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Star Citizen Passes $750 Million in Funds Amidst IAE | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited November 30 in News & Features Discussion

imageStar Citizen Passes $750 Million in Funds Amidst IAE | MMORPG.com

Star Citizen has passed the $750 million milestone, or over three quarters of a billion dollars, for fundraising over its lifetime.

Read the full story here


Babuinix
«13

Comments

  • mitech616mitech616 Member UncommonPosts: 133
    Three quarters of a BILLION dollars and it's still YEARS from release? Yikes...

    No wonder other games can't get any revenue. Everyone is banking on the vague possibility this game will eventually become a reality.
    KyleranScotIceAgeBabuinix
  • AngrakhanAngrakhan Member EpicPosts: 1,835
    Earnings per year actually isn't very good. We all like to guffaw at the total number, but when you keep in mind that number has come in over the course of 12 years now there's actually been quite a few games that started development after Star Citizen, were released before Star Citizen, and subsequently have earned as much or more than Star Citizen.  Moreover if and when Star Citizen launches there's not going to be some big payday because everyone who was interested in the game enough to buy it already has.
  • KyleranKyleran Member LegendaryPosts: 44,049
    Not so sure about that. For every player who has heard of SC there are probably 10 who haven't.

    Still plenty of potential new customers to fleece...err, market to.

    ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • mitech616mitech616 Member UncommonPosts: 133
    If it's been in development for 12 years, that still revenue of 60+ MILLION/year on a game that isn't even complete. There is NO comparing this to a normal game. No game, or movie, or other entertainment project has EVER taken so much money (particularly for giving so little).
    Babuinix
  • AngrakhanAngrakhan Member EpicPosts: 1,835
    Well earnings wise Diablo 4 and Helldivers 2 are both over the billion dollar mark. Both games started development after SC and released before. GTA 5 has over $8 billion in revenue but it released back in 2013. The call of duty franchise is over $30 billion. 

    If you're talking about budget to make the game you're right. However I question if they are just dragging their feet because they think they'll make more money selling ships than releasing the game.
    Babuinix
  • olepiolepi Member EpicPosts: 3,053
    mitech616 said:
    If it's been in development for 12 years, that still revenue of 60+ MILLION/year on a game that isn't even complete. There is NO comparing this to a normal game. No game, or movie, or other entertainment project has EVER taken so much money (particularly for giving so little).
    Uh, Fortnite makes around $5-6 Billion every year.

    ------------
    2024: 47 years on the Net.


  • VrikaVrika Member LegendaryPosts: 7,988
    Kyleran said:
    Not so sure about that. For every player who has heard of SC there are probably 10 who haven't.

    Still plenty of potential new customers to fleece...err, market to.

    ;)
    At the moment their potential market is only people with high end gaming PCs. Probably a lot more than 10% of people who own those follow enough gaming news to have heard of Star Citizen.
     
  • ScotScot Member LegendaryPosts: 24,420
    Babs was doing a thread on Sc funds, have we caught him napping? :)
    Babuinix
  • IceAgeIceAge Member EpicPosts: 3,203
    This is a shame to the gaming world.
    Babuinix

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • RedFireCERedFireCE Member UncommonPosts: 50
    I was reading about bitcoin and saw this news and thought; wow, this is going to 1 trillion... then I realized it was only 750 million.

    That's not much, especially for a project like this where the development leaders may be suffering from OCD related to perfectionism.
  • waveslayerwaveslayer Member UncommonPosts: 605
    edited December 1
    when I read the headline an old song lyric immediatly poped into my head

    "Ah damn, we got a lot of stupid people
    Doing a lot of stupid things
    Thinking a lot of stupid thoughts"
    -Mike Muir, Suicidal Tendancies

    Godz of War I call Thee

  • GreatswordGreatsword Member RarePosts: 428
    edited December 1
    And now they are about to layoff 100 employees.
  • RobokappRobokapp Member UncommonPosts: 155
    were the 100 employees no longer adding value to the game?
    Erillion
  • GreatswordGreatsword Member RarePosts: 428
    The "game"
    IceAge
  • BabuinixBabuinix Member EpicPosts: 4,461
    90 Days Top  B)
    Erillion
  • BabuinixBabuinix Member EpicPosts: 4,461
  • ArglebargleArglebargle Member EpicPosts: 3,480
    As I understand it, this number (750 mil) does not include the private investors who've ponied up another ~75-100 million. And who have to be paid off for that investment in the near future (well, near future in SC terms).

    So, it's an even bigger boondoggle than it first appears!
    BabuinixPhaserlight

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • JakobmillerJakobmiller Member RarePosts: 694
    From what I've read, the employers are treated well and are considering CIG the best workplace they've ever been to.

    If the game flops, then so be it. The project is not a scam and as long as the people are enjoying what they are doing, then there isn't much to add. I have dropped a handful of bucks on the game years back. I knew what I signed up for and I do believe they will release a game that I enjoy, at least as much as any other AAA game these days.

    If they manage to make a game like EVE, but as a first/third person shooter/flight game then I will be very very happy.
    Erillion
  • ScotScot Member LegendaryPosts: 24,420
    edited December 2
    From what I've read, the employers are treated well and are considering CIG the best workplace they've ever been to.

    If the game flops, then so be it. The project is not a scam and as long as the people are enjoying what they are doing, then there isn't much to add. I have dropped a handful of bucks on the game years back. I knew what I signed up for and I do believe they will release a game that I enjoy, at least as much as any other AAA game these days.

    If they manage to make a game like EVE, but as a first/third person shooter/flight game then I will be very very happy.
    There is a heck of a lot of gameplay in EvE, that's a big bar for CIG to jump over for what looks like a simulation atm.
    IceAgeJakobmiller
  • ErillionErillion Member EpicPosts: 10,328

    Scot said:



    From what I've read, the employers are treated well and are considering CIG the best workplace they've ever been to.



    If the game flops, then so be it. The project is not a scam and as long as the people are enjoying what they are doing, then there isn't much to add. I have dropped a handful of bucks on the game years back. I knew what I signed up for and I do believe they will release a game that I enjoy, at least as much as any other AAA game these days.



    If they manage to make a game like EVE, but as a first/third person shooter/flight game then I will be very very happy.


    There is a heck of a lot of gameplay in EvE, that's a big bar for CIG to jump over for what looks like a simulation atm.



    As someone that has been playing EVE Online and SC for over a decade now (2 decades in case of EVE) ... there is a heck of a lot of gameplay in both.

    And while the walking-in-station and personal planetary combat attempts in EVE failed several times (and they try it again - GO GO CCP !) it works quite well in SC if you invest time in learning how to do it.


    Have fun
  • ErillionErillion Member EpicPosts: 10,328

    Angrakhan said:

    Well earnings wise Diablo 4 and Helldivers 2 are both over the billion dollar mark. Both games started development after SC and released before. GTA 5 has over $8 billion in revenue but it released back in 2013. The call of duty franchise is over $30 billion. 

    If you're talking about budget to make the game you're right. However I question if they are just dragging their feet because they think they'll make more money selling ships than releasing the game.



    These games have been developed and fully supported by big gaming studios and/or big publishers with multi-billion dollar financial backing in the background. These are bad examples to compare it with Star Citizen.

    For a community-supported Kickstarter like game development like Star Citizen their achievements are quite unique worldwide. And from watching the development en detail through their regular magazines for supporters plus talking to developers at gaming conventions I can say that they are doing anything BUT dragging their feet. Sometimes when you try to achieve more than what is industry standard, technical challenges can delay a project. Maybe even force you into iteratively reinventing part of the technical framework, especially in a fast moving field like computer and game technology.

    I find it quite fascinating to follow (and support) this development over the years. And contrary to what a lot of critics post ... there is A LOT you can do in this game (and a lot of it has no bugs interfering with the gaming experience). Like in Star Wars Galaxies you can already make your own stories, events and plotlines without having to wait for the "official" content. And it looks amazing :-D


    Have fun
  • ErillionErillion Member EpicPosts: 10,328
    And now they are about to layoff 100 employees.

    That NEVER EVER happens in the gaming industry. Amirite ?!

    Once certain tasks requiring specialists are finished the gaming industry always keeps everyone in the team forever. Amirite ?!



    Have fun



  • KyleranKyleran Member LegendaryPosts: 44,049
    Erillion said:
    And now they are about to layoff 100 employees.

    That NEVER EVER happens in the gaming industry. Amirite ?!

    Once certain tasks requiring specialists are finished the gaming industry always keeps everyone in the team forever. Amirite ?!



    Have fun



    Wait, there's tasks/features in SC that are considered finished? Which ones pray tell?

    ;)
    Arglebargle

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • BabuinixBabuinix Member EpicPosts: 4,461
    edited December 2
    Feel like we've been posting gameplay vids once or twice for years whenever the "no gameplay" conversation comes up so it's clear people don't even look at them, that's the level of laziness most gaming discussion have gotten to :D 

    One would think that having youtube and twitch would be all it's needed but perhaps it's a generational thing of needing to be hand-fed everything. Maybe preparing that retirement house living by role-playing in advance B) 

    Post edited by Babuinix on
    Erillion
  • WargfootWargfoot Member EpicPosts: 1,457
    Clearly, SC is going down.
    BabuinixErillion
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