I know a lot of people here hate mobile, but just because something is mobile doesn't mean it isn't a good game.
I mean, runescape and albion are both on mobile now. There have been other mobile ports of games, if I'm honest I think it's just going to get worse.
I remember when people used to complain when something was built for consoles. Now a lot of games are building games with mobile in mind. In another 10 years it'll be something like "more awful AR games, I'm sick of MMO's being built for a pair of glasses"
AFK journey has serious issues with bad content in the world chat channels and unmoderated chats in general, probably will be Whale heavy in a few months and far too many servers for a fresh release. I give it maybe a year before the devs find their grips and get a wrangle on the mob mentality happening in there. If day gameplay wise 8/10, too many time gates and draw backs with the lack of player moderation.
Palia has some solid ground started from it's beta phases I played and I like the cozy vibes of the community but there's always some random Joe Shmoe trying to run everyone else's good time on there that's more used to competing for everything ever instead of collaborative play style. A rare treat of a game, 10/10 I do recommend.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I know a lot of people here hate mobile, but just because something is mobile doesn't mean it isn't a good game.
I mean, runescape and albion are both on mobile now. There have been other mobile ports of games, if I'm honest I think it's just going to get worse.
I remember when people used to complain when something was built for consoles. Now a lot of games are building games with mobile in mind. In another 10 years it'll be something like "more awful AR games, I'm sick of MMO's being built for a pair of glasses"
Sometimes PC versions of mobile games get new interfaces to make them more suited to the computer platform, so that could make them better in some cases on the big screen.
This columns title should be changed to Mobile Launch Spotlight as most of these titles don't come anywhere close to being a MMO, much less an MMORPG.
Hmm, Mobile Trash Spotlight would even more appropriate.
Seriously, people should be ashamed of playing such crap..but no standards anymore it seems.
They are edging toward better. There are some you can actually buy rather than deal with mobile monetization. It's still much more the exception but any improvement is better than none.
I know a lot of people here hate mobile, but just because something is mobile doesn't mean it isn't a good game.
I mean, runescape and albion are both on mobile now. There have been other mobile ports of games, if I'm honest I think it's just going to get worse.
I remember when people used to complain when something was built for consoles. Now a lot of games are building games with mobile in mind. In another 10 years it'll be something like "more awful AR games, I'm sick of MMO's being built for a pair of glasses"
I think comparing Runescape and Albion to other mobile MMO's is a bit disingenuous. There's a world of difference between those games and the standard "mobile trash MMOs" that we've been getting for years now.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
This columns title should be changed to Mobile Launch Spotlight as most of these titles don't come anywhere close to being a MMO, much less an MMORPG.
Hmm, Mobile Trash Spotlight would even more appropriate.
Seriously, people should be ashamed of playing such crap..but no standards anymore it seems.
We have traded quality for convenience...I know wayyyyyy too many people that if they cant play it on their phone, they are not interested.....so this is the audience that games are being made for now.
I know a lot of people here hate mobile, but just because something is mobile doesn't mean it isn't a good game.
I mean, runescape and albion are both on mobile now. There have been other mobile ports of games, if I'm honest I think it's just going to get worse.
I remember when people used to complain when something was built for consoles. Now a lot of games are building games with mobile in mind. In another 10 years it'll be something like "more awful AR games, I'm sick of MMO's being built for a pair of glasses"
I think comparing Runescape and Albion to other mobile MMO's is a bit disingenuous. There's a world of difference between those games and the standard "mobile trash MMOs" that we've been getting for years now.
Yes and no.
I mean those games are on mobile. They are a different kind of game.
But take Once Human for example. It's a game that kind of just showed up out of the blue but it's really good (I played the beta). But it's also slated for mobile, though it's PC first.
So yeah there are a lot of crap mobile MMOs, but there's good ones too. Games like once human will eventually show up on mobile, but as a PC MMO it's a ton of fun.
I just feel like you can't be so quick to judge just because a game is slated for mobile.
Okay, yes, AFK journey might be a different animal here. It's a mobile light mmo, for mobile players, that feels like they ported to PC. But it's also pretty good if you like strategy idle games...except like someone else said theres lots of power gating which they try and force you to pay to get through.
I know a lot of people here hate mobile, but just because something is mobile doesn't mean it isn't a good game.
I mean, runescape and albion are both on mobile now. There have been other mobile ports of games, if I'm honest I think it's just going to get worse.
I remember when people used to complain when something was built for consoles. Now a lot of games are building games with mobile in mind. In another 10 years it'll be something like "more awful AR games, I'm sick of MMO's being built for a pair of glasses"
I think comparing Runescape and Albion to other mobile MMO's is a bit disingenuous. There's a world of difference between those games and the standard "mobile trash MMOs" that we've been getting for years now.
Somewhat, but they are examples of how mobile is shifting toward being a better platform than it was. The overall state of MMOs on mobile remains quite bad.
There are native mobile exceptions.
Trese Brothers is a company that started on mobile.They had f2p versions of their games and expanded versions that were b2p for those inclined. Their success led to them now having shifted to PC development. They mostly do tactical turn-based so they aren't the most graphically impressive games but for the genre they are alright.
I remember when people used to complain when something was built for consoles. Now a lot of games are building games with mobile in mind. In another 10 years it'll be something like "more awful AR games, I'm sick of MMO's being built for a pair of glasses"
Not sure what your point is here.
Just as predicted the industry has been going completely downhill.
Sounds like you are just saying to embrace the suck we have because they are making even more dumbed down versions in the future?
Just because the industry is making more and more of these games doesnt make them any better. Its not like a balance scale, where you can put 10 really bad mobile games and somehow that is equal to 1 good PC game.
No matter how many of these garbage games they make, it will never equal a good game. Its not something that can be solved with quantity. Only the quality matters to me.
Undecember is available on mobile but it beats me how anyone can play that on a phone. I have difficulty with some of the bosses on a computer with a controller and I use the KB and mouse too with the controller. Seamless switch between controller and KB and mouse which is amazing. I really loved the game and I would say don't simply dismiss a game because it has a mobile version. There's a possibility the PC version is quite good and worth checking out.
I was shocked to discover how complex Undecember was. It really opened my eyes on what mobile games are capable of. I no longer dismiss a game simply because it is available on mobile. I actually have a look at the game and the mechanics and complexity before coming to any decision on its merit.
I want a divorce. I want to stop pretending mobile games have anything to do with traditional video games. The audiences are too different, with different values, different income levels, different needs, different expectations.
Can we maybe just separate all the websites into "mobile" and "real video games" and be done with it?
I admit there's a certain amount of intersection in the Venn diagram, but those people can (and should) visit two different websites for their varied interests, much like they'd go to separate sites to read about cooking and bowling.
This columns title should be changed to Mobile Launch Spotlight as most of these titles don't come anywhere close to being a MMO, much less an MMORPG.
Hmm, Mobile Trash Spotlight would even more appropriate.
Seriously, people should be ashamed of playing such crap..but no standards anymore it seems.
Yeah, sad part is a lot of people play mobile games. Everyone I know plays Monopoly Go, I resisted for as long as I could but eventually joined them. Also dip into Shop Titans and Pixel Starships, lmao. I would only feel ashamed of playing them if I actually spent money in them. For the most part they are literal time wasters.
Problem is there is a boat load of money in mobile games. You cannot ignore them nor place them in a corner. They will dominate. I check out each game and see whether it is good on the PC. Whether I can use a controller and how bad the gacha or resource bottleneck is. Whether I can tolerate the RNG and in Undecember's case I could not in the end game. I sunk in over 650 hours in it so I will say it was fun. I enjoyed it and it truly surprised me to tell you the truth.
I tried it out for a lark but got totally drawn into the ARPG that drew me in like POE. I loved the skill mechanic and skill trees and really decked out my summoner. I was 2 levels shy of the end game dungeon difficulty rank at that time when I quit.
I mean RNG was something that I struggled with even in Everquest when I was unable to get a winning roll for a Shiny Metallic Robe. Each time some new player in the group would get it while I sat there day in and day out for 3 months. I finally gave up. I was not a needed class like an enchanter or cleric who could get groups far easier than me so I just sat in that room which I can still see in my nightmares. Not a stranger to RNG and I think I demonstrated a great deal of patience but at some point you just lose hope. That is what RNG does to me , make me lose hope.
I think if a game has fun mechanics and great bones the thing that for me turns the tide is the P2W, RNG, Gacha or any other random mechanic they put in to slow you down and prevent you from having fun. It's the thing I look at now not whether it is mobile. Face it even games built for the PC is riddled with this rubbish. So crying about mobile is a futile endeavour. Their gimmicks have made their way to the PC games. There's no purity just bad games.
I think if a game has fun mechanics and great bones the thing that for me turns the tide is the P2W, RNG, Gacha or any other random mechanic they put in to slow you down and prevent you from having fun. It's the thing I look at now not whether it is mobile. Face it even games built for the PC is riddled with this rubbish. So crying about mobile is a futile endeavour. Their gimmicks have made their way to the PC games. There's no purity just bad games.
Throughout most of the 20th century in the U.S., cigarettes were tolerated everywhere. You could smoke in every restaurant, every office, pretty much any public space except where it might cause an actual explosion.
It seemed like there was no way to get away from it.
Still, there were a lot of dedicated people who understood the dangers of smoking and were not willing to tolerate it in their lives just because a bunch of morons refused to give it up. They complained and educated and did everything they could to remove smoking from public areas.
Now, despite the best efforts of the tobacco industry (and a ton of money spent by them), smokers are very much "in the corner," at least in the U.S. Tobacco hasn't been completely banned -- you are welcome to ruin your life with it if you really want to -- but for the most part, you have no way to inflict this smelly nuisance on others.
There's no reason the influence of mobile gaming can't follow the same trajectory.
I want a divorce. I want to stop pretending mobile games have anything to do with traditional video games. The audiences are too different, with different values, different income levels, different needs, different expectations.
Can we maybe just separate all the websites into "mobile" and "real video games" and be done with it?
I admit there's a certain amount of intersection in the Venn diagram, but those people can (and should) visit two different websites for their varied interests, much like they'd go to separate sites to read about cooking and bowling.
We cannot pretend that division because some mobile games are traditional video games brought to the mobile platform. Many console Final Fantasy games have been adapted for mobile, for example. It's not the endless wasteland of worthless rubbish some continue to make it out to be, not anymore. It has been shifting in nature to a mixed environment where there is a bit of genuine gold among that fool's.
I want a divorce. I want to stop pretending mobile games have anything to do with traditional video games. The audiences are too different, with different values, different income levels, different needs, different expectations.
Can we maybe just separate all the websites into "mobile" and "real video games" and be done with it?
I admit there's a certain amount of intersection in the Venn diagram, but those people can (and should) visit two different websites for their varied interests, much like they'd go to separate sites to read about cooking and bowling.
We cannot pretend that division because some mobile games are traditional video games brought to the mobile platform. Many console Final Fantasy games have been adapted for mobile, for example. It's not the endless wasteland of worthless rubbish some continue to make it out to be, not anymore. It has been shifting in nature to a mixed environment where there is a bit of genuine gold among that fool's.
It's extremely simple to divide them by their platform of origin. "Games" originally developed for mobile go in one pile, and real games go in the other.
If a game is truly, unequivocally developed for mobile and PC/console simultaneously, it can be reported by both types of sites as a beautiful unicorn exception.
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Thats AFK Journey
AFK Journey I decided to try it and so far I'm enjoying the game. I showed my dad, he said the game reminds him of Armello with its character art.
I mean, runescape and albion are both on mobile now. There have been other mobile ports of games, if I'm honest I think it's just going to get worse.
I remember when people used to complain when something was built for consoles. Now a lot of games are building games with mobile in mind. In another 10 years it'll be something like "more awful AR games, I'm sick of MMO's being built for a pair of glasses"
Palia has some solid ground started from it's beta phases I played and I like the cozy vibes of the community but there's always some random Joe Shmoe trying to run everyone else's good time on there that's more used to competing for everything ever instead of collaborative play style. A rare treat of a game, 10/10 I do recommend.
Hmm, Mobile Trash Spotlight would even more appropriate.
Seriously, people should be ashamed of playing such crap..but no standards anymore it seems.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sometimes PC versions of mobile games get new interfaces to make them more suited to the computer platform, so that could make them better in some cases on the big screen.
I think comparing Runescape and Albion to other mobile MMO's is a bit disingenuous. There's a world of difference between those games and the standard "mobile trash MMOs" that we've been getting for years now.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
We have traded quality for convenience...I know wayyyyyy too many people that if they cant play it on their phone, they are not interested.....so this is the audience that games are being made for now.
I mean those games are on mobile. They are a different kind of game.
But take Once Human for example. It's a game that kind of just showed up out of the blue but it's really good (I played the beta). But it's also slated for mobile, though it's PC first.
So yeah there are a lot of crap mobile MMOs, but there's good ones too. Games like once human will eventually show up on mobile, but as a PC MMO it's a ton of fun.
I just feel like you can't be so quick to judge just because a game is slated for mobile.
Okay, yes, AFK journey might be a different animal here. It's a mobile light mmo, for mobile players, that feels like they ported to PC. But it's also pretty good if you like strategy idle games...except like someone else said theres lots of power gating which they try and force you to pay to get through.
Anyways, there's just a lot of games out there.
Somewhat, but they are examples of how mobile is shifting toward being a better platform than it was. The overall state of MMOs on mobile remains quite bad.
There are native mobile exceptions.
Trese Brothers is a company that started on mobile.They had f2p versions of their games and expanded versions that were b2p for those inclined. Their success led to them now having shifted to PC development. They mostly do tactical turn-based so they aren't the most graphically impressive games but for the genre they are alright.
So, mobile isn't all bad though still mostly so.
Not sure what your point is here.
Just as predicted the industry has been going completely downhill.
Sounds like you are just saying to embrace the suck we have because they are making even more dumbed down versions in the future?
Just because the industry is making more and more of these games doesnt make them any better. Its not like a balance scale, where you can put 10 really bad mobile games and somehow that is equal to 1 good PC game.
No matter how many of these garbage games they make, it will never equal a good game. Its not something that can be solved with quantity. Only the quality matters to me.
I was shocked to discover how complex Undecember was. It really opened my eyes on what mobile games are capable of. I no longer dismiss a game simply because it is available on mobile. I actually have a look at the game and the mechanics and complexity before coming to any decision on its merit.
Can we maybe just separate all the websites into "mobile" and "real video games" and be done with it?
I admit there's a certain amount of intersection in the Venn diagram, but those people can (and should) visit two different websites for their varied interests, much like they'd go to separate sites to read about cooking and bowling.
Yeah, sad part is a lot of people play mobile games. Everyone I know plays Monopoly Go, I resisted for as long as I could but eventually joined them. Also dip into Shop Titans and Pixel Starships, lmao. I would only feel ashamed of playing them if I actually spent money in them. For the most part they are literal time wasters.
I tried it out for a lark but got totally drawn into the ARPG that drew me in like POE. I loved the skill mechanic and skill trees and really decked out my summoner. I was 2 levels shy of the end game dungeon difficulty rank at that time when I quit.
I mean RNG was something that I struggled with even in Everquest when I was unable to get a winning roll for a Shiny Metallic Robe. Each time some new player in the group would get it while I sat there day in and day out for 3 months. I finally gave up. I was not a needed class like an enchanter or cleric who could get groups far easier than me so I just sat in that room which I can still see in my nightmares. Not a stranger to RNG and I think I demonstrated a great deal of patience but at some point you just lose hope. That is what RNG does to me , make me lose hope.
I think if a game has fun mechanics and great bones the thing that for me turns the tide is the P2W, RNG, Gacha or any other random mechanic they put in to slow you down and prevent you from having fun. It's the thing I look at now not whether it is mobile. Face it even games built for the PC is riddled with this rubbish. So crying about mobile is a futile endeavour. Their gimmicks have made their way to the PC games. There's no purity just bad games.
We cannot pretend that division because some mobile games are traditional video games brought to the mobile platform. Many console Final Fantasy games have been adapted for mobile, for example. It's not the endless wasteland of worthless rubbish some continue to make it out to be, not anymore. It has been shifting in nature to a mixed environment where there is a bit of genuine gold among that fool's.