I'd say anything anti.... group, is a boon. I love FFXIV but I also hate it. I'd like to..... just play, but it is all, group/dungeon based. (The story itself, a Huge issue, ...)
I'd say anything anti.... group, is a boon. I love FFXIV but I also hate it. I'd like to..... just play, but it is all, group/dungeon based. (The story itself, a Huge issue, ...)
I'd say anything anti.... group, is a boon. I love FFXIV but I also hate it. I'd like to..... just play, but it is all, group/dungeon based. (The story itself, a Huge issue, ...)
In the last decade or so, a lot of MMO's have tried to cater to single players and made a lot of content soloable, including FFXIV ironically. A lot of the dungeons can be solo'd now with your NPC party via trust system they introduced several years ago. This last expansion, the entire MSQ can almost be entirely solo'd, including some of the 8-man Trials (which was actually quite fun from story perspective. SE did quite a good job at that).
But it comes at a cost, in that queue times for Duty Finder have gone up. Though I think that will settle back over time, when majority are finished with the MSQ.
So you actually a bit out of date on the state of FFXIV.
Either way. The very definition of MMO's is Multiplayer. If all you want to do is play solo and pertinently against group play, then MMO's are clearly not for you.
I actually love co-op group play. So fun to tackle PvE content with others. Problem with most MMOs is they expect this huge time investment at end game (couple of hours for a raid) and I just can't commit to that. My wife will come in and need my help with something. It's one thing to say "oh well be done in a few minutes". Quite another to say "oh sorry, we just started this raid and last time it ran 2 and a half hours and if I step out I'll get replaced and probably won't be asked back to the raid again." Yeah, that conversation is not going to go well as we dive into my priorities and what's really important. MMOs are built for single people which is kind of ironic if you think about it. Anyway, if anyone ever builds an MMO where the top tier end game content can be completed in 30 minutes or less I'm down. Otherwise I'll be sticking to single player and MMO-lite games. Anyway that's my answer to the why I don't play question.
MMOs are built for single people which is kind of ironic if you think about it.
There are plenty of couples where both people enjoy MMOs together. You simply didn't account for this hobby when choosing a life partner. It's all part of the very complicated calculus of courtship.
Of course, there are quite a few casual-friendly MMOs out there, but the more casual a game is, the harder it will be to form lasting relationships within it, meaning it might be harder to find dedicated groups for high-end content.
MMOs are built for single people which is kind of ironic if you think about it.
There are plenty of couples where both people enjoy MMOs together. You simply didn't account for this hobby when choosing a life partner. It's all part of the very complicated calculus of courtship.
Of course, there are quite a few casual-friendly MMOs out there, but the more casual a game is, the harder it will be to form lasting relationships within it, meaning it might be harder to find dedicated groups for high-end content.
My wife and I played WoW together for quite some time. It's the only PC game she ever really played. Problem was she wasn't into the end game raiding, so at some point it turned into this situation where we were both playing at the same time but doing different things in the game. That's when her interest waned and she eventually quit. That being said I'd hardly put "hardcore MMO gamer" at the top of my list of requirements when looking for a spouse. Things like "loving and supportive", "intelligent", "professionally motivated", "not in craptons of debt", and "wise with financial decisions", "has a stable job with upward mobility", "good mother to our kids", "easy to talk to", "works well through conflict", "trustworthy", "always has my back", "fun to be around", "creative", I could go on, but those things were all stacked above "hardcore MMO gamer" on the priority list. Thus, when she bowed out of MMO's I didn't find it a huge sacrifice to go with her. All in all I'd say I came out ahead of the game. Zero regrets for sure. There's no MMO gaming experience out there which I would rather experience than being married to my wife.
Really if a game requires you to build your whole marriage around supporting the time required to play the game, isn't that asking just a BIT much? Think about that for a minute.
Really if a game requires you to build your whole marriage around supporting the time required to play the game, isn't that asking just a BIT much? Think about that for a minute.
The comment about your situation was not meant as blame or an attack. I only wanted to point out that there are couples who game together, and there are MMOs that don't require such a big time commitment, which can be enjoyed by people who don't game with their partners. (Have you tried Guild Wars 2?)
The simple fact of life is that everyone -- developer and player alike -- has to make choices, and those choices inevitably rule out other options.
MMOs are built for single people which is kind of ironic if you think about it.
There are plenty of couples where both people enjoy MMOs together. You simply didn't account for this hobby when choosing a life partner. It's all part of the very complicated calculus of courtship.
Of course, there are quite a few casual-friendly MMOs out there, but the more casual a game is, the harder it will be to form lasting relationships within it, meaning it might be harder to find dedicated groups for high-end content.
My wife and I played WoW together for quite some time. It's the only PC game she ever really played. Problem was she wasn't into the end game raiding, so at some point it turned into this situation where we were both playing at the same time but doing different things in the game. That's when her interest waned and she eventually quit. That being said I'd hardly put "hardcore MMO gamer" at the top of my list of requirements when looking for a spouse. Things like "loving and supportive", "intelligent", "professionally motivated", "not in craptons of debt", and "wise with financial decisions", "has a stable job with upward mobility", "good mother to our kids", "easy to talk to", "works well through conflict", "trustworthy", "always has my back", "fun to be around", "creative", I could go on, but those things were all stacked above "hardcore MMO gamer" on the priority list. Thus, when she bowed out of MMO's I didn't find it a huge sacrifice to go with her. All in all I'd say I came out ahead of the game. Zero regrets for sure. There's no MMO gaming experience out there which I would rather experience than being married to my wife.
Really if a game requires you to build your whole marriage around supporting the time required to play the game, isn't that asking just a BIT much? Think about that for a minute.
I don't understand. This topic is about FFXIV. Unless you into hardcore raiding, FFXIV is one of the most relaxing games out there. All the dungeons and Trials tied to the MSQ are no more than 20-30 min time investments each at most and trials are often finished within 5-10 minutes.
Even the RAID's are split up in different dungeons (like WoW has also done over the years), that each also don't last more than 20-30 mins at most. If you wanted to try these out.
Again, unless you go into hardcore (Savage), which I don't do myself either. As that is indeed more time investment and planning, as you don't want to PuG those.
There is so much different stuff to do in FFXIV, that it's actually one of the more family friendly MMO's out there, where you can play short gaming sessions and able to progress / complete things.
It's the same with WoW and EQ2 (and LOTRO, etc). Those games also have plenty to offer, besides endgame RAIDing. I got great enjoyment out of each of those games for many years, without engaging in hardcore endgame RAIDing. I never had any interest in that, especially since often comes with a toxic atmosphere and like you, I have a family, so don't even have time for it either anymore.
Didn't read any followup. Just saw the post about queue content and whatnot being raised. Been with the game since the start, haven't met a dungeon (queue) without a min of 1-3 hour time. WoW time sucks too, but ffXIV has been my least favorite group game since you can't do anything without a group, and any group is 1+ hour of waiting, not to mention not getting into anything that'd disrupt a group if you managed one.
Comments
Hope that panel isn't open to MMORPG members because they'll be there all day on that topic.
In the last decade or so, a lot of MMO's have tried to cater to single players and made a lot of content soloable, including FFXIV ironically. A lot of the dungeons can be solo'd now with your NPC party via trust system they introduced several years ago. This last expansion, the entire MSQ can almost be entirely solo'd, including some of the 8-man Trials (which was actually quite fun from story perspective. SE did quite a good job at that).
But it comes at a cost, in that queue times for Duty Finder have gone up. Though I think that will settle back over time, when majority are finished with the MSQ.
So you actually a bit out of date on the state of FFXIV.
Either way. The very definition of MMO's is Multiplayer. If all you want to do is play solo and pertinently against group play, then MMO's are clearly not for you.
There are plenty of couples where both people enjoy MMOs together. You simply didn't account for this hobby when choosing a life partner. It's all part of the very complicated calculus of courtship.
Of course, there are quite a few casual-friendly MMOs out there, but the more casual a game is, the harder it will be to form lasting relationships within it, meaning it might be harder to find dedicated groups for high-end content.
My wife and I played WoW together for quite some time. It's the only PC game she ever really played. Problem was she wasn't into the end game raiding, so at some point it turned into this situation where we were both playing at the same time but doing different things in the game. That's when her interest waned and she eventually quit. That being said I'd hardly put "hardcore MMO gamer" at the top of my list of requirements when looking for a spouse. Things like "loving and supportive", "intelligent", "professionally motivated", "not in craptons of debt", and "wise with financial decisions", "has a stable job with upward mobility", "good mother to our kids", "easy to talk to", "works well through conflict", "trustworthy", "always has my back", "fun to be around", "creative", I could go on, but those things were all stacked above "hardcore MMO gamer" on the priority list. Thus, when she bowed out of MMO's I didn't find it a huge sacrifice to go with her. All in all I'd say I came out ahead of the game. Zero regrets for sure. There's no MMO gaming experience out there which I would rather experience than being married to my wife.
Really if a game requires you to build your whole marriage around supporting the time required to play the game, isn't that asking just a BIT much? Think about that for a minute.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I don't understand. This topic is about FFXIV. Unless you into hardcore raiding, FFXIV is one of the most relaxing games out there. All the dungeons and Trials tied to the MSQ are no more than 20-30 min time investments each at most and trials are often finished within 5-10 minutes.
Even the RAID's are split up in different dungeons (like WoW has also done over the years), that each also don't last more than 20-30 mins at most. If you wanted to try these out.
Again, unless you go into hardcore (Savage), which I don't do myself either. As that is indeed more time investment and planning, as you don't want to PuG those.
There is so much different stuff to do in FFXIV, that it's actually one of the more family friendly MMO's out there, where you can play short gaming sessions and able to progress / complete things.
It's the same with WoW and EQ2 (and LOTRO, etc). Those games also have plenty to offer, besides endgame RAIDing. I got great enjoyment out of each of those games for many years, without engaging in hardcore endgame RAIDing. I never had any interest in that, especially since often comes with a toxic atmosphere and like you, I have a family, so don't even have time for it either anymore.