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PvPvE Action Game Legacy: Steel & Sorcery, Previously Project Honor, Gets First Gameplay Video and D

SystemSystem Member UncommonPosts: 12,599

imagePvPvE Action Game Legacy: Steel & Sorcery, Previously Project Honor, Gets First Gameplay Video and Details | MMORPG.com

Legacy: Steel & Sorcery, previously codenamed Project Honor, gets new details and a gameplay video to reveal the third-person fantasy PvPvE full loot, open world game.

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Comments

  • RidrithRidrith Member RarePosts: 859
    Full loot PvP = Instant failure to launch.
    elveoneemtchoSamhaelachesomacheyanegastovski1
    I like to complain about games.
  • WargfootWargfoot Member EpicPosts: 1,477
    I'm not falling for this again.
    Even though I like that kind of thing not enough people do.
    Scot
  • Anfere31Anfere31 Member UncommonPosts: 64
    edited June 2024

    Ridrith said:

    Full loot PvP = Instant failure to launch.



    I dont get it, is there real numbers of player demand or some market research pointing toward a huge adressable market backing these full loot pvp games, its been litterally 5 years of only this stuff.

    Any classic mmo had less pvp rule set servers than pve servers, rvr/world pvp/full loot pvp activities where quite "niche" or specific to certain games that did them very well but it definitly wasn't the norm.

    Nowadays its like full loot pvp is the norm and everygame is only that ... on top of saturating the market i have no idea to whom they are selling these games. Its a specific profile of gamers and there is no historical hint that its the majority or as wide a population considering the gazillion games of this type that keep poping and dying all over the place.
    Samhael
  • WargfootWargfoot Member EpicPosts: 1,477
    Mortal called: They want their IP back.
  • SamhaelSamhael Member RarePosts: 1,534

    Anfere31 said:



    Ridrith said:


    Full loot PvP = Instant failure to launch.






    I dont get it, is there real numbers of player demand or some market research pointing toward a huge adressable market backing these full loot pvp games, its been litterally 5 years of only this stuff.



    Any classic mmo had less pvp rule set servers than pve servers, rvr/world pvp/full loot pvp activities where quite "niche" or specific to certain games that did them very well but it definitly wasn't the norm.



    Nowadays its like full loot pvp is the norm and everygame is only that ... on top of saturating the market i have no idea to whom they are selling these games. Its a specific profile of gamers and there is no historical hint that its the majority or as wide a population considering the gazillion games of this type that keep poping and dying all over the place.



    I don't see any demand for it but maybe back when I was like 15 or 16, I would have been interested. So maybe I'm just not in touch with the folks 30+ years my junior. But I also haven't heard of any of these full loot PvP games having any decent success either. I think the devs are banking on PvP being a large part of their content so it frees them up for having to make any.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507

    We don't really have to guess about demand.  If there were a lot of demand, then there should be some recently launched full loot PVP MMO that is hugely successful.  Is there one?  I'm not aware of one.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    Perhaps the explanation is that game developers often make the games that they themselves would want to play, which doesn't necessarily match what their potential customers want to play.  Remember that game developers are necessary very hard-core, as devoting your career to game development is inherently hard-core.
  • cdubbzcdubbz Member UncommonPosts: 73
    Seems like it's basically an extraction shooter, I'll give it a looksie when it drops.
  • cheyanecheyane Member LegendaryPosts: 9,407
    edited June 2024
    I think they see games where you're thrown into an instance and grouped up and killing and looting others that have millions of players like MOBAs and games like Overwatch and think there must be a huge opportunity to make money in MMORPGs like that. It is just that no one has discovered the magic sauce yet to make it a success like WoW. They never realise that MMORPGs are far more problematic because of the persistent nature of the genre.

    It always seems like they do not actually do any research on all the other games that launched to a few thousand players that gradually diminish to a couple of hundred in a few months and study what caused that rapid decline. Fools.
    Garrus Signature
  • kitaradkitarad Member LegendaryPosts: 8,178
    This game might buck the trend :*

  • ScotScot Member LegendaryPosts: 24,464
    I will never say never about a game that has not launched, lets see how it goes.
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