Was a good distraction for a month. I had allot of fun but the content gating was a pain after a while. I dont like being told I can no longer progress in Dungeons and if I wanted to progress my char not only in PvP and World bosses. After 45 min they would again tell me where I could next progress my char. Kept people Q working very well but I got to the point where I would log off when I didnt feel like playing content I was told was next in the Q.
Tencent.
Giving away currency
Seasons
Tencent
First feature listed: Not Pay to Win (I always get concerned when they have to make this a point) Releasing on mobile
Looks like it has some cool features and some cool classes, but too many red flags.
Tencent.
Giving away currency
Seasons
Tencent
First feature listed: Not Pay to Win (I always get concerned when they have to make this a point) Releasing on mobile
Looks like it has some cool features and some cool classes, but too many red flags.
On mobile is not the regular red flag. There is no auto play. Even on your phone or tablet, you need to play.
Tarisland far from best MOBILE/Crossplay MMO than released in the recent past.
it doesn't compete with pc mmorpg, of course, but it own league, it far better than others.
The biggest problem, i think that open world part are too short/easy... 1-2 day and you done the all quest and max level...
Raids (the elite and epic) are better, but it too repeatative...
Was a good distraction for a month. I had allot of fun but the content gating was a pain after a while. I dont like being told I can no longer progress in Dungeons and if I wanted to progress my char not only in PvP and World bosses. After 45 min they would again tell me where I could next progress my char. Kept people Q working very well but I got to the point where I would log off when I didnt feel like playing content I was told was next in the Q.
When you think about it, its just a typical Chinese system. This is the same country that tells you what jobs you're allowed to have and how long your kids are able to play games after all (even at one point how many kids you were allowed to have).
Game was fun, played for an entire 2 months non stop and got all the achievs, dungeons, raids and gear with almost fully perfect bonus/stats but I started feel bored once again. Dailys broke my spirit.
I still like doing raids with friends and guild but that's it. Progression its a really solid wall where you just keep rotating bonus till you get something better than whatever you already have and for what? You can already kill the last boss raid difficulty with this gear.
Sad to see such potential gated.
They should never ported this to mobile. They could use that time they spent focusing on end game content and a better lore.
Comments
Giving away currency
Seasons
Tencent
First feature listed: Not Pay to Win (I always get concerned when they have to make this a point)
Releasing on mobile
Looks like it has some cool features and some cool classes, but too many red flags.
it doesn't compete with pc mmorpg, of course, but it own league, it far better than others.
The biggest problem, i think that open world part are too short/easy... 1-2 day and you done the all quest and max level...
Raids (the elite and epic) are better, but it too repeatative...
When you think about it, its just a typical Chinese system. This is the same country that tells you what jobs you're allowed to have and how long your kids are able to play games after all (even at one point how many kids you were allowed to have).
That joke doesn't hold up as well as it used to.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I still like doing raids with friends and guild but that's it. Progression its a really solid wall where you just keep rotating bonus till you get something better than whatever you already have and for what? You can already kill the last boss raid difficulty with this gear.
Sad to see such potential gated.
They should never ported this to mobile. They could use that time they spent focusing on end game content and a better lore.