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C4 PTS Patch Notes - Come get em

grisotogrisoto Member Posts: 15

Fonts and Translation of http://bbs.lineage2.co.kr/list/ch4notice/list/view.asp?bbs=ch4notice&ls=0&lnp=1&bid=27&sm=0&st= and http://www.l2center.com/ch4Test/

Please note that this is not a complete listing of all the C4 updates as more patches are to come, and many details (such as 3rd Profession skills) aren't elaborated upon

1. Regions
2. Interface and Ferry Changes
3. Items
4. Valakas / Pets / Castle Sieges / Clan halls / Manor system
5. 3rd Class Transfer / Noblesse / Heroes / Grand Olympiad
6. Skills
7. Fishing / Festivals / Raids / Clans
8. Quests

Comments

  • grisotogrisoto Member Posts: 15

    1. Regions

    1.1 New Areas


    'Godad' and 'Rune' have been added north of Aden area. The new areas contain Godad Castle town, Rune Castle town and Godad Castle. Godad and Rune hunting areas will feature high-level monsters with unique AI, enabling a refreshing hunting experience.


    1.2 New Hunting Grounds

    1.2.1 Barka Silenos Station (Godad area)
    The Silenos Station is situated south of Godad, west of Godad Castle town. The location is home to Baruka Silenos, which are the stronges of the Silenos race.
    The player is able to choose sides between Baruka Silenos or the Ketra Orcs.
    To gain favour with the Ketra Orcs the player must hunt in the Barka Silenos Station. On the other hand, to gain favour with the Silenos the player must hunt in the Ketra Orc Outpost .
    Once the player has gained enough favour s/he's gains benefits such as access to the town's shops and warehouse.
    Forming friendship with the Silenos proceeds through a quest.

    1.2.2 Ketra Orc Outpost (Godad area)
    Located north of Godad Castle town, Ketra Orc Outpost is home to the Ketra, the most dangerous and competetive of the orcs.
    Players sided with the Baruka Silenos can hunt here to gain their friendship.
    Once the player has gained enough favour s/he's gains benefits such as access to the town's shops and warehouse.
    Forming friendship with the Ketra Orcs proceeds through a quest.

    1.2.3 Wall of Argos (Godad area)
    This is the wall behind which Argos, the giant with a hundred eyes, is said to be trapped after angering Einhasad. Located east of Godad castle town, the area is an open-type dungeon shaped with maze-like cliffs similarly to Enchanted Valley. The road to 'Tomb of Kings' (dungeon) passes through here as well.

    1.2.4 Imperial Graveyard (Godad area)
    Tomb of kings is a secret burying gRuned of Elmore and Aden royalty, found in east Godad area. The entrance is accessed through 'Wall of Argos'.
    This dungeon is proceeded through unlike others. Certain parts of the dungeon are accessible only as a party, and are hunted by proceeding along the area room after room.

    1.2.5 Hot Springs (Godad Area)
    Found in the northern part of Godad, the Hot Springs owe its higher temperature to the nearby 'Brazier of Gods'.
    Many animals venture here to rest among its warm waters.
    The monsters in this area cast unique debuffs that at first appear to be beneficial but turn harmful over time. These diseases can be cured by water sprouting in Hot Springs.

    1.2.6 Brazier of Gods (Godad Area)
    The Brazier is located in the northeast part of Godad.
    The Path of Fire, the only entrance to the Lair of Valkalas, is found here. In addition, items useful in raiding Valkalas can be obtained from hunting monsters in his area.

    1.2.7 Garden of Beasts (Godad Area)
    Near Godad Castle Town are various untamed beasts that are similar in looks but differ in their skill use and attack pattern.

    1.2.8 Gateway of Ghosts (Rune Area)
    This gateway situated at the border between Godad and Rune is home to the ghosts of those that died during their attack on the Swamp of Screams.
    The undead monsters that appear here hold grudges against those that leave Godad without taking control of the Swamp.
    During the day, the gateway is quite peaceful. It is only at night the undead come to haunt.

    1.2.9 Valley of Saints (Rune Area)
    Found north of Rune Castle Town, the valley is the burial gRuneds for those that have earned the title Saint under the ruling of Einhasad in Elmore and Aden.
    Monsters with various unique skills in their arsenal appear in this area.

    1.2.10 Wild Animal Pasture (Rune Area)
    The Pastures were originally built to raise animals for army use, but the uncontrollable savageness of the animals lead to the abandonment of the project.
    The player is able to purchase feed from the Breeder who remains there to study new breeding techniques and feeds.
    If the player successfully tame a savage using the feed, it can become a pet and follow the player to town or aid the player in his/her hunts until s/he logs off.

    1.2.11 Forest of the Dead (Rune Area)
    Located east of Rune Castle Town, the forest is tainted by the massacre of Von Hellman's rebel group in the hands of the Loyalists.
    Rumours of rotting corpses present in the forest keep passerbys away from this deserted area.
    Monsters appearing in the forest differ from night to day, but are mostly undead, vampiric and necromancer type monsters.
    The corpses found in the area can be used by players but also by necromancer monsters to attack players.

    1.2.12 Swamp of Screams (Rune Area)
    East of Rune Castle Town, past the Forest of the Dead, is the swamp where Stakatos that failed in their war against Elmore Kingdom dwells and aims to grow.
    Buffs and debuffs exist in this area, to the benefit of Stakatos and not the players.

    1.2.13 Dimensional Gap
    This new Seven Signs dungeon is completely different from the existing Necropoli and Catacombs.
    Effects of the Seven Signs has caused a dimensional gap through which demons are launching an attack.
    Because of the time and space warp present in the area, the player may be ported to various parts of the gap against his/her wishes.
    The gap is accessible by registering a high festival score or through mission items aquired in Catacomb and Necropoli.
    Player groups are auto-ported into different rooms of the dungeon, sometimes for good, sometimes for worse.
    With a bit of luck, the group may be ported to a room with a raid boss that drops a rare item.


    1.3 Changes to Existing Hunting Grounds

    New mobs with dynamic attack patterns are added to Field of Whispers and Alligator Island.

    2. Interface and Ferry Changes
    Translated by Wae at L2C

    2.1 Ferry
    An additional ferry has been added to travel between Roun Harbor <-> Gludin Harbor. No boat tickets are required to use these ferries.

    2.2 Interface
    To make it easier for beginners to use in Chronicle 4, and also to make it more convenient for existing users of the system, the interface has been extended and improved.

    2.2.1 System Message Window Added
    Above the existing chat windows, a system message window has been added. Therefore, if you turn off the 'System message' option in the existing chat windows, they will appear only in the system message window. There exists an option to use or not use the system message window, however, the window cannot be enlarged.

    2.2.2 Separation of Chat Window by Channels
    In each chat window, each of the channels (All, Trade, Party, Clan, Alliance) can be separated out. You can separate each channel by dragging the tabs for each window. If you wish to merge them back into the original chat window, drag the separated window's tab back to its original location. However, channel windows that have been separated out cannot be resized.

    2.2.3 Manor Interface
    - The manor interface's window has been enlarged and the search function has been improved.
    - The conditions of other regions' seeds and rewards can be searched on.
    - One can sell rewards to other regions, however, a 5% fee will be charged.
    - One can view all the reward information in the basic information window that has been added.

    2.2.4 Party Window's CP Gauge
    Even in the party window, a CP gauge bar has been added for each party member.

    2.2.5 Mini-map
    - Party members' locations will be displayed on the mini-map.
    - If you click on the party members button, the map's focus will switch to the location of that party member.
    - With the addition of the Godad and Roun regions, the previously existing Aden and Elmore maps have been combined into one world map.

    2.2.6 Clan Penalty Window
    A 'penalty' button has been added to the clan window (Alt+N). You can view clan and alliance penalty information there. The type and expiration date of the penalties applied to the clan and alliance are shown.

    2.2.7 Trade Window
    When specifying multiple amounts in the item count dialog that pops up when selling non-adena items or pops up from the trade window of crafting NPC's, one can now directly input all of the amounts at one time.

    2.2.8 Display of Region's Name
    An option to turn on/off the ability to display the name of the region has been added.

    2.2.9 Party Matching
    - The number of people who can enter a party matching room has been increased to 12 people.
    - A party matching window icon (minimized) will now blink when a new person enters the party room or when a message is entered.
    - When a party's room is created, the party matching window will pop-up only for the party leader (the party's room's creator).
    - When the party leader changes, the party matching window will pop-up only for the new party leader.
    - Party leaders' names are now shown on the list of party rooms.
    The target window can be resized.

    2.2.10 Buff Timer
    The remaining time on a buff is now displayed in the buff status window's tooltip.
    The buff's duration is shown in minutes, and when there is less than 1 minute left, the remaining time is shown in the buff window in seconds.

    2.2.11 Weight Gauge Display
    If one places the mouse over the weight gauge in the inventory window, the [current item weight]/[maximum carrying capacity] will be shown as numbers. e.g.: [71709] / [460920]

    2.2.12 Recipe Book
    - The recipe book icon has been moved to the active skill window.
    - Crafting item icons that have been registered in the recipe book can be added to the shortcut bar.
    - In the shortcut bar, the crafting hammer symbol is superimposed on the craftable item's icon to differentiate it from the real item.
    The number of slots for the personal and clan warehouses will be displayed as ( number of items stored / maximum holding capacity ).

    2.2.13 Selling in Stacks
    When selling several items at-once, the ability to sell stacks has been added.

    2.2.14 Numlock key movement
    When the Numlock key is pressed, the character will automatically move in the direction it was facing. [L2Center's notes: i.e. WoW's auto-run feature]
    A mark has been added showing where one has clicked in order to move a character around.

    2.2.15 Resurrection Changes
    - When resurrecting a dead character, the character being resurrected and the character doing the resurrecting no longer have to be in the same party.
    - When a dead character is being resurrected, the name of the character doing the resurrecting is shown in the resurrection confirmation dialog.

    2.2.16 Changes to Control of Esc-key
    When a spell/skill is in-use and the Esc key is pressed, the cancellation of the skill and of the target has been separated.
    - Before : When a spell/skill is in-use and the Esc key is pressed, the skill and target are simultaneously cancelled.
    - After : When a spell/skill is in-use and the Esc key is pressed, the skill is cancelled. When a spell/skill is not in-use and the Esc key is pressed, the target is cancelled.
    For example, when in the middle of using a skill, one can press the Esc key twice to cancel the skill first and then cancel the target. Even if one clicks on the button to close the target window when in the middle of casting, the skill is not cancelled.

    2.2.17 Item Enchant Window
    To prevent the accidental enchanting attempt of an item, a confirmation dialog has been added to ask whether or not to enchant the item. When a scroll of enchant weapon or armor is clicked on, an item enchant window appears listing the items that can be enchanted.

    3. New Items

    3.1 Hero Specific Items
    Once a noblesse becomes a hero, s/he will receive hero-only items that can be used for the duration of his/her term. The items can be claimed through the 'Olympiad Guide'.

    3.2 S Grade Items
    3.2.1 S Grade weapons, armors and accessories have been added for 75+ players.
    3.2.2 Similarly to A Grade, S Grade items are initially sealed and must be unsealed through the Mamon Blacksmith.
    3.3.3 Level 13 Soul crystals are needed to apply SAs on S Grade weapons.
    Level 13 soul crystals are obtained through the quest 'This moment, may strength weigh on the blade'.

    3.3 Unsealing A Grade Accessories
    A Grade accessories now can be unsealed. Unsealing it will increase the effectiveness of the item.

    3.4 C,B Grade SAs
    The following C and B Grade Weapons that did not previously have SAs will now have SA options.
    3.4.1 Grade: Stick of Faith,Stick of Eternity, Nirvana Axe, Club of Nature, Mace of Underworld, Inferno Staff, Poleaxe
    3.4.2 B Grade: Sword of Valhalla

    3.5 New Scrolls
    3.5.1 Escape Scrolls for each town have been added.
    For example, if you use the 'Scroll of Escape - Giran Castle Town' you will reappear in Giran town no matter where you activate it.
    Town escape scrolls can be made at clan halls or can be purchased from gatekeepers if you have 'Dimension Diamond's in inventory.
    You receive Dimension Diamonds through completing the first two Second Class transfer quests.
    3.5.2 Blessed weapon and armor enchant scrolls
    Unlike regular enchant scrolls, blessed enchant scrolls do not break the item when it fails, but returns it to a +0 state.
    Effects upon success are same as regular enchant scrolls.

    3.6 Wedding Attire
    Wedding Attire has been added.
    When worn by a male character it appears as a tuxedo, and when worn by a female character it appears as a wedding dress.
    The item is obtained through a quest (60+).
    When wearing the wedding gear the player is unable to skills or magic. Any weapon or armor are automatically unequipped.

    3.7 Clan Specific Accessories
    Accessories for clan members have been added.
    3.7.1 Castle Owner's Crown
    This crown is equipable only by the leader of the castle-owning clan, and can be claimed from the castle NPC after clan siege.
    The player cannot receive more than one crown. The item is not dropable or tradeable.
    3.7.2 Castle-owning clan member's Crown
    This Circlet can be worn by castle-owning clan members. Players in the same alliance as the castle-owning clan cannot use the circlet.
    If castle ownership is lost or if player leaves the castle-owning clan, the circlet is no longer equipable.
    3.7.3 Clan Shield
    Clans that own castles or clan halls can use a clan shield.
    Shield is purchaseable through the clan or castle NPC, and can be decorated with a custom graphic.
    The graphic must be 64x64, 256 colour, BMP and can be uploaded through the clan panel.


    3.8 Noblesse and Hero Specific Circlets
    Players receive a noblesse circlet once they finish the noblesse quest.
    Hero circlet can be used if the player becomes a hero.

    3.9 Hair Accessories
    Various accessories wearable by both male and female characters have been added.
    Hairpin-type accessories can only be used by female characters.

    3.10 Boss Monster Accessories
    Some boss monsters drop unique accessories that carry special qualities beyond magic defense.
    Boss monsters that drop unique items are 'Ant Queen, Orfen, Zaken, Baium, Antharas, Valakas'

    3.11 Recipes
    3.11.1 Recipes have been changed to stackable items
    3.11.2 'Regular Craft Recipes' have been added. Regular Craft recipes are expendable items that are obtained through fishing and can also be made at clan halls.

    3.12 Miscellaneous Items
    3.12.1 Marriage and Birthday music crystals have been added
    3.12.2 Soulshots, spiritshots and Blessed spiritshots for pets have been added. These can be bought from the Pet Manager.

     

  • grisotogrisoto Member Posts: 15
    4. Valakas / Pets / Castle Sieges / Clan halls / Manor system
    Translated by Wae at L2C

    4.1 Fire Dragon Valakas
    In Chronicle 4, the newly added boss monster, the Fire Dragon Valakas, is one of the ancient dragons who were the first of Shilen's offspring. Valakas makes its lair in the volcanic area of the Godad region inside what is called the 'Brazier of Gods'.

    4.1.1 In order to reach Valakas' lair, one must use the 'Corridor of Fire' on the upper floor of the Brazier of Gods. But, to go to that place, one must complete the 'Into the Flames' quest given by Kline, the Lookout of Valakas, located in the Brazier of Gods. One has to hand over a one-time-use floating stone.
    4.1.2 In the Corridor of Fire, subordinate monsters such as Kin of Valakas and Chief Gatekeeper of Valakas make appearances. One can obtain special items from these monsters to assist with the fight against Valakas.
    4.1.3 Since the area one can battle Valakas in is a volcanic area, one can suffer incredible damage from the lava.
    4.1.4 Unlike the Lair of Antharas, entrance to Valakas' lair is limited to 200 people.

    4.2 Additional Pets

    4.2.1 3 additional pets have been added. These newly added pets may be obtained either through a quest for each type or by giving to a pet manager a pet trade ticket that can be produced by each clan hall. The newly added pets are as follows.
    1. Baby Buffalo
    2. Baby Kookaburra
    3. Baby Cougar
    These pets feed on "Baby Spice" and their fighting prowess is weaker compared to the existing pets.
    4.2.2 The special characteristics of hatchlings and striders have been changed.
    • The pets' previous categories of standard(wind)/defensive(star)/pet-use(twilight) have been changed to fighter(wind)/mage(star)/movement(twilight).
    • Active skills to match each special characteristic of hatchlings and striders have been added.
    4.2.3 Pets and summons-related rules have been fixed/changed.
    1. When a pet is alive and its master restarts, it will return to an item-state [its collar/flute/etc.]. If the pet is dead and its master restarts, it will not return to an item-state and its corpse will remain for 20 minutes after which both the corpse and the summoning item [collar/flute/etc.] will disappear. When a pet is dead and 20 minutes have not elapsed and its master's game exits, it will return to an item-state and upon reconnection, will appear as an alive summon with 0 HP.
    2. If a pet is dead when the server goes down or under other similarly unexpected conditions, the pet will unconditionally return to becoming an item [its collar/flute/etc.]. When the pet is summoned again, it appears as a pet with 0 HP.
    3. The situation where poison-wielding summons were gaining additional experience based on their use of their skills beyond their normal experience gain has been fixed.
    4. The situation where a summon's/pet's combat status did not match its master's has been fixed. If, between two summons/pets, one enters into combat-mode, the other summon/pet and also its master will enter into combat-mode.
    5. When the master returns [uses a scroll of return] or uses a gatekeeper, pets/summons will enter a mode where they automatically follow their master once he/she has teleported, even if they were previously under a "stay-put" command.
    6. A "Dismiss Summon" action has been added to allow for the dismissal of summons.
    7. A "Movement" action has been added that allows only for the movement of a pet/summon to its target.
    8. When a pet levels-up, a level-up effect will be shown like when a character levels-up.
    4.3 Godad Castle
    The newly added Godad Castle in the Godad region differs from existing castles by being placed on a steep mountain thereby giving off an aura of a fortress. There is no new castle in the Rune region.

    4.4 Clan Halls

    4.4.1 Auctionable Clan Halls
    1. 5 new auctionable clan halls have been added to Giran Castle Town and 4 have been added to Godad Castle Town. These newly added clan halls are A-grade halls like the ones in Aden Castle Town. Interior decorating [furniture] is possible.
    2. The ability to allow the clan leader to mount his/her wyvern has been added to the 6 clan halls in Aden Castle Town and can be used by speaking with the clan hall's doorkeeper.
    3. Item production abilities have been added to Dion Castle Town's clan halls, as well.
    4. One can view the locations of the town's clan halls on the map by speaking with the town's Auctioneer.
    4.4.2 Occupiable Clan Halls
    1. The length of tenure for occupiable clan halls such as the Partisan Hideaway, Devastated Castle, and Bandit Stronghold has been changed from 1 week to 2 weeks.
    2. The abilities of occupiable clan halls have been expanded upon. Experience restoration, buff magic, and item production abilities have been added.
    4.4.3 A wyvern manager has been placed in the Devastated Castle so the clan leader may use a wyvern.
    4.4.4 The scroll of enchant armor can now also be produced by using the item production ability provided by the Bandit Stronghold and Devastated Castle.
    4.4.5 Aside from the existing method of going through a quest to apply for the Bandit Stronghold, an additional method of paying with adena has been added.
    4.4.6 One can view the list of participating clans for the Bandit Stronghold by speaking with the messenger.
    4.4.7 To match their expanded abilities, the teleport fee for occupiable clan halls has been made 500 adena, the same as the fee for auctionable clan halls.
    4.4.8 Miscellaneous
    1. When using an auctionable/occupiable clan hall's item production ability up to level 3, one can get pet trade tickets and various potions/fish oil/accessory/dye/hair change/face change recipes.
    2. One can buy wyvern feed when using the item production ability of the Devastated Castle and the 6 clan halls in Aden Castle Town.
    4.5 Castle-related Changes

    4.5.1 The teleport NPC placed within castles have been removed.
    4.5.2 Instead, it is possible to teleport inside/outside of the castle doors by speaking with the doorkeeper. Through the castle lord's transfer of authority, clan members may also teleport.

    4.6 Siege-related Changes

    4.6.1 Due to the addition of Godad Castle, it has been changed so a maximum of 4 castles may have a siege at the same time.
    4.6.2 The purchase of mercenaries used in siege is now possible only during the Seven Signs' seal effectiveness period.
    4.6.3 The number of mercenaries that can possibly be placed in each castle has been changed. One can confirm the possible number by speaking with the Mercenary manager.
    4.6.4 Defenders can no longer attack the castle doors.

    4.7 Manor-related Changes

    4.7.1 The time during which a clan leader can sell seeds and purchase final products, and the time where the established manor-related cost is withdrawn from the castle's warehouse have been changed.
    • The time period during which a clan leader may establish manor-related values is each day from 8 in the evening to 8 in the morning the following day. From 8 in the morning to 8 in the afternoon of the same day, the established manor values may not be changed.
    • The established manor-related cost is withdrawn from the castle's warehouse at 8 in the morning.
    • When the manor begins at 8 in the afternoon, the previous day's purchase of final products are placed into the clan warehouse and the remainder from the cost of the seeds/harvest sales is received by the castle's warehouse.

    4.7.2 The amount of final products that can be purchased has been changed for each castle.
    4.7.3 Together with the appearance of the new regions, cova seed(s) for high level-use has/have been added.
    4.7.4 All castles may craft all producible items. There can be a difference in the maximum number of producible items based on each castle's possible number of purchasable harvest items.
    4.7.5 The amount of normal seeds and improved seeds on sale has changed.
    4.7.6 The seeds sale/purchase ratio has been adjusted. This ratio is different for each normal final product and improved final product.
    4.7.7 For normal products, the maximum number of purchasable products has been changed to be slightly more than the maximum number of seeds on sale.

    5. 3rd Job Change, etc.
    Translated by Wae at L2C

    5.1 Player-related Changes

    5.1.1 Player Level Cap Increased
    The previous level cap of 75 in Chronicle 3 has been raised to level 78. Subclasses and the main class may be raised to level 78. A 3rd job change is possible and becoming a noblesse is possible. However, in order to become a hero, the main class must participate in the Olympiad.
    5.1.2 3rd Job Change
    Players who have reached level 76 may undergo the 3rd job change. Players who have undergone the 3rd job change have, compared to before, stronger skills. and can learn diverse new skills. Already acquired skills can be enchanted through a specific skill. Unlike the 1st and 2nd job change, there is no further division of the classes in the 3rd job change. This job change enables each class to be the only one class at the top.

    5.2 Noblesse

    Players who have leveled a subclass to level 75 and have completed the quest for it, may become a Noblesse. Players who have become a member of the Noblesse are bestowed with special skills or abilities [L2Center's notes: no, not weapon SA's...] The majority of them are skills used for sieges and raids. Noblesse, with the use of these skills, can lead the raids. When one becomes Noblesse, the main class and subclasses all become Noblesse. The Noblesse-specific skills may also be used by the main and all subclasses.

    5.3Hero

    Heroes arise from the 'Grand Olympiad', a PvP competition among the Noblesse. For the timespan of one month, those with the top scores are recorded. Only those people who have been selected as heroes may use the powerful hero weapons, be bestowed with a hero's abilities, and have one's body be blessed with a unique aura.

    5.3.1 Determination of Heroes
    Once the 1 month-long PvP tournament finishes, a hero is determined by olympiad points and can be the hero during the next month's tournament. The day and time when a hero is appointed is on the 1st of each month at 12 in the morning [midnight, I assume].
    5.3.2 Selection of Heroes
    Based on the main class, among the people who had 5 or more matches, the person with the most olympiad points per 3rd job class is selected as a hero. Immediately after their one month's cycle ends, the selected people are given a Hero Stand-by status. When under hero stand-by status, a hero's abilities and weapons are withdrawn/retracted. For example, if in this cycle one has the most olympiad points for one's class but participated in less than 5 matches, one cannot become a hero. Therefore, it is possible for a class to go without a hero for a cycle.
    5.3.3 Confirmation of Top Ranking
    All Noblesse may view the top 10 olympiad point holders for each class from the previous month's tournament by speaking with the Olympiad Administrator. However, those people who had 4 or less matches and failed to be appointed as hero are not listed. From this rankings list, through only the characters' names, the cost of an olympiad point which determines the final ranking cannot be known. That is, in the window where one can review the rankings list, only the names of the top 10 ranked people are shown. When large number of tied scores exist, a maximum of 15 people are shown.

    5.4 Grand Olympiad

    5.4.1 Grand Olympiad
    The Grand Olympiad in which Noblesse compete 1:1 in PvP, is a competition to determine a hero. It lasts for the period of one month and at its conclusion, by each class, the Noblesse with the most olympiad ppoints accumulated ascends to become a hero. Only Noblesse who completed the 3rd job change can participate in the Olympiad tournament. For the test server, the Olympiad's period has been set to 5 days.
    5.4.2 Tournament System
    1. There are two types of competition in the Olympiad tournament. One is the large competition per class and the other is a competition not dependent on the class. For the by-class competition, one can only compete against others of the same class. In the no-restriction competition, one can compete against even those who are not of the same class.
    2. One can participate only by speaking with the Olympiad Administrator. Competing can only take place from 3PM to 3AM. Registrations for the competition outside of the competition hours are not accepted. For the test server, there is no limit on the competition hours and it takes place 24 hours a day.
    3. Registrants are randomly matched and are summoned to the tournament arena to battle.
    4. From 30 seconds prior to being summoned to the tournament arena, a system message will guide the competitor.
    5. Competitors have 30 seconds to prepare and then the tournament arena is switched out for a battle arena and the competition begins.
    6. A match lasts for a maximum of 3 minutes. The person whose HP reaches 0 first is the loser. If no decision comes out of those 3 minutes, then the one who inflicted the most damage is declared the winner.
    7. When a winner is decided, a system message with the winner and change in Olympiad points is announced and the competitors are moved back to town.
    8. In the battle arena, even if a character reaches 0 HP, it will not die; at that moment in time, only the winner is determined.
    9. After being summoned to the tournament arena, before a winner is determined, if a person's game unnaturally exits, then that person is declared to be the loser of the match. If the server goes down in the middle of a match, the match is cancelled and players restart in town.
    10. Before the start of a match, HP, MP, and CP all are restored. All pre-existing buffs and debuffs are removed. Also, summoned pets are all unsummoned. Summons/Cubics do not disappear but are moved to the tournament arena together with their masters. All buffs on a summon are similarly removed before the start of a match.
    Important Notes
    1. Only the main class may participate in the tournament. After registering for the tournament, if a main class is switched to a subclass, that person is excluded from/removed off the waiting-list.
    2. If one is in a party at the moment one is summoned to the tournament arena, one is automatically removed from the party.
    3. One cannot participate in the tournament if one reaches 0 Olympiad points.
    4. Except for soulshots, spiritshots, sound/echo crystals, energy stones, and firecrackers, other items may not be used in the Olympiad competition.
    5. Recall, Party Recall, and similar type of skills cannot be used.
    5.4.3 Olympiad Points
    1. When the Olympiad period first begins, all Noblesse are given 18 points to start with. 3 additional points are given each week. For the test server, 4 additional points are given every day.
    2. After an Olympiad match, the Olympiad points of the loser are given to the winner.
    3. One can view one's current Olympiad point value by speaking with the Olympiad Administrator.
    4. At the moment the Olympiad ends, if one has collected 50 or more Olympiad points, one can trade the points at the Olympiad Administrator for Noblesse Gate Passes. The exchange rate is 1 point for 1000 Noblesse Gate Passes.
    5. Noblesse Gate Passes can be used at the Olympiad Administrator to purchase items or at Gatekeepers to teleport to various regions.
    5.4.4 Spectating
    1. One can spectate the matches of the Olympiad tournament in the same manner one spectates with the Broadcasting Towers.
    2. On the tournament list, one can see the current participants and the names of the registrants.
    3. While in spectator-mode, spectators can view the competitors' character names, HP, CP, and buff status.
    4. While spectating, one can expand the tournament window to inspect what skills each competitor uses and whether or not critical hits were made.
    5. While in spectator-mode, one is moved to the tournament arena. Even if one does not leave the arena, one can still spectate other matches.
    6. While spectating, one can exit spectator-mode. Also, when the server goes down or one's connection is unnaturally terminated, one is returned back to the town one began spectating in.
    7. One can spectate the tournament for free.

    6. Skills

    6.1 Skill Enchants


    One of the new features is the ability to enchant skills.
    The difference between enchanting a skill and levelling a skill through a trainer are the following:

    6.1.1 Enchanting enhances the skill without compromise.
    When a player levels a skill through a trainer, both the power of the skill and its MP cost increase
    With enchanting, there will be no compromise such as rise in MP cost.

    6.1.2 Skill effect to be enchanted are selectable
    A skill can be enchanted in different ways.
    For example, with Deadly Blow, the player is able to choose to enchant for reduced MP cost or reduced refresh time.
    However, the branch of skill effect that is enchanted will be chosen with the first enchant, and the player cannot mix enchant branches.

    6.1.3 Number of possible enchants are not limited by level
    A character at any level can enchant their skill to the maximum limit.

    6.1.4. Cost of a skill enchant is XP, SP and 'Titan's Secret Scroll'.
    Titan's Secret Scroll is only needed with the first enchant. Sucessing enchants use only Xp and SP.
    If the character lacks the XP or SP at his/her level needed to enchant, s/he will be unable to do so.
    FOr example, a character at level 76 and 0.0% will not be able to enchant a skill due to lack of needed XP.
    (note: in other words, you cannot delevel by enchanting)

    6.1.5 Chance to Fail
    Skill enchants have a chance of failing. Success or fail is determined at every enchant and if it fails, the skill is returned to its pre-enchant state.
    For example, if the player enchants Deadly blow to +2 and then fails at +3, the skill will be returned to +0.


    6.2 3rd Profession skills have been added
    (note: that's ALL they've said about new class skills el o el.. sorry to disappoint. stay tuned I guess ^_^)

    6.3 New Skills

    6.3.1 New Summoner Skills
    Warlocks, Elemental Summoners and Phantom Summoners now have new summoning skills as well as a mass summon cubic skill (party buffing cubic).
    Necromancers also have a new summoning skill.
    These skills start at level 40 after second class transfer.

    6.3.2 New Common Skills
    New common skills can be learned through the Fishery NPC. Item needed to train these skills are not SP nor spellbooks, but an item called 'Proof of Fishery'
    'Proof of Fishery' is obtainable by exchanging with the Fishery NPC a specific item acquired from fishing.
    Skills:
    - Expand Craft : Increases Recipe Book slots by 6 at every skill level
    (current slots 50; max slots 98 )
    - Expand Trade : Increases Private Store slots by 1 at every skill level
    (current slots 4 for Dwarves, 3 for others; max slots 12 for Dwarve, 11 for others)
    - Expand Inventory : Increases Inventory slots by 6 at every skill level
    (current slots 100 for dwarves, 80 for others; max slots 148 for dwarves, 128 for others)
    - Expand Storage : Increases Warehouse slots by 6 (Dwarves) or 7 (Others) at every skill level
    (current slots 120 for dwarves, 100 slots for others; max slots 168 for dwarves, 148 for others)
    Each skill can be learned every 10 character levels. For example, if the player's character level is 40, s/he can learn each of the common skills up to skill level 4.

    6.3.3 Regular Crafting Skills
    Regular crafting skill 'Create Common Item' skill has been added.
    All races, not just dwarves, can use the 'Create Common Item' skill.
    This skill is used to craft new items that are not part of the items crafted by Dwarven artisans and warsmiths.
    Various hair accessories, potions and dyes can be crafted through this skill using Regular Crafting recipes and materials, all earned through fishing.
    Recipes are registered similarly to they way Dwarves currently register recipes to their recipe books.
    Like 'expertise' skills, 'Create Common Item' skills level automatically as the character rises in level.
    Character levels needed to level 'Create Common Item' skill are the following:
    Create Common Skill Level 1 - Character Level 5
    Create Common Skill Level 2 - Character Level 20
    Create Common Skill Level 3 - Character Level 28
    Create Common Skill Level 4 - Character Level 36
    Create Common Skill Level 5 - Character Level 43
    Create Common Skill Level 6 - Character Level 49
    Create Common Skill Level 7 - Character Level 55
    Create Common Skill Level 8 - Character Level 62

    6.4 Changes to Existing Skills

    6.4.1 Expertise S is now acquired automatically at level 75
    6.4.2 Players cannot cast sleep/hold/paralyze on characters that are already under the effect of the same spell
    6.4.3 Resurrection skills (including resurrection scrolls) have been changed so that the target no longer needs to be in party.
    (The character being rezzed will be able to choose to be rezzed.)
    6.4.4 Fatal Strike's power has been increased.
    6.4.5 Guts and Frenzy's skill activation condition has been changed from HP 20% -> HP 30%, and duration has been changed from 30 seconds to 90 seconds.
    6.4.6 Cancel's success rate has been greatly reduced, but the cooldown time of the spell has been shortened.

    7. Fishing / Clan Warfare

    7.1 Festival of Darkness Changes


    7.1.1 'Blood of Sacrifice' drop rate has been increased
    7.1.2 Mobs with new attack forms have been added

    7.2 Fishing

    1. In order to fish, you must have a fishing pole and bait. These items can be bought or quested for.
    2. Players must learn the 'Fish' skill in order to fish. This can be done in exchange for adena at the Fishery NPC.
    3. Although not necessary, use of 'Fishing Shots' will facilitate the fishing experience. Like Soulshots, Fishing Shots are used by placing it in the shortcut bar or by double-clicking its icon.
    4. Fishing pole is equipped in the weapon slot, and bait - like arrows - are equipped in the left hand. When the 'Fish' skill is activated with both these items in place, the fishing commences.
    5. Once fishing begins, the player is alerted with a panel that depicts an enlarged view of the fishing bob.
    6. Pumping' and 'Reeling' are skills that help successfully fish. These are also skills you can learn from the Fishery NPC.
    7. After watching the fishing bob for some time, when a fish In the fishing panel bites, the fish's HP and fishing time limit appears in the panel. If the player is able to reduce the fish's HP to 0 within the time limit, the fish is successfully caught.
    8. If the player succeeds, the fish appears in the player's inventory and the fishing panel is closed.
    9. If the player fails, fishing ends and the panel closes. This occurs even if the 'fish' skill is used before the session ends.
    10. Fish and treasure chests earned through fishing turn randomly into other items when double-clicked. These items are mostly materials for Regular Crafting, or are special items that are tradeable in exchange for 'Titan's Secret Scroll'
    11. There is a chance that the player will fish up a monster instead of a fish, so caution should be used at all times.
    12. A fishing area is a region where there are enough fish for trhe skill to be used. Rivers or lakes that show the player's breath meter, or areas such as Godad's Hot Springs, are places where fish will be found.
    13. Higer levels of fish will be caught with higher level fishing skills. However, because higher level fish are smarter and stronger, the player needs to train Reeling and Pumping in order to catch them.
    14. The fishing guide, which stores details and tips on fishing, can be purchased from the Fishery NPC.


    The fishing system is meant to add a new and fun way to acquire materials needed in creating useful items.
    At each store or harbor, a Fishery NPC will be placed to sell fishing equipment and to train fishing skills as well as the new common skills.



    7.3 Community Panel Changes

    7.3.1 A search function has been added to the clan list. List is searcheable by clan name and clan leader.
    7.3.2 Clan announcement function is now available. When the clan leader composes an announcement and sets announcement alert to 'on', all clan members will receive the notification upon login.
    7.3.3 Regional information can be accessed through the Regional Community option. Here, the player can see such info as castle ownership, tax rate, clan hall ownership, and clan hall bidding date.


    7.4 Raid Boss Changes

    Some raid bosses were reduced in difficulty, while some that require more dyniamic combat tactics were added.


    7.5 Clan Warfare Changes

    In Chronicle 4, the clan war feature has been revised to facilitate open-field warfare.
    The system detailed here completely replaces the existing clan war system.

    1. Clan Declaring War
      Only the leader of a level 3 or higher clan that has 15 or more members can declare war.
    2. Clan Receiving Declaration
      1. The player can only declare war on clans that are level 3 or higher and have 15 or more members.
      2. The player can not declare war on clans that are in the same alliance. Also, the player cannot ally with a clan that is in war status with the player's clan.
      3. Clans that are in war can still send and receive war declarations and increase their scale of war.
      4. A clan can have a maximum of 30 active war declarations, but are unlimited in the number of declations they can receive.
      5. Withdrawing from clan war can be delegated.
      6. Commands related to clan warfare are the folowing:
        /outgoingwarlist : list of clans that the player's clan has declared war on
        /incomingwarlist : list of clans that have declared war on the player's clan
        /twowaywarlist : list of clans that the player is in two-way war with
        (note: the commands are completely inaccurate as I can only guess how NCNA will choose to translate them)
    3. War Declaration
      1. Clan wars can be declared and activated with no regard to whether the subjected clan is in agreement or not. Members of the subjected clan will receive a notice that war has been declared on them.
      2. Xp loss upon death in the situation where the player dies to a clan that his/her clan has declared war on is 1/4 of normal XP loss.
        This holds true even if the enemy clan hasn't declared war in return.
      3. In a two-way war, when a player PKs an enemy player, the kill increases his/her karma but not his/her PK count.
      4. In a one-way war, if a player from the clan that declared the war PKs an enemy player, the kill increases his/her Karma and PK count.
      5. The war tag appears on the enemy clan as soon as the player's clan declares war on the subjected clan.
    4. Ending/Withdrawing from Clan War
      1. Withdrawing from war can be done through command or by using the war withdrawl button in the clan menu.
      2. Similarly to declaration, withdrawl can occur without the consent of the enemy clan. Withdrawl will be notified to the enemy clan members.
      3. A clan war ends when both clans withdrawl from war
      4. The previous surrender system has now been removed.

    8. Quests
    Translated by Wae at L2C

    8.1 Adventurers Guild Agent

    For the convenience of players carrying out quests or raids, an "Adventurers' Guild Member" NPC has been added to each town. Their roles are as follows.

    8.1.1 Introduce players to existing quests in the Lineage 2 world (quest name, restrictions, recommended levels, starting NPC, and whether or not it is repeatable), as well as show the starting NPC's location on the map and as a directional arrow [L2Center's notes: i.e. when you are a beginning character, you get that large 3-D arrow surrounding you to guide you to places.]
    8.1.2 Provide information on existing raid monsters in the Lineage 2 world (level, monster name), as well as display their locations on the map and via the 3-D directional arrow.

    8.2 Quests

    The newly added Chronicle 4 hunting areas make the game even more fun, and to make the game even much more fun, a variety of quests have been added. Moreover, important quests such as 3rd job change quests and Noblesse quests have been added.

    8.2.1 3rd Job Change Quests

     

    ufa image

  • grisotogrisoto Member Posts: 15


    Quest Starting
    Level
    Description Starting Location Starting
    NPC
    NPC Title
    Inheritance of Legend, Phoenix Knight 76 Paladin 3rd job change quest Town of Aden Cedric Grand Master
    Inheritance of Legend, Eva's Templar 76 Temple Knight 3rd job change quest Town of Aden Sidnen Master
    Inheritance of Legend, Sword Muse 76 Swordsinger 3rd job change quest Town of Aden Raien Master
    Inheritance of Legend, Duelist 76 Gladiator 3rd job change quest Town of Aden Cedric Grand Master
    Inheritance of Legend, Dreadnaught 76 Warlord 3rd job change quest Town of Aden Aiken Master
    Inheritance of Legend, Titan 76 Destroyer 3rd job change quest Rune Castle Town Tazuki Captain
    Inheritance of Legend, Grand Cavitary
    [? Cavatary?]
    76 Tyrant 3rd job change quest Rune Castle Town Hakran Jewelry Trader
    Inheritance of Legend, Dominator 76 Overlord 3rd job change quest Rune Castle Town Rahorakty Head Seer
    Inheritance of Legend, Doom Crier 76 Warcyer 3rd job change quest Rune Castle Town Rahorakty Head Seer
    Inheritance of Legend, Adventurer 76 Treasure Hunter 3rd job change quest Hunters Vilage Black Cat Hunters Guild Member
    Inheritance of Legend, Wind Rider 76 Plain Walker 3rd job change quest Hunters Village Black Cat Hunters Guild Member
    Inheritance of Legend, Ghost Hunter 76 Abyss Walker 3rd job change quest Hunters Village Black Cat Hunters Guild Member
    Inheritance of Legend, Sagittarius 76 Hawkeye 3rd job change quest Hunters Village Bernard Hunters Guild Officer
    Inheritance of Legend, Moonlight Sentinel 76 Silver Ranger 3rd job change quest Hunters Village Bernard Hunters Guild Officer
    Inheritance of Legend, Ghost Sentinel 76 Phantom Ranger 3rd job change quest Hunters Village Bernard Hunters Gld Officer
    Inheritance of Legend, Cardinal 76 Bishop 3rd job change quest Town of Oren Hollint High Priest
    Inheritance of Legend, Hierophant 76 Prophet 3rd job change quest Town of Oren Hollint High Priest
    Inheritance of Legend, Eva's Saint 76 Elder 3rd job change quest Town of Oren Hollint High Priest
    Inheritance of Legend, Archmage 76 Sorceror 3rd job change quest Oren's Ivory Tower Bellier Grand Magister
    Inheritance of Legend, Mystic Muse 76 Spellsinger 3rd job change quest Oren's Ivory Tower Akenias Grand Magister
    Inheritance of Legend, Storm Screamer 76 Spellhowler 3rd job change quest Oren's Ivory Tower Pairen Grand Magister
    Inheritance of Legend, Arcana Lord 76 Warlock 3rd job change quest Oren's Ivory Tower Kinsley Head Summoner
    Inheritance of Legend, Elemental Master 76 Elemental Summoner 3rd job change quest Oren's Ivory Tower Akenias Grand Magister
    Inheritance of Legend, Spectral Master 76 Phantom Summoner 3rd job change quest Oren's Ivory Tower Pairen Grand Magister
    Inheritance of Legend, Soul Taker 76 Necromancer 3rd job change quest Hardin's Academy Hardin
    Inheritance of Legend, Hell Knight 76 Dark Avenger 3rd job change quest Hardin's Academy Modred Dark Knight
    Inheritance of Legend, Spectral Dancer 76 Blade Dancer 3rd job change quest Hardin's Academy Modred Dark Knight
    Inheritance of Legend, Shillien Templar 76 Shillien Knight 3rd job change quest Hardin's Academy Galadred Master
    Inheritance of Legend, Shillien Saint 76 Shillien Elder 3rd job change quest Hardin's Academy Anastasia Magister
    Inheritance of Legend, Fortune Seeker 76 Scavenger 3rd job change quest Rune Castle Town Monde Head Inspector
    Inheritance of Legend, Maestro 76 Warsmith 3rd job change quest Rune Castle Town Telson Head Golem Crafter
    8.2.2 Noblesse Quests
    Quest Starting Level Quest
    Type
    Description Starting Location NPC Name
    Those of noble souls, the Noblesse-1 50 1-time Multi-part Noblesse Quest Aden Castle Town Thalien
    Those of noble souls, the Noblesse-2 60 1-time Multi-part Noblesse Quest Rune Castle Town Virgil
    Those of noble souls, the Noblesse-3 65 1-time Multi-part Noblesse Quest Godad Castle Town Caradin
    Those of noble souls, the Noblesse-4 75 1-time Multi-part Noblesse Quest Godad Castle Town Caradin
    8.2.3 Fishing Quests
    Quest Starting Level Quest
    Type
    Description Starting Location NPC Name Title
    Let's Gather Fishing Shots 1 Repeatable Fishing-related Quest Each Town/Harbor Fishing Guild Member Fishing Guild Member
    Ranosko's Special Bait 27 1-time Fishing-related Quest Dion Castle Town Ranosko Fishing Guild Member
    Ophela's Special Bait 36 1-time Fishing-related Quest Giran Castle Town Ophela Fishing Guild Member
    Wilery's Special Bait 48 1-time Fishing-related Quest Town of Oren Wilery Fishing Guild Member
    Rineus' Special Bait 60 1-time Fishing-related Quest Town of Aden Rineus Fishing Guild Member
    8.2.4 Pet Quests
    Quest Starting Level Quest
    Type
    Description Starting Location NPC Name Title
    Help My Uncle! 25 1-time Quest to obtain a pet buffalo Dion Castle Town Waters Pet Manager
    Help My Younger Sister! 26 1-time Quest to obtain a pet cougar Giran Castle Town Cooper Pet Manager
    Help My Son! 24 1-time Quest to obtain a pet kookaburra Gludio Castle Town Lundy Pet Manager
    8.2.5 Dimensional Gap-related Quests
    Quest Starting Level Quest
    Type
    Description Starting Region NPC Name
    Search for a Dimensional Fragment 20 Repeatable Quest to gather fragments of dimensions in the seven signs dungeons Dimensional Gap Dimensional Gap Gatekeeper
    Into the Dimensional Gap 20 Repeatable Dimensional Gap Quest Dimensional Gap Dimensional Gap Gatekeeper
    8.2.6 Barka Silenos and Ketra's Orc Friendship-related Quests
    Quest Starting Level Quest
    Type
    Description Starting Region NPC Name Title
    Secret Meeting with the Ketra Orcs 74 1-time Quest to introduce the Ketra Orc Outpost Godad Castle Town Cadman Guard
    Secret Meeting with the Barka Silenos 74 1-time Quest to introduce the Barka Silenos Station Godad Castle Town Cadman Guard
    Alliance with the Ketra Orcs 74 Repeatable Ketra Orc alliance quest Ketra Orc Outpost Wakan Ketra's Messenger
    Battle the Barka Silenos 74 Repeatable Barka Silenos hunting quest Ketra Orc Outpost Kadun Ze Ketra Elder
    Prove Your Bravery!(Ketra) 75 Repeatable Barka Silenos hunting quest Ketra Orc Outpost Kadun Ze Ketra Elder
    Topple the Enemy's Commander!(Ketra) 75 Repeatable Barka Silenos hunting quest Ketra Orc Outpost Kadun Ze Ketra Elder
    Magic Power of Water - 1st part 74 1-time Ketra Orc alliance quest Ketra Orc Outpost Wakan Ketra's Messenger
    Magic Power of Water - 2nd part 75 Repeatable Continuation of Magic Power of Water-1st half quest Ketra Orc Outpost Asepa Departed Soul's Guide
    Alliance with the Barka Silenos 74 Repeatable Barka Silenos alliance quest Barka Silenos Station Naran Ashanuk Elder
    Battle the Ketra Orcs 74 Repeatable Ketra Orc hunting quest Barka Silenos Station Ashas Barka Durai Elder
    Prove Your Bravery!(Barka) 75 Repeatable Ketra Orc hunting quest Barka Silenos Station Ashas Barka Durai Elder
    Topple the Enemy's Commander!(Barka) 75 Repeatable Ketra Orc hunting quest Barka Silenos Station Ashas Barka Durai Elder
    Magic Power of Fire - 1st part 74 1-time Barka Silenos alliance quest Barka Silenos Station Naran Ashanuk Barka's Messenger
    Magic Power of Fire - 2nd part 75 Repeatable Continuation of Magic Power of Fire - 2nd half quest Barka Silenos Station Udan Mardui Departed Soul's Guide
    8.2.7 Beginners Giran Sightseeing Quests
    Quest Starting Level Quest
    Type
    Description Starting Region NPC Name Title
    First Step Towards the Future 3 1-time Sightseeing quest to experience the bustling city of Giran Talking Island Villgae Rapunzel Gatekeeper
    Travel's Beginning 3 1-time Sightseeing quest to experience the bustling city of Giran Elven Village Mintiel Gatekeeper
    Adventure's Beginning 3 1-time Sightseeing quest to experience the bustling city of Giran Dark Elven Village Jasmine Gatekeeper
    To the Humans' City 3 1-time Sightseeing quest to experience the bustling city of Giran Orc Town Petukai Centurion
    Into the World Tree 3 1-time Sightseeing quest to experience the bustling city of Giran Dwarf Town Balanki Elder
    To Talking Island 3 1-time Quest to return home after touring in Giran Giran Castle Town Galladuchi Trader
    Again, into the World Tree's Bosom 3 1-time Quest to return home after touring in Giran Giran Castle Town Galladuchi Trader
    To the Dark Elven Forest 3 1-time Quest to return home after touring in Giran Giran Castle Town Galladuchi Trader
    To the Plateau of Immortality 3 1-time Quest to return home after touring in Giran Giran Castle Town Galladuchi Trader
    The Path Home 3 1-time Quest to return home after touring in Giran Giran Castle Town Galladuchi Trader
    8.2.8 Sound/Echo Crystals Quest
    Quest Starting Level Quest
    Type
    Description Starting Region NPC Name Title
    Wedding March 38 Repeatable Quest to obtain the Echo Crystal(wedding march) Water City of Heine Cantabillon Melody Maestro
    Birthday March 31 Repeatable Quest to obtain the Echo Crystal(birthday march) Dion Castle Town Octavia Melody Maestro
    8.2.9 Outfit Quests
    Quest Starting Level Quest
    Type
    Description Starting Region NPC Name Title
    Look for Cloth 60 1-time Quest to otain some mysterious cloth in order to make an outfit Giran Castle Town Lydia Armor Trader
    Let's Gather Sparkling Jewels! 60 1-time Quest to obtain a jewel box in order to make an outfit Giran Castle Town Eliany Accessory Trader
    Please Make [Me] a Workbox! 60 1-time Quest to obtain a workbox in order to make an outfit Town of Aden Paris Head Blacksmith
    Please Make [Me] an Outfit! 60 1-time Quest to obtain an outfit as a reward Town of Aden Alexis Trader
    8.2.10 Other Quests
    Quest Starting Level Quest
    Type
    Description Starting Region NPC Name Title
    Dragon's Tooth 19 1-time Langk Lizardman dwelling hunting quest Gludin Village Luis Guard
    Red-Eyed Invader 20 1-time Melle Lizardman station hunting quest Gludio Castle Town Babenko Guard
    Lizardman's Conspirac 25 Repeatable Hunting quest for characters after the 1st job change Gludio Castle Town Praga Guard
    Gather Pie Ingredients 34 Repeatable Delivery quest to hunt for pie ingredients Dion Castle Town Emily
    Hunting Leto Lizardmen 34 Repeatable Quest to annihilate lizardmen in the southern area of Oren Giran Castle Town Rashintz Guard
    Show Lies, Too 45 1-time Quest where one can obtain, with some fixed probability, cat ears as a quest reward Giran Castle Town Maximillion High Priest
    Twilight is Dyed Black 60 Repeatable Valley of Saints hunting quest Valley of Saints Elder
    The Desire to Pursue Strength 60 Repeatable Valley of Saints hunting quest Valley of Saints Mysterious Necromancer
    Sweet Whisperings 60 1-time Delivery quest to introduce the Valley of Saints area Rune Castle Town Vladimir Trader
    Let's Make Shoes! 60 1-time Quest to obtain for a quest reward, a shoe box used for outfits Town of Aden Audrey Trader
    Into the Flames 60 1-time Quest to obtain entrance to the Corridor of Fire Brazier of Gods, upper floor Kline Lookout of Valakas
    Light is Dyed Dark 61 1-time Altar of Saints-related quest Valley of Saints Elder
    Approaching Darkness 62 1-time Quest introducing the Wicked Altar in the Valley of Saints area Valley of Saints Elder
    Necromancer's Request 63 Repeatable Forest of the Dead, nighttime hunting quest Forest of the Dead Enigmatic Wizard
    Turn Towards the Pastures 63 1-time Delivery quest to introduce the Wild Animal Pastures Rune Castle Town Vladimir Trader
    Hidden Truth 63 1-time Forest of the Dead-related quest Forest of the Dead Enigmatic Wizard
    Tragedy of Helman Forest 63 1-time Forest of the Dead-related quest Rune Castle Town Tiparen Grand Magister
    Lydia's Desire 64 1-time Forest of the Dead-related quest Rune Castle Town Inosentin High Priest
    Residents of the Forest of the Dead 64 1-time Forest of the Dead-related quest Cursed Village Dorian
    One Curled-up Opposite Truth 64 1-time Forest of the Dead-related quest Rune Castle Town Benedict Priest
    Tasty Top-grade Beef 65 Repeatable Wild Animal Pastures hunting quest Wild Animal Pastures Tunatun Pasture Manager [Shepherd]
    From the Forgotten Village 65 Repeatable Forest of the Dead, daytime hunting quest Forest of the Dead Mina
    Please Raise [It] With Love 65 1-time Quest to obtain jewels by raising a monster from the wild animal pastures Beast Shepherd Tunatun Pasture Manager [Shepherd]
    Hunting for Gold 66 Repeatable Swamp of Screams hunting quest Swamp of Screams Kaman Mercenary
    Encounter with Gold 66 1-time Delivery quest to introduce the Swamp of Screams Rune Castle Town Donar Head Warehouse Keeper
    Secret Buried in the Swamp 66 1-time Simple delivery quest for a reward in the Swamp of Screams Swamp of Screams Abercrombie Merecenary Supplier
    Shadow of Light 68 Repeatable Wall of Argos area hunting quest Wall of Argos Eye of Argos
    Egg Delivery 68 Repeatable Quest to deliver eggs boiled in the hot springs Hot Springs Jeremy Head Cook
    Special Delivery 68 Repeatable Hot springs special delivery quest Hot Springs Jeremy Head Cook
    Eye of the Lookout 71 Repeatable Wall of Argos area hunting quest Wall of Argos Eye of Argos
    For the Best Cuisine 71 Repeatable Hot Springs hunting quest Hot Springs Jeremy Head Cook
    White-eyed Demon - 1st part 73 Repeatable Wall of Argos area hunting quest Wall of Argos Eye of Argos
    White-eyed Demon - 2nd part 73 Repeatable Continuation of White-eyed Demon - 1st part quest Wall of Argos Eye of Argos
    Legendary Ingredient - 1st part 73 Repeatable Hot Springs hunting quest Hot Springs Jeremy Head Cook
    Legendary Ingredient - 2nd part 73 Repeatable Continuation of Legendary [food] ingredients - first part quest, Hot Springs raid boss spawn hunting quest Hot Springs Jeremy Head Cook
    Gather Fire 74 Repeatable Brazier of Gods area quest. Can obtain a S-grade weapon recipe as a reward Brazier of Gods, lower floor Vulcan Blacksmith of Flames
    Cleanup of the Swamp of Screams 74 Repeatable Swamp of Screams hunting quest Swamp of Screams Pith Mercenary Captain
    Parcel Delivery 74 1-time Delivery quest to introduce the Brazier of Gods area Godad Castle Town Pundin Mineral Trader
    Archeologist's Whereabouts 74 1-time Delivery quest to introduce the Imperial Graveyard area Godad Castle Town Rijel Trader
    Relics of the Old Empire 75 Repeatable Imperial Graveyard-related quest Imperial Graveyard Explorer's Ghost
    4 Glasses 75 Repeatable Imperial Graveyard-related quest Imperial Mausoleum Nameless Soul
    8.2.11 Quest-related reward changes
    Now, a level 13 soul stone can be obtained through the quest, 'Increase the strength of that blade'.
    Level 13 soul stones can be obtained from the following monsters: Antharas, Valakas, Raid Monster Amber, Plunderer's Subcommander Anakazel.
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