Originally posted by Cleffy I like ones where the dev team doesnt get bogged down by a genre and do whatever the hell they want. Like guns with swords; sounds like a good mix. Or interplanetary ships with a society still in the castle age. Also sounds cool.
So, do you mean extra smart people that live in....castles? I think like a sci-fi with heaps of galaxies but in some planets they could have a medieval thing. I think that's what you're saying and I like that, you could, if you maybe got bored of space, chill out in a kingdom and muck around and stuff.
At this point, I will settle for any game that doesnt enforce raiding, PvP or tradeskilling and that has a fun grouping or soloing PvE system.
The story, yeah, I am sure it will be all fine! Until that moment, I will bump and annoy the folks in SoR (which enforce or plan to enforce all 3 points above, but well, it is a small company, I can forgive them, unlike big corporation that have to deliver a quality product on what is vital for me in a game)!
- "If I understand you well, you are telling me until next time. " - Ren
Comments
Go up
So, do you mean extra smart people that live in....castles?
I think like a sci-fi with heaps of galaxies but in some planets they could have a medieval thing. I think that's what you're saying and I like that, you could, if you maybe got bored of space, chill out in a kingdom and muck around and stuff.
Blorg
At this point, I will settle for any game that doesnt enforce raiding, PvP or tradeskilling and that has a fun grouping or soloing PvE system.
The story, yeah, I am sure it will be all fine! Until that moment, I will bump and annoy the folks in SoR (which enforce or plan to enforce all 3 points above, but well, it is a small company, I can forgive them, unlike big corporation that have to deliver a quality product on what is vital for me in a game)!
- "If I understand you well, you are telling me until next time. " - Ren
My favourite genre wasn't on the list either.
It's the "nowhinersincommunity - playerdrivencontent - goodRPenvironment - goodcustomersupport - wellbalancedcombatandskillsystem" genre.
Seriously though, the game has to be good, then the genre is secondary imo.
------------------------------------------------------
Originally posted by Mandolin
Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.