If you want to be more accurate and objective and look at the whole darned scope of the project and what they are trying to do then yes it matches up with the time and money spent cause they are doing something not easily done and in fact hasn't been done before.
It's like pharmaceuticals, the first company to come out with a pill or medication for w/e usually put a metric fukton of time/money into developing it and the cost of it shows that. The generic brands that follow are usually much cheaper cause they are just "copying" the formula someone else researched. As such would it be fair to look at the first company that did all the work and research and compare them to a generic copy cat and ask why the discrepancy?
Ofc it wouldn't and that's what keeps happening in SC threads.
If you look at it like any other cookie cutter space game or any other cookie cutter fps game or any other cookie cutter survival game or any other cookie cutter sim game etc etc then you you have no choice really to think wtf are they doing?
WTF is it taking so long?
WTF is happening with all that money and why isn't it released yet?
However you can't look at it like that cause the "firsts of its kind" rarely happen as efficiently, or cost effectively as something else following a known formula, following cookie cutter designs.
....
Just to take issue with this part:
The base problem is that the upper management is not very good at game development. Far too easily led astray by new shiny distractions, unable to focus on stated goals, filling the game with half (or less) made forks, etc. And this already at over 800 million deep, including the investor money.
It's also not quite the 'new' thing. This game is pretty much the same as every single game Roberts has been associated with. He's done 'one game' his entire career. You'd think he'd have figured out how proceed, given the largesse that SC has gotten, but the game suffers from many of the same issues that Wing Commander had, where Roberts had to be rescued by the Origin team. With Digital Anvil it was a buyout by Microsoft that saved his bacon.
So, doesn't learn from his errors, recapitulates problems from the past, and now counts on brute force (ie the money spigot) to deliver up his ever changing fantasy of a space shooter.
'First of its kind' is also not that much of a positive. Lots of innovation fails, because it doesn't deliver in a useful form. And from the sound of things, there's still a ton of 'not delivering' in SCs setup. All the while flirting with a billion dollars. While trying to hit an ever-changing target.
Given how terrible the reception was for things like Anthem, Redfall, or the like, what's the likelihood that a buggy, unfinished SQ42 turns into a stellar hit? (And they can't use the investor money for advertising, 'cause they already used that just to stay afloat.)
If you are holding out for the perfect game, the only game you play will be the waiting one.
If you want to be more accurate and objective and look at the whole darned scope of the project and what they are trying to do then yes it matches up with the time and money spent cause they are doing something not easily done and in fact hasn't been done before.
It's like pharmaceuticals, the first company to come out with a pill or medication for w/e usually put a metric fukton of time/money into developing it and the cost of it shows that. The generic brands that follow are usually much cheaper cause they are just "copying" the formula someone else researched. As such would it be fair to look at the first company that did all the work and research and compare them to a generic copy cat and ask why the discrepancy?
Ofc it wouldn't and that's what keeps happening in SC threads.
If you look at it like any other cookie cutter space game or any other cookie cutter fps game or any other cookie cutter survival game or any other cookie cutter sim game etc etc then you you have no choice really to think wtf are they doing?
WTF is it taking so long?
WTF is happening with all that money and why isn't it released yet?
However you can't look at it like that cause the "firsts of its kind" rarely happen as efficiently, or cost effectively as something else following a known formula, following cookie cutter designs.
....
Just to take issue with this part:
The base problem is that the upper management is not very good at game development. Far too easily led astray by new shiny distractions, unable to focus on stated goals, filling the game with half (or less) made forks, etc. And this already at over 800 million deep, including the investor money.
Not going to argue here as I do believe that is indeed a problem and have said it before and while this acerbates the problem it doesn't negate anything I said in my previous post. Also doing something entirely new that no one has done before it generally indeed gonna to run into dead end dev loops etc etc...that how innovation works...you fail quite a bit before succeeding.
This here sounds more like you have a beef that he dares to try to do something grand, that you have a beef with people that dare to hand cash over in the hopes he does succeed and would rather he just do something more cookie cutter than innovative cause you know its inefficient and you think its not how things should be done. There a simple solution in that case...don't give Roberts any money but maybe let others decide for themselves what to do with their money! Also consider if he had stayed with a cookie cutter mold approach would he have had such success.....I highly doubt it.
It's also not quite the 'new' thing. This game is pretty much the same as every single game Roberts has been associated with. He's done 'one game' his entire career. You'd think he'd have figured out how proceed, given the largesse that SC has gotten, but the game suffers from many of the same issues that Wing Commander had, where Roberts had to be rescued by the Origin team. With Digital Anvil it was a buyout by Microsoft that saved his bacon.
Sure it's new and no it's not like anything else he has done or any other company has done thus the big hoopla DS made about it being technically impossible to do. I mean seriously how can you type this with a straight face?
Sorry but you saying its like every other game he has done is a gross, disingenuous misrepresentation of facts at best.
So, doesn't learn from his errors, recapitulates problems from the past, and now counts on brute force (ie the money spigot) to deliver up his ever changing fantasy of a space shooter.
Yeah I don't agree here, and more often that not innovation happens BECAUSE of a money spiggot that doesn't go away after the first few failures but holds the course until progress and success is achieved. if you however don't believe in the project you are free not to give them any money.
'First of its kind' is also not that much of a positive. Lots of innovation fails, because it doesn't deliver in a useful form. And from the sound of things, there's still a ton of 'not delivering' in SCs setup. All the while flirting with a billion dollars. While trying to hit an ever-changing target.
It's a good thing you don't run things then cause otherwise we would still be chugging along on atari 2600 video games....again YOU may not like the goals here but enough people do...enough so he does indeed have all that money to attempt his goals. If you don't like that welp so sad too bad.
Given how terrible the reception was for things like Anthem, Redfall, or the like, what's the likelihood that a buggy, unfinished SQ42 turns into a stellar hit? (And they can't use the investor money for advertising, 'cause they already used that just to stay afloat.)
Not sure what your speculation here is about but you do realize sq42 and Star Citizen are now basically two different games?
SQ42 is a single player game which will lead into SC, as for how it will do financially...no clue my crystal ball is out for repairs so i will just wait and see how things turn out!
One thing I do know however is that a hella lots of people are waiting on both sq42 and SC.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
At the end of the day… Sandi is simply far better at her job than anyone else on the team. While any rational person can debate and question the development process of the project, nobody can question the genius of Sandi when it comes to fleecing the flock.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I would call it being a genius at raising funds to further develop the game.
Fleecing implies some sort of shady tactics being employed which isn't really the case as backers these days well understand what they are donating to.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I would call it being a genius at raising funds to further develop the game.
Fleecing implies some sort of shady tactics being employed which isn't really the case as backers these days well understand what they are donating to.
I think fleecing is perfect.
A shepherd allows their sheep to regrow their wool and then goes and shears off their fleece. Over and over again.
I can’t think of a better fit.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Here's where there's a bit of difference and why Babs calling everyone idiots.
Not everyone, just those who for years and years called it a scam, were doomsday preaching (and wishing) the funding was gonna dry up, the company collapse etc etc. They know who they are
As for the question, If the money they've gotten is reflected in Star Citizen. Yes. And some more. Opening studios, hiring dev's, Squadron 42, Actors, motion capture, running servers, player support, making those highly detailed ships in & out, armour, world building, planets etc all come at a huge cost.
This is not like a game, say, Clash of Clans, where the big part of the generated 6.4 Billion (since 2012) will end up being reflected in an increase of scope, graphics or gameplay along the years.
Rockstar UK studio finances, which are public like cig uk ones, shows exactly how costly AAA game dev can get.
In short, Rockstar UK Spent on employment costs in 3 years:
2021: 280+ Millions (1,320 staff)
2022: 433+ Millions(1,461 staff)
2023: 416+ Millions (1,554 staff)
So, the expenses in wages of that studio alone in 3 years surpassed CIG entire total crowdfunded ammount by several thousands.
TLDR: Making Big games requires Big Teams for a lot of years which costs Big Bucks.
At this point you are a ..nosaver. SC can sell you anything and you will buy it or .. support it with no questions asked. That my "friend" , is brainwashing. Yes yes..can't be. Sure ..buddy.
You talk about Rockstar spendings?! They have dozen of games .... RELEASED games and MANY staff ( and God knows how many more projects which we have no clue and are in development ) and you compare it with an alpha of a game which costed so far $700 + millions ?!
At least Rockstar are MAKING the money they spend by selling their GAMES. You know GAMES? The released ones? Usually companies start making money when they actually releasing games, not before.
TLDR; Yes, making big games requires big teams. GAMES, in your exemple, because Rockstar as I said have lots of game, not 1 single game.
Carry on "dude" ...
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
At the end of the day… Sandi is simply far better at her job than anyone else on the team. While any rational person can debate and question the development process of the project, nobody can question the genius of Sandi when it comes to fleecing the flock.
I'll give it a try then. I am more of the opinion that the 'genius of fleecing the SC flock' is more of an emergence from the first months of the crowdfunding campaign, collective 'rule of cool' design and Roberts' preferences for the game and its ships, supported now by a whole team, with the pinnacle of this marketing drive monopolised by CIG's concept artists. Ultimately, we can't see into CIG's internal cuisine, but I am not too convinced of Sandi's special role in this specific area. Except perhaps being the face of the marketing team - but not much more than that.
There is a great leap between the initial Kickstarter trailer and its ships and the ones introduced just a few months later, after Roberts got experienced concept artists on board. Then somebody on the team came up with the idea of selling them through slick commercials (just like cars), professionally made and voiced, and helping push the dreams, hopes and fantasies that backers link to that specific ship and model and the gameplay it represents. Was it Sandi? Was it just a random idea in their daily team meetings - someone remembering the latest BMW commercial and throwing it into the mix? I would lean towards the latter, personally - I doubt Sandi was part of those early team discussions about how the game would be designed and where many of the core ideas for the game originate.
Roberts is the one who has always been deciding which ships to design. In part probably thanks to the marketing team's work and the occasional community outreach, but the larger part is just his idea of what the game needs. Remember that many of the iconic SC ships come from the stretch goals or just his musings and later announcements (for example his weekly video monologues) about the ships he will want to have in the game next. We know that he also has the final say in every ship's final design.
These are in my opinion the main foundations of how CIG selects, designs and advertises its ships and thus gets its money. In my view the absolute key part here is the interaction between Roberts and the concept art team - which I think is by far the best team of concept artists in gaming right now and who are capable of consistently hitting the exact right visual cues to push backers' dreams towards real $$$ income.
CIG is making 2 Games, and spending their money from making said Games salty boy
Go farm more diablo were no brain is needed
2 games vs 20 games since you compared Rockstar spendings vs CIG spendings.
Even with 2, your exemple is shit.
"..but but Rockstar is spending 3-400 mil dollars on salaries!!!" while the company has what? 20 games + don't know how many in development?
Man, you are worst than .. I can't remember the other guy from here name, which is also an avid SC fan.
Diablo 4 made more money than whatever how much Robert got from whales like you since 2012.
But hey , go simulate walking on a planet which is better than killing some boars ..............................
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
CIG is making 2 Games, and spending their money from making said Games salty boy
Go farm more diablo were no brain is needed
2 games vs 20 games since you compared Rockstar spendings vs CIG spendings.
Even with 2, your exemple is shit.
"..but but Rockstar is spending 3-400 mil dollars on salaries!!!" while the company has what? 20 games + don't know how many in development?
Man, you are worst than .. I can't remember the other guy from here name, which is also an avid SC fan.
Diablo 4 made more money than whatever how much Robert got from whales like you since 2012.
But hey , go simulate walking on a planet which is better than killing some boars ..............................
I compared 3 years of Rockstar spendings, 2020, 2021, 2022 all years they haven't release a game
Surprise surprise companies have to spend money before they release games. 101 logic that even children could understand.. guess it's too much to ask from salty diablonics lol
CIG is making 2 Games, and spending their money from making said Games salty boy
Go farm more diablo were no brain is needed
2 games vs 20 games since you compared Rockstar spendings vs CIG spendings.
Even with 2, your exemple is shit.
"..but but Rockstar is spending 3-400 mil dollars on salaries!!!" while the company has what? 20 games + don't know how many in development?
Man, you are worst than .. I can't remember the other guy from here name, which is also an avid SC fan.
Diablo 4 made more money than whatever how much Robert got from whales like you since 2012.
But hey , go simulate walking on a planet which is better than killing some boars ..............................
I compared 3 years of Rockstar spendings, 2020, 2021, 2022 all years they haven't release a game
Surprise surprise companies have to spend money before they release games. 101 logic that even children could understand.. guess it's too much to ask from salty diablonics lol
The big difference is of course Rockstar is spending it's own money (or investors) but gamers don't pay in until the game releases.
If Rockstar bellies up it won't impact gamers much, but if SC never comes to full fruition I imagine at least some backers will be disappointed to say the least.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
CIG is making 2 Games, and spending their money from making said Games salty boy
Go farm more diablo were no brain is needed
As opposed to the lobotomized brain you need to play Star Citizen?
One of the biggest turn offs of SC is the elitist attitude and boasting of how much money they have...no one likes that kind of bragging....Its obvious a couple of the posters here are hired either by Roberts or by SC to post stuff on gaming sites to hype the product.
The big difference is of course Rockstar is spending it's own money (or investors) but gamers don't pay in until the game releases.
If Rockstar bellies up it won't impact gamers much, but if SC never comes to full fruition I imagine at least some backers will be disappointed to say the least.
CIG is spending it's own money (or investors)
If Rockstar bellies up it will impact gamers who liked to play their games and investors who put money in the company and ofc they will be disapointed to say the least.
CIG is making 2 Games, and spending their money from making said Games salty boy
Go farm more diablo were no brain is needed
As opposed to the lobotomized brain you need to play Star Citizen?
One of the biggest turn offs of SC is the elitist attitude and boasting of how much money they have...no one likes that kind of bragging....Its obvious a couple of the posters here are hired either by Roberts or by SC to post stuff on gaming sites to hype the product.
The thing is all years considered and the amount of dev's they employ it's not that much money
It's only worth to splash this as "news" cause it's easy clickbait to spawn all the trolls and haters that know no better.
Also helps that most of the trolls and haters narrative was based on finances and how the company was on the brink of collapse.
CIG is making 2 Games, and spending their money from making said Games salty boy
Go farm more diablo were no brain is needed
As opposed to the lobotomized brain you need to play Star Citizen?
One of the biggest turn offs of SC is the elitist attitude and boasting of how much money they have...no one likes that kind of bragging....Its obvious a couple of the posters here are hired either by Roberts or by SC to post stuff on gaming sites to hype the product.
The thing is all years considered and the amount of dev's they employ it's not that much money
It's only worth to splash this as "news" cause it's easy clickbait to spawn all the trolls and haters that know no better.
Also helps that most of the trolls and haters narrative was based on finances and how the company was on the brink of collapse.
Day of reckoning nears ever closer, even if the release date doesn't.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well - for me it boils down to horrible management. The amount of feature creep in this game could fill a bible. If they had maintained focus - SQ42 would’ve been out 3-4 years ago. Instead it’s all … «EVERYBODY STOP….We need to figure out how the player will tie their shoelaces, it’s impossible with big gloves! Put 15 concept artists, animators and 3d designers on that! Oh..and include marketing, i want a selection of different shoelaces ready for purchase within a month or three!»
Well - for me it boils down to horrible management. The amount of feature creep in this game could fill a bible. If they had maintained focus - SQ42 would’ve been out 3-4 years ago. Instead it’s all … «EVERYBODY STOP….We need to figure out how the player will tie their shoelaces, it’s impossible with big gloves! Put 15 concept artists, animators and 3d designers on that! Oh..and include marketing, i want a selection of different shoelaces ready for purchase within a month or three!»
If you'd want to play it 3-4 years ago you'll also play it whenever it releases
Same for any game interesting enough really. Doesn't matter how long and how much it costed to make, if it looks fun you'll want to play it
CIG is making 2 Games, and spending their money from making said Games salty boy
Go farm more diablo were no brain is needed
2 games vs 20 games since you compared Rockstar spendings vs CIG spendings.
Even with 2, your exemple is shit.
"..but but Rockstar is spending 3-400 mil dollars on salaries!!!" while the company has what? 20 games + don't know how many in development?
Man, you are worst than .. I can't remember the other guy from here name, which is also an avid SC fan.
Diablo 4 made more money than whatever how much Robert got from whales like you since 2012.
But hey , go simulate walking on a planet which is better than killing some boars ..............................
I compared 3 years of Rockstar spendings, 2020, 2021, 2022 all years they haven't release a game
Surprise surprise companies have to spend money before they release games. 101 logic that even children could understand.. guess it's too much to ask from salty diablonics lol
Wtf?
Dude, are you ok? I mean .. seriously.
They haven't release a game in 2020,2021,2022 but they have LIVE service games and staff to create content and maintained the said games, especially GTA V and RD2 in additional to OTHER games and projects which are yet to be released.
Geezes.
Now I understand what kind of fans do SC have.
Carry on.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Wtf? Dude, are you ok? I mean .. seriously. They haven't release a game in 2020,2021,2022 but they have LIVE service games and staff to create content and maintained the said games, especially GTA V and RD2 in additional to OTHER games and projects which are yet to be released.
Geezes.
Now I understand what kind of fans do SC have.
Carry on.
Correctomundo!
And CIG has their crowdfunded model with a playable Public Alpha that gamers can buy, hop in and play and enjoy and spend more money on just like any other LIVE service game and use the funding generated to keep improving their online game and make their single-player story game
Comments
If you are holding out for the perfect game, the only game you play will be the waiting one.
Let Devs Cook
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Fleecing implies some sort of shady tactics being employed which isn't really the case as backers these days well understand what they are donating to.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A shepherd allows their sheep to regrow their wool and then goes and shears off their fleece. Over and over again.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You talk about Rockstar spendings?! They have dozen of games .... RELEASED games and MANY staff ( and God knows how many more projects which we have no clue and are in development ) and you compare it with an alpha of a game which costed so far $700 + millions ?!
At least Rockstar are MAKING the money they spend by selling their GAMES. You know GAMES? The released ones? Usually companies start making money when they actually releasing games, not before.
https://www.rockstargames.com/games - Here, educate yourself before making another idiot comparation.
TLDR; Yes, making big games requires big teams. GAMES, in your exemple, because Rockstar as I said have lots of game, not 1 single game.
Carry on "dude" ...
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Go farm more diablo were no brain is needed
As opposed to the lobotomized brain you need to play Star Citizen?
I'll give it a try then. I am more of the opinion that the 'genius of fleecing the SC flock' is more of an emergence from the first months of the crowdfunding campaign, collective 'rule of cool' design and Roberts' preferences for the game and its ships, supported now by a whole team, with the pinnacle of this marketing drive monopolised by CIG's concept artists. Ultimately, we can't see into CIG's internal cuisine, but I am not too convinced of Sandi's special role in this specific area. Except perhaps being the face of the marketing team - but not much more than that.
There is a great leap between the initial Kickstarter trailer and its ships and the ones introduced just a few months later, after Roberts got experienced concept artists on board. Then somebody on the team came up with the idea of selling them through slick commercials (just like cars), professionally made and voiced, and helping push the dreams, hopes and fantasies that backers link to that specific ship and model and the gameplay it represents. Was it Sandi? Was it just a random idea in their daily team meetings - someone remembering the latest BMW commercial and throwing it into the mix? I would lean towards the latter, personally - I doubt Sandi was part of those early team discussions about how the game would be designed and where many of the core ideas for the game originate.
Roberts is the one who has always been deciding which ships to design. In part probably thanks to the marketing team's work and the occasional community outreach, but the larger part is just his idea of what the game needs. Remember that many of the iconic SC ships come from the stretch goals or just his musings and later announcements (for example his weekly video monologues) about the ships he will want to have in the game next. We know that he also has the final say in every ship's final design.
These are in my opinion the main foundations of how CIG selects, designs and advertises its ships and thus gets its money. In my view the absolute key part here is the interaction between Roberts and the concept art team - which I think is by far the best team of concept artists in gaming right now and who are capable of consistently hitting the exact right visual cues to push backers' dreams towards real $$$ income.
Even with 2, your exemple is shit.
"..but but Rockstar is spending 3-400 mil dollars on salaries!!!" while the company has what? 20 games + don't know how many in development?
Man, you are worst than .. I can't remember the other guy from here name, which is also an avid SC fan.
Diablo 4 made more money than whatever how much Robert got from whales like you since 2012.
But hey , go simulate walking on a planet which is better than killing some boars ..............................
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Surprise surprise companies have to spend money before they release games. 101 logic that even children could understand.. guess it's too much to ask from salty diablonics lol
If Rockstar bellies up it won't impact gamers much, but if SC never comes to full fruition I imagine at least some backers will be disappointed to say the least.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
One of the biggest turn offs of SC is the elitist attitude and boasting of how much money they have...no one likes that kind of bragging....Its obvious a couple of the posters here are hired either by Roberts or by SC to post stuff on gaming sites to hype the product.
https://forums.mmorpg.com/discussion/504339/star-citizen-s-2022-financials-offer-additional-information-about-investors-their-expected-return/p1
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Dude, are you ok? I mean .. seriously.
They haven't release a game in 2020,2021,2022 but they have LIVE service games and staff to create content and maintained the said games, especially GTA V and RD2 in additional to OTHER games and projects which are yet to be released.
Geezes.
Now I understand what kind of fans do SC have.
Carry on.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!