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Trials of Ascension

Hey shadowpool  like, is there anyway I could help this game get out the door, like If I come over and make coffee or massage your feet or something.

So I am digging through all the games on the game list trying to find something interesting, and this seems to be it.

Permadeath

need i say more. 

Ok, not convinced howabout dynamic world, religion, skills, player ran settlements. 

OK, it all starts to sound too good, I go back and read in the forums, sounds like a few guys work on this in their spare time, and have been doing so for 4 years.  Well I guess I'll keep looking.

Comments

  • SecretsSecrets Member Posts: 175
    I'm completely confused. What did you just say? haha. What's this post about exactly? And massage feet!?
  • RemyVorenderRemyVorender Member RarePosts: 4,006

    Here, let me give this thread some substance:

    Trials of Ascension

    Races:

    TerVarus is populated by a myriad range of civilized creatures, from the tiny and delicate pixie to the towering and mighty dragon. There are eighteen player races to choose from, each of whom have their own unique aptitudes and abilities, as well as their own preferences and rivalries:

    Arrwic, Centuar, Doppelganger, Dragon, Dwarf, Elf, Gargoyle, Gnome, Goblin, Gryphon, Human, Lizardman, Minotaur, Orc, Pixie, Raknar, Sharwin, Viper

    Skills:

    Every character in TerVarus is unique in their skills and abilities; gone are the days when one's powers could be summed up by reference to 'class'. Player characters can train themselves in virtually any activity that they might wish to pursue, and there is no end to the dizzying heights that they might reach. Of course, mastery in one area comes at the price of competence in another, so players must train wisely.

    Perma-Death:

    When you confront danger in TerVarus, you literally are taking your life in your hands. While player characters are hardy, death leaves a permanent mark upon their soul, weakening their link to the world of the living. Should misfortune befall too often, that link will be lost, and the character's soul will depart... forever. With this daunting thought comes the tradeoff that only permanent death can offer in the form of a barrier against high level character stagnation and economic bloat.

    Artifacts:

    A permanent death is not the only way for a character to end their days. The mighty often leave themselves a permanent legacy in the world in the form of a rare and potent artifact. These relics of the departed are known to bestow a wide range of mysterious powers upon those who are fortunate enough to find them.

    Innovations:

    On your way to mastering your selected skills there is an ever present chance that your character could realize an innovative way to improve upon his skill. Be it a new combat maneuver, an improved method of grinding grain or even the invention of a never before seen ship, your character has the potential to unlock mysteries that could change the future of TerVarus forever. The question is, what will you do with your new found discovery? Will you keep it to yourself and reap the profits or will you teach your new innovation to others in hopes of bettering the world? With the innovation system, information becomes a very valuable commodity.

    Settlements:

    Players will build and manage the towns and empires of TerVarus. Governments and civilizations, from cruel dictatorships to benign democracies, evil kingdoms to knightly realms, will all be possible for players to create and run. Settlement diversity and style will be limited only by one's imagination. Individual citizens of a settlement can build their own homes and businesses within its domain, and a city has a few additional options to enhance its civic infrastructure.

    ....

    If this game delivers on what they are promising it will be the only game I'm looking forward to in a couple of years when it's released.

    If you want more: www.shadowpool.com image

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • GeeperGeeper Member Posts: 6

    I absolutely cannot wait for this game. There is nothing out today or currently in development that is even in ToAs league.

    There's no way I could possibly describe all the things I like about the ToA design. Please go to their website and look in to it for yourself.

    Whatever you do don't jump to any conclusions. Yes it's permadeath but its implementation is better than you've seen in other games. Yes, it's open PvP but there more tools for people to protect themselves than we've previously seen. This is NOT every other game we’ve played before.

    I see far too often (in this forum and in others) how people say... oh, it's a permadeath game... and think they have it all figured out. If you love MMORPGs (and I know you do), do yourself a favor and learn about Trials of Ascension today... this game is going to change everything.


    Peace,

    Geeper

  • UmbroodUmbrood Member UncommonPosts: 1,809

    Currently you can die 100 times before your character is "lost", now I have played a LOT of these games and I doubt I have died 100 times total in any of them.

    So in essence, the risk is there and you WILL count down that number, but unless you play really weird I do not see many players go this path.

    Me I could see myself dying just to become an artifact.. :)

    Yes, this thing looks very good, many good ideas, but:

    This will probably be the most hardcore experience out there, not only due to the perma-death thing but a lot of other reasons as well.

    I doubt this will be anything but a niche game, with a devout base player base no doubt but casual players will probably stay away.

    It almost sound to good, anyone remember Dawn?

    ------------------------------------------------------------------------------------------
    Originally posted by Jerek_

    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
    ------------------------------------------------------------------------------------------

  • GeeperGeeper Member Posts: 6


    Originally posted by Umbrood
    Currently you can die 100 times before your character is "lost", now I have played a LOT of these games and I doubt I have died 100 times total in any of them.

    I don't know... I downloaded the 14-day trial of DAOC and have died nearly a hundred times in a week. It's all in how you play I guess.

    Secondly, the devs are rumoring to be getting ready to lower the life counters so who knows what they will be at launch.

    You may be right about it launching as a niche game but I believe that if even casual gamers would put down their preconceived notions of what MMORPGing is and venture into the possibilities of a true virtual world that it could be a great deal of fun for the not so hardcore as well.

    It's strange because all you seem to hear is how bored people are with the current selection of MMORPGs out there and many seem to be begging for something different. Many of those same people will look at this and complain that it's just too different.

    This level of immersion is exactly what online role-playing gaming is missing... IMO.

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