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Sid Meier's Civilization VII Gameplay Revealed at Gamescom Opening Night Live, Pre-Orders Now Availa

SystemSystem Member UncommonPosts: 12,599
edited August 21 in Videos Discussion

imageSid Meier's Civilization VII Gameplay Revealed at Gamescom Opening Night Live, Pre-Orders Now Available | MMORPG.com

Firaxis unveiled the first look at gameplay for Sid Meier's Civilization VII at this year's Gamescom Opening Night Live.

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Comments

  • AlverantAlverant Member RarePosts: 1,347
    Districts are still there. That's bad. You can be prevented from learning some technologies. That's also bad. Pre-order bonuses. Really bad. I'll wait for a sale.
    Scot
  • HerithiusHerithius Member UncommonPosts: 277
    This is probably narrow minded of me but I'm not a fan of playing as multiple Civs during my playthrough. I've been playing since Civ1 and I'm very used to nurturing/growing my one, sole, civilization.
    ScotSovrathApridise
  • AlverantAlverant Member RarePosts: 1,347
    It looks like you get to keep what you built, you just get a new empire name, leader, and set of research projects. That part doesn't worry me as much.
  • ScotScot Member LegendaryPosts: 24,420
    edited August 22
    Districts were the new "complexity", which supposedly made up for the reduction of real complexity in other areas, this for me is the worst change the franchise has ever made, districts added very little and were the excuse to take away a lot.

    I will leave aside why the idea of "ages" both is and is not historically correct. How good it is for gameplay, just too soon to tell.

    The fact you can mix and match leaders is ridiculous and runs counter to the thematic feeling of a civilization. But I note with some hope that leaders do not seem look like the awful caricatures they did in Civ 6, still too cartoony though. Having people who were not known leaders of countries is interesting, Benjamin Franklin (if that was who I saw) could have been a President. But I think this decision may have political philosophy leanings for studio staff they may not even be aware of. Will the game feature warlords who were not historically leaders of their countries? I doubt it, I think philosophers and scientists are more likely, the "nice" people.

    The actual graphics for the game looks amazing, but will the beauty of complexity still be there in gameplay? We shall see.

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