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Hands-On Impressions: Aska Aims To Blend Survival With Colony Sims, With Some Tolkien Inspiration Th

SystemSystem Member UncommonPosts: 12,599

imageHands-On Impressions: Aska Aims To Blend Survival With Colony Sims, With Some Tolkien Inspiration Thrown In | MMORPG.com

Aska, the upcoming survival crafting co-op title from Thunderful, hits Steam Early Access June 20th. We had the chance to go hands on in a recent beta to checkout this survival crafting colony sim hybrid to see how it stacks up right now.

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Comments

  • olepiolepi Member EpicPosts: 3,053
    This sounds a lot like Medieval Dynasty, with you building a village, recruiting NPC's to live there, and assigning them work and tasks to do. You also have to feed them, keep them warm, etc, to keep them happy.
    Scot

    ------------
    2024: 47 years on the Net.


  • ScotScot Member LegendaryPosts: 24,423
    They have made an incredible stretch to bring Tolkien into this, but if its a good game and the real lore is decent who cares? :)
  • ScotScot Member LegendaryPosts: 24,423
    edited April 25
    olepi said:
    This sounds a lot like Medieval Dynasty, with you building a village, recruiting NPC's to live there, and assigning them work and tasks to do. You also have to feed them, keep them warm, etc, to keep them happy.
    OMG you have found a game that sounds like another game! It is almost as if they are copying from the same cookbook using the same recipe without an ounce of imagination! We have to be careful or the whole gaming industry might cotton on that this is something they could all do. ;)
    olepi
  • AngrakhanAngrakhan Member EpicPosts: 1,837
    Eh even the most innovative games that come out are just mashups of various ideas that came before. You can lay that criticism at the feet of every game, movie, book, piece of music, or work of art in the last 300 years. Truly innovative stuff is usually so alien to the general population that it's wholesale rejected and cast aside.

    That being said the industry does seem to be stuck in me-too-ism with this survival genre.
  • ScotScot Member LegendaryPosts: 24,423
    edited April 25
    Angrakhan said:
    Eh even the most innovative games that come out are just mashups of various ideas that came before. You can lay that criticism at the feet of every game, movie, book, piece of music, or work of art in the last 300 years. Truly innovative stuff is usually so alien to the general population that it's wholesale rejected and cast aside.

    That being said the industry does seem to be stuck in me-too-ism with this survival genre.
    Sure, repetition is unavoidable, but we see so little new gameplay these days and as you say every bandwagon like survival is swamped. I am not asking for the world, something like Ghostwire Toyko had some nice innovative tweaks and the setting for me (with a feeling of loneliness which was great for a "horror" game) made it interesting.
    Angrakhan
  • zyxxeryzyxxery Member UncommonPosts: 24

    Scot said:


    Angrakhan said:

    Eh even the most innovative games that come out are just mashups of various ideas that came before. You can lay that criticism at the feet of every game, movie, book, piece of music, or work of art in the last 300 years. Truly innovative stuff is usually so alien to the general population that it's wholesale rejected and cast aside.



    That being said the industry does seem to be stuck in me-too-ism with this survival genre.


    Sure, repetition is unavoidable, but we see so little new gameplay these days and as you say every bandwagon like survival is swamped. I am not asking for the world, something like Ghostwire Toyko had some nice innovative tweaks and the setting for me (with a feeling of loneliness which was great for a "horror" game) made it interesting.



    I totally agree. I also think the survival is far too crowded, and far too cookie cutter, in that every game is the same.

    I miss perhaps two survival games - A tale in the Desert, for which I now play Eco as the closest cooperative builder, and another old school one called hearth and home, for which the sequel was called Salem, and came out many moons ago.

    I'd love to see something new.

    I'm currently playing Bellwright, which for some reason I keep forgetting the name of, and which has received a lot of negative criticism late,y but for me at least, I'm enjoying it as it's a blend of Bannerlord meets survival, however the building feels a bit lacklustre, and after nearly 12 hours in, I'm beginning to feel it tries to be everything, and thus masters nothing :(

    Scot
  • goemoegoemoe Member UncommonPosts: 290
    Thanks for the review. It told me enough, to not follow the game any longer. Tedious systems just to differ from other games are exactly what pisses me of. My lifetime is too limited to spend it on timebandits like this.
    zyxxery
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