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Diablo Immortal Tempest Hands-On Preview: Unleashing The Storm | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageDiablo Immortal Tempest Hands-On Preview: Unleashing The Storm | MMORPG.com

Diablo Immortal's next class, the Tempest, launches on May 23rd, and Robin had a chance to check out the upcoming class in a recent hands-on preview event.

Read the full story here


Comments

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,060
    edited May 2024
    "Full Disclosure: Blizzard provided travel and accommodation for this event for the purposes of this preview. "
  • GinazGinaz Member RarePosts: 2,575
    edited May 2024
    It's a real shame about the predatory monetary model Diablo Immortal has because it's actually a fairly decent game, esp. for one developed for mobile devices. It's pretty much impossible to have a full and satisfying experience with it as it stands now without spending a fuck-tonne of money.
    Arlee

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • ArleeArlee Member UncommonPosts: 168

    Ginaz said:

    It's a real shame about the predatory monetary model Diablo Immortal has because it's actually a fairly decent game, esp. for one developed for mobile devices. It's pretty much impossible to have a full and satisfying experience with it as it stands now without spending a fuck-tonne of money.



    It depends on what you consider a "full and satisfying experience". I enjoy just playing through the storylines and all the updates at a steady pace and I don't care if I don't have all the best gear right now. So, I haven't felt the need to drop money on it. I'd probably feel differently if I was at all interested in the PvP aspect though.
  • kitaradkitarad Member LegendaryPosts: 8,178
    Arlee said:

    Ginaz said:

    It's a real shame about the predatory monetary model Diablo Immortal has because it's actually a fairly decent game, esp. for one developed for mobile devices. It's pretty much impossible to have a full and satisfying experience with it as it stands now without spending a fuck-tonne of money.



    It depends on what you consider a "full and satisfying experience". I enjoy just playing through the storylines and all the updates at a steady pace and I don't care if I don't have all the best gear right now. So, I haven't felt the need to drop money on it. I'd probably feel differently if I was at all interested in the PvP aspect though.
    How far can you get without spending? Can you handle end game content?

  • ArleeArlee Member UncommonPosts: 168

    kitarad said:


    Arlee said:



    Ginaz said:


    It's a real shame about the predatory monetary model Diablo Immortal has because it's actually a fairly decent game, esp. for one developed for mobile devices. It's pretty much impossible to have a full and satisfying experience with it as it stands now without spending a fuck-tonne of money.






    It depends on what you consider a "full and satisfying experience". I enjoy just playing through the storylines and all the updates at a steady pace and I don't care if I don't have all the best gear right now. So, I haven't felt the need to drop money on it. I'd probably feel differently if I was at all interested in the PvP aspect though.


    How far can you get without spending? Can you handle end game content?



    So the end game is multilayered and progressive. Honestly my biggest sticking points for moving to higher difficulties have all been finding groups for Helliquary bosses. Outside of that though I have been steadily upgrading and getting better gear. You aren't blocked from getting things if you don't pay it just takes longer. Currently I am well overgeared for everything I can/need to do. I'm not sure if my play times are just super off peak, or if the population in my current difficulty is just too low. That's my biggest frustration.
    kitarad
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