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EQ2 on the way up?

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  • ColdmeatColdmeat Member UncommonPosts: 3,409

    Granted, on cable it didn't take very long to d/l the trial, but on dial up? Could someone on dial up even play the game, even at minimal settings? I would imagine it'd be mostly unplayable.

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Coldmeat

    Granted, on cable it didn't take very long to d/l the trial, but on dial up? Could someone on dial up even play the game, even at minimal settings? I would imagine it'd be mostly unplayable.



    Very much so. If you system stomps then dial-up is very viable for playing, although downloading would be a pain in the ass.

    image
  • NihilanthNihilanth Member Posts: 1,357

    there are a lot of people in my guild who are on dialup. like anarchyart said, they generally have to have fasater systems if they want to load at the same rate as other people, but the net code is good enough so they get very very little lag.

    Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
    Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
    XBL Gamertag - Eagle15GT

  • pirrgpirrg Member Posts: 1,443


    Originally posted by anarchyart
    I think the isle is a grand way to get your feet wet in EQ2.image

    Seems i was a bit harsh in my last post, for that i appologize. Anyway lets try again.

    Can you honestly repeat that statement with a straight face? I find it ludicrous that anyone would believe eq2 resembles the trial of isles in any shape or form. Maybe ive missed something, please enlighten me if so.

    Overwhelming evidence says that the trial of isles is to everquest 2 what a good trailer is to a bad movie.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • NihilanthNihilanth Member Posts: 1,357

    as much of an eq2 fan as i am (and everyone's who's read my posts on these forums knows that), i have to agree that i think the trial of the isle is a little on the stupid side. personally, i don't like the island of refuge. sure it was fun the first time, but by now when i make a new character i try to get off it as soon as possible. there just arent enough fun things to do (IMHO) on the island of refuge to give anyone a clear idea of what eq2 is really like. you only get to experience 6 levels and in those 6 levels the classes are so simple and cookie-cutter like its not even funny.

    i personally dont even like the first about 19 levels of the game. in fact, i cant stand them. to me they are flat out boring. simple as that. (i can see the shocked faces from me saying that now) sure they were fun the first one or two times through, but after seeing so much of the rest of the game now, they just seem so dry to me. (READ THIS: those of you still at those levels having fun, im not saying you shouldnt be. just once you get a character past 20 theres no going back). there's not really anything unique about the classes at those levels and that drives me insane. that's the main reason i have few high level alts. it's because i usually cant manage to drag myself through the first 20 levels. once i do, its smooth sailing the rest of the game as i LOVE the game after 20.

    those of you who aren't familiar with the game may be asking "why lvl 20?" the answer is simple. at level 20 you get your subclass. once you get your sublass you are finally locked in to your path. you are much more unique from the other classes than you were before, and you start getting the really fun spells in the game, and you start having a whole lot of FUN!!!. before 20, you still aren't set into your final position, so sony can't really give you anything special.


    thats it. thats the honest-to-god way i feel about eq2. i really don't like the first 19 levels of the game. if i could skip them i would. thats also why i don't think the trial of the isle is a good way to look at eq2. you see so little about the game that you can't possibly make an informed decision on whether or not you will like it.

    the ideal thing for SOE to do would be to would be to give people say 21 days and let them get as far as they can in that time. most people can get to at least 20 in that amount of time, so they would be able to make a better decision. however, as stated, in order to do that you would have to download many gigs worth of data, which many people just arent willing to do. that's the whole problem with the idea of having an EQ2 demo, at least in my opinion.


    NOTE: it's late, im tired, and im about to go play some more eq2. please excuse any typos, gramatical errors, and/or sentences that dont make sense.


    edit: the reason i skip between saying lvl 19 and lvl 20 is because lvl 20 IS the level you get your subclass, so it's the first level i have a lot of fun at. so to clarify, its lvls 1-19 i dont like.

    Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
    Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
    XBL Gamertag - Eagle15GT

  • anarchyartanarchyart Member Posts: 5,378
    Exactly Nihilanth, the best part of the game is after the island, and indeed once you get your subclass and the world opens up with armor and heritage quests and the like. However, as a trial, the isle works very well for people to see the graphics and get used to the interface and get their feet wet as it were, even though it's a small slice of the pie.

    image
  • Deva-stateDeva-state Member Posts: 64

    I logged on this weekend for the first time, in a very long time. I chose butcher block, I explored the game with my 50 Paladin and saw no proof of the there being that many people online. Of course I didn't check everywhere, but when the game first came out there was bustling and activity everywhere. One side effect from my little experiment was that I got hooked again =).

  • HellCasterHellCaster Member UncommonPosts: 234

    I just came back after bouncing between pvp/non-pvp WoW and Anarchy Online. I have to say the game has greatly improved with the combiat changes in patch 13#. I have been able to solo easily with my 21 (now 22) Dorf SK, 21 Dorf Inquisitor and 11 (now 16) Dark elf Summoner.

    It took me some time to get a feel for the changes but now for all three of these classes I see it is far easier to solo even without relying heavly on HO's. More then the rest the Summoners strike me as being pretty powerful. I have only the apprentice II Tellurian Recruit and coupled with the master I defense stance he tanks and holds aggro perfectly. In fact the only times (about 3) in roughly 5 lvls of soloing that the pet failed to hold aggro was when the taunt was resisted the first time but I was able to bring it under control by the time the next taunt was cast.

    Imo it is just as easy to solo in EQ2 now as it is WoW. The best I was able to solo was a solo 17+ at 15. Taking on a group of 2-3 Whites 15- (one down arrow) is cake. The pet defensive stance wards 23 dam per every hit that lands and the pet aggro is greatly increased (19% i think at Master I defensive stance). Once the pet has aggro I have never taken it away even with chain nuking my upgraded Dust Blast.

    Another nice deal was when you first log back in the you are prompted to reselect your raicial traits and you get some Master I choices. If you decieded you made a mistake you can /respec and get to pick them all over (I think you can do this only once per toon).

    On a differnt note, I can understand why people who have kept playing EQ2 this whole time were pissed with the combat changes, a radical change even for the better, can be hard to swallow when you've gotten used to a system and built your toon around those original rules. But since they did make it easier to solo even then the reduction or changes in some spells like BoV don't have as much of a negitive effect if at all. I mean my Inquisitor can actually solo now, even with the reduced reactive heal. A lot has to do with equipment of course, My Inq has nearly full plate and wields a 19 DPS staff at 21.

    If they (SOE) had these rules in place at launch instead of later I don't think there would have been such a mass exodus to WoW.

    My money is back in EQ2 now. It is a lot more enjoyable then it was prevously. If you have taken a break from EQ2 try it again, start off easy on some greys to get the hang of the changes but I think you will be pleastly suprised as I was.

    Dolby 21 Inquistor - Mistmoore Server

    Playing: varies every day it seems.

  • rdrpappyrdrpappy Member Posts: 325

    Zone Loading...........................................................have you come to gaze upon my beauty, now fetch my broom handle and I may grant you a gift. Zone Loading.................................................the mystery of the broom can only be revealed 5 zones from here, and I shall not tell thou what zone. Zone Loading...................................................................ah so you've come for the broom handle eh? well i'll not be the one to fill this order till you fetch my axe head. Zone Loading..........................................

  • EnigmaEnigma Member UncommonPosts: 11,384


    Originally posted by Deva-state
    I logged on this weekend for the first time, in a very long time. I chose butcher block, I explored the game with my 50 Paladin and saw no proof of the there being that many people online. Of course I didn't check everywhere, but when the game first came out there was bustling and activity everywhere. One side effect from my little experiment was that I got hooked again =).


    Just go to the search tab and under search options click "any zone, any alignment, any profession"

    You can get a pretty good estimate that way

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • Deva-stateDeva-state Member Posts: 64

    ahhh awesome I'll check it out

  • moonfogmoonfog Member Posts: 979



    Originally posted by Deva-state

    ahhh awesome I'll check it out



    Dont get too exsited. Not many people use the LFG tag...sadly. Its just like the meeting stones in WoW. Its a great system, but no one is giving it the light of day.
  • anarchyartanarchyart Member Posts: 5,378
    He wasn't saying for LFG, just in general. And remember, any search will cut off at 100 people.

    image
  • EnigmaEnigma Member UncommonPosts: 11,384


    Originally posted by moonfog
    Originally posted by Deva-state
    ahhh awesome I'll check it outDont get too exsited. Not many people use the LFG tag...sadly. Its just like the meeting stones in WoW. Its a great system, but no one is giving it the light of day.

    You can search anyone....not just LFG in the search options.

    Also to refine your searches more just search each class individually. That'll at least give you at least 900-1000 different people online

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by En1Gma
    Originally posted by moonfog
    Originally posted by Deva-state
    ahhh awesome I'll check it outDont get too exsited. Not many people use the LFG tag...sadly. Its just like the meeting stones in WoW. Its a great system, but no one is giving it the light of day.

    You can search anyone....not just LFG in the search options.

    Also to refine your searches more just search each class individually. That'll at least give you at least 900-1000 different people online



    Actually you can search each class AND level individually. You can find THOUSANDS of players, though even breaking it up by subclass tends to pop the 100player cap once you reach level 50 searches on crowded servers.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ElnatorElnator Member Posts: 6,077


    Originally posted by moonfog
    Originally posted by Deva-state
    ahhh awesome I'll check it outDont get too exsited. Not many people use the LFG tag...sadly. Its just like the meeting stones in WoW. Its a great system, but no one is giving it the light of day.

    Guess it depends on your server. On AB I use it all the time and find people using it all the time.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • moonfogmoonfog Member Posts: 979



    Originally posted by En1Gma




    Originally posted by moonfog


    Originally posted by Deva-state
    ahhh awesome I'll check it out
    Dont get too exsited. Not many people use the LFG tag...sadly. Its just like the meeting stones in WoW. Its a great system, but no one is giving it the light of day.


    You can search anyone....not just LFG in the search options.

    Also to refine your searches more just search each class individually. That'll at least give you at least 900-1000 different people online



    Serious? Ooh, I gotta try that out. image
  • leoforleofor Member Posts: 5

    >>I don't think I'm alone when I say I played at release for a couple of months, hated it ...

    Me too!

    >> and quit....

    Me too!

    >> and I'm now just coming back and finding the game I hoped it would be when the game first went live.

    The thing I was really disappointed about in EQii was the fact that there wasn't anything I really really liked about each class. In EQLive, the classes were differentiated to the degree that there was always some spell or something that really really made me want to play the class to get. I was a Druid that always envied the mana spells of the Enchanters, the mega heals of the Cleric and the pets and summoned items  of the Mages.

    But in EQii, it was like every class was grey. Nobody had a real monopoly on any spell to the degree that you WANTED to be one of those guys. It was boring.

    Also, I didn't like the solo xp or rewards that were available.

    ...has any of that changed??

  • anarchyartanarchyart Member Posts: 5,378

    Nihilanth would be much better to answer this question as he is in a high level raiding type guild, but I can offer a few things.

    Since the combat revamp, class roles do seem to have come into their own and be much more defined. Although I'm only level 16 thus far, Shamans ward, Cleric heals and Druid HOT's are very different and distinct ways of keeping players alive. Sorcerors with their AOE and direct damage spells are quite devastating and beautiful to see in action.  Conurors pets seem to get great aggro, even stealing aggro from the tank if you don't keep up your taunts. Overall things are just getting tweaked in seemingly all the right directions. I'm having a blast and taking my time with my warrior.

    With the last patch Druids got some love that they sorely wanted, and they seem pretty happy right now. Their HOT casting times were reduced and the tick per second was bumped up. I'll know much more as I hit the 20's and onward, but right now I think Sorcerors just rock. The freeze spell they have is devastating damage and looks amazing with this huge icy chunk landing and shattering on your foe and it makes me wanna make one.

    Solo exp rocks for me right now, I basically get more exp soloing than in a group, but you get much better loot when you group up and take down nameds which are usually three up arrow heroic. I can solo blue and green single up arrow heroic mobs and anything lower and you get great exp. If you try and fight even a green three up arrow heroic though just prepare for a shard run. The three up arrow heroic mobs have a ton of hp and hit like a mack truck. Soloing is great for exp and farming loot, but you only get the really great gear from killing the ^^^ heroic nameds and mobs. Nameds in particular.

    Last night I played for about an hour and a half in a group and got halfway to 16. Soloing for 40 minutes I got the rest of the level and dinged 16. Don't know about later levels, but soloing heroics one up arrow and under is great exp right now.image

    image
  • NihilanthNihilanth Member Posts: 1,357

    here's the basics of what i know about the differenced between the classes (warning: there's some classes i know much more about than others). Also please note that many of the things I say (such as whether a class has high or low stamina or strength or something) are just generalizations, and do vary based on player choice.

    NOTE: I play a paladin, so I know most about them.


    FIGHTERS:

    Monk: Wears light armor. High agility but low mitigation. very good tank assuming they can avoid the mob's hits. They have the ability to ward themselves for 4,000 points (post 50 spell, sorry all you pre 50 monks) and heal themselves. They're also really fun to watch fight because they use a whole lot of kung fu. They use fist weapons more than actual staffs or flails.

    Bruiser: Wears light armor. As with the monk, bruisers have high avoidance but low mitigation. They are much more damage heavy than monks, but because of this they give up the ability to heal themselves. In general they also use more weapons like staffs and two handed (or one handed) flails than monks do.

    Berserker: Wears heavy armor. Medium agility, high mitigation, and MASSIVE amounts of damage (especially after the combat revamp). They have a whole lot of strength, but because of this they don't have much stamina. This means they have less hit points than most tanks. Their taunts are not as effective as they were pre-revamp, but because of their damage they hold agro pretty well. One of their special skills is rampage, which does huge (and i stress huge damage to AE mobs).

    Guardian: Wears heavy armor. Medium agility and the highest mitigation of all the tanks. They have very good self and group defensive buffs. They are widely considered "the" tanks of the game due to their massive capability to take physical damage and the fact that they have a wide array of abilities that give hate. However, apart from tanking, they don't have much.

    Paladin: Wears heavy armor. Medium-low agility and strength, high stamina, and high wisdom. They have three heals (a general heal, a group heal, and a self heal) and a ward. They also have Lay on Hands, which is a high-recast instant massive heal that has no casting time and requires no power. Sine the combat revamp they have become much better in keeping agro, due in large parts to a spell line called Redemption. It transfers a certain percentage of hate from one person in the group to the paladins at all times. Also, because of their high wisdom (and wisdom now increasing resists), paladins generally have the highest resists of the tank classes. This means they take the most damage (again, in general) against mage type mobs than other tanks.

    Shadowknight: Wears heavy armor. Medium-low agility, medium strength, high stamina, low wisdom, and high intelligence. They do large amounts of spell damage to mobs (with their high intelligence) and have the ability to life tap and harm touch mobs. They are much more more damage heavy than paladins and use this to help them keep agro.

    SCOUTS:

    Swashbuckler: Wears medium armor. They do large bits of melee damage in combat, mostly direction-based (eg. you need to be behind the mob to do it) and have a lot of sneaky type skills. However, they are largely a utility class. They have the ability to group invis and buff a lot, as well as some other things. There is only one swashbuckler in my guild that's high level, and he isn't played that much, so I don't know much about this class. Sorry.

    Brigand: Wears medium armor. Again, there's not really any high level brigands in my guild that play often, so I don't know much at all about this class. What I do know is that like the swashbucklers, they do large amounts of directional based damage to mobs but have a lot of utility (although more damage focused and less utility focused then swashbucklers).

    Ranger: Wears medium armor. VERY high damage (mostly but not limited to AE mobs). They obviously use bows and stand from afar to attack mobs. Not much to this class other than damage, and they do it very well. Special ability is Storm of Arrows which hits every mob in an encounter for several thousand DPS.

    Assassin: Wears medium armor. Same damage output as rangers, but in different ways. They are almost entirely melee based, and are mostly single target based. They have a skill they get called Assassinate that's on an hour timer, but can take out most common non-raid single target mobs in the game (assuming the character is high enough level compared to the mob) in one hit.

    Dirge: Wears medium armor. Although they do pretty good damage but most stadards, dirges are a buff class. They are very sought after in groups for their mana regen and damage buffs. They buff huge amounts of strength, intelligence, and agility. They have slightly higher damage than troubadors.

    Troubador: Wears medium armor. A buff class like the dirge, mana regen and all. However, where dirges buff for damage, troubadors (in general) buff the defensive capabilities of a group. They can buff large amounts of stamina, wisdom, resists and defense skill. They also have one powerful mez that they can use on any target.

    .....to be continued.

    ill finish with healers and mages later. that's too much typing for one night.

    Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
    Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
    XBL Gamertag - Eagle15GT

  • xminatorxminator Member Posts: 306

    I'll just give more info on the Troubadour:
    There is before 5 0 and after 50.
    Before 50 you have a charm, and thats your crowd control. Takes 1 conc slot and can only be used on heroic/solo with less then 3 arrows and not named. The charmed mob cant be told to attack, but will defend you when you take hits. Never let it tank, the charm will break in seconds. Used in group situations, or when you get inconveniant adds, or while harvesting. Tell the charmed to stay put, run 50m away and release it, then RUN :) In groups its of limited use.
    After 50: More powerfull charm (level 48) that alow charming of 3 arrow non-epic. The Mez, 40s duration at adept1. Very usefull. Decent recharge so you can mez a lot of mobs when stuff goes horribly wrong. Really usefull in groups. Also it adds a lot to you Charm. 1. mez the mob, 2. charm it. Less damage taken. Harvest your node. run, release, evac :p
    Apart from that your role in group is DPS. Troubs do decent DPS. And have ways increase other casters potential. The Troub hims/herself is mostly a caster. Most of the damage is generated by spells and combat arts. While solo, the bow is my most important weapon. Most often yellow con solo DoF mobs lose 20% HP before even touching me. From there on its burst damage with pauses where the melee weapons (dual and fast) do nice damage, then a new period of burst damage. Its fun.
    The other classes will notice your spell proc, damage and ability to limited crowd controll. The power and hp regen are silent abilities that most wont notice, but will miss when you leave the group.

  • HellCasterHellCaster Member UncommonPosts: 234


    Nihilanth...
    Shadowknight: Wears heavy armor. Medium-low agility, medium strength, high stamina, low wisdom, and high intelligence. They do large amounts of spell damage to mobs (with their high intelligence) and have the ability to life tap and harm touch mobs. They are much more more damage heavy than paladins and use this to help them keep agro.

    Shadow Knights are not Int based as they were in EQ, they are Wis based like the other crusader, the Paladin in EQ2

    Playing: varies every day it seems.

  • RemyVorenderRemyVorender Member RarePosts: 4,006



    Originally posted by HellCaster




    Nihilanth...
    Shadowknight: Wears heavy armor. Medium-low agility, medium strength, high stamina, low wisdom, and high intelligence. They do large amounts of spell damage to mobs (with their high intelligence) and have the ability to life tap and harm touch mobs. They are much more more damage heavy than paladins and use this to help them keep agro.

    Shadow Knights are not Int based as they were in EQ, they are Wis based like the other crusader, the Paladin in EQ2



    Are you sure about that? can you provide a link that proves this? hmm...i thought they were STR/INT (fighter/necro hybrid)

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • DerekeenDerekeen Member Posts: 45
    Nihilanth, thanks a bunch for that info!  I'm looking forward to seeing what there is about the mage tree, I'm not sure which way to go for my gnome mage.  Wizard is in the forefront but Conjurer and Warlock both look interesting as well.  Does it really matter on selecting a class that will be helpful to groups in the future, or is one more sought after than the other?
  • HellCasterHellCaster Member UncommonPosts: 234


    Originally posted by remyburke
    Originally posted by HellCaster Nihilanth...Shadowknight: Wears heavy armor. Medium-low agility, medium strength, high stamina, low wisdom, and high intelligence. They do large amounts of spell damage to mobs (with their high intelligence) and have the ability to life tap and harm touch mobs. They are much more more damage heavy than paladins and use this to help them keep agro.Shadow Knights are not Int based as they were in EQ, they are Wis based like the other crusader, the Paladin in EQ2
    Are you sure about that? can you provide a link that proves this? hmm...i thought they were STR/INT (fighter/necro hybrid)

    Shadow Knights are a subclass of the Crusader which is hinged on STR and WIS
    Here is the Cursader guide link
    http://eq2players.station.sony.com/en/classes/playguide.vm?classId=8

    Here is a link from the EQ2 SK forum about Int vs Wis
    http://eq2players.station.sony.com/en/classes/playguide.vm?classId=8

    Back during first launch the cursader/paladin/shadow knight power pool was based off 75%STR and 25%WIS which was why I created a Dorf crusader and betrayed. This was the way it was from the begining.

    Now there is dicussion about going all Int for higher spell damage vs Wis for better resists. This change affects all classes even the paladin. Here are some changes from the combat upgrade.

    Stats

    * Higher Strength increases your bonus to melee damage.
    * Increasing your Agility improves your chance to avoid an attack.
    * Higher Intelligence increases your bonus to spell damage.
    * Increasing your Wisdom improves your resistances to arcane damage types (Heat, Cold, Poison, Disease, Magic, Divine, and Mental).
    * The effectiveness of Strength, Agility, Intelligence, and Wisdom buffs has been increased. The effective cap is set at 7 times the character's level. For example, a level 30 fighter will receive an increasing melee damage bonus up to 210 Strength, while a level 40 wizard will receive an increasing bonus to spell damage up to 280 Intelligence.

    http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=combatchanges&section=development#CharacterAttributes


    So it boils down to this now, you can choose to go all out int for higher spell damage or you can go all out Wis for higher resistances. So to say Wis or int for any class is one or the other is incorrect now. It is how you want to play the class, again this was new to me I just read it before this follow up post. Before this the class was based on STR and WIS, not int.

    Now it's not based on either exclusively.

    Playing: varies every day it seems.

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