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Star Citizens Introduces New Ship Engineering Mechanics For Alpha 4.0 | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited September 19 in News & Features Discussion

imageStar Citizens Introduces New Ship Engineering Mechanics For Alpha 4.0 | MMORPG.com

Ship engineering updates announced as part of Inside Star citizen are pretty major, and will change the way players assemble crews and fly their spaceships. 

Read the full story here


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Comments

  • WargfootWargfoot Member EpicPosts: 1,458
    The term Alpha 4.0 made me giggle.
    ZenJellybarezzScot
  • DattelisDattelis Member EpicPosts: 1,675
    How many Alphas are they shooting for before Beta? Any believers know?
  • KyleranKyleran Member LegendaryPosts: 44,059
    If you have to ask you are not Star Citizen material.

    :)
    WargfootZenJellyMadBomber13BabuinixriningearKidRiskSovrath

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • BluelinerBlueliner Member UncommonPosts: 185

    Wargfoot said:

    The term Alpha 4.0 made me giggle.




    only 37 more to go!
    ZenJelly
  • WargfootWargfoot Member EpicPosts: 1,458
    Blueliner said:

    Wargfoot said:

    The term Alpha 4.0 made me giggle.




    only 37 more to go!
    Optimists don't last long around here.
    You've been warned. :)
    ErillionKyleranKidRisk
  • GrymmoireGrymmoire Member UncommonPosts: 191
    And as our ancestors huddle in Milliways, the Restaurant at the End of the Universe enjoying a meal as they watch the Universe explode, look it's the final release of Star Citizen how apt. Huzzah!
    MadBomber13ErillionKyleranolepi
  • OldKingLogOldKingLog Member RarePosts: 601
    ::sigh:: What's going to come out first? This game or actual galaxy crossing star ships?
    Kyleran
  • daveospicedaveospice Member UncommonPosts: 366
    Did they overhaul component buying so you can buy from anywhere and have it delivered to your storage on a station? No?

    Then this just makes the game even more annoying to play. If a part breaks, you'll have to fly to some station an hour away to get the same part and slot that. Otherwise you'll still have to go buy extra parts if you want to stock up replacements.

    ZenJelly
  • AngrakhanAngrakhan Member EpicPosts: 1,840
    Sounds very complicated with lots of opportunities for bugs.
  • ErillionErillion Member EpicPosts: 10,328
    Angrakhan said:
    Sounds very complicated with lots of opportunities for bugs.

    Like life. How realistic ;-)


    Have fun
    ArglebargleAngrakhanKyleranriningearKidRisk
  • ScotScot Member LegendaryPosts: 24,429
    edited September 20


    ::sigh:: What's going to come out first? This game or actual galaxy crossing star ships?



    I have already said on here we will get humans to Mars first, and don't forget they have to properly launch two games, not just one, so I stand by that. NASA is saying the 2030's, that starts in only six years time. :)
  • RhimeRhime Member UncommonPosts: 302


    Did they overhaul component buying so you can buy from anywhere and have it delivered to your storage on a station? No?



    Then this just makes the game even more annoying to play. If a part breaks, you'll have to fly to some station an hour away to get the same part and slot that. Otherwise you'll still have to go buy extra parts if you want to stock up replacements.






    I believe that only applies to size 3(large) or higher components...
  • KyleranKyleran Member LegendaryPosts: 44,059
    Scot said:


    ::sigh:: What's going to come out first? This game or actual galaxy crossing star ships?



    I have already said on here we will get humans to Mars first, and don't forget they have to properly launch two games, not just one, so I stand by that. NASA is saying the 2030's, that starts in only six years time. :)
    Well of course, landing humans on Mars is only rocket science, making Star Citizen is much harder, takes longer, and nearly as expensive apparently.

    :)

    Scot

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited September 20
    One of the most exciting parts of SC to me, a system with depth to actually give gameplay to multi-crew takes, an actual need and benefit playing together on the same ship. This will make combat within multi-crew ships much more interesting having to run around physically maintaining and controlling what is happening with the ship.


    In a nutshell, a big point of all of this is to have much longer ship survivability, more manouverability to thinker around bad situations and not just ship explosions.
    Babuinix
  • riningearriningear Member UncommonPosts: 137
    edited September 20

    Erillion said:


    Angrakhan said:

    Sounds very complicated with lots of opportunities for bugs.



    Like life. How realistic ;-)


    Have fun



    A giant, and I mean massive, dead bug materialized on my living room floor this morning. Confirmed realism, give RSI your money. (But I'm actually interested in seeing how well this update works out for them. Seems like one of their better overhauls.)
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    It feels like just more fluff done to keep devs busy until meshing works.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited September 20
    It feels like just more fluff done to keep devs busy until meshing works.
    Engineering is the opposite of fluff, it's giving a purpose to multi-crew on ships, add the maintenance factor AND increase ship survivability on combat scenarios, it's not a superficial implementation either with the physicalization done of the components/atmosphere/electrics, etc.

    Ship interiors without mechanics as that is what would be fluff.
    Babuinix
  • riningearriningear Member UncommonPosts: 137


    It feels like just more fluff done to keep devs busy until meshing works.



    Server meshing is getting introduced/tested with 4.0, too, I think they mentioned somewhere in the ether.
  • KyleranKyleran Member LegendaryPosts: 44,059
    About time, I think server meshing was first mentioned back in 2020 maybe?

    Entire MMORPGS have been delivered in less time.  :)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • olepiolepi Member EpicPosts: 3,055
    In actual software development, the word "alpha" has a real meaning, it means that all of the sub-systems have been written and gone through unit test and the entire product has been integrated for the first time. Alpha is short, leading to beta when the whole code has been tested as a system and is expected to mostly work.  

    If you are still adding new features then you are not at alpha yet, you are still in unit development. In those terms, SC isn't at alpha stage yet, it is still in development.

    In gaming terms, and the way SC uses it, the term "alpha" has no real meaning. Alpha 4.0 is absurd on its face.

    ------------
    2024: 47 years on the Net.


  • ScotScot Member LegendaryPosts: 24,429
    edited September 21
    MaxBacon said:
    One of the most exciting parts of SC to me, a system with depth to actually give gameplay to multi-crew takes, an actual need and benefit playing together on the same ship. This will make combat within multi-crew ships much more interesting having to run around physically maintaining and controlling what is happening with the ship.


    In a nutshell, a big point of all of this is to have much longer ship survivability, more manouverability to thinker around bad situations and not just ship explosions.
    How has that grouping gameplay fared over the development period, is there less or more of it? What are the benefits of grouping because that will decide if anyone actually groups? Finally you do realise that once the game launches the clamour to be able to fly a "Death Star" solo will begin, because everything MUST be solo super casual?

    It is a laudable aim, but as a grouping fan all we every see is the diminishing of any benefits to grouping and the reducing of the number of times you need or even can group. That has been the direction of travel in MMOs since MMO history began, how does SC think it can stand against that tide?
    Wargfoot
  • WargfootWargfoot Member EpicPosts: 1,458
    edited September 21
    Scot said:
    MaxBacon said:
    One of the most exciting parts of SC to me, a system with depth to actually give gameplay to multi-crew takes, an actual need and benefit playing together on the same ship. This will make combat within multi-crew ships much more interesting having to run around physically maintaining and controlling what is happening with the ship.


    In a nutshell, a big point of all of this is to have much longer ship survivability, more manouverability to thinker around bad situations and not just ship explosions.
    How has that grouping gameplay fared over the development period, is there less or more of it? What are the benefits of grouping because that will decide if anyone actually groups? Finally you do realise that once the game launches the clamour to be able to fly a "Death Star" solo will begin, because everything MUST be solo super casual?

    It is a laudable aim, but as a grouping fan all we every see is the diminishing of any benefits to grouping and the reducing of the number of times you need or even can group. That has been the direction of travel in MMOs since MMO history began, how does SC think it can stand against that tide?
    I think the desire for solo combat control of even the largest ship is a real concern; however, I think the bigger issue may be small teams of players that man a multi-crew ship with stunning precision.  

    These ships will have to be powerful to justify the cost in man power, for example, a five man battleship should be able to waste a five ship pirate ship onslaught.  If five small ships are more effective in PvP then nobody will use the large ships, the five man teams that make a large ship powerful will make the losers cry rivers on the forums.

    In short, the undertaking here is far more complex than balancing 1v1 encounters.


    Scot
  • ScotScot Member LegendaryPosts: 24,429
    Wargfoot said:
    I think the desire for solo combat control of even the largest ship is a real concern; however, I think the bigger issue may be small teams of players that man a multi-crew ship with stunning precision.  

    These ships will have to be powerful to justify the cost in man power, for example, a five man battleship should be able to waste a five ship pirate ship onslaught.  If five small ships are more effective in PvP then nobody will use the large ships, the five man teams that make a large ship powerful will make the losers cry rivers on the forums.

    In short, the undertaking here is far more complex than balancing 1v1 encounters.
    This has to be very carefully balanced, as you say that five man ship should be able to take on more than five solo craft. But if that five man ship can outpace those five one man craft there could be overpowering issues.

    For this to work I would expect to see a lot of trials for different levels of power/speed/ability to repair on the fly (if they have that) etc. They really need to nail that down before the game hits beta which should be about fine tuning.
  • WargfootWargfoot Member EpicPosts: 1,458
    Scot said:
    Wargfoot said:
    I think the desire for solo combat control of even the largest ship is a real concern; however, I think the bigger issue may be small teams of players that man a multi-crew ship with stunning precision.  

    These ships will have to be powerful to justify the cost in man power, for example, a five man battleship should be able to waste a five ship pirate ship onslaught.  If five small ships are more effective in PvP then nobody will use the large ships, the five man teams that make a large ship powerful will make the losers cry rivers on the forums.

    In short, the undertaking here is far more complex than balancing 1v1 encounters.
    This has to be very carefully balanced, as you say that five man ship should be able to take on more than five solo craft. But if that five man ship can outpace those five one man craft there could be overpowering issues.

    For this to work I would expect to see a lot of trials for different levels of power/speed/ability to repair on the fly (if they have that) etc. They really need to nail that down before the game hits beta which should be about fine tuning.
    What about the guy piloting the mega-ship with four of his bots?
    That is some funny stuff, that.
    Scot
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Scot said:
    Wargfoot said:
    I think the desire for solo combat control of even the largest ship is a real concern; however, I think the bigger issue may be small teams of players that man a multi-crew ship with stunning precision.  

    These ships will have to be powerful to justify the cost in man power, for example, a five man battleship should be able to waste a five ship pirate ship onslaught.  If five small ships are more effective in PvP then nobody will use the large ships, the five man teams that make a large ship powerful will make the losers cry rivers on the forums.

    In short, the undertaking here is far more complex than balancing 1v1 encounters.
    This has to be very carefully balanced, as you say that five man ship should be able to take on more than five solo craft. But if that five man ship can outpace those five one man craft there could be overpowering issues.

    For this to work I would expect to see a lot of trials for different levels of power/speed/ability to repair on the fly (if they have that) etc. They really need to nail that down before the game hits beta which should be about fine tuning.

    That'll take a while.  They'll easily fly past a billion....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

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