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As franchises go, Ghostbusters is an odd one. It's had some video game success, but one genre it's not dipped its toes into, yet, is the MMO genre. Ryan makes the case for why it could work.
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But I DO believe it's ripe for a deep RPG treatment like BG3. That could be a heck of a lot of fun.
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But thats why we have discussions. Everyone gets to have an opinion.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Also, ghostbusters has had several stories. I wouldn’t call them “deep “ though.
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Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Maybe it could work like the Division (which, with a player cap of 12, is definitely not an MMO!). Mostly a solo game, but with the ability to group up with a few other people for some quests, or up to 12 people for mega-ghosts? Sure, that could work.
I like the idea Slapshot mentioned earlier. Having to recruit your own team, rent a building, take jobs to earn money to expand your business, research / buy better equipment etc. The "jobs" could be procedurally generated for the most part, with an underlying storyline of some badass ghost that is stirring up trouble.
I could see that idea working as an RPG, a CRPG, or something like XCOM.
Also, eff you for pretending "Ghostbusters II" doesn't exist.
Isnt that pretty much what Phasmophobia is? A co-op ghost hunting game in the spirit of ghostbusters? Also they thought making a sequal to the Ghostbusters movie was a good idea...that didnt turn out so well....I think the original movie caught lightning in a bottle....IT was unique for the time, had a cast with a couple of major stars, and it was entertaining, but I dont think it would play out well in a MMO at all.
If someone wants to create an MMoRPG based on an existing IP there are plenty of good ones, almost anything imaginable could be packed into a game based in the Stargate Universe, yet you hear absolutly nothing about someone trying to aquire the rights to it
Godz of War I call Thee
It isn't a MMORPG which may be why it was referred to as a MMO which it could be aptly described as.
It is not a question of need but desire, and that for Ghostbusters in a MMORPG form may not be high enough to make it viable.
It may be an easier sell in other genres, such as a mission based cooperative looter shooter.
Applying the concept of need to that entirely driven by desire isn't an optimal way of thinking. It can lead to companies making bad decisions when they perceive a need for their game that in reality does not exist.