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See Rook Face Off Against a Blighted Dragon in This Latest Trailer for Dragon Age: The Veilguard | M

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  • SovrathSovrath Member LegendaryPosts: 32,927
    edited September 26
    cheyane said:

    I can manage a  little action but if I am facing a sponge and have to dodge like a loon no matter how good the game is I am not torturing my hands for it. 

    I think you can slow the combat in this game.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ScotScot Member LegendaryPosts: 24,420
    Sovrath said:
    cheyane said:

    I can manage a  little action but if I am facing a sponge and have to dodge like a loon no matter how good the game is I am not torturing my hands for it. 

    I think you can slow the combat in this game.
    To the point where I will fall asleep? ;)
    Sovrathuriel_mafess
  • cheyanecheyane Member LegendaryPosts: 9,404
    Sovrath said:
    cheyane said:

    I can manage a  little action but if I am facing a sponge and have to dodge like a loon no matter how good the game is I am not torturing my hands for it. 

    I think you can slow the combat in this game.
    Like the Mass Effect pausing I saw in the video.  That will work. I would pause to choose skills for my companions. It does seem to work like that too I think. Cannot really tell until I play it.
    Sovrath
    Garrus Signature
  • uriel_mafessuriel_mafess Member UncommonPosts: 258
    edited September 26
    cheyane said:
    Sovrath said:
    cheyane said:

    I can manage a  little action but if I am facing a sponge and have to dodge like a loon no matter how good the game is I am not torturing my hands for it. 

    I think you can slow the combat in this game.
    Like the Mass Effect pausing I saw in the video.  That will work. I would pause to choose skills for my companions. It does seem to work like that too I think. Cannot really tell until I play it.

    Yeah you can pause the combat to select skills. The skills are not for your companions they are for you.

    Instead of having control over multiple distinct characters they decided to have a single player experience (imagine if they had to script something like AI for aggro... game wouldn't launch till 2026) but keeping the companions as your own skills outside your "body".

    So instead of having a 8-12-20 skill bar and play alone. You have a 3-6 skill bar on your character an another 6 on the companions that are for your character too.

    The companions themselves don't do nothing. Their skills enhance yours, trigger effects for you or place effects for you to trigger, buff your character or debuff the enemy and do "combos".

  • cheyanecheyane Member LegendaryPosts: 9,404
    edited September 26
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    Scoturiel_mafess
    Garrus Signature
  • ScotScot Member LegendaryPosts: 24,420
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    There has been a general dumbing down it seems, could still be a good game but not a truly worthy successor. But then I would say that for what has happened graphics wise alone.
    uriel_mafess
  • SovrathSovrath Member LegendaryPosts: 32,927
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    I suppose I’m the only one ecstatic about this choice  ;)
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Pher0ciousPher0cious Member RarePosts: 529
    I'll eventually play this for like $1.99 or something.
    Scoturiel_mafess
    ('''\( ',.:.,' )/''')
  • uriel_mafessuriel_mafess Member UncommonPosts: 258
    edited September 27
    Sovrath said:
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    I suppose I’m the only one ecstatic about this choice  ;)

    I wouldn't be ecstatic but I could embrace it as a tradeoff. After all resources are limited and if they focus on creating a great multicharacter experience, with all the intricacies it encompasses, they might need to leave other areas orphaned.

    Thing is I don't see no area that has been improved with this gameplay downgrade.
    Scot
  • ScotScot Member LegendaryPosts: 24,420
    edited September 27
    Sovrath said:
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    I suppose I’m the only one ecstatic about this choice  ;)

    I wouldn't be ecstatic but I could embrace it as a tradeoff. After all resources are limited and if they focus on creating a great multicharacter experience, with all the intricacies it encompasses, they might need to leave other areas orphaned.

    Thing is I don't see no area that has been improved with this gameplay downgrade.
    This is the golden rule, if you change from turn based to action, whatever you have changed it must be a good version of that new gameplay or system. This rule is the same for all entertainment, if you change from the source/older versions you must put something in that is good or don't bother.

    Here unless the new version of companion combat is a good example of its ilk, and brings something new to the franchise why bother?
  • SovrathSovrath Member LegendaryPosts: 32,927
    Sovrath said:
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    I suppose I’m the only one ecstatic about this choice  ;)

    I wouldn't be ecstatic but I could embrace it as a tradeoff. After all resources are limited and if they focus on creating a great multicharacter experience, with all the intricacies it encompasses, they might need to leave other areas orphaned.

    Thing is I don't see no area that has been improved with this gameplay downgrade.

    The thing is, for me, I don't see this as a downgrade. But I've never wanted to control more than one character. Oh sure, I put up with it in Baldur's Gate (the original) but my foray into games/video games (other than early arcade or early Atari) was either shooters (Doom/Doom II) and I suppose Dungeons and Dragons table top where you only developed one character.

    I've always imagined (and I think I mentioned this) that if I was to make a role playing game, I'd have it that party npc's would think for themselves, be separate "people," have their own wants and needs and the player would have to navigate their wants/needs/personalities.

    That's much more interesting to me than picking what gear they have and tweaking how they attack, their abilities, etc.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • uriel_mafessuriel_mafess Member UncommonPosts: 258
    edited September 27
    Sovrath said:
    Sovrath said:
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    I suppose I’m the only one ecstatic about this choice  ;)

    I wouldn't be ecstatic but I could embrace it as a tradeoff. After all resources are limited and if they focus on creating a great multicharacter experience, with all the intricacies it encompasses, they might need to leave other areas orphaned.

    Thing is I don't see no area that has been improved with this gameplay downgrade.

    The thing is, for me, I don't see this as a downgrade. But I've never wanted to control more than one character. Oh sure, I put up with it in Baldur's Gate (the original) but my foray into games/video games (other than early arcade or early Atari) was either shooters (Doom/Doom II) and I suppose Dungeons and Dragons table top where you only developed one character.

    I've always imagined (and I think I mentioned this) that if I was to make a role playing game, I'd have it that party npc's would think for themselves, be separate "people," have their own wants and needs and the player would have to navigate their wants/needs/personalities.

    That's much more interesting to me than picking what gear they have and tweaking how they attack, their abilities, etc.

    I'm no taliban on micro managing RPGs. Actually I'm more inclined to action/combat RPG. I grew playing and loving Diablo, VTM:Redeption, NWN, Gothic, TES, etc.

    The best example I can give is with the previous iteration of this franchise. DA:I vs. Witcher.

    I friking loved the Witcher. Way more than DA:I. You only control Geralt, doesn't have much skills to chose from, nor too deep combat mechanics, not much of an RPG system of stats/skills/effects. That game sacrificed many things but they gave us one of the best open worlds ever seen to that point (and even some years into the future).

    This game is sacrificing all that and I don't see anything that comes to cover for it. Down at it's core elements Is a worst DA:I or a worst Witcher. Not gonna even compare it to Elden Ring. It feels like an involution of gaming.

    And seeing people go: This is GOTY. Seriously. There has to be a limit to activist hubris.
  • SovrathSovrath Member LegendaryPosts: 32,927
    Sovrath said:
    Sovrath said:
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    I suppose I’m the only one ecstatic about this choice  ;)

    I wouldn't be ecstatic but I could embrace it as a tradeoff. After all resources are limited and if they focus on creating a great multicharacter experience, with all the intricacies it encompasses, they might need to leave other areas orphaned.

    Thing is I don't see no area that has been improved with this gameplay downgrade.

    The thing is, for me, I don't see this as a downgrade. But I've never wanted to control more than one character. Oh sure, I put up with it in Baldur's Gate (the original) but my foray into games/video games (other than early arcade or early Atari) was either shooters (Doom/Doom II) and I suppose Dungeons and Dragons table top where you only developed one character.

    I've always imagined (and I think I mentioned this) that if I was to make a role playing game, I'd have it that party npc's would think for themselves, be separate "people," have their own wants and needs and the player would have to navigate their wants/needs/personalities.

    That's much more interesting to me than picking what gear they have and tweaking how they attack, their abilities, etc.

    I'm no taliban on micro managing RPGs. Actually I'm more inclined to action/combat RPG. I grew playing and loving Diablo, VTM:Redeption, NWN, Gothic, TES, etc.

    The best example I can give is with the previous iteration of this franchise. DA:I vs. Witcher.

    I friking loved the Witcher. Way more than DA:I. You only control Geralt, doesn't have much skills to chose from, nor too deep combat mechanics, not much of an RPG system of stats/skills/effects. That game sacrificed many things but they gave us one of the best open worlds ever seen to that point (and even some years into the future).

    This game is sacrificing all that and I don't see anything that comes to cover for it. Down at it's core elements Is a worst DA:I or a worst Witcher. Not gonna even compare it to Elden Ring. It feels like an involution of gaming.

    And seeing people go: This is GOTY. Seriously. There has to be a limit to activist hubris.

    Oh, sorry, I have to disagree. I thought Dragon Age Inquisition's open world was horrible. It was so dull, felt like I was exploring a themepark mmorpg. The bits one found were a bit dull.

    though in truth, wasn't it just large open world areas? Not an actual open world.

    In any case glad you enjoyed it.

    I seriously doubt this game will be game of the year but I don't think it will fair as poorly as some people want it to.



    uriel_mafess
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • uriel_mafessuriel_mafess Member UncommonPosts: 258
    edited September 27
    Sovrath said:
    Sovrath said:
    Sovrath said:
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    I suppose I’m the only one ecstatic about this choice  ;)

    I wouldn't be ecstatic but I could embrace it as a tradeoff. After all resources are limited and if they focus on creating a great multicharacter experience, with all the intricacies it encompasses, they might need to leave other areas orphaned.

    Thing is I don't see no area that has been improved with this gameplay downgrade.

    The thing is, for me, I don't see this as a downgrade. But I've never wanted to control more than one character. Oh sure, I put up with it in Baldur's Gate (the original) but my foray into games/video games (other than early arcade or early Atari) was either shooters (Doom/Doom II) and I suppose Dungeons and Dragons table top where you only developed one character.

    I've always imagined (and I think I mentioned this) that if I was to make a role playing game, I'd have it that party npc's would think for themselves, be separate "people," have their own wants and needs and the player would have to navigate their wants/needs/personalities.

    That's much more interesting to me than picking what gear they have and tweaking how they attack, their abilities, etc.

    I'm no taliban on micro managing RPGs. Actually I'm more inclined to action/combat RPG. I grew playing and loving Diablo, VTM:Redeption, NWN, Gothic, TES, etc.

    The best example I can give is with the previous iteration of this franchise. DA:I vs. Witcher.

    I friking loved the Witcher. Way more than DA:I. You only control Geralt, doesn't have much skills to chose from, nor too deep combat mechanics, not much of an RPG system of stats/skills/effects. That game sacrificed many things but they gave us one of the best open worlds ever seen to that point (and even some years into the future).

    This game is sacrificing all that and I don't see anything that comes to cover for it. Down at it's core elements Is a worst DA:I or a worst Witcher. Not gonna even compare it to Elden Ring. It feels like an involution of gaming.

    And seeing people go: This is GOTY. Seriously. There has to be a limit to activist hubris.

    Oh, sorry, I have to disagree. I thought Dragon Age Inquisition's open world was horrible. It was so dull, felt like I was exploring a themepark mmorpg. The bits one found were a bit dull.

    though in truth, wasn't it just large open world areas? Not an actual open world.

    In any case glad you enjoyed it.

    I seriously doubt this game will be game of the year but I don't think it will fair as poorly as some people want it to.




    I was talking about the Witcher :D

    yeah I agree. This game is not a 2 but is also not a 9.5 but its a law of physics. If you push bullS you get an equal opposite reaction.

    Many access media will be hyping the game way over its range. Many people will react score bombing.
    Sovrath
  • SovrathSovrath Member LegendaryPosts: 32,927
    Sovrath said:
    Sovrath said:
    Sovrath said:
    cheyane said:
    What you cannot control the companions? Yikes why??? So sad. I suppose only their behaviour huh so they pick their own skills . Can't say I am ecstatic about this choice. The AI is always so poor in their actions. I guess they will get stuck and bug out too. Not looking forward to this to tell the truth.
    I suppose I’m the only one ecstatic about this choice  ;)

    I wouldn't be ecstatic but I could embrace it as a tradeoff. After all resources are limited and if they focus on creating a great multicharacter experience, with all the intricacies it encompasses, they might need to leave other areas orphaned.

    Thing is I don't see no area that has been improved with this gameplay downgrade.

    The thing is, for me, I don't see this as a downgrade. But I've never wanted to control more than one character. Oh sure, I put up with it in Baldur's Gate (the original) but my foray into games/video games (other than early arcade or early Atari) was either shooters (Doom/Doom II) and I suppose Dungeons and Dragons table top where you only developed one character.

    I've always imagined (and I think I mentioned this) that if I was to make a role playing game, I'd have it that party npc's would think for themselves, be separate "people," have their own wants and needs and the player would have to navigate their wants/needs/personalities.

    That's much more interesting to me than picking what gear they have and tweaking how they attack, their abilities, etc.

    I'm no taliban on micro managing RPGs. Actually I'm more inclined to action/combat RPG. I grew playing and loving Diablo, VTM:Redeption, NWN, Gothic, TES, etc.

    The best example I can give is with the previous iteration of this franchise. DA:I vs. Witcher.

    I friking loved the Witcher. Way more than DA:I. You only control Geralt, doesn't have much skills to chose from, nor too deep combat mechanics, not much of an RPG system of stats/skills/effects. That game sacrificed many things but they gave us one of the best open worlds ever seen to that point (and even some years into the future).

    This game is sacrificing all that and I don't see anything that comes to cover for it. Down at it's core elements Is a worst DA:I or a worst Witcher. Not gonna even compare it to Elden Ring. It feels like an involution of gaming.

    And seeing people go: This is GOTY. Seriously. There has to be a limit to activist hubris.

    Oh, sorry, I have to disagree. I thought Dragon Age Inquisition's open world was horrible. It was so dull, felt like I was exploring a themepark mmorpg. The bits one found were a bit dull.

    though in truth, wasn't it just large open world areas? Not an actual open world.

    In any case glad you enjoyed it.

    I seriously doubt this game will be game of the year but I don't think it will fair as poorly as some people want it to.




    I was talking about the Witcher :D

    yeah I agree. This game is not a 2 but is also not a 9.5 but its a law of physics. If you push bullS you get an equal opposite reaction.

    Many access media will be hyping the game way over its range. Many people will react score bombing.
    Ah! Yes Witcher 3’s open map were very good! :D
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • caalemcaalem Member UncommonPosts: 312
    Latest slopgame news dropped, the game imports a whopping 3 total choices from inquisition and zero from prior games.
    https://comicbook.com/gaming/news/dragon-age-the-veilguard-inquisition-origins/

    Contrast to old bioware sequels importing hundreds of state flags. Go look at a ME3 or inquisition savefile editor to see it.
    Scoturiel_mafessBrotherMaynard
  • ScotScot Member LegendaryPosts: 24,420
    caalem said:
    Latest slopgame news dropped, the game imports a whopping 3 total choices from inquisition and zero from prior games.
    https://comicbook.com/gaming/news/dragon-age-the-veilguard-inquisition-origins/

    Contrast to old bioware sequels importing hundreds of state flags. Go look at a ME3 or inquisition savefile editor to see it.
    Just part of the overall dumbing down and why I don't really see this as part of the DA franchise. It is like those subpar Hitman and Assassins Creed games that came out, just because it has the brand name on the tin does not mean it is the same sort of game.
    uriel_mafessBrotherMaynard
  • uriel_mafessuriel_mafess Member UncommonPosts: 258
    edited September 28
    caalem said:
    Latest slopgame news dropped, the game imports a whopping 3 total choices from inquisition and zero from prior games.
    https://comicbook.com/gaming/news/dragon-age-the-veilguard-inquisition-origins/

    Contrast to old bioware sequels importing hundreds of state flags. Go look at a ME3 or inquisition savefile editor to see it.

    I understand the decission but of course it's a decission based on a bad idea. They want the game to almost be a tabula rasa but keeping the franchise name (you never know if you could hook unsuspected fans from 10 or 15 years ago so just keep the name, add a few references, characters* and create a whole new cast for the future plans).

    Last game was 10 years ago and it wasn't a huge success either. Seeing how this game has been developed I think that their idea is to "re-start" the franchise for modern audiences and seeing the subpar quality of Veilguard to have expansions or sequels in stores every few years.

    Creating something like DA:O takes at least 4-5 years with a very competent team. Seeing the state of Veilguard and what they accomplished in 4 years that kind of level is unachivable with current Bioware.

    Also following the steps of previous games will only highlight how vacous and uninspired your new iteration is. So it's best for them to cut all ties. Even compared to DA:I (which wasn't a great game) Veilguard falls short so imagine going to DA:O.

    So yeah. Rational decission to follow but a really bad foundation on the idea that pushed that decission.

    *this will be the swang song of most if not all characters from previous games. If this game sells well, and lets the plan go ahead with expansions and releases every few years, they will keep going with the new "diverse" rooster and forget everything that existed before 2024.
  • kitaradkitarad Member LegendaryPosts: 8,177
    edited September 28
    Dragon Age Inquisition sold 12 million copies. That looks like a success.

    Now, 10 years later, former Dragon Age executive producer Mark Darrah, who left BioWare in 2020, has revealed that Inquisition has sold over 12 million copies, and “massively” oversold EA’s internal projections for the game.

    https://www.ign.com/articles/dragon-age-inquisition-massively-oversold-internal-ea-projections-ex-bioware-dev-reveals


    I have always noticed this from what I see is popular. It does not always mean it's the game I liked or loved and a lot of times games that are very successful as this game is supposed to be their best selling game at that time is not what I would personally consider worthy. 

    Who is to say how this new one will do. 
    ScotSovrath

  • ScotScot Member LegendaryPosts: 24,420
    Indeed, the whole franchise has been a big success up till now, I don't expect this game to do poorly, but I do not actually see it as being part of the franchise apart from lore wise.
  • BrotherMaynardBrotherMaynard Member RarePosts: 647
    kitarad said:
    Dragon Age Inquisition sold 12 million copies. That looks like a success.

    Now, 10 years later, former Dragon Age executive producer Mark Darrah, who left BioWare in 2020, has revealed that Inquisition has sold over 12 million copies, and “massively” oversold EA’s internal projections for the game.

    https://www.ign.com/articles/dragon-age-inquisition-massively-oversold-internal-ea-projections-ex-bioware-dev-reveals


    I have always noticed this from what I see is popular. It does not always mean it's the game I liked or loved and a lot of times games that are very successful as this game is supposed to be their best selling game at that time is not what I would personally consider worthy. 

    Who is to say how this new one will do. 

    There are several elements in this IGN article that raise a few red flags. The first, obviously, is that this is IGN, they are known for sloppy, low-effort and too often these days simply awful and manipulative "reporting". Since this is based on a tweet by Darrah, it doesn't seem to be the case here - although I would expect at least a bit more digging by IGN, in light of what follows here.

    Does the tweet refer to DAI or the DA franchise as a whole? I am asking because `12 million is what have been traditionally reported as combined sales for all 3 installments, with 6 million reported for DAI.

    It might be an innocent typo in the tweet. It could be Darrah simply googling quickly the reported figures, adding them up and then mistakenly passing them as DAI figures. There are several possibilities for an error here and seeing such a vast figure reported all of a sudden for the very first time (doubling the previous reports) warrants caution.

    I am not suggesting DAI was not commercially successful. By all accounts (until this tweet by Darrah), DAI has sold as much as DA:O and DA2 combined. But this tweet would take it to a whole another level not reflected in any other report or insider info we know about. Personally, I would not be surprised whatsoever if Darrah followed with another tweet to clarify.

    Incidentally, as per Steam DB, DAI PC ownership is estimated between 500k and 2.2M. While you could add a few more if you include those who exclusively use the EA launcher to play DAI, I don't think it would take these numbers significantly higher. Even adding PS and Xbox figures would not explain the sales figure exploding to 12 million all of a sudden. Something does not add up here.

    As mentioned in another discussion, one should also keep in mind the heavy promotion of DAI across all stores and platforms, which continues to this day. I am pretty sure if DA:O had the same promotional support (and a bit of bug fixing), the gap would be nowhere near what it is now. It's essentially the whole Windows 7 vs Windows 10 situation in RPG world.

    kitarad
  • IrinneoIrinneo Member UncommonPosts: 6
    I wish they kept the old art style. But gonna try it before saying anything as long as its price isn't my rent xD
    Sovrath
  • ScotScot Member LegendaryPosts: 24,420
    Irinneo said:
    I wish they kept the old art style. But gonna try it before saying anything as long as its price isn't my rent xD
    Welcome to the forums! :)
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