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Interview: Chatting Season 4 Loot Changes With Diablo IV Developers | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageInterview: Chatting Season 4 Loot Changes With Diablo IV Developers | MMORPG.com

We are swiftly coming up on the one-year anniversary of Diablo IV, and in that time we've seen multiple content releases for players to wade through. We sat down with Diablo IV's developers to chat with changes coming with Season 4 on May 14th.

Read the full story here


Comments

  • AngrakhanAngrakhan Member EpicPosts: 1,837
    Mmm yeah still no mention of sets or affixes that dramatically alter gameplay like in Diablo 3. On the surface it sounds like they just streamlined the boring itemization they already had. I already paid for the game so I'll probably try it out to see when this drops, but I'm not holding my breath that they've fixed itemization.

    Also, do a better job of proofreading:

    "do really cool things like double the projectile chance or a chance to double the projectiles"

    I'm so excited about either doubling the projectile chance or having a chance to double the projectiles! Maybe they could also add double projectiles but only a chance of that happening. Then other times you could get multiple projectiles but only two.
    RaagnarzIceAgeuriel_mafess
  • ZenJellyZenJelly Member RarePosts: 407
    I stopped reading at "solid game release" just can't trust anything this article says after that.
    IceAgeKaliGoldAbimoruriel_mafess
  • ArleeArlee Member UncommonPosts: 166
    edited April 30

    Angrakhan said:

    Mmm yeah still no mention of sets or affixes that dramatically alter gameplay like in Diablo 3. On the surface it sounds like they just streamlined the boring itemization they already had. I already paid for the game so I'll probably try it out to see when this drops, but I'm not holding my breath that they've fixed itemization.



    Also, do a better job of proofreading:



    "do really cool things like double the projectile chance or a chance to double the projectiles"



    I'm so excited about either doubling the projectile chance or having a chance to double the projectiles! Maybe they could also add double projectiles but only a chance of that happening. Then other times you could get multiple projectiles but only two.



    Hate to break it to you, but that wasn't proofreading issue. That was a quote and literally what the dev said. And it does make sense. Doubling the chance of projectiles happening is not the same as doubling the projectiles that happen. It was an example two different affixes you could get.
    SovrathScotIceAge
  • AeanderAeander Member LegendaryPosts: 8,060
    Loot is certainly important, but that wasn't my biggest issue with it. No, my problem is that the whole game is designed to accomodate dynamic events and world bosses, and they dropped the ball on making both of these actually anywhere near as fun as those in GW2, Marvel Heroes, Destiny, etc. They're so static and dull, and world bosses are just tuned to have a bajillion health and one shot you with every hit.
    Arleeuriel_mafess
  • ArleeArlee Member UncommonPosts: 166

    Aeander said:

    Loot is certainly important, but that wasn't my biggest issue with it. No, my problem is that the whole game is designed to accomodate dynamic events and world bosses, and they dropped the ball on making both of these actually anywhere near as fun as those in GW2, Marvel Heroes, Destiny, etc. They're so static and dull, and world bosses are just tuned to have a bajillion health and one shot you with every hit.



    That's what I am wondering too. The updates to Helltides sound fun, but I am concerned they will quickly start to feel stale again.
  • AngrakhanAngrakhan Member EpicPosts: 1,837

    Arlee said:



    Angrakhan said:


    Mmm yeah still no mention of sets or affixes that dramatically alter gameplay like in Diablo 3. On the surface it sounds like they just streamlined the boring itemization they already had. I already paid for the game so I'll probably try it out to see when this drops, but I'm not holding my breath that they've fixed itemization.





    Also, do a better job of proofreading:





    "do really cool things like double the projectile chance or a chance to double the projectiles"





    I'm so excited about either doubling the projectile chance or having a chance to double the projectiles! Maybe they could also add double projectiles but only a chance of that happening. Then other times you could get multiple projectiles but only two.






    Hate to break it to you, but that wasn't proofreading issue. That was a quote and literally what the dev said. And it does make sense. Doubling the chance of projectiles happening is not the same as doubling the projectiles that happen. It was an example two different affixes you could get.



    Should have made that more clear in the article. I would put that on the author, not the developer who was interviewed to clarify since the author is not directly quoting the developer when that statement is made. Otherwise the text would have quotation marks around it. "double the projectile chance" and "chance to double the projectiles" ... both direct quotes from this article mean the same thing with a different order of the words. Just like "I painted the fence" and "The fence was panted by me" mean the exact same thing with a different word order. Maybe what was intended was that in one case the effect is to cut the re-fire rate in half and in the other two projectiles fire simultaneously. That would certainly qualify as two different affixes especially if they could be boosted to even higher numbers as one would end up being like a machine gun and the other a shotgun. None of that clarity was provided by the author who was, again, not directly quoting the developer but making his own statement. That's why I called it out.
  • vonryan123vonryan123 Member UncommonPosts: 516
    edited May 2
    Wow talk about 100% tone deaf devs. It's was not complicated, you just had too much bloat. Still do still will. These devs just don't have a clue or don't have a choice one of the two.

    image
  • uriel_mafessuriel_mafess Member UncommonPosts: 258
    edited May 3
    "Guys our game is so boring that 50% of players havent finished campaing and only 4% played to lvl 100 after paying 70$ for base game and 10$ for season pass. We must do something".

    "Hey, Hear me out on this! I have an idea! Why dont we add another layer of boring stuff to do so that even less players do it?".

    "Amazing. DEI hiring was the best thing we ever done. Zewyuo?Theis? Xhes? Hiers? well whatever, you! you are promoted to lead designer from this very moment"
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