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Hours to the level cap

dizzariandizzarian Member UncommonPosts: 5

All mmo's are different and some are easier than others. So I'm curious how many hours does it take to get to the level cap in your favorite mmos?

List your estimates in hours not some abstract value like days or months.

Here's the list so far

AO - cap : 200 min : ? avg : ?
AC - cap : 275 min : ? avg : ?
CoH - cap : ?  min : 100h avg : 300h
DAoC - capy : ? min : ? avg : ?
EQ1 - cap : 60 min : 50d avg : ?    
EQ2 - cap : 60 min : 500h avg : ?
Eve - cap : all skills lvl 5 set time of 7y
FFXI - cap : 70 min : ? avg : ?
GW - cap : 20 min : 20h avg : ?
Horizons - cap : ? min : ? avg : ?
L1 - cap : 275 min.. not possible
L2 - cap : 75 min : ? avg : ?
MxO - cap : ?  min : 350h avg 500h
Ryzom - cap : all skills avg : 5y
SWG - cap : ? min : ? avg : ?
UO - cap : ? min : ? avg : ?
WoW - cap : 60 min : 150h avg : 300h

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Comments

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    CoH is about 300 hours.  However you can do it anywhere from 100 to 500 hours if you are maximising or chronicly doing bad/soloing.

     

    EQ was about 50 days of 24 hours to get to 60 at Veeshan...so it was more than 1000 hours...I am sure it is far less those days.

     

    WoW must be around 150 hours from my friends saying, but I think they are exagerating a little, prolly more like 250 hours if you cut their bragging down, but honestly, I have no idea, I quit after 15 hours or so.

    - "If I understand you well, you are telling me until next time. " - Ren

  • GreatnessGreatness Member UncommonPosts: 2,188
    Lineage 2, first person got to lvl 75 after 4-5 months and this guy was prolly crazy lol. People are kind of starting to become Level 75 right now(a few here and there) and it has been a year and 6 months not including open beta. They are going to be adding it until Level 80 plus there is also a subclass which you need to level back to 75. I feel like playing L2 right now(lol I just posted about L2 like two seconds ago on another thread).

    ~Greatness~

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  • SevarusSevarus Member Posts: 65

    I play EVE-Online.

    There IS NO LEVEL CAP. Each type of skill has a level 5 'cap' that can take a month to get to, but as EVE has no level 'grind', there is no cap, as even a level 5 skill may only be a pre-requisite for a next tier skill.

    Timebased learning, and no 'end-game' is why I started EVE, and I've never looked back. ::::20::

    image

  • Pk4UPk4U Member Posts: 127


    Originally posted by dizzarian
    All mmo's are different and some are easier than others. So I'm curious how many hours does it take to get to the level cap in your favorite mmos?
    List your estimates in hours not some abstract value like days or months.

    As far as I know, no one has reached the level cap in Lineage yet. It has been raised quite a few times, but to max out a char being played 24/7 would be in the years.

  • TorakTorak Member Posts: 4,905

    Thats a good thing PKimage

    That means there is longevity to the game as not everyone caps out and controls the game.  Look at WoW for example. Anyone who plays more then two months can hit cap. Then they all complain that there is no end-game. (which there isn't really. You have 3 options - wait in que for hours to do PvP, farm for an epic mount or spend every waking hour raiding instances)

    The best game I played was AC where it didnt really matter if you capped out or not. It was all about the quest.

  • DhaemanDhaeman Member Posts: 531

    All that matters is whether you're having fun or not. As Torak said, there is no end game in WoW. That's the reason it's boring - not because of the fast level cap. In fact, WoW is the only game I've reached a level cap because every other MMO can't sustain my interest long enough to get that far!

    Also, WoW took me 250-300 hours to max my character if I remember correctly but I did a lot of exp inefficient activities before hitting 60 (such as raiding). It's probably 225-250 on average if you just go through and rage your quests with a few grinds here and there.

  • RoinRoin Member RarePosts: 3,444

    I use to didn't mind long grinds in MMO's. Now though after playing WoW. I really don't want another MMO where it takes forever to get anywhere. The longest grind i've had in a MMO is hands down Lineage 2. WoW is a testament that a game doesn't have to have an insane grind to be fun. More games should be like it. I'd probably still be playing FFXI and Lineage 2 now if the grind didn't make me want to shoot myself.

    I was considering going back to CoH when CoV was released. But after goofing off in the Stress Test. I remember why I couldn't get into CoH. I cant stand grinding anymore. It's something that just needs to disappear from MMO genre forever.

    In War - Victory.
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  • TheWarcTheWarc Member Posts: 1,199
    Ryzom - 5 years image
  • ZemblakZemblak Member Posts: 7

    Hehe true, to cap all your skills would take years in Ryzom, probably even more than 5 years image

     

  • scaramooshscaramoosh Member Posts: 3,424

    Man SWG,Ryzom and FF11 have to be the worst grind fests!

    WOW took someone like 6/7 days to get to level 60! Which means they are sad, personally took me like 2 months of playing it on and off. Then test servers came out and i got bored of the game.

     

     

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  • JenuvielJenuviel Member Posts: 960

    I play MMOs for a variety of reasons; as far as the leveling aspect goes, I'm concerned with both the time it takes to gain a level and the time it takes to reach the cap. If it takes me thirty minutes to make a level and two days to reach the cap, I'll be disappointed. If it takes me two years to reach the cap and three weeks to gain a level, I'll be unhappy. I greatly prefer a game with 200 "fast" levels to a game with 50 "slow" levels. Ideally, the game would maintain the same speed of progression throughout the entire process, but I have yet to find a single title that utilizes anything other than the "diminishing returns" style of game design. As a result, the slowing pace frequently nullifies my interest in the game long before I reach any caps.

    As far as the time it takes to reach the cap in the game I'm currently playing, Asheron's Call 1, I don't believe it's been done yet (though something like 150 levels were just added to the game with the expansion pack). It takes about twenty minutes to get from level 1 to level 15 with no help or outside equipment, but the rate slows considerably over time. At my current level of 116, it takes me about 8 hours to gain a level, though that's really just a guess (I don't have a lot of time to play, so it can take me a week per level).

  • CompiCompi Member Posts: 61

    The worst of them all is Eve for sure.

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136


    Originally posted by Compi
    The worst of them all is Eve for sure.
    Not really... since it's not grindy and you can level while AFK...

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • CompiCompi Member Posts: 61

    I meant in hours, as the 1st guy said. But yes, its quitte easy (without the time) to get, since you just need to buy the skills.

  • JorevJorev Member Posts: 1,500

    I like a long and difficult leveling/skill raising process, because it maintains longevity for a game and it makes the accomplishment of reaching a higher level/skill something worthy of effort and a thing to be proud of.

    Games like WoW are too easy. They are perfect for first time MMOG players but offer little to veterans who want to be challenged.

    EVE Online's system is horrible because the old school players will always have an advantage based on time. A MMOG needs to allow newer players the ability to catch up if they are willing to work harder at it and invest more hours and play wiser. In EVE you are not rewarded for merit when it comes to skill increases and this time gap is not a formula that will keep attracting new players which is one reason EVE's playerbase numbers haven't grown beyond a niche size.

    As long as game designers create interesting content at all levels/skills of the game, then the process of increasing your character's attributes should not feel like a grind. Some players still choose to grind and then complain about it though. Go figure.

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  • ZemblakZemblak Member Posts: 7
    Good post Jorev, exactly my thoughts image
  • DesalusDesalus Member UncommonPosts: 848


    Originally posted by Jorev

    EVE Online's system is horrible because the old school players will always have an advantage based on time. A MMOG needs to allow newer players the ability to catch up if they are willing to work harder at it and invest more hours and play wiser. In EVE you are not rewarded for merit when it comes to skill increases and this time gap is not a formula that will keep attracting new players which is one reason EVE's

    Niche size? WTF are you talking about? The game has grown from 12k subscribers to 60k+ subscribers. I would hardly call that a niche size. Plus the skill system in my opninion is a great idea, it's what allows the game to be so opened ended. New players will not be able to catch up to older one in skillpoints, but once they reach a certain number of skill points it comes down to skill and not sp when competing with older players.

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  • scaramooshscaramoosh Member Posts: 3,424
    Has to be Jedi on SWG right?

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  • TheWarcTheWarc Member Posts: 1,199



    Originally posted by scaramoosh

    Man SWG,Ryzom and FF11 have to be the worst grind fests!



    Well in Ryzom you don't Max everything like WoW you choose one thing which you want to master.
    If you really want to have all the 50+ Professions at lvl 250 you'll be dead in no time..
  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Jorev

    I like a long and difficult leveling/skill raising process, because it maintains longevity for a game and it makes the accomplishment of reaching a higher level/skill something worthy of effort and a thing to be proud of.
    Games like WoW are too easy. They are perfect for first time MMOG players but offer little to veterans who want to be challenged.
    EVE Online's system is horrible because the old school players will always have an advantage based on time. A MMOG needs to allow newer players the ability to catch up if they are willing to work harder at it and invest more hours and play wiser. In EVE you are not rewarded for merit when it comes to skill increases and this time gap is not a formula that will keep attracting new players which is one reason EVE's playerbase numbers haven't grown beyond a niche size.
    As long as game designers create interesting content at all levels/skills of the game, then the process of increasing your character's attributes should not feel like a grind. Some players still choose to grind and then complain about it though. Go figure.



    So all this begs the question, what game are you playing, if any?

     

    I'm playing EQ2 and with the combat revamp I can only guess that it will take casual gamers 6 months to reach level 60. Casual meaning 2 hours or so a day. Gamers with no job who can play 8+ hours a day, probably 2 months or so.

    I love a challenge, such is EQ2.image

    image
  • RoinRoin Member RarePosts: 3,444


    Originally posted by Desalus
    Originally posted by Jorev

    EVE Online's system is horrible because the old school players will always have an advantage based on time. A MMOG needs to allow newer players the ability to catch up if they are willing to work harder at it and invest more hours and play wiser. In EVE you are not rewarded for merit when it comes to skill increases and this time gap is not a formula that will keep attracting new players which is one reason EVE's

    Niche size? WTF are you talking about? The game has grown from 12k subscribers to 60k+ subscribers. I would hardly call that a niche size. Plus the skill system in my opninion is a great idea, it's what allows the game to be so opened ended. New players will not be able to catch up to older one in skillpoints, but once they reach a certain number of skill points it comes down to skill and not sp when competing with older players.


    Sorry to go off topic. 60k+ for Eve-Online? LOL where are you grabbing these numbers from? If you say that MMORPG chart. I am going to have to punch you in your eye. ::::02::

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • konigkonig Member Posts: 4

    2000 hours is good

  • warbawegwarbaweg Member Posts: 88
    I played them all  and i never keep in the game to cap out. But when they make a game where it takes a brain to build , Fight ,  and so on all the way to nothing but skill and trades . Then maybe i may.

     

    I went to the Dark and Light WEB page and check it out all the way and it may be a game i will max out my char. imageimageimage

  • CompiCompi Member Posts: 61

    Not 60 k +, but 70 k +. And its not me nor him saying so, Its the devs. Read this.

  • DesalusDesalus Member UncommonPosts: 848


    Originally posted by Roin
    Originally posted by Desalus
    Originally posted by Jorev

    EVE Online's system is horrible because the old school players will always have an advantage based on time. A MMOG needs to allow newer players the ability to catch up if they are willing to work harder at it and invest more hours and play wiser. In EVE you are not rewarded for merit when it comes to skill increases and this time gap is not a formula that will keep attracting new players which is one reason EVE's

    Niche size? WTF are you talking about? The game has grown from 12k subscribers to 60k+ subscribers. I would hardly call that a niche size. Plus the skill system in my opninion is a great idea, it's what allows the game to be so opened ended. New players will not be able to catch up to older one in skillpoints, but once they reach a certain number of skill points it comes down to skill and not sp when competing with older players.


    Sorry to go off topic. 60k+ for Eve-Online? LOL where are you grabbing these numbers from? If you say that MMORPG chart. I am going to have to punch you in your eye. ::::02::



    Originally posted by Compi
    Not 60 k +, but 70 k +. And its not me nor him saying so, Its the devs. Read this.

    There you go. Officially from the people that know best, the devs. 70k + and still growing.

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