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5 Ways AI Will Change MMORPGs | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited August 2024 in News & Features Discussion

image5 Ways AI Will Change MMORPGs | MMORPG.com

There are numerous applications of AI technology for MMORPGs, from art, to programming, and even music and voiceovers. Here are 5 that might be closer than you think.

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Comments

  • AngrakhanAngrakhan Member EpicPosts: 1,873
    Yeah as a developer (business software not games) that's played with generative AI for software development I can say that it's not at a place where it's going to replace developers. What it is good at is making a developer more efficient. Specifically what it's good at is what we call "scaffolding". That is it can spit out repetitive boiler plate code that used to be done by hand but is both tedious and error prone to do so. You're still going to have to go into the generated code and fill in the blanks, but the time savings is appreciated especially during the early part of a project where you're building a lot of framework level stuff that isn't particularly interesting but necessary to build.

    You for sure cannot ask AI "Build me a fantasy MMO" and have it produce anything remotely useful.

    Maybe down the road AI will get to where it's replacing development teams, but given the velocity of AI development I've seen in this space it's going to take I'm going to guess 10 years minimum before it's a serious threat. In the mean time it's a handy tool for those willing to invest the time to learn how to leverage it.
    SovrathwaveslayerCogohidragonlee66NeoyoshiBlueliner
  • olepiolepi Member EpicPosts: 3,079
    Maybe we can get the AI game described in Ender's Game. It's an RPG that adapts to you, while doing psychoanalysis on you and adapting your gameplay to what it finds. And what it wants to know.

    NPC's that know who you are and what you might do based on learning what you've done in the past. Couple AI with machine learning and you could get a real MMO.

    Of course, marketing and sales want to monetize that.

    ------------
    2025: 48 years on the Net.


  • Xee2018Xee2018 Member UncommonPosts: 169
    edited August 2024
    As an AI developer working on advanced systems such as Kruel.ai, I can confidently assert that AI will fundamentally reshape the entertainment industry in the coming years.

    The current trajectory of AI development suggests that entertainment particularly gaming, film, and other media will increasingly be generated in real time by AI systems.

    This is not merely speculation but a predictable outcome based on the rapid progress of machine learning and generative AI models. AI is already capable of creating 2D sprite-based games and text-based (MUD-style) interactive experiences. As these systems evolve, they are beginning to generate increasingly complex 3D models and environments. We are not far from the day when AI can autonomously generate entire game worlds, characters, and even narratives, all in real time.

    The advancements in AI-based physics engines and generative models are particularly noteworthy. These systems can simulate and create environments and characters that adhere to the rules of physics, making them suitable for real-time applications in both gaming and film. Imagine a future where video games and movies are not pre-rendered or pre-programmed but generated on the fly, with AI adapting to user inputs and crafting unique, immersive experiences every time. This is where the real revolution in entertainment will take place—AI not just enhancing but fully creating the content as it is consumed.

    We're already seeing the early stages of this in systems like SORA and various other platforms developed in China and across the globe. As AI research progresses, these systems will only become more adept at reasoning and decision-making, leading to breakthroughs not only in entertainment but in science and technology. AI’s capacity for rapid learning and pattern recognition means that technological advancements will continue to accelerate exponentially. The implications are profound—not only for entertainment but for society at large.

    Machine learning is truly a marvel, and its applications are vast. I work with these systems daily, and the speed at which they are advancing is both exciting and transformative. We are standing on the precipice of an entirely new era in entertainment, one driven by the incredible capabilities of AI.

    The latest advancements in AI, particularly with systems like Kruel.ai, are ushering in a new era of dynamic storytelling and real-time interaction. Kruel.ai’s continuous learning capabilities allow it to not only evolve with each interaction but also adapt its understanding based on a wide variety of inputs. This makes it capable of generating stories, dialogues, and narratives that change and improve with ongoing human interaction blurring the line between AI-generated content and human creativity.

    In parallel, OpenAI's GPT-4 Omni models are pushing the boundaries of what AI can achieve in real-time content generation. These models can create dynamic stories, complete with responsive character development and interaction. What's more, the advanced versions, now rolling out to Plus users, bring an even greater level of immersion. These systems can assign and adapt distinct voices to characters with response times as low as 200 milliseconds, creating fluid and natural dialogues. This allows for not just written interaction but also spoken engagement that can react to the tone, context, and pacing of the conversation.

    Even sound effects are being integrated, albeit currently more limited to text-based environments (like MUDs). Still, the future is bright for more sophisticated soundscape integration as these models evolve. The true game-changer is the ability of these systems to control non-player characters (NPCs) in real-time. They are capable of managing both automated and preprogrammed movements with precision, and when given the ability to learn from their actions, they adapt intelligently over time. This adds layers of realism and complexity to game worlds and interactive experiences, allowing NPCs to evolve just as the story does.

    AI-driven engines like Kruel.ai, which can learn and develop understanding dynamically, along with OpenAI's cutting-edge models, are revolutionizing storytelling. These systems can now generate worlds that react to player input, NPCs that behave with genuine intelligence, and narratives that shift and evolve based on user interaction. The integration of machine learning into real-time environments marks a new frontier, where AI can adapt and grow, making entertainment more engaging and immersive than ever before.

    think about that and you will get the larger picture on why the screen actors guild went on strike. It's only a matter of time and that time is accelerating. Ps. this is a human/ai written response as I wanted to make it easy to read for all.
    maskedweasel
  • QuizzicalQuizzical Member LegendaryPosts: 25,531
    Generative AI is inherently very mistake-prone.  Sometimes that's okay, but sometimes it's definitely not.  An AI that generates quests for you is likely to sometimes give wrong instructions that results in your not knowing how to complete the quest unless it is based on very restrictive formulas analogous to what was done 20+ years ago.  An AI-generated wall of text that is sometimes goofy or wrong but irrelevant to the actual quest instructions isn't particularly interesting, either.

    Currently, generative AI artwork gets very repetitive, very quickly.  A lot of the pictures it generates might look good in isolation, but if you see a thousand pictures generated by the same AI, it quickly feels like you're seeing the work of only one artist, and not a very creative one at that.

    This has the potential to create something much worse than the traditional WoW-clones problem.  Even if AI eventually has the potential to quickly generate hundreds or thousands of "different" games, how interesting is that if they're all low quality and feel so similar that once you've played a few, the rest have nothing interesting to offer?

    Still, even if AI can't generate its own creativity, the humans who create the training data for it can.  We might be headed for a future where artists, quest writers, and so forth who today would create custom content for one particular game, instead create training data for AIs that create games.  That would be a significantly different job, but taking the humans out of game development entirely isn't going to work.
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  • QuizzicalQuizzical Member LegendaryPosts: 25,531
    “ and I would never want to see them replace actual graphic designers and animators,”

    Anybody who actually feels this way should not be propping up AI.
    It depends on what sense of replacing them you mean.

    A hundred years ago, there were quite a few computers in the world, even though the computer as we know it today hadn't yet been invented.  Rather, a "computer" was someone who did computations for a living with a pencil and paper.  No one has that job description today, of course.  That has been completely replaced by the electronic version of computer that we know today.

    Instead, the sort of people who would had that job a century ago would likely today be computer programmers.  After all, someone has to tell today's computers what they ought to compute.  And being a computer programmer today pays better, is easier to get hired for, and is more interesting than being a computer a hundred years ago was.

    AI is likely to cause a similar transition in some industries.  The exact job description of today's graphic designers will probably change.  AI will likely cause some additional steps along the road of automating the fine details of creating artwork while allowing a human to make the high level decisions that matter.  But AI can't generate its own creativity, and games just aren't interesting without the creativity supplied by humans.  I expect a future in which more people make a living as artists of some sort, not fewer, and with jobs that are better paying and more interesting than what is available now.
    maskedweasel
  • cameltosiscameltosis Member LegendaryPosts: 3,850
    I remember when I got my first programming job back in 2006, all the devs I worked with told me to change careers because "automated coding" was nearly there and was going to replace most programmers jobs. Everyone was convinced that you'd just need a talented designer to input a specification, and the computer would spit out working code.


    Nearly 20 years later, it still hasn't happened. Instead, we live in a world where programmers are rare and companies are desperate to hire new talent.....because coding is both difficult and extremely boring, so not enough people want to do it.



    So, I'm not really worried about the current AI. It's not artificial intelligence at all, the output is derivative, and I ultimately expect a lot of the "creative" aspects to be massively curtailed by impending copyright issues. Improved chatbots? Sure. Training an AI on your own companies work so it can produce similar stuff? Sure. Might save some time. But beyond that, i think we're safe.
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  • NeoyoshiNeoyoshi Member RarePosts: 1,503
    AI is years away from being in a position to actually replace human beings, and we kind of thought that they'd replace artists, but good lord that has frick'n backfired spectacularly, it took a bit, but as soon as companies started charging people for AI Art... than that i think is when the problems cropped up, because AI was really only something i think most people marveled at when it was all free to use.

    But now that AI is 100% pay-walled across the industry, people are finally coming to their senses.


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  • haplo602haplo602 Member UncommonPosts: 254
    The problem with AI in this sense is the unpredictability. If your game depends on AI in critical portions, you have an issue since fixing faulty behaviour is a non-trivial task. Imagine the AI generating quests suddenly go wild on the rewards.
    Neoyoshi
  • ScotScot Member LegendaryPosts: 24,481
    One Way AI Will Not Change MMOs:

    They won't be cheaper for players.
    maskedweasel
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