested in new multiplayer games. You get a few who will take a look at most, some MMOs just don't even get that much interest. I had to join a new guild in BDO for example due to lack of interest!
I'm kind of the opposite. We list games of interest and then head in as a group. Next one up is Nightingale!
We've just gamed together for sooo long we have the same tastes
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Agreed. None of my online friends are interested in Enshrouded. I do play Return to Moria with a small group though. Just has a larger fun factor for me personally. Even solo
The problems I have had getting old guild members interested in new multiplayer games. You get a few who will take a look at most, some MMOs just don't even get that much interest. I had to join a new guild in BDO for example due to lack of interest!
I'm kind of the opposite. We list games of interest and then head in as a group. Next one up is Nightingale!
We've just gamed together for sooo long we have the same tastes
You are all a bunch of casual hoppers though, you play more games in a year than I do in 5 or even 10 years.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Agreed. None of my online friends are interested in Enshrouded. I do play Return to Moria with a small group though. Just has a larger fun factor for me personally. Even solo
The problems I have had getting old guild members interested in new multiplayer games. You get a few who will take a look at most, some MMOs just don't even get that much interest. I had to join a new guild in BDO for example due to lack of interest!
I'm kind of the opposite. We list games of interest and then head in as a group. Next one up is Nightingale!
We've just gamed together for sooo long we have the same tastes
You are all a bunch of casual hoppers though, you play more games in a year than I do in 5 or even 10 years.
We do play a few but its usually a few months in each. Lets face it... thats what today's games are designed for. You can try to fight the current or you can just accept it for what it is until the promised MMO savior someday rises.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I doubt I will be able to kill the other bosses. I went in with 5 wands I crafted because they wear out so quickly. I had on the metal fighter gear made with those metal sheets. He hits like a truck and I am too slow but he got stuck in that little passage that leads to the stairs and I cheesed the fight.
How will I ever kill any other boss? I went to the shroud kept getting lost. I have no sense of direction but in the end I managed to find the well and I was so panicked because of the time display overhead. That is a stressful mechanic and I am so terrible with timers. I made it down and after killing all the mobs near that beacon that refreshes your timer I went down and this huge guy with a big two hand is trying to kill me. He kept getting full hp when he runs back I kept running away and to the stairs and then he got stuck.
Looks like the game is far too hard for me. I also got a bow I cannot use since I am using wands. I don't want to use the bow because I can use a shield with the wand. Will the loot in the chest change if I do the area again? Try to get a better wand may be for other bosses. I foresee a lot of running and dying. Also trying to dodge almost landed me in lava.
I made a grand old house with a grumpy blacksmith who spent all his time yelling at me. I have cleared the well now hope he stops insulting me.
I doubt I will be able to kill the other bosses. I went in with 5 wands I crafted because they wear out so quickly. I had on the metal fighter gear made with those metal sheets. He hits like a truck and I am too slow but he got stuck in that little passage that leads to the stairs and I cheesed the fight.
How will I ever kill any other boss? I went to the shroud kept getting lost. I have no sense of direction but in the end I managed to find the well and I was so panicked because of the time display overhead. That is a stressful mechanic and I am so terrible with timers. I made it down and after killing all the mobs near that beacon that refreshes your timer I went down and this huge guy with a big two hand is trying to kill me. He kept getting full hp when he runs back I kept running away and to the stairs and then he got stuck.
Looks like the game is far too hard for me. I also got a bow I cannot use since I am using wands. I don't want to use the bow because I can use a shield with the wand. Will the loot in the chest change if I do the area again? Try to get a better wand may be for other bosses. I foresee a lot of running and dying. Also trying to dodge almost landed me in lava.
I made a grand old house with a grumpy blacksmith who spent all his time yelling at me. I have cleared the well now hope he stops insulting me.
Can you alter the server rules? I was looking at either this or valheim last night and noticed that at least one of them had this option.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Not that I have seen in the settings there isn't anything. May be with mods.
I reached level 5 and only 52.7% of the players on steam have reached that. That's only slightly over half the number of players to reach that low a level. I died for the first time today and then promptly died two more times. First was me turning off glide before I reached the ground and smacked something and died. Getting the body back was a pain because it was on a slope so you have to press loot while sliding down.
Then I died going into a shroud with level 9 enemies when I was level 5. I did kill all of them to go to the well but down in the well there were like these dozens of bugs that attacked me and I jumped about like a loon and landed in lava. Then when I tried to get that body I died again so I decided not worth getting my stuff back and this was near Ferndale I think the little village was where I placed a flame for easy reach of the shroud.
Anyway so far the game has been exciting and quite atmospheric. They have done a good job on the world. It's a good game. I still think it's too hard for me but the challenge so far has been okay but not sure how much more I can manage. I am supposed to get this scavenger matron's head but I am not sure where it is.
I went to one tomb and it had this crazy jump and swing to get to a switch for a 3 icon above chest... so you have to turn off three switches. That jump and press the grapple hook and swing to reach a grate. It was so hard it took me like 40-50 tries. I finally made it. I also had a part with burning coal in between platforms and I used like 20 bandages because I am an idiot. I have no common sense. Was trying to jump from a wrong angle.
I have gotten the Blacksmith, Hunter and the Alchemist. I ctd while trying to get the farmer. I am currently using a staff and wand. I did try the bow but because it is not really compatible with the wand which I use for most of the combat I decided to try the staff. I prefer the bow but just cannot manage the skill points well if you take the bow with ranged damage and the wand with magic damage. The staff charges that has spells do better with wand skills, they complement each other as they are both magic and you focus on intelligence.
Not that I have seen in the settings there isn't anything. May be with mods.
I reached level 5 and only 52.7% of the players on steam have reached that. That's only slightly over half the number of players to reach that low a level. I died for the first time today and then promptly died two more times. First was me turning off glide before I reached the ground and smacked something and died. Getting the body back was a pain because it was on a slope so you have to press loot while sliding down.
Then I died going into a shroud with level 9 enemies when I was level 5. I did kill all of them to go to the well but down in the well there were like these dozens of bugs that attacked me and I jumped about like a loon and landed in lava. Then when I tried to get that body I died again so I decided not worth getting my stuff back and this was near Ferndale I think the little village was where I placed a flame for easy reach of the shroud.
Anyway so far the game has been exciting and quite atmospheric. They have done a good job on the world. It's a good game. I still think it's too hard for me but the challenge so far has been okay but not sure how much more I can manage. I am supposed to get this scavenger matron's head but I am not sure where it is.
I went to one tomb and it had this crazy jump and swing to get to a switch for a 3 icon above chest... so you have to turn off three switches. That jump and press the grapple hook and swing to reach a grate. It was so hard it took me like 40-50 tries. I finally made it. I also had a part with burning coal in between platforms and I used like 20 bandages because I am an idiot. I have no common sense. Was trying to jump from a wrong angle.
I have gotten the Blacksmith, Hunter and the Alchemist. I ctd while trying to get the farmer. I am currently using a staff and wand. I did try the bow but because it is not really compatible with the wand which I use for most of the combat I decided to try the staff. I prefer the bow but just cannot manage the skill points well if you take the bow with ranged damage and the wand with magic damage. The staff charges that has spells do better with wand skills, they complement each other as they are both magic and you focus on intelligence.
I am in the same boat. I like the game but the combat is a bit janky and the navigation is harder than it needs to be. The grappling hook is only usable in certain spots and you cant climb where ever you want. I also stress over the shroud timer. Valheim, for me, is just a far better game in terms of playability and provides the options to tailor the game to my vision. Maybe this game will add more flexibility options in the future.
Comments
Most people play these games for the combat and killing mobs but my main goal in a survival game is the exploration and building. I enjoy just running about and looking at the landscape. It has to be one that has surprises and wonderful vistas. In this regard I still recall running about in Vanguard. That game really had beautiful vistas. I recall I crested the hill and saw Khal for the first, it just about took my breath away.
I love a bit of exploring and taking it all in, it does make you wonder about gamers who rush it all. What would they be like on holiday? :
The hotel, the bar, the club, the beach, "what's a vista? Just run guys run"!!!
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
We've just gamed together for sooo long we have the same tastes
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
How will I ever kill any other boss? I went to the shroud kept getting lost. I have no sense of direction but in the end I managed to find the well and I was so panicked because of the time display overhead. That is a stressful mechanic and I am so terrible with timers. I made it down and after killing all the mobs near that beacon that refreshes your timer I went down and this huge guy with a big two hand is trying to kill me. He kept getting full hp when he runs back I kept running away and to the stairs and then he got stuck.
Looks like the game is far too hard for me. I also got a bow I cannot use since I am using wands. I don't want to use the bow because I can use a shield with the wand. Will the loot in the chest change if I do the area again? Try to get a better wand may be for other bosses. I foresee a lot of running and dying. Also trying to dodge almost landed me in lava.
I made a grand old house with a grumpy blacksmith who spent all his time yelling at me. I have cleared the well now hope he stops insulting me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I reached level 5 and only 52.7% of the players on steam have reached that. That's only slightly over half the number of players to reach that low a level. I died for the first time today and then promptly died two more times. First was me turning off glide before I reached the ground and smacked something and died. Getting the body back was a pain because it was on a slope so you have to press loot while sliding down.
Then I died going into a shroud with level 9 enemies when I was level 5. I did kill all of them to go to the well but down in the well there were like these dozens of bugs that attacked me and I jumped about like a loon and landed in lava. Then when I tried to get that body I died again so I decided not worth getting my stuff back and this was near Ferndale I think the little village was where I placed a flame for easy reach of the shroud.
Anyway so far the game has been exciting and quite atmospheric. They have done a good job on the world. It's a good game. I still think it's too hard for me but the challenge so far has been okay but not sure how much more I can manage. I am supposed to get this scavenger matron's head but I am not sure where it is.
I went to one tomb and it had this crazy jump and swing to get to a switch for a 3 icon above chest... so you have to turn off three switches. That jump and press the grapple hook and swing to reach a grate. It was so hard it took me like 40-50 tries. I finally made it. I also had a part with burning coal in between platforms and I used like 20 bandages because I am an idiot. I have no common sense. Was trying to jump from a wrong angle.
I have gotten the Blacksmith, Hunter and the Alchemist. I ctd while trying to get the farmer. I am currently using a staff and wand. I did try the bow but because it is not really compatible with the wand which I use for most of the combat I decided to try the staff. I prefer the bow but just cannot manage the skill points well if you take the bow with ranged damage and the wand with magic damage. The staff charges that has spells do better with wand skills, they complement each other as they are both magic and you focus on intelligence.
Valheim, for me, is just a far better game in terms of playability and provides the options to tailor the game to my vision. Maybe this game will add more flexibility options in the future.