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Final Fantasy XIV Director Naoki Yoshida Seeks to Bring Challenge Back to the Game | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
imageFinal Fantasy XIV Director Naoki Yoshida Seeks to Bring Challenge Back to the Game | MMORPG.com

Players who enjoy Final Fantasy XIV for it's position as a less stressful MMO experience may be surprised to hear that game director Naoki Yoshida (otherwise known as Yoshi-P) has expressed regrets over making the game so comfortable over the years.

Read the full story here

Comments

  • ScotScot Member LegendaryPosts: 24,445
    Challege, difficulty in a video game...noes!
    MensurSovrath
  • MensurMensur Member EpicPosts: 1,531
    edited March 12
    The entire premise that a game has to respect a players time is in my optics a bad thing. Seems that his comment came full circle and now he regrets it.

    mmorpg junkie since 1999



  • DAOWAceDAOWAce Member UncommonPosts: 436
    We all called it "Casualbringers" for a reason.

    I don't think changing it back would ever go well with the playerbase now though, as much as a subset of us wish it.. especially the folk who were 1.0 survivors. Maybe rolling things back to how they were in Stormblood but without TP and keeping the QoL skill changes (like AoE at low levels).

    Maybe a "classic" version of FFXIV could exist one day. A 1.0 server for those of us who miss (or missed) it is my dream; private servers are still pretty much just a sightseeing experience.
    Scot
  • XiaokiXiaoki Member EpicPosts: 4,045
    FF14 got to where it is by being the stress free, no challenge, dress up doll simulator for weebs.

    Any change to the formula would just push people back to WoW.
    Sensai
  • sweetdreamssweetdreams Member UncommonPosts: 209
    Little too late to change the game from My Little Pony: Final Fantasy Version.
    Exsiras
  • AngrakhanAngrakhan Member EpicPosts: 1,843
    Yeah the problem with whiplashing back and forth between the casual and hardcore extremes is you end up pissing off everyone instead of just some of the players. WoW has done this several times in it's lifespan. I don't play this or WoW, but it will be entertaining watching the fallout and the inevitable overcorrection trying to retain whichever player bass just mass exited the game.
  • rtbbvrrtbbvr Member UncommonPosts: 166
    This article wildly misquotes and mis represents what Yoshi-P actually said. And it seems to have confused people in the comments into thinking that the game is easy lol.

    Yoshi-P said that he regreted not taking challenge into account and that there are parts of the game that feel like are platformers without holes. And then goes on to say that this isn't a very fair experience to players because while some content may feel too easy, engaging with more of the game presents larger and more difficult challenges that at times then feel very different and unfairly difficult.

    And its true. Theres difficulty spikes like crazy all through the game.

    But Yoshi-P said his issue was with not preparing the player for those difficulties, not that there isn't any. And going forward he wanted to introduce a way to better prepare players for challenges that lay ahead
    Sovrath
  • The user and all related content has been deleted.
  • richrem1richrem1 Member UncommonPosts: 198
    The game has plenty of difficulty already. However that difficulty is in the form of "memorize 100's of boss mechanics on Youtube before going in blind". IMO, that is a piss poor way of making things difficult. I play Remnant and Remnant2 and that has real difficulty. As someone who has lousy short memory recall, sometimes this game's difficulty causes me to rage quit. Rage directed at myself mostly lol.
    ignGor
  • richrem1richrem1 Member UncommonPosts: 198

    Xiaoki said:

    FF14 got to where it is by being the stress free, no challenge, dress up doll simulator for weebs.

    Any change to the formula would just push people back to WoW.



    You are confusing FFXIV with Phantasy Star Online 2 NGS.
  • ignGorignGor Member UncommonPosts: 3
    Been playing since launch and I SPECIFICALLY complained about the game going from challenging to all carebear in its early days. Glad to see my rants in FFXIV forums are aging well because this is definitely an "I told you so" moment. I even got banned from the FFXIV forums for complaining about how the game was getting too laid back and for telling other players to stop whining about the game being too hard or it's going to get too easy and bore everyone away. They thought I was being a dbag, but I was serious and I was right.

    The game got too unchallenging because it was PLAYERS who kept complaining the game was "too hard" and SE listened to them. The same mistake that Blizzard made for WoW. I mostly did PvP in FFXIV and players on my datacenter kept complaining about how hard it was to beat me and my team. We were essentially just farming the server for points and not too long after, abilities got nerfed, Wolves Den arena became a joke and Frontlines was an "everyone gets a trophy" free for all.

    Not too long after, me and ally friends quit FFXIV because it was no longer challenging because they took all of it away to make it an even playing field for everyone else.

    I saw this coming a million miles away and I was just a player. I find it weird how Yoshi P didn't. As an Astrologian would say, it was in the cards.
  • ignGorignGor Member UncommonPosts: 3

    richrem1 said:

    The game has plenty of difficulty already. However that difficulty is in the form of "memorize 100's of boss mechanics on Youtube before going in blind". IMO, that is a piss poor way of making things difficult.



    Agreed. I don't see it as difficulty, but mostly just convoluted than containing any real difficulty. Every fight is like a game of Simon Says. Cone on the ground, move for a cleave. Arrow on someone's head, stack on them to distribute the damage. Every boss has the same indicators to let you know of an incoming ability. Now pile about a dozen different mechanics like that onto one boss and they call that "difficulty". Don't move in time or do what the indicator says, you take damage and a debuff and/or die. Same thing over and over. Every boss.

    I came from WoW where nothing was marked and you had to look at the boss and notice its movements, or have a timer, to know which mechanic was incoming next. And even then it was only sometimes. I always shunned FFXIV for those boss move indicators because they made things too easy.
    Scot
  • richrem1richrem1 Member UncommonPosts: 198
    The Final Fantasy series is a long-running and highly influential franchise in the realm of role-playing video games (RPGs), developed and published by Square Enix (formerly Square). Since its inception in 1987, Final Fantasy has become one of the most iconic and beloved series in the gaming industry, known for its rich storytelling, memorable characters, immersive worlds, and innovative gameplay mechanics.

    Uh ok, why the plug? If I may add, the music is what I also find memoriable. Very few games I care about the music, but some of the Final Fantasy games just have wonderful music. Another JRPG that had music I remember is LUnar, and Lunar2. There has never been a better JRPG,  in my opinion. It covers everything from likeable characters to finding the robe of eyes in a weird ancient dungeon.
  • ScotScot Member LegendaryPosts: 24,445
    richrem1 said:

    Uh ok, why the plug? If I may add, the music is what I also find memoriable. Very few games I care about the music, but some of the Final Fantasy games just have wonderful music. Another JRPG that had music I remember is LUnar, and Lunar2. There has never been a better JRPG,  in my opinion. It covers everything from likeable characters to finding the robe of eyes in a weird ancient dungeon.
    "Joseph" is an adbot and reported as such.
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