Second Dinner's Latest Developer Roadmap for Marvel Snap Offers Little to be Excited About | MMORPG.com
Second Dinner's revealed its plans for Mavel Snap's future with an updated roadmap during a recent IGN Live broadcast and let's just say we're quite whelmed.
"Card Acquisition Improvements" still in the Concept column? Wow.
People have been telling them that that part of the game is absolute trash since beta. They've made some trivial changes, but it's still the same terrible system. This was something that needed to be fixed before launch, not two years down the road.
I guess they thought people would be willing to put up with their predatory nonsense forever, but now that the pandemic is over, it seems players are less and less forgiving about what they will accept in a business model.
It is time for a return to the days when you could just pay your money and get a game. If the developers want more money, they can do the work and release an expansion.
Don't go into the design process with the intent of artificially lengthening the "tail" of your original product with endless microtransactions. Just make a good, fun game, and work hard to earn the trust and respect of the players. That good will will pay off when they keep coming back to buy the next chunk of content.
If you start out by making the players hate you, but they begrudgingly buy into the game because it's advertised as "free" and has a popular IP, you are setting yourself up for a PR nightmare, not to mention a lot of extra work trying to design your way out of the pit of negativity you created for yourself.
Ben Brode is the business' best hype and sales man. But he was actually kind of bad when in charge of Hearthstone. He was super resistant to changing broken cards and decks and it wasn't until he left that they got better at that.
Comments
People have been telling them that that part of the game is absolute trash since beta. They've made some trivial changes, but it's still the same terrible system. This was something that needed to be fixed before launch, not two years down the road.
I guess they thought people would be willing to put up with their predatory nonsense forever, but now that the pandemic is over, it seems players are less and less forgiving about what they will accept in a business model.
It is time for a return to the days when you could just pay your money and get a game. If the developers want more money, they can do the work and release an expansion.
Don't go into the design process with the intent of artificially lengthening the "tail" of your original product with endless microtransactions. Just make a good, fun game, and work hard to earn the trust and respect of the players. That good will will pay off when they keep coming back to buy the next chunk of content.
If you start out by making the players hate you, but they begrudgingly buy into the game because it's advertised as "free" and has a popular IP, you are setting yourself up for a PR nightmare, not to mention a lot of extra work trying to design your way out of the pit of negativity you created for yourself.