`Bad idea I dont want to see other players as ghosts this game is really nothing like I hope it would be
Also I see dead ppl :P
I feel like it probably won't end up being ghosts by the end of testing. Probably something like totems outside of missions or something.
Even though it isn't a soulslike game I feel like they want to take some inspiration from there which is why I think the whole "ghosts" thing is appealing to them right now. Because that's kind of what elden ring does for replays, like the bloodstains.
I think in theory it could be cool. Maybe keeping the ghosts in towns, or specific areas. I don't think they've gotten that far to really think it all through yet.
In its current state, 4 players are allowed in a group which is a perfect size for dungeon runs and some boss encounters.
As someone who regularly games with a group of five to seven, I categorically disagree. The best size for a standard party is eight, with content automatically scaling down in difficulty if you want to run it with fewer players. City of Heroes had this figured out 20 years ago, so I don't get why modern MMOs are so incapable of making it easy for larger groups of friends to play together.
Sounds fun. To make grouping fun, movement speed in dungeons needs to be addressed, progressing through a dungeon with other players is a very different thing from speed running behind whoever is fastest and never fighting between bosses.
In its current state, 4 players are allowed in a group which is a perfect size for dungeon runs and some boss encounters.
As someone who regularly games with a group of five to seven, I categorically disagree. The best size for a standard party is eight, with content automatically scaling down in difficulty if you want to run it with fewer players. City of Heroes had this figured out 20 years ago, so I don't get why modern MMOs are so incapable of making it easy for larger groups of friends to play together.
Shh, don't spoil DE's PR campaign. Didn't you know that Warframe is based on 4-man groups? Didn't you know that DE's (relatively) new CEO is ex-creative director of Warframe? Hence, 4-man groups are obviously the best group size - clearly, as was emphasised by DE's community manager at the recent DE event.
I am now impatiently waiting for Sinclair and DE's legal team to register this, it has to be "Spectral Sight ®". It's especially important, since apparently, it has been Steve-the-CEO's dream and his colleagues are telling him it is a really cool idea. Which must be true, since MMOs like Rift had an open party system implemented 12 years ago. And we wouldn't want to offend them by suggesting his dream has been part of online gaming for more than a decade, would we? I just have this nagging feeling as though I've seen an even better version of his dream - in Warframe, where people can flexibly join open parties even mid-mission. It must be a nightmare I had, nothing more...
On a more serious note: why do I get the impression that DE is panicking? Their new hope of a game is an impressive kind of meh and judging by others' reaction, its life will be very short. At the same time, new competitors are challenging DE's main cash cow, which is now very long in the tooth and DE cannot afford another fiasco like The Amazing Eternals, which looked so awful that they scrapped it seven years ago, even before release - to nobody's surprise.
So all they are left with is Warframe and if Soulframe fails - which I think it will, based on what we have seen - all their eggs will remain in one rather ancient basket...
Comments
Even though it isn't a soulslike game I feel like they want to take some inspiration from there which is why I think the whole "ghosts" thing is appealing to them right now. Because that's kind of what elden ring does for replays, like the bloodstains.
I think in theory it could be cool. Maybe keeping the ghosts in towns, or specific areas. I don't think they've gotten that far to really think it all through yet.
As someone who regularly games with a group of five to seven, I categorically disagree. The best size for a standard party is eight, with content automatically scaling down in difficulty if you want to run it with fewer players. City of Heroes had this figured out 20 years ago, so I don't get why modern MMOs are so incapable of making it easy for larger groups of friends to play together.
I am now impatiently waiting for Sinclair and DE's legal team to register this, it has to be "Spectral Sight ®". It's especially important, since apparently, it has been Steve-the-CEO's dream and his colleagues are telling him it is a really cool idea. Which must be true, since MMOs like Rift had an open party system implemented 12 years ago. And we wouldn't want to offend them by suggesting his dream has been part of online gaming for more than a decade, would we? I just have this nagging feeling as though I've seen an even better version of his dream - in Warframe, where people can flexibly join open parties even mid-mission. It must be a nightmare I had, nothing more...
On a more serious note: why do I get the impression that DE is panicking? Their new hope of a game is an impressive kind of meh and judging by others' reaction, its life will be very short. At the same time, new competitors are challenging DE's main cash cow, which is now very long in the tooth and DE cannot afford another fiasco like The Amazing Eternals, which looked so awful that they scrapped it seven years ago, even before release - to nobody's surprise.
So all they are left with is Warframe and if Soulframe fails - which I think it will, based on what we have seen - all their eggs will remain in one rather ancient basket...