Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How is P vs P going to bring back subscribers?

Billius8Billius8 Member Posts: 574

Sure, there are folks who like P vs P, but a lot of folks do not enjoy being ganked or griefed.  If a P vs E player has enough of a time trying to find a group, how does turning on the P vs P flag and giving bored level 50's some opportunities for mischief at this players expense, lure this player back to the game?

"Any LFG out there?  Oh, good some folks are walking in my direction.  Hey, they're level 50 and this is a newb zone.  Oh, oh.  RUN!!!"

Seems EQ2 is like an out-of-control marketing project with every decision being made by a committee or a focus group.  Who knows what kind of future this game will have.

 

«1

Comments

  • AdamskaAdamska Member Posts: 129


    Originally posted by Billius8
    Sure, there are folks who like P vs P, but a lot of folks do not enjoy being ganked or griefed. If a P vs E player has enough of a time trying to find a group, how does turning on the P vs P flag and giving bored level 50's some opportunities for mischief at this players expense, lure this player back to the game?
    "Any LFG out there? Oh, good some folks are walking in my direction. Hey, they're level 50 and this is a newb zone. Oh, oh. RUN!!!"
    Seems EQ2 is like an out-of-control marketing project with every decision being made by a committee or a focus group. Who knows what kind of future this game will have.

    Please, please please please please! Do some research before you talk like that.

    1. Pvp is not FFA (open field, any lvl kills any lvl) If you read up before you bash a game, then you would know that.

    2. I don't know any bored lvl 50's... Most of them will be xping to 60... And do you even know how much content there is for max level? way more than the rest of the lvls content combined.. Again, please do some research.

    3. Yes, who knows what kind of future this game will have, who knows what kind of future any game will have? Since eq2 is geared towards exploring norrath after the shattering of the moon of luclin (re exploring eq1) We have no idea... right?

    4. So every IDEAL mmo has a sole dictator that decides what the future of the game is? oh! We learn something new every day.

    5. As far as "Any LFG out there?" There is so much solo, duo, and trio content added (not to mention quests that will get you up too) that most people do their own thing. This is a social game, mose people have a group of buddies they play with... I've never had a problem grouping.

    I will finish with... Never post something this stupid again please.

    image

  • Billius8Billius8 Member Posts: 574



    Originally posted by Adamska




    Originally posted by Billius8
    Sure, there are folks who like P vs P, but a lot of folks do not enjoy being ganked or griefed. If a P vs E player has enough of a time trying to find a group, how does turning on the P vs P flag and giving bored level 50's some opportunities for mischief at this players expense, lure this player back to the game?
    "Any LFG out there? Oh, good some folks are walking in my direction. Hey, they're level 50 and this is a newb zone. Oh, oh. RUN!!!"
    Seems EQ2 is like an out-of-control marketing project with every decision being made by a committee or a focus group. Who knows what kind of future this game will have.


    Please, please please please please! Do some research before you talk like that.

    1. Pvp is not FFA (open field, any lvl kills any lvl) If you read up before you bash a game, then you would know that.

    2. I don't know any bored lvl 50's... Most of them will be xping to 60... And do you even know how much content there is for max level? way more than the rest of the lvls content combined.. Again, please do some research.

    3. Yes, who knows what kind of future this game will have, who knows what kind of future any game will have? Since eq2 is geared towards exploring norrath after the shattering of the moon of luclin (re exploring eq1) We have no idea... right?

    4. So every IDEAL mmo has a sole dictator that decides what the future of the game is? oh! We learn something new every day.

    5. As far as "Any LFG out there?" There is so much solo, duo, and trio content added (not to mention quests that will get you up too) that most people do their own thing. This is a social game, mose people have a group of buddies they play with... I've never had a problem grouping.

    I will finish with... Never post something this stupid again please.


    How about if I just post this instead:

    http://www.mmogchart.com/


     

  • HjörvarrHjörvarr Member Posts: 38

    I second the motion, and while we are at it, what are you basing your knowledge of what PVP is (will be) available in EQ2? I hate to say it but from what I gather you have no clue, how PVP is going to be implemented in EQ2.

    Edit: WHat the hell does that link have to do with your comments on PVP?

  • AdamskaAdamska Member Posts: 129

    First, Go to the official Desert of Flames website and watch the long version of the trailer...

    Heres a link to the site: http://everquest2.station.sony.com/expansions/desertofflames/

    Second, I am in beta.

    Third, I read the forums. Congratulations!

    image

  • AdamskaAdamska Member Posts: 129


    Originally posted by Hjörvarr
    I second the motion, and while we are at it, what are you basing your knowledge of what PVP is (will be) available in EQ2? I hate to say it but from what I gather you have no clue, how PVP is going to be implemented in EQ2.Edit: WHat the hell does that link have to do with your comments on PVP?
    Well, if I had no idea on how pvp was going to be, and he did neither, than how could either of us draw a conclusion?

    image

  • HjörvarrHjörvarr Member Posts: 38

    Actually Adamska I was seconding your motion to have him not say anything stupid again. Billius posted between the time I hit reply and post message. I am agreeing with you. PVP is EQ2 is going to be nothing like what Billius is hinting at.

    Sorry for the confusion.

    Edit I was talking about Billius' random subscribers numbers link. Man I got no luck and posting in between people today.

  • AdamskaAdamska Member Posts: 129

    Hehe, it's totally okay... Glad to see your with me :)

    Oh, and wtf does that link mean to me? @ billius

    image

  • HjörvarrHjörvarr Member Posts: 38

    Basically there is no open PVP it is all consentual and done in arena or by duels. I personally like more PVP, but I understand the frustration that comes with it. I am not playing WoW any more because of the PVP, specifically the honor system, which initially, rewarded and to some extent forced ganking.

    Ahhh I miss Shadowbane some days...

    Still I would rather the EQ2 approach of consentual PVP than another Lin 2.

  • EnigmaEnigma Member UncommonPosts: 11,384


    Originally posted by Billius8
    http://www.mmogchart.com/

    Billius

    A. Your post is just well...sorta useless. VERY misinformed. I am all for different perespectives on a game. However, you may want to research or play a mmorpg before you try to put it down. It doesnt make you look good.

    80% of your original post tells me you know nothing about EQ2...either that or you havent been paying attention to the game in the last 7 months.

    B. That link you provide....what are you trying to say? Those numbers are great for a mmorpg. If I were a member of the EQ2 Development team I would be proud of those numbers.

    Currently 280,000 members....to me thats GREAT...I just dont understand why you posted that link. Were you trying to say 280,000 people sucks or somthing?

    Did you know that 280,000 subscribers equates to 4,197,200 dollars a month?

    ...I just dont get your link...

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • AdamskaAdamska Member Posts: 129


    Originally posted by En1Gma
    Originally posted by Billius8
    http://www.mmogchart.com/

    Billius

    A. Your post is just well...sorta useless. VERY misinformed. I am all for different perespectives on a game. However, you may want to research or play a mmorpg before you try to put it down. It doesnt make you look good.

    80% of your original post tells me you know nothing about EQ2...either that or you havent been paying attention to the game in the last 7 months.

    B. That link you provide....what are you trying to say? Those numbers are great for a mmorpg. If I were a member of the EQ2 Development team I would be proud of those numbers.

    Currently 280,000 members....to me thats GREAT...I just dont understand why you posted that link. Were you trying to say 280,000 people sucks or somthing?

    Did you know that 280,000 subscribers equates to 4,197,200 dollars a month?

    ...I just dont get your link...


    I didn't get it either.

    image

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    I'm not quite sure Billius gets his own post for that matter. image

    Do yourself a favor and put your thoughts together before just posting random inner-voice white noise. A little research would help you not sound completely clueless as well.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • MotorheadMotorhead Member UncommonPosts: 1,193



    Originally posted by Billius8
    How about if I just post this instead:
    http://www.mmogchart.com/



    And just what exactly was your point?    That EQII has around +/- 200,000 subs?
    If you were trying to make a logical post, you failed.

    But please, do continue .... I'm intrigued.

     

     

    ----------------------------------------------
    image
    "Some days you just can't get rid of a bomb." -- Batman

  • scaramooshscaramoosh Member Posts: 3,424

    It wont!

    It's horrible in this game!

     

    Played it and classes are very unbalanced and pets go through arena walls :S

     

    Plus the combat system just doesn't work with pvp

    ---------------------------------------------
    image
    Don't click here...no2

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by scaramoosh

    It wont!
    It's horrible in this game!
     
    Played it and classes are very unbalanced and pets go through arena walls :S
     
    Plus the combat system just doesn't work with pvp



    IF ONLY IT WERE STILL IN BETA AND THEY'D HAVE TIME TO FIX IT...Oh wait.
  • HjörvarrHjörvarr Member Posts: 38


    Originally posted by scaramoosh
    It wont!
    It's horrible in this game!

    Played it and classes are very unbalanced and pets go through arena walls :S

    Plus the combat system just doesn't work with pvp


    I lose a little more intelligence every time you post in here.

    We get it, you like WoW, that is cool. But considering that PVP for EQ2 is still in a beta process, how do you know. I seem to remember WoW having to change numerous things to combat and classes and PETS, before getting to the stage they are at now, which is quite frankly, just a numbers game now anyway.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by scaramoosh

    It wont!
    It's horrible in this game!
    Played it and classes are very unbalanced and pets go through arena walls :S
    Plus the combat system just doesn't work with pvp



    As I have asked a few times without answer, when was the last time you played scara and how long did you play in total? Your info is far outdated.

    PvP will add Arena combat for those who like a little player versus player action. I for one look forward to trying it.image The game is so much improved with so much content it's stunning. I think a lot of people would like the game much more if there was a hub like Ironforge or Ogrimmar where they can stand around and act like morons all in one place.image

    image
  • Billius8Billius8 Member Posts: 574

    In fairness, I did not realize that P vs P was going to take the form of arenas only, which sort of makes it like EQ1, which was an acceptable system.  Therefore, I owe some folks an apology.  (Turns around and presses ham against the computer screen.)

    And, if it's true they're going to drop the inane "locked encounters" concept, then that's a big step in the right direction.  There's about eight or ten major design errors that doomed this game from the start, but hey, that's what game patches are for.  If they can fix them, then things can look up.

    I'll just step on back and see if this new "Down In Flames" expansion (or whatever it's called) breathes new life back into the game.  It would be a shame to see a game with such awesome graphics fail.

     

  • HjörvarrHjörvarr Member Posts: 38

    To be honest, I don't see it as failing as it is right now. From your second post, the numbers seem pretty impressive to me. Now WoW may blow it out of the water with numbers, but they had the asian market cornered with the Warcraft universe.

    Maybe I am mistaken, maybe Lucan is an aberation compared to all other servers. It you expect EQ2 to rule all MMO's like it's predecessor did at the start, then eq2 cannot live up to it. But the MMO market has a lot more competition now and different genres. EQ2 will successfully carve out a niche for itself and take a good portion of the customer base for itself. 4 mil a month was the number mentioned. I think SOE can bank that 40+ million a year and add that with SWG and EQ1 and have a good share of the MMO pie.

  • scaramooshscaramoosh Member Posts: 3,424

    Well i liked EQ2 in closed family and friends beta but then i realised once you got to level 20 "ALOT" had to be improved with the game!

    Some of those things was to delay the laugh and add the following:

    • Solo system (the game was never going to be popular so there needed to be one, the one thats in the game just doesn't work and its poor!)
    • New combat system (PVP just would never work with it's style)
    • PVP (If not in on release the game would never get the ammount of subs it could have!)
    • Email system
    • The ability to sell your items at an auction house offline! If not then everyone will be stuck in their homes : making the world even more of a ghost town!
    • Get rid of zoning and add boats/griffins everywhere!
    • Fix the character models, specially on Humans

    Etc etc.

    None of that was done, some of that has been done or in the process for being done now. So i say because SOE rushed and game that doesn't even deserve to be out of beta yet! They have lost alot of customers!

    Thats a shame i really wanted to love this one!

     

    (Btw i play WOW because all my mates do, it just has a great and fun PVP with amazing raids and a quest system)

    ---------------------------------------------
    image
    Don't click here...no2

  • EnigmaEnigma Member UncommonPosts: 11,384


    Originally posted by Billius8
    see if this new "Down In Flames" expansion (or whatever it's called) breathes new life back into the game. It would be a shame to see a game with such awesome graphics fail.


    Its called Desert of Flames

    Your reply was mature until you wrote that sentence...then your post sorta dropped a few notches ::::21::

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • scaramooshscaramoosh Member Posts: 3,424



    Originally posted by En1Gma




    Originally posted by Billius8
    see if this new "Down In Flames" expansion (or whatever it's called) breathes new life back into the game. It would be a shame to see a game with such awesome graphics fail.



    Its called Desert of Flames

    Your reply was mature until you wrote that sentence...then your post sorta dropped a few notches ::::21::


     

    Down in Flames :D What a great joke!

     

    I think the game will be down in flames :D When they see what a disappointment the expansion is everyone will drop out like me :D

    Left with like 100k subs then LOL

    ---------------------------------------------
    image
    Don't click here...no2

  • NihilanthNihilanth Member Posts: 1,357

    I actually think that DoF is going to bring a lot of new players to the game. It looks simply amazing IMO and adds a lot of awesome stuff.

    I don't know what this says, but I live in a small town in Tennessee (i know my profile says memphis, i live a little over an hour away actually) and the local ebgames actually stopped taking preorders because they wouldnt have enough copies to meet the demand.

    Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
    Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
    XBL Gamertag - Eagle15GT

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Billius8

    And, if it's true they're going to drop the inane "locked encounters" concept, then that's a big step in the right direction.  There's about eight or ten major design errors that doomed this game from the start, but hey, that's what game patches are for.  If they can fix them, then things can look up.



    You say the locked encounters was inane, let me first completely discount this. Inane means pointless, and there are MANY points to having locked encounters. It stops power-levelling, kill stealing, training and griefing, none of which will ever be missed by me. Some people don't like locked encounters, I however do. I don't need nor want anyone to buff me or heal me while I'm fighting thank you very much, and if you wanna kill steal then I'm excruciatingly glad you don't like this game.

    Secondly, I'd love to hear your list of 8 or 10 design errors that you say "doomed" this game. If it was doomed then it wouldn't be turning a profit, and it most certainly is with well over 200k subscribers. So again, you are incorrect. Just because it doesn't have a million subscribers doesn't mean a thing: No game in north america did till WoW came along, which is, in case you didn't notice, an EQ clone with saturday morning cartoon graphics based on the ultra popular Warcraft franchise.

    Since launch, they have added plethora quests, mobs and area to the game; it just isn't the same game. It rewls now and I'm sorry you're going on 7 month old info, but that's your prerogative.

    image
  • Billius8Billius8 Member Posts: 574



    Originally posted by anarchyart



    Originally posted by Billius8

    And, if it's true they're going to drop the inane "locked encounters" concept, then that's a big step in the right direction.  There's about eight or ten major design errors that doomed this game from the start, but hey, that's what game patches are for.  If they can fix them, then things can look up.


    You say the locked encounters was inane, let me first completely discount this. Inane means pointless, and there are MANY points to having locked encounters. It stops power-levelling, kill stealing, training and griefing, none of which will ever be missed by me. Some people don't like locked encounters, I however do. I don't need nor want anyone to buff me or heal me while I'm fighting thank you very much, and if you wanna kill steal then I'm excruciatingly glad you don't like this game.

    Secondly, I'd love to hear your list of 8 or 10 design errors that you say "doomed" this game. If it was doomed then it wouldn't be turning a profit, and it most certainly is with well over 200k subscribers. So again, you are incorrect. Just because it doesn't have a million subscribers doesn't mean a thing: No game in north america did till WoW came along, which is, in case you didn't notice, an EQ clone with saturday morning cartoon graphics based on the ultra popular Warcraft franchise.

    Since launch, they have added plethora quests, mobs and area to the game; it just isn't the same game. It rewls now and I'm sorry you're going on 7 month old info, but that's your prerogative.


    If I owe you the "8 or 10 design errors" or decisions, I'll give them to you, as I see them:

    1)  Locked encounters - destroyed immersion and community.  You couldn't run by and heal or save folks that you saw were in trouble.

    2)  Shared group exp debt - this just didn't work and folks were doubly irritated at someone who died, when before they might have felt sympathy.

    3)  No boats - enough said.

    4)  Irritating NPC's (especially Freeport) - while Diablo had talking NPC's who added to the experience, EQ2's talking NPC's just won't shut-up, and many of them are rude.  Playing in Freeport is irritating because most folks can only take being insulted so much before it becomes annoying.  Hence, Freeport side of game is usually low in population compared to Qeynos

    5)  Instanced housing - what's the point?  "If others cannot see it, it exists only to you."  They should've had real plots of land with high taxes or something to maintain those plots.  Folks could then walk by and admire someone's dwelling.

    6)  Instanced zones - A good MMORPG is about folks being together, even if crowded sometimes.  Instancing put everyone in their own little RPG and immersion took a big hit.

    7)  Isle of Refuge - in-game tutorials are generally a bad idea, especially if it is practically mandatory you go through them.  Each new character becomes a tedious go-by-the-numbers-again routine which gets duller and duller each time.

    8)  Too many easy quests - Again, it's sort of a "go-by-the-numbers" routine with each character.  You, as a player, may have done the same quest ten different times and when you create a new character, you feel compelled to repeat the experience because of the experience reward.

    9)  Too much zoning - perhaps the dev's thought Qeynos and Freeport would be so crowded that multiple zones would alleviate the lag.  Perhaps true in the first month or two of gameplay.  But true now?  All I know is that zoning three or four times to deliver something "to and from" for a minor quest got very, very annoying.

    10)  No unique starting racial characteristics - all races feel the same, only the graphics making any difference.  Could have been improved had each race had either a minor benefit, or a major benefit offset by a weakness (i.e., humans learn skills faster, trolls get regen, but take more damage from fire attacks, etc)

    11)  Only two starting cities - greatly limits the "new character" experience; they're all pretty much the same.  Also, with the cities being opposing, there is really no sense of travelling and being a foreigner in someone else's town.  A lot of fantasy fiction had characters like Conan the Barbarian travel to and live in different cultures that saw him as exotic or different.  Can't really have that experience in EQ2.

    12)  Linear zone layout - noob island to Qeynos to Antonica to Thundering Steppes.  The whole game felt like an RPG adventuring track rather than a world.

    13)  All classes play the same - for whatever reason, EQ2 decided each class needed a new ability with every level.  While I can see mages having 50 spells, I cannot see warriors having 50 ways to kick someone "in the 'nads" or perform an AE attack.  Was very contrived and none of the classes was very distinct from any other.  All abilities sort of meshed over time.

    14)  Heroic opportunity wheel - felt very much like playing "whack-a-mole".  Just constant, frenzied button mashing which drew focus away from the action and towards the flashing buttons.  Immersion took a hit as there was no real strategy to combat.

    I know I went over my "8 or 10", but this whole game suffers from two things:

    A)  The dev's focused too much on fixing perceived flaws in EQ1( i.e., camp-stealing, over-crowding of zones, kill-stealing, power-levelling through buffs, etc), and didn't realize that some of these perceived flaws actually added to the gaming experience.  "Trains", for example, made dungeons doubly dangerous and exciting.  EQ2 surgically removed trains by lobotomizing mobs, and immersion took a big hit.

    B)  The dev's spent too much of their resources on magnificent graphics and it appears the actual game was not finished.  Not enough zones, not enough content, etc.

    The most serious mistake Sony made was designing the game to draw in players other than their loyal EQ fan-base.  They intended for current EQ-players to stay in EQLive.  They were going to reward our years of loyal subscribership by leaving us stuck in that aging turkey of a game, and that is wrong, wrong, wrong!

  • AdamskaAdamska Member Posts: 129


    Originally posted by scaramoosh
    Well i liked EQ2 in closed family and friends beta but then i realised once you got to level 20 "ALOT" had to be improved with the game!
    Some of those things was to delay the laugh and add the following:Solo system (the game was never going to be popular so there needed to be one, the one thats in the game just doesn't work and its poor!)
    New combat system (PVP just would never work with it's style)
    PVP (If not in on release the game would never get the ammount of subs it could have!)
    Email system
    The ability to sell your items at an auction house offline! If not then everyone will be stuck in their homes : making the world even more of a ghost town!
    Get rid of zoning and add boats/griffins everywhere!
    Fix the character models, specially on Humans
    Etc etc.
    None of that was done, some of that has been done or in the process for being done now. So i say because SOE rushed and game that doesn't even deserve to be out of beta yet! They have lost alot of customers!
    Thats a shame i really wanted to love this one!

    (Btw i play WOW because all my mates do, it just has a great and fun PVP with amazing raids and a quest system)


    Bleh, Please don't post here again. All of these things have been fixed, added, or what have you. All of them changed...

    It's not a shame because you don't want to love this one, in fact. You want to bash it so badly that your not even willing to see the changes in this game, or give it a second chance... Which the EQ2 staff is directly asking you for, and is giving you the opportunity. I realize your an "elite gamer" and that you have far more posts here, but I honestly can't see how you have made it that far.

    Zoning is the only thing on your list that isn't added in.

    image

Sign In or Register to comment.