Those guys running it are doing so well but not sure "Marine Affinity" is the best power/power set name I have ever heard of. They could have called it Sea Legs and even that would have been better.
Those guys running it are doing so well but not sure "Marine Affinity" is the best power/power set name I have ever heard of. They could have called it Sea Legs and even that would have been better.
If it's Aquaman like powers, then Marine affinity actually makes sense.
Those guys running it are doing so well but not sure "Marine Affinity" is the best power/power set name I have ever heard of. They could have called it Sea Legs and even that would have been better.
If it's Aquaman like powers, then Marine affinity actually makes sense.
It makes sense it just sounds a bit naff, Aqua Affinity, Marine Mega, would have been better. These are super powers not recommendations from your school's career counselor.
But I am being picky here I know, hats of to them on all the solid work they have done.
Those guys running it are doing so well but not sure "Marine Affinity" is the best power/power set name I have ever heard of. They could have called it Sea Legs and even that would have been better.
Some of the powers aren't entirely water based. One involves marine life, one a barrier reef, a few tide manipulation. The name works well enough as in keeping with the names of some previous power sets called [Name] Affinity.
This update also adds a new raid zone and story arc, a revamp of a villain group, additional character appearance options, and more. Quite solid as you say.
Not sure why they bother adding a support power set in a game where support is considered so laughably unneeded. I guess the debuff powers will see some use, at least.
Not sure why they bother adding a support power set in a game where support is considered so laughably unneeded. I guess the debuff powers will see some use, at least.
It wasn't always so is why. One can also play at higher levels of difficulty where it is more useful. It is also useful for those not yet laden with an abundance of IO sets.
Support works magnificently for masterminds. I have like at least 15 MMs so I can say I know something about them.
I was not referring to solo play, of course. A Mastermind's support abilities are actually the LEAST useful of all archetypes in group play due to the AT modifiers. (A Mastermind's buffs and debuffs are half as effective as a Defender's, for example.)
I always played in groups and what I loved about City was that they take anyone in groups. I always felt useful and I have used my lesser skills to help the groups to complete content. 8 players very little we could not tackle and when we lost people and the group diminished my pets would take up the slack.
The wonderful thing about City is the fact that we could always get around the lack of a particular role with a mastermind because they lesser version of debuffs, buffs, heals, shields and their damage isn't so bad. They can take the alpha strike at the door too.
Only problem was the robots and demons were fat and got in the way. I always had a button to call my pets back so that they would not be a nuisance. I simply love this class.
8 MMs in a group is a holy hell of chaos and mayhem not to mention the noise.
I always played in groups and what I loved about City was that they take anyone in groups. I always felt useful and I have used my lesser skills to help the groups to complete content. 8 players very little we could not tackle and when we lost people and the group diminished my pets would take up the slack.
The wonderful thing about City is the fact that we could always get around the lack of a particular role with a mastermind because they lesser version of debuffs, buffs, heals, shields and their damage isn't so bad. They can take the alpha strike at the door too.
Only problem was the robots and demons were fat and got in the way. I always had a button to call my pets back so that they would not be a nuisance. I simply love this class.
8 MMs in a group is a holy hell of chaos and mayhem not to mention the noise.
The mastermind demons made such an awful racket that I deleted the character and have never gone back to that archetype. Enjoyed my Wild/Nature MM a lot, and she was pretty butch.
And yeah, almost any grouping of alts on CoH can manage to make up for missing roles. My old Storm/Electric defender (in a thematic supergroup) couldn't manage solo missions against blues, but was a whiz in a group, and often acted as the sole healer for the party.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Comments
If it's Aquaman like powers, then Marine affinity actually makes sense.
But I am being picky here I know, hats of to them on all the solid work they have done.
Some of the powers aren't entirely water based. One involves marine life, one a barrier reef, a few tide manipulation. The name works well enough as in keeping with the names of some previous power sets called [Name] Affinity.
This update also adds a new raid zone and story arc, a revamp of a villain group, additional character appearance options, and more. Quite solid as you say.
It is. I'm sure being endorsed by NCSoft helped boost that coverage.
It wasn't always so is why. One can also play at higher levels of difficulty where it is more useful. It is also useful for those not yet laden with an abundance of IO sets.
That's a good number of them. I never got into them but I'm sure the support powers are especially useful in maintaining summoned forces.
I was not referring to solo play, of course. A Mastermind's support abilities are actually the LEAST useful of all archetypes in group play due to the AT modifiers. (A Mastermind's buffs and debuffs are half as effective as a Defender's, for example.)
The wonderful thing about City is the fact that we could always get around the lack of a particular role with a mastermind because they lesser version of debuffs, buffs, heals, shields and their damage isn't so bad. They can take the alpha strike at the door too.
Only problem was the robots and demons were fat and got in the way. I always had a button to call my pets back so that they would not be a nuisance. I simply love this class.
8 MMs in a group is a holy hell of chaos and mayhem not to mention the noise.
If you are holding out for the perfect game, the only game you play will be the waiting one.