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How hard are MUDs to make for just one person and that one person doesnt know too much about creating games but is a quick learner...
NOT saying its me!...
Well maybe I am
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Don't poke dead things!
http://nogac0.tripod.com/ Land of Telithia, a game idea I've started!
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Don't poke dead things!
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^Random?^
Comments
No response?
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Don't poke dead things!
http://nogac0.tripod.com/ Land of Telithia, a game idea I've started!
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Don't poke dead things!
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^Random?^
You have to write the game, all the options, all the ways to go, etc. . . you have to make random monsters... bla bla bla...
It's pretty tough.
-=[ STAFF ]=-
Djin@MMORPG.com
What will he do next?
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Don't poke dead things!
http://nogac0.tripod.com/ Land of Telithia, a game idea I've started!
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Don't poke dead things!
[--]
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[--]
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^Random?^
Assuming you have no programming experience:
Now what I have described is the approach to take if you plan on making a career out of this. If you just want to make quick crap games for your friends, then pick up one of those C++ in 30 days books, then an OpenGL book(any book by Andre LaMothe(spelling)), and go at it. Or just head over to http://www.gamedev.net and there are hundreds of tutorials there, but most assume you have some knowledge of C++.
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My software never has bugs. It just develops random features.
Why doesn't DOS ever say "EXCELLENT command or filename!"
Customer: "How fast will my COM ports go?"
Tech Support: "How hard can you throw your computer?"