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These real WOW expansion pictures?

2

Comments

  • 2smellyfeet2smellyfeet Member Posts: 67

    Hope they are REAL otherwise its too bad coz i think im pretty interested with those two new guilds.image

  • DigableDDigableD Member Posts: 71

    awww, they removed the pictures. Can anyone send me the links on my XFire name?
    Thanks ::::02::

  • PhoenixsPhoenixs Member Posts: 2,646

    Damn removed before I could see them ::::16:: I just can see the last image. But regarding Blood Elves being on horde side and Pandaren on Alliance side. It's entirely possible, the Warcraft storyline evolves. So if they where neutral in War III doesn't mean they can't go over to horde in the expansion.

    http://www.wowguru.com/ Has some "leaked" expansion notes. If they are true or not I don't know. These patch notes have Blood Elves and the Draenei as the new races. If they are fake somebody who knowns pretty much about the Warcraft storyline, and with awesome imagination has written them.


    Wowguru
    ICECROWN MOUNTAIN:
    Icecrown mountain is the most difficult instance to ever be in Azeroth, and will challenge anyone to stand against the power of not only the Lich King's armies, and his most trusted lieutenant, Anub'arak, but also the Immortal Lich King himself.This is a 100-player max level raid instance, and will challenge the Horde and Alliance to work together to defeat the Immortal Lich King. To have the full 100 players, 50 players of max level on Horde and 50 players of max level on Alliance must work together, merging both groups of 50 into one large raid party. Upon Icecrown, Horde and Alliance may not attack eachother at any time, but are instead able to aid eachother. Leaders of the Argent Dawn have also worked together to teach the Alliance and Horde to understand both, Common and Orcish, so they may communicate as they work together to defeat the Immortal Lich King.

    IF that is true ::::03::

  • RattrapRattrap Member, Newbie CommonPosts: 1,599

    Blood Elves being on Horde side make very much sence.

    First off many people played alliance because they wanted to be elves. Yes , lots of kiddies like elves.
    So Blizzard makes very smart move and makes Horde Elves , viola!

    Also high elves in wow , were neutral and bare no love for alliance...

    The rumor is probably true

    "Before this battle is over all the world will know that few...stood against many." - King Leonidas

  • VolkmarVolkmar Member UncommonPosts: 2,501

    I agree that Blood Elves on the Horde sides makes sense.

    Let's not forget that in "The Frozen Throne", they got kicked out by the humans "allies" and branded as traitors, so what was left for them but join the horde?

    As for Draenor as home place, that too makes sense as that is exactly where the blood elves went following Illadan. With illadan now defeated and his base of power crumbling to dust, it is possible that is now all for themselves in the illadan's "faction" or then not all blood elves followed Illadan in the first place.

    As for the Pandarens, they are a virtually unknown race but for the neutral mercenary added to "Frozen throne" as well, so who knows how they would get involved in the Alliance side? From a design point of view it makes sense to give a "faerie" race to the Horde and a "monstrous/animal" race to the Alliance.

    I do agree that there is much more sense in "Blood Elves to the Horde" than in "Pandarens to the Alliance", so maybe no pandarens ;)

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • PhoenixsPhoenixs Member Posts: 2,646


    Wowguru
    New RacesHorde
    Five races compromise the Horde, the brutal orcs, the shadowy undead, the spiritual tauren, the quick-witted trolls, and the reckless blood elves. Beset by enemies on all sides, these outcasts have forged a union tey hope will ensure their mutual survival.Blood Elves
    Serving Illidan to satiate their magical addiction, the blood elves have grown stronger than they ever imagined. But even now, with demonic magic in constant supply, many of the blood elves are hungering for even more magic.Racial Traits:
    Demonic Corruption - Due to their corrupted blood and their hunger for magic, the Blood Elves begin the game with +10 resistances to all types of magic. In Addition, all of their resistances to magical spells and effects, excluding Nature, are increased by 8%.Available Classes: Warrior, Rogue, Mage, Priest, Warlock, SpellbreakerAlliance
    The Alliance consists of five races: the noble humans, the adventurous dwarves, the enigmatic night elves, the ingenious gnomes, and the mysterious draenei. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world.Draenei
    Nearly wiped out by the Orcs during the early days of the Horde and then faced with the destruction of their entire world, the Draenei have become adept at survival and avoiding danger. Even knowing that the Burning Legion is the ultimate cause for their suffering, the Draenei survivors hope that their pact with the Alliance, and Illidan, will someday grant them a new homeland and, most importantly, help them in the eradication of their most hated enemy, the Orcs.Racial Traits:
    Unseen - Once every ten minutes, the Draenei may go invisible for fifteen seconds. This effect may not be cancelled, and the Draenei cannot attack or cast any spells, and they are also considered to be "in combat" for the entire time of this effect.Available Classes: Warrior, Rogue, Hunter, Spellbreaker

    This is what the leaked patch notes say. I think they are true since Blizzard is going to announce it anyway in 9 days.


    Edit just found these:

    image
    image
    image
    image
    image
    image
    image
    image
    image
    image
    image
    image
    image

    I haven't seen them before, so it looks like new stuff. Not screens from alpha/beta. And the bloom effect is used in these screenshots. The bloom effect was added late open beta or in retail.

  • pirrgpirrg Member Posts: 1,443

    Like many others have said, the fact that blood elves are horde makes more sense then the other way around. According to continuity they have no quarrel with the horde. In the frozen throne they warred with the humans though

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • lex-icon82lex-icon82 Member Posts: 232

    ugh... so bright... and fuzzy!

    *claws eyes out*

    since when did WoW become Spyro the Dragon?

    image

    Have played:
    UO, WOW, COH/V, EQ2
    Currently playing:
    Age of Conan (EU)

  • NullapaxNullapax Member Posts: 401

    Giant Pandas ???
    I have allways said I don't mind WoW's cartoony graphics and rather childish style, but Giant Pandas !!!!

    ::::12::


    Edit = spelling corrected

  • BombastussBombastuss Member UncommonPosts: 158

    Oh no! image This means we will have Ranma freaks creating Genma wannabee characters!!! God nooooo!

    Though I'd rather see giant beer drinking pandas waltzing around in Ironforge than thoose Butt-ugly dranei... image

  • WardropWardrop Member Posts: 462



    Originally posted by lex-icon82

    ugh... so bright... and fuzzy!
    *claws eyes out*
    since when did WoW become Spyro the Dragon?



    lolimage
  • RemyVorenderRemyVorender Member RarePosts: 4,006

    Kelberoth said about the blood elves:

    Why they look SO different from the other models? I'm almost sure the guy used a NPC or something similar...*

    ???

    The blood elves look identical to the night elves...just different skin tone.

    And if you guys don't think blizzard will change the lore of the game as they see fit you are crazy. However, IMO they should have added a third neutral faction to the mix, but they probably didn't want to make new starting cities and such.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • scaramooshscaramoosh Member Posts: 3,424

    Nooo the images were removed!

    ---------------------------------------------
    image
    Don't click here...no2

  • reavoreavo Member Posts: 2,173

    I hate to sound derogatory, and trust me, I'm not the type to just flame a game, but those graphics suck. Seriously.
    Is anyone actually excited about those? If I still played WoW and saw that for an expansion I would be insulted.
    I took some graphic arts classes at a community college here in town and there were people there doing better work than that.

  • PhoenixsPhoenixs Member Posts: 2,646


    Originally posted by reavo
    I hate to sound derogatory, and trust me, I'm not the type to just flame a game, but those graphics suck. Seriously.
    Is anyone actually excited about those? If I still played WoW and saw that for an expansion I would be insulted.
    I took some graphic arts classes at a community college here in town and there were people there doing better work than that.

    First those screenshots aren't done yet. You as a "art aware" person probably see that the undergrowth is missing and not all shadows are there yet. World of Warcrafts graphics have never been about the biggest amount of polygons, let's see how many bumb maps we can stick into this model, pixel shaders and all that. They are about style. This is the Style of World of Warcraft. If you don't like it, to bad for you. I rather like them myself (Almost 3 years of experience in game art) I think the textures look great considering that they are all handdrawn. But like I said they are all about style, if you don't like the style, don't play it.

  • sidebustersidebuster Member UncommonPosts: 1,712

         I remember early quests as an orc that I had to actually save blood elves that were imprisioned by humans. At the time I asked my sisters bf, "wtf nub?1!` why d0 w3 safe teh elfts nub?!" and i found out that they were double crossed by the humans.

         I like any game that doesn't have a clear side of good or evil. For instance, the horde are not an evil bunch. You may think to yourself, "OMG lawl nub! they have teh zombies and stuff!!11" Though they have undead, they are not evil. They just escaped (can't remember the story for sure) their evil underlord that was working them as slaves or something. The Tauren are just indian cows. The alliance are jelous of Orcs so they didn't like them. Trolls walk around in the forums and annoye people until the humans outcasted them (okay those two were a lie). Seriously though... good game good game..

    OMG!!` bbq oh noes!

  • SithosSithos Member UncommonPosts: 315

    For those questioning as to whether the Blood Elves are Horde and if so why, here's a bit of lore behind them:

    The Blood Elves are the remnants of the High Elves who survived the destruction of Quel'Thalas by the Undead Scourge. They style themselves as Blood Elves in remembrance of their slaughtered brethren.

    At first they remained loyal to the failing Alliance in Lordaeron and its racist human commander in the region, Grand Marshal Garithos, who despised all non-human races. Despite the obvious talent of their leader, Prince Kael'thas Sunstrider, Garithos saw the Blood Elves as expendable and repeatedly assigned them impossible missions, ordering them to hold off major Undead assaults without any support from Human or Dwarven troops. Garithos hoped to use these battles as a way to gradually kill off the Blood Elves while also taking care of the main threat posed by the Scourge.

    During one such hopeless battle against the Undead near Dalaran, a desperate Kael was approached by a contingent of Naga, a serpentine race descended from the Night Elves, and their general, the Sea Witch Lady Vashj. Vashj offered Kael the assistance of her forces and advised him to abandon the failing Alliance. Kael refused at first, but was eventually forced to accept Vashj's offer in order to win the battle and save his people.

    Garithos discovered this ruse, and used the event as an excuse to exterminate the Blood Elves. Along with his brethren, Kael was thrown into the underground dungeons of Dalaran to await execution. The night before the execution, however, Kael was rescued by Vashj, who had snuck into the dungeons through the sewers. Together, they freed Kael's people, overcame the jailors and escaped though a magical portal, which had been formed when Archimonde had been summoned to Azeroth and led to the shattered world of Outland — formerly, the Orcish homeworld of Draenor.

    Here, Vashj revealed to Kael a startling truth: like the Naga, he and his people were terminally addicted to the magic that they one wielded effortlessly. The High Elves had drawn their power from the mystical Sunwell in Quel'Thalas for centuries, but once it was consumed by the Scourge, they had with nothing left to slake their thirst for the arcane. Vashj promised him a solution if they could find her master, the renegade demon hunter Illidan Stormrage.

    Three days into their march through Outland, they came across a Night Elven stronghold and discovered that Illidan had been captured by the Barrow Deeps Warden, Maiev Shadowsong, who had been hunting him relentlessly since his escape from Kalimdor. The Blood Elf and Naga forces rescued Illidan from the Night Elves who had taken him captive.

    Once free, Illidan told Kael that his people's addiction could not be cured, but it could be fed, and promised the Blood Elves enough magic — from demonic sources — to satisfy them if they would help him conquer Outland, which would serve as a new home for the Blood Elves and a refuge for Illidan and his Naga after failing to destroy the Frozen Throne. Ironically, the Blood Elves had contributed greatly to this failure, when earlier, at Dalaran, they had helped the Night Elves under Maiev and Malfurion Stormrage disrupt a spell that Illidan was casting to melt the glaciers of Northrend, the arctic stronghold of the Scourge. With no choice, Kael and his people pledged their loyalty to Illidan in the hopes of their survival.

    Illidan taught Kael and the Blood Elves how to draw their magical powers from the warlock energies of demons and other adversaries. Illidan, the Blood Elves and the Naga liberated the Draenei, the native denizens of Draenor who had been hunted almost to excinction by the Orcs and demons under the rule of Magtheridon, a Pit Lord who had ruled Outland since the closing of the Dark Portal. After closing the dimensional gates from which Magtheridon summoned demons from the Twisting Nether to bolster his forces, the three commanders, assisted by Draenei under the Elder Seer Akama, stormed Magtheridon's stronghold in the Black Citadel and took it by force.

    Moments after the citadel fell, Kil'jaeden, one of the Burning Legion's last great demonlords and Illidan's new master, appeared and confronted Illidan, furious over Illidan's earlier failure to destroy the Frozen Throne and bemused that Illidan was foolish enough to try and hide from him in Outland. However, he saw promise in Illidan's new followers, and decided to give him one last chance.

    Under Illidan's leadership, the Blood Elves and Naga then travelled to Northrend, where they ultimately failed in their mission to destroy the Frozen Throne and were defeated by Arthas and the Undead Scourge. The Blood Elves and Vashj's Naga retreated back to Outland with Illidan, where they established permanent settlements.


    EDIT: Me punktiation wuz not gud :(


  • KarolisKarolis Member Posts: 6

    Currently, because it is only ten or so days from the revealing of the expansion content at Blizzcon, I have decided to release what is PLANNED to be in the expansion. Enjoy. If you do not believe any of this, wait until October 29th and see most of this actually proven.

    World of Warcraft - THE BURNING CRUSADE

    The "Burning Crusade"

    Illidan has gone insane, and already the alliance between the Draenei, Naga, and Blood Elves has began to crumble. The Naga once again wish to return to the sea, and the Blood Elves' hunger for demonic energies increases day by day... Illidan was tortured by Kil'jaeden after he failed to defeat Arthas - but finally, Kil'jaeden saw another task for Illidan. One that, if he failed, he would be sent into the twisted nether to be consumed by demons... Kil'jaeden then told him everything that had happened since his defeat.

    As unexpected as it was, Illidan returned to his three allies and told them of this new plan to destroy not only the Scourge, but all other enemies that would ever oppose them.

    Kael'thas and his Blood Elves were to go to the Forsaken for aid. Though they were undead, Illidan explained that their leader was a High Elf - Lady Sylvanas Windrunner, General of Quel'Thalas... or, used to be, anyways. Kael'thas saw this as a great advantage, as he had personally known her in the past. Though their hatred of the Trolls and Orcs was strong, Illidan told them of the new plague they were creating - to kill not only the Alliance, but the Horde as well.

    Illidan told the Draenei of the pact with the Alliance they would have to make. He told them that this Alliance would aid in the slaying of the remaining orcs, the Draenei's most hated enemy. Reluctantly, Akama, leader of the Draenei, agreed to this, though only because they were in debt to Illidan for saving them from being destroyed by orcs years ago.

    The Naga were to go into the sea of Azeroth, and cripple the Scourge of Northerend by sneaking in, killing groups of Scourge, and fleeing back to the sea before the Scourge's main forces could catch them. Eager to return to the oceans of Azeroth, Lady Vashj and the Naga agreed to this almost immediately.

    Blood Elves have made an alliance with the horde by becoming Allies of Sylvanas. The Blood Elves also have claimed to the orcs to want to be rid of the demonic powers corrupting them, and that they wanted to be redeemed of the dark powers they once tried to harness. The orcs, though slowly and unsure, finally accepted the Blood Elves. In turn, the Tauren and Trolls also followed the example of the Undead and the Orcs, and accepted the Blood Elves as part of the new Horde.

    Akama went to the Night Elves to plead. They told them of the demonic orcs that had forced them from their homeland, Draenor, and that they wish for an alliance against the Horde. The Alliance, though suspicious of the Draenei true intentions, has accepted the Draenei plead for an alliance.

    Soon after Kael, leader of the Blood Elves, Lady Vashj, leader of the Naga, and Akama, leader of the Draenei, had left Outlands, Kil'Jaeden once again imprisoned Illidan within the Black Citadel and closed the Dark Portal to Azeroth... The Blood Elves, Naga and Draenei were meant to never return.

    In the Royal Throne Room of Undercity, Sylvanas entered with many of her most powerful guards at her side. She had found out of the betrayal of Varmithras, and that the natherizim Balnazzar still lived. To her surprise, many undeads had already been slaughtered in the Throne Room... and Varmithras was nowhere to be found.

    A dark Nightmare has enveloped the Emerald Dream, slowly corrupting it. Rumors have emerged that Archimonde has found his way into the Emerald Dream by using the powers of the World Tree before he died...

    Max Level Increased

    The max level players may now reach has been increased to 75, and many new max-level raid instances have been added to the game world.

    New Races

    Horde
    Five races compromise the Horde, the brutal orcs, the shadowy undead, the spiritual tauren, the quick-witted trolls, and the reckless blood elves. Beset by enemies on all sides, these outcasts have forged a union tey hope will ensure their mutual survival.

    Blood Elves
    Serving Illidan to satiate their magical addiction, the blood elves have grown stronger than they ever imagined. But even now, with demonic magic in constant supply, many of the blood elves are hungering for even more magic.

    Racial Traits:
    Demonic Corruption - Due to their corrupted blood and their hunger for magic, the Blood Elves begin the game with +10 resistances to all types of magic. In Addition, all of their resistances to magical spells and effects, excluding Nature, are increased by 8%.

    Available Classes: Warrior, Rogue, Mage, Priest, Warlock, Spellbreaker

    Alliance
    The Alliance consists of five races: the noble humans, the adventurous dwarves, the enigmatic night elves, the ingenious gnomes, and the mysterious draenei. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world.

    Draenei
    Nearly wiped out by the Orcs during the early days of the Horde and then faced with the destruction of their entire world, the Draenei have become adept at survival and avoiding danger. Even knowing that the Burning Legion is the ultimate cause for their suffering, the Draenei survivors hope that their pact with the Alliance, and Illidan, will someday grant them a new homeland and, most importantly, help them in the eradication of their most hated enemy, the Orcs.

    Racial Traits:
    Unseen - Once every ten minutes, the Draenei may go invisible for fifteen seconds. This effect may not be cancelled, and the Draenei cannot attack or cast any spells, and they are also considered to be "in combat" for the entire time of this effect.

    Available Classes: Warrior, Rogue, Hunter, Spellbreaker

    New Class: Spell Breaker

    Spell Breaker - Among the Blood Elves, there are those who show such an amazing aptitude for magic that they can become almost immune to it's effects and can even twist the spells of others to benefit themselves. Called Spellbreakers, they were the elite, holding mastery over all forms of magic. Now, with demonic blood flowing through their veins, these Spellbreakers and their allies among the Naga and Draenei have begun to evolve into demons themselves, with the most powerful able to manipulate the fabric of the Twisting Nether.

    Spell breakers begin the game with leather armor but are able to use mail once they reach level fourty.

    Examples of Specific Abilities:

    Shadow Orbs: Summons several shadowy spheres to circle the caster's body. This spell will increase the player's parry/block rate, with each parry or block causing shadow damage to the attacker. Each attack blocked/parried in this fashion will cause an orb to violently explode, causing minor arcane damage to the attacker and decreasing the number of orbs surrounding the player until all orbs are gone and the effect ends. 30 second cooldown.

    Demon Fangs: Fangs are often the first demonic trait evolved by Spellbreaker characters. Using this ability will cause you to attempt to bite your enemy, causing shadow damage and causing a Damage over Time debuff on the opponent, unless resisted. 3 minute cooldown.

    Fel Strike: The Spellbreaker's weapon is charged with demonic energy, causing extra shadow damage every hit. Lasts five minutes.

    Dark Whispers: Has a 75% chance to temporarily lower nearby enemies' attack power by 10%, lower their hit points by 5%, or lower their mana by 5%. Has a 25% chance to buff nearby enemies' attack power by 10%, hit points by 10%, or mana by 10%. Effect is random on every target. 1 Minute Cooldown.

    Fel Concentration: Has a 50% chance to either slow casting time of the target by 10%, or making it 10% faster. May be used on Party Members or enemies. Lasts 5 seconds. 15 second cooldown.

    Talent Trees:

    Fel Protection - Centered around defensive abilities that allow the Spellbreaker a chance to survive when up against melee classes.

    Fel Combat - Talents used to improve offensive spells and abilities used by the Spellbreaker.

    Spellbreaking - Talents used to attempt to increase spell the spell resistances of the Spellbreaker.

    Example Talents:

    Spell Alignment: The caster attempts to align his body with the next spell cast upon him. Once hit by the spell, his body 'aligns' to that spell's school, making him immune to that spell school for 20 seconds. Lasts until a hostile spell is cast on the Spellbreaker. 15 minute cooldown. LEVEL 40 TALENT - Fel Protection.

    Spell Reflection: For 20 seconds, all positive and negative spells used on the Spellbreaker are reflected at the caster. 15 minute cooldown. LEVEL 40 TALENT - Fel Combat.

    Spell Absorbtion: For 20 seconds, all spells used on the Spellbreaker will cause normal damage, but the mana cost of the spell is added to the Spellbreaker's mana. LEVEL 40 TALENT - Spellbreaking.

    Improved Demon Fangs: Damage caused by the bite of the demon fangs does 5%/10%/15% more damage and has its cooldown reduced by 15/30/60 seconds. 3 ranks. FEL COMBAT.

    Melee Specialization: Chance to cause shadow damage on hit with a melee weapon is increased by 10%/20%. 2 ranks. FEL COMBAT.Improved Shadow Orbs: Damage caused by the shadow orbs is increased by 10%/20%/30%. 3 ranks. FEL PROTECTION.

    Shadow Shield: Increases your chance to block with a shield by 2%/4%/6%/8%/10%. Also gives a chance to cause shadow damage equal to the amount of damage that had been blocked to the attacker by 5%/10%/15%/20%/25%. 5 ranks. FEL PROTECTION.

    Fire Resistance: Increases your resistance to fire spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

    Frost Resistance: Increases your resistance to frost spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

    Shadow Resistance: Increases your resistance to shadow spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

    Arcane Resistance: Increases your resistance to arcane spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

    New Areas

    Undermine:
    The Goblins have finally accepted to allow the other civilized races of Azeroth onto their home of Undermine.

    This is a level 60-65 zone, and is now the main hub of neutral transportation.

    Quel'Thalas:
    With the aid of the Horde and Argent Dawn, the Blood Elves drove some of the remaining Scourge out of Quel'thalas. The Blood Elves have started to rebuild their cities, and have unexpectedly found that some cities were untouched.

    Gnomeregan:
    After a long struggle, the Gnomeregan Exiles were finally able to retake their home, with the aid of both, Horde and Alliance adventurers. The Clean Zone is the new starting area for gnomes. Gnomeregan can take the player to about level 12 afterwhich they have to go to other areas.

    The New Echo Islands:
    Farther south of the Echo Islands was a large chain of many islands, which ended up also being named the "Echo Islands".

    Nothing but beasts had lived on these islands when the trolls found them. It is the new starting area for Trolls. These islands can take the player to about level 12.

    Northrend:
    The Horde and Alliance are now able to reach the continent of Northerend, thanks to the aid of the Goblins of Undermine. A zeppelin will take the players to the town of Valgarde in Northerend, where they will begin many quests to oppose the Scourge. Northerend is a massive level 65-75 zone, and contains many new max-level instances.

    The Emerald Dream:
    The Emerald Dream is the primal heart of Azeroth. It is an echo of what the world would be like if intelligent beings had not altered its surface. The ethereal layer of the Emerald Dream shares the same space of the Physical layer one on top of the other - a parallel realm overlapping the physical world like an invisible and intangible layer. It is characterized by its green hue and verdant forests. The Emerald Dream, though, is like a perpetual time-frame of creation, back when the Titans reshaped the planet to bring order to chaos. Yet both realms share the same time. Time passes normally within the Emerald Dream as in the Physical world. The Emerald Dream is ruled by Ysera the Dragon Aspect of the Dream, empowered by Eonar the Titan to watch over the Emerald Dream realm. Lately, the Emerald Dream has been affected by the Nightmare. It is not a place. It is an effect that roams the Emerald Dream randomly affecting other dreamers and attacks them during their sleep. The nightmare twists and reshape the dreams corrupting the sleeping dream-form. Those trapped within the Nightmare are known as the Unwaking. Their physical form may die of starvation, not able to wake up as the affected can't escape the Emerald Dream. There are many magical and planar ways to reach the Emerald Dream. Sometimes, Ysera can't detect intruders that enter the Emerald Dream by means of magic plane-shifting. There are rumors that somehow Archimonde was able to affect the Emerald Dream through the World Tree. Since the World Tree was bound to the Emerald Dream, Archimonde might have found a way to infiltrate the Emerald Dream before dying. Only time will tell... The Emerald Dream is a level 70-75 zone which will have players attempt to cleanse the Emerald Dream of the Nightmare - and, if the rumors that are told are true, Archimonde will once again need to be defeated by mortals...

    Transportation

    All boats from neutral cities, such as Ratchet, and Booty Bay now connect to Undermine. New boats have been added to Steamwheedle Port, Menethil Harbor, and Theramore which will take anyone on it to Undermine. In addition, there is a new zeppelin which will take the player to Undermine. There is also a zeppelin on Undermine which will take the player to the shores of Northerend, to a town called Valgarde. All goblin-owned transportations now have atleast four level 62 Undermine Bruisers on them. Alliance-owned and Horde-owned transportation now force any members of the opposite faction on them into PVP, and are also now guarded by atleast four level 60 guards.

    New High-End Instances

    Naxxaramas Necropolis:
    Within Stratholme, near the Slaughterhouse of Baron Rivendare, is the Naxxaramas Necropolis. Kel'Thuzad reigns the Undead Scourge from the Naxxramas Necropolis. This new 40-player, level sixty raid instance is equal in difficulty to Blackwing Lair, and will send the player to assault the Tower of Medivh.

    The Tower of Medivh:
    This tower was described by Medivh as an Hourglass. As the sand particles flow slowly through the hourglass clock, time flows in different places of the glass, allowing one to see the past - and future - of Azeroth. This is a 40-player max-level raid instance, much more difficult than Naxxaramas Necropolis.

    Caverns of Time:
    This is the lair of Nozdormu, one of the five great dragon aspects. Nozdormu, unlike most other dragons in the game, requires the aid of mortals. To repair damage done to the timeline, Nozdormu will send players on large raids into two 40-player, level sixty raid instances, and one 40-player max-level raid instance, the first two being equal in difficulty to Naxxaramas Necropolis, and the final being equal in difficulty to The Tower of Medivh.

    Outlands:
    The desolate place of Outland emits flashes of light and streams of energy. Outland is currently a way station. Many portals are still active within some of the floating asteroids, leading to other worlds. This new zone is for groups of five or more max level players. Among the creatures that inhabit Outland are Felboars, Phase spiders, Draeni, Fire Elementals, Fungal Horrors, Succubi, Nether Dragons(composed of nether energy, and not related to real dragons).

    THE BLACK CITADEL:
    Beneath the Black Citadel, there is a very large prison. Rumors have been created that heroes from past wars are still being held within this prison, and that even now the ruler of the Black Citadel tortures these heroes. Other rumors are that Kil'jaeden, the most powerful entity of the Burning Legion, dwells withing this Citadel, plotting the destruction of Azeroth. This is a large, 50-player raid instance.

    GRIM BATOL:
    Rumors have emerged that Alexstrasza and her dragonflight are keeping anyone from getting near Grim Batol. They are protecting something deep within its walls, a secret power. Some say they are protecting a powerful artifact or creature.

    Some have gone as far as to speculate that Deathwing has been held captive and imprisoned within Grim Batol, though, others believe in the possibility that the creature that now holds the essence of the Sunwell might be under protection of the Red Dragonflight. Anyone who dares to venture into this max level 50-player raid instance will find themselves standing against the power of the Red Dragonflight, Alexstasza, herself. This is equal in difficulty to The Black Citadel.

    THE LAIR OF MALYGOS:
    Malygos lives in Northrend in a deep and complex cavern. He is known to gather relics of arcane power, keeping them locked away from mortals. Frozen Orcs, Nagas, Trolls and Wendigos are many of the victims of the horror of Malygos' power, and to display what happens to those who venture into the Lair of Malygos. This is a 50-player max level raid instance, equal in difficulty to Grim Batol.


    ICECROWN MOUNTAIN:
    Icecrown mountain is the most difficult instance to ever be in Azeroth, and will challenge anyone to stand against the power of not only the Lich King's armies, and his most trusted lieutenant, Anub'arak, but also the Immortal Lich King himself.

    This is a 100-player max level raid instance, and will challenge the Horde and Alliance to work together to defeat the Immortal Lich King. To have the full 100 players, 50 players of max level on Horde and 50 players of max level on Alliance must work together, merging both groups of 50 into one large raid party. Upon Icecrown, Horde and Alliance may not attack eachother at any time, but are instead able to aid eachother. Leaders of the Argent Dawn have also worked together to teach the Alliance and Horde to understand both, Common and Orcish, so they may communicate as they work together to defeat the Immortal Lich King.

    THE EYE OF YSERA:
    Deep within the Emerald Dream is the Eye of Ysera. The Eye of Ysera is a large golden dome that randomly appears in the Emerald Dream, and the dome in which Ysera dwells. No one has ever been able to enter or penetrate the golden dome. That is, until the Nightmare came... And once again, if the rumors were true, this is where Archimonde will most likely be...
    Pictures:
    http://home.comcast.net/~moxie_eggs/expansion/bloodelffemaleindigo8am.jpg
    http://home.comcast.net/~moxie_eggs/expansion/bloodelfmaleshield7tv.jpg
    http://home.comcast.net/~moxie_eggs/expansion/femalebloodelffrontview2in.jpg
    http://home.comcast.net/~moxie_eggs/expansion/bloodelfsword2vj.jpg
    http://home.comcast.net/~moxie_eggs/expansion/femalebloodelffrontview2in.jpg
    http://home.comcast.net/~moxie_eggs/expansion/femalebloodelfholdingstaff8dv.jpg
    http://home.comcast.net/~moxie_eggs/expansion/femalebloodelflowerview8ye.jpg
    http://home.comcast.net/~moxie_eggs/expansion/karazhan3ki.jpg
    http://home.comcast.net/~moxie_eggs/expansion/karazhanarchways1sc.jpg
    http://home.comcast.net/~moxie_eggs/expansion/malebloodelffrontview2co.jpg
    http://home.comcast.net/~moxie_eggs/expansion/ssislefountainsunset3cx.jpg
    http://home.comcast.net/~moxie_eggs/expansion/ssisleinterior6tg.jpg
    http://home.comcast.net/~moxie_eggs/expansion/ssislestairway7ii.jpg
    http://home.comcast.net/~moxie_eggs/expansion/ssisletwobuildings5al.jpg
    http://home.comcast.net/~moxie_eggs/expansion/sunstriderislehorizon6ej.jpg
    http://home.comcast.net/~moxie_eggs/expansion/sunstriderisletower8hx.jpg
    http://home.comcast.net/~moxie_eggs/expansion/theblackmorass4dp.jpg

  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Karolis

    Currently, because it is only ten or so days from the revealing of the expansion content at Blizzcon, I have decided to release what is PLANNED to be in the expansion. Enjoy. If you do not believe any of this, wait until October 29th and see most of this actually proven.
    World of Warcraft - THE BURNING CRUSADE
    The "Burning Crusade"
    Illidan has gone insane, and already the alliance between the Draenei, Naga, and Blood Elves has began to crumble. The Naga once again wish to return to the sea, and the Blood Elves' hunger for demonic energies increases day by day... Illidan was tortured by Kil'jaeden after he failed to defeat Arthas - but finally, Kil'jaeden saw another task for Illidan. One that, if he failed, he would be sent into the twisted nether to be consumed by demons... Kil'jaeden then told him everything that had happened since his defeat.
    As unexpected as it was, Illidan returned to his three allies and told them of this new plan to destroy not only the Scourge, but all other enemies that would ever oppose them.
    Kael'thas and his Blood Elves were to go to the Forsaken for aid. Though they were undead, Illidan explained that their leader was a High Elf - Lady Sylvanas Windrunner, General of Quel'Thalas... or, used to be, anyways. Kael'thas saw this as a great advantage, as he had personally known her in the past. Though their hatred of the Trolls and Orcs was strong, Illidan told them of the new plague they were creating - to kill not only the Alliance, but the Horde as well.
    Illidan told the Draenei of the pact with the Alliance they would have to make. He told them that this Alliance would aid in the slaying of the remaining orcs, the Draenei's most hated enemy. Reluctantly, Akama, leader of the Draenei, agreed to this, though only because they were in debt to Illidan for saving them from being destroyed by orcs years ago.
    The Naga were to go into the sea of Azeroth, and cripple the Scourge of Northerend by sneaking in, killing groups of Scourge, and fleeing back to the sea before the Scourge's main forces could catch them. Eager to return to the oceans of Azeroth, Lady Vashj and the Naga agreed to this almost immediately.
    Blood Elves have made an alliance with the horde by becoming Allies of Sylvanas. The Blood Elves also have claimed to the orcs to want to be rid of the demonic powers corrupting them, and that they wanted to be redeemed of the dark powers they once tried to harness. The orcs, though slowly and unsure, finally accepted the Blood Elves. In turn, the Tauren and Trolls also followed the example of the Undead and the Orcs, and accepted the Blood Elves as part of the new Horde.
    Akama went to the Night Elves to plead. They told them of the demonic orcs that had forced them from their homeland, Draenor, and that they wish for an alliance against the Horde. The Alliance, though suspicious of the Draenei true intentions, has accepted the Draenei plead for an alliance.
    Soon after Kael, leader of the Blood Elves, Lady Vashj, leader of the Naga, and Akama, leader of the Draenei, had left Outlands, Kil'Jaeden once again imprisoned Illidan within the Black Citadel and closed the Dark Portal to Azeroth... The Blood Elves, Naga and Draenei were meant to never return.
    In the Royal Throne Room of Undercity, Sylvanas entered with many of her most powerful guards at her side. She had found out of the betrayal of Varmithras, and that the natherizim Balnazzar still lived. To her surprise, many undeads had already been slaughtered in the Throne Room... and Varmithras was nowhere to be found.
    A dark Nightmare has enveloped the Emerald Dream, slowly corrupting it. Rumors have emerged that Archimonde has found his way into the Emerald Dream by using the powers of the World Tree before he died...
    Max Level Increased
    The max level players may now reach has been increased to 75, and many new max-level raid instances have been added to the game world.
    New Races
    Horde
    Five races compromise the Horde, the brutal orcs, the shadowy undead, the spiritual tauren, the quick-witted trolls, and the reckless blood elves. Beset by enemies on all sides, these outcasts have forged a union tey hope will ensure their mutual survival.
    Blood Elves
    Serving Illidan to satiate their magical addiction, the blood elves have grown stronger than they ever imagined. But even now, with demonic magic in constant supply, many of the blood elves are hungering for even more magic.
    Racial Traits:
    Demonic Corruption - Due to their corrupted blood and their hunger for magic, the Blood Elves begin the game with +10 resistances to all types of magic. In Addition, all of their resistances to magical spells and effects, excluding Nature, are increased by 8%.
    Available Classes: Warrior, Rogue, Mage, Priest, Warlock, Spellbreaker
    Alliance
    The Alliance consists of five races: the noble humans, the adventurous dwarves, the enigmatic night elves, the ingenious gnomes, and the mysterious draenei. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world.
    Draenei
    Nearly wiped out by the Orcs during the early days of the Horde and then faced with the destruction of their entire world, the Draenei have become adept at survival and avoiding danger. Even knowing that the Burning Legion is the ultimate cause for their suffering, the Draenei survivors hope that their pact with the Alliance, and Illidan, will someday grant them a new homeland and, most importantly, help them in the eradication of their most hated enemy, the Orcs.
    Racial Traits:
    Unseen - Once every ten minutes, the Draenei may go invisible for fifteen seconds. This effect may not be cancelled, and the Draenei cannot attack or cast any spells, and they are also considered to be "in combat" for the entire time of this effect.
    Available Classes: Warrior, Rogue, Hunter, Spellbreaker
    New Class: Spell Breaker
    Spell Breaker - Among the Blood Elves, there are those who show such an amazing aptitude for magic that they can become almost immune to it's effects and can even twist the spells of others to benefit themselves. Called Spellbreakers, they were the elite, holding mastery over all forms of magic. Now, with demonic blood flowing through their veins, these Spellbreakers and their allies among the Naga and Draenei have begun to evolve into demons themselves, with the most powerful able to manipulate the fabric of the Twisting Nether.
    Spell breakers begin the game with leather armor but are able to use mail once they reach level fourty.
    Examples of Specific Abilities:
    Shadow Orbs: Summons several shadowy spheres to circle the caster's body. This spell will increase the player's parry/block rate, with each parry or block causing shadow damage to the attacker. Each attack blocked/parried in this fashion will cause an orb to violently explode, causing minor arcane damage to the attacker and decreasing the number of orbs surrounding the player until all orbs are gone and the effect ends. 30 second cooldown.
    Demon Fangs: Fangs are often the first demonic trait evolved by Spellbreaker characters. Using this ability will cause you to attempt to bite your enemy, causing shadow damage and causing a Damage over Time debuff on the opponent, unless resisted. 3 minute cooldown.
    Fel Strike: The Spellbreaker's weapon is charged with demonic energy, causing extra shadow damage every hit. Lasts five minutes.
    Dark Whispers: Has a 75% chance to temporarily lower nearby enemies' attack power by 10%, lower their hit points by 5%, or lower their mana by 5%. Has a 25% chance to buff nearby enemies' attack power by 10%, hit points by 10%, or mana by 10%. Effect is random on every target. 1 Minute Cooldown.
    Fel Concentration: Has a 50% chance to either slow casting time of the target by 10%, or making it 10% faster. May be used on Party Members or enemies. Lasts 5 seconds. 15 second cooldown.
    Talent Trees:
    Fel Protection - Centered around defensive abilities that allow the Spellbreaker a chance to survive when up against melee classes.
    Fel Combat - Talents used to improve offensive spells and abilities used by the Spellbreaker.
    Spellbreaking - Talents used to attempt to increase spell the spell resistances of the Spellbreaker.
    Example Talents:
    Spell Alignment: The caster attempts to align his body with the next spell cast upon him. Once hit by the spell, his body 'aligns' to that spell's school, making him immune to that spell school for 20 seconds. Lasts until a hostile spell is cast on the Spellbreaker. 15 minute cooldown. LEVEL 40 TALENT - Fel Protection.
    Spell Reflection: For 20 seconds, all positive and negative spells used on the Spellbreaker are reflected at the caster. 15 minute cooldown. LEVEL 40 TALENT - Fel Combat.
    Spell Absorbtion: For 20 seconds, all spells used on the Spellbreaker will cause normal damage, but the mana cost of the spell is added to the Spellbreaker's mana. LEVEL 40 TALENT - Spellbreaking.
    Improved Demon Fangs: Damage caused by the bite of the demon fangs does 5%/10%/15% more damage and has its cooldown reduced by 15/30/60 seconds. 3 ranks. FEL COMBAT.
    Melee Specialization: Chance to cause shadow damage on hit with a melee weapon is increased by 10%/20%. 2 ranks. FEL COMBAT.Improved Shadow Orbs: Damage caused by the shadow orbs is increased by 10%/20%/30%. 3 ranks. FEL PROTECTION.
    Shadow Shield: Increases your chance to block with a shield by 2%/4%/6%/8%/10%. Also gives a chance to cause shadow damage equal to the amount of damage that had been blocked to the attacker by 5%/10%/15%/20%/25%. 5 ranks. FEL PROTECTION.
    Fire Resistance: Increases your resistance to fire spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.
    Frost Resistance: Increases your resistance to frost spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.
    Shadow Resistance: Increases your resistance to shadow spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.
    Arcane Resistance: Increases your resistance to arcane spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.
    New Areas
    Undermine:
    The Goblins have finally accepted to allow the other civilized races of Azeroth onto their home of Undermine.
    This is a level 60-65 zone, and is now the main hub of neutral transportation.
    Quel'Thalas:
    With the aid of the Horde and Argent Dawn, the Blood Elves drove some of the remaining Scourge out of Quel'thalas. The Blood Elves have started to rebuild their cities, and have unexpectedly found that some cities were untouched.
    Gnomeregan:
    After a long struggle, the Gnomeregan Exiles were finally able to retake their home, with the aid of both, Horde and Alliance adventurers. The Clean Zone is the new starting area for gnomes. Gnomeregan can take the player to about level 12 afterwhich they have to go to other areas.
    The New Echo Islands:
    Farther south of the Echo Islands was a large chain of many islands, which ended up also being named the "Echo Islands".
    Nothing but beasts had lived on these islands when the trolls found them. It is the new starting area for Trolls. These islands can take the player to about level 12.
    Northrend:
    The Horde and Alliance are now able to reach the continent of Northerend, thanks to the aid of the Goblins of Undermine. A zeppelin will take the players to the town of Valgarde in Northerend, where they will begin many quests to oppose the Scourge. Northerend is a massive level 65-75 zone, and contains many new max-level instances.
    The Emerald Dream:
    The Emerald Dream is the primal heart of Azeroth. It is an echo of what the world would be like if intelligent beings had not altered its surface. The ethereal layer of the Emerald Dream shares the same space of the Physical layer one on top of the other - a parallel realm overlapping the physical world like an invisible and intangible layer. It is characterized by its green hue and verdant forests. The Emerald Dream, though, is like a perpetual time-frame of creation, back when the Titans reshaped the planet to bring order to chaos. Yet both realms share the same time. Time passes normally within the Emerald Dream as in the Physical world. The Emerald Dream is ruled by Ysera the Dragon Aspect of the Dream, empowered by Eonar the Titan to watch over the Emerald Dream realm. Lately, the Emerald Dream has been affected by the Nightmare. It is not a place. It is an effect that roams the Emerald Dream randomly affecting other dreamers and attacks them during their sleep. The nightmare twists and reshape the dreams corrupting the sleeping dream-form. Those trapped within the Nightmare are known as the Unwaking. Their physical form may die of starvation, not able to wake up as the affected can't escape the Emerald Dream. There are many magical and planar ways to reach the Emerald Dream. Sometimes, Ysera can't detect intruders that enter the Emerald Dream by means of magic plane-shifting. There are rumors that somehow Archimonde was able to affect the Emerald Dream through the World Tree. Since the World Tree was bound to the Emerald Dream, Archimonde might have found a way to infiltrate the Emerald Dream before dying. Only time will tell... The Emerald Dream is a level 70-75 zone which will have players attempt to cleanse the Emerald Dream of the Nightmare - and, if the rumors that are told are true, Archimonde will once again need to be defeated by mortals...
    Transportation
    All boats from neutral cities, such as Ratchet, and Booty Bay now connect to Undermine. New boats have been added to Steamwheedle Port, Menethil Harbor, and Theramore which will take anyone on it to Undermine. In addition, there is a new zeppelin which will take the player to Undermine. There is also a zeppelin on Undermine which will take the player to the shores of Northerend, to a town called Valgarde. All goblin-owned transportations now have atleast four level 62 Undermine Bruisers on them. Alliance-owned and Horde-owned transportation now force any members of the opposite faction on them into PVP, and are also now guarded by atleast four level 60 guards.
    New High-End Instances
    Naxxaramas Necropolis:
    Within Stratholme, near the Slaughterhouse of Baron Rivendare, is the Naxxaramas Necropolis. Kel'Thuzad reigns the Undead Scourge from the Naxxramas Necropolis. This new 40-player, level sixty raid instance is equal in difficulty to Blackwing Lair, and will send the player to assault the Tower of Medivh.
    The Tower of Medivh:
    This tower was described by Medivh as an Hourglass. As the sand particles flow slowly through the hourglass clock, time flows in different places of the glass, allowing one to see the past - and future - of Azeroth. This is a 40-player max-level raid instance, much more difficult than Naxxaramas Necropolis.
    Caverns of Time:
    This is the lair of Nozdormu, one of the five great dragon aspects. Nozdormu, unlike most other dragons in the game, requires the aid of mortals. To repair damage done to the timeline, Nozdormu will send players on large raids into two 40-player, level sixty raid instances, and one 40-player max-level raid instance, the first two being equal in difficulty to Naxxaramas Necropolis, and the final being equal in difficulty to The Tower of Medivh.
    Outlands:
    The desolate place of Outland emits flashes of light and streams of energy. Outland is currently a way station. Many portals are still active within some of the floating asteroids, leading to other worlds. This new zone is for groups of five or more max level players. Among the creatures that inhabit Outland are Felboars, Phase spiders, Draeni, Fire Elementals, Fungal Horrors, Succubi, Nether Dragons(composed of nether energy, and not related to real dragons).
    THE BLACK CITADEL:
    Beneath the Black Citadel, there is a very large prison. Rumors have been created that heroes from past wars are still being held within this prison, and that even now the ruler of the Black Citadel tortures these heroes. Other rumors are that Kil'jaeden, the most powerful entity of the Burning Legion, dwells withing this Citadel, plotting the destruction of Azeroth. This is a large, 50-player raid instance.
    GRIM BATOL:
    Rumors have emerged that Alexstrasza and her dragonflight are keeping anyone from getting near Grim Batol. They are protecting something deep within its walls, a secret power. Some say they are protecting a powerful artifact or creature.
    Some have gone as far as to speculate that Deathwing has been held captive and imprisoned within Grim Batol, though, others believe in the possibility that the creature that now holds the essence of the Sunwell might be under protection of the Red Dragonflight. Anyone who dares to venture into this max level 50-player raid instance will find themselves standing against the power of the Red Dragonflight, Alexstasza, herself. This is equal in difficulty to The Black Citadel.
    THE LAIR OF MALYGOS:
    Malygos lives in Northrend in a deep and complex cavern. He is known to gather relics of arcane power, keeping them locked away from mortals. Frozen Orcs, Nagas, Trolls and Wendigos are many of the victims of the horror of Malygos' power, and to display what happens to those who venture into the Lair of Malygos. This is a 50-player max level raid instance, equal in difficulty to Grim Batol.

    ICECROWN MOUNTAIN:
    Icecrown mountain is the most difficult instance to ever be in Azeroth, and will challenge anyone to stand against the power of not only the Lich King's armies, and his most trusted lieutenant, Anub'arak, but also the Immortal Lich King himself.
    This is a 100-player max level raid instance, and will challenge the Horde and Alliance to work together to defeat the Immortal Lich King. To have the full 100 players, 50 players of max level on Horde and 50 players of max level on Alliance must work together, merging both groups of 50 into one large raid party. Upon Icecrown, Horde and Alliance may not attack eachother at any time, but are instead able to aid eachother. Leaders of the Argent Dawn have also worked together to teach the Alliance and Horde to understand both, Common and Orcish, so they may communicate as they work together to defeat the Immortal Lich King.
    THE EYE OF YSERA:
    Deep within the Emerald Dream is the Eye of Ysera. The Eye of Ysera is a large golden dome that randomly appears in the Emerald Dream, and the dome in which Ysera dwells. No one has ever been able to enter or penetrate the golden dome. That is, until the Nightmare came... And once again, if the rumors were true, this is where Archimonde will most likely be...
    Pictures:
    http://home.comcast.net/~moxie_eggs/expansion/bloodelffemaleindigo8am.jpg
    http://home.comcast.net/~moxie_eggs/expansion/bloodelfmaleshield7tv.jpg
    http://home.comcast.net/~moxie_eggs/expansion/femalebloodelffrontview2in.jpg
    http://home.comcast.net/~moxie_eggs/expansion/bloodelfsword2vj.jpg
    http://home.comcast.net/~moxie_eggs/expansion/femalebloodelffrontview2in.jpg
    http://home.comcast.net/~moxie_eggs/expansion/femalebloodelfholdingstaff8dv.jpg
    http://home.comcast.net/~moxie_eggs/expansion/femalebloodelflowerview8ye.jpg
    http://home.comcast.net/~moxie_eggs/expansion/karazhan3ki.jpg
    http://home.comcast.net/~moxie_eggs/expansion/karazhanarchways1sc.jpg
    http://home.comcast.net/~moxie_eggs/expansion/malebloodelffrontview2co.jpg
    http://home.comcast.net/~moxie_eggs/expansion/ssislefountainsunset3cx.jpg
    http://home.comcast.net/~moxie_eggs/expansion/ssisleinterior6tg.jpg
    http://home.comcast.net/~moxie_eggs/expansion/ssislestairway7ii.jpg
    http://home.comcast.net/~moxie_eggs/expansion/ssisletwobuildings5al.jpg
    http://home.comcast.net/~moxie_eggs/expansion/sunstriderislehorizon6ej.jpg
    http://home.comcast.net/~moxie_eggs/expansion/sunstriderisletower8hx.jpg
    http://home.comcast.net/~moxie_eggs/expansion/theblackmorass4dp.jpg



    HOLY CRAP! Now that's an expansion! This is big...I will be forced to come back to WoW for this.image

    Also, put spaces after those pictures so the links work.image

    image
  • reavoreavo Member Posts: 2,173



    Originally posted by Phoenixs




    Originally posted by reavo
    I hate to sound derogatory, and trust me, I'm not the type to just flame a game, but those graphics suck. Seriously.
    Is anyone actually excited about those? If I still played WoW and saw that for an expansion I would be insulted.
    I took some graphic arts classes at a community college here in town and there were people there doing better work than that.


    First those screenshots aren't done yet. You as a "art aware" person probably see that the undergrowth is missing and not all shadows are there yet. World of Warcrafts graphics have never been about the biggest amount of polygons, let's see how many bumb maps we can stick into this model, pixel shaders and all that. They are about style. This is the Style of World of Warcraft. If you don't like it, to bad for you. I rather like them myself (Almost 3 years of experience in game art) I think the textures look great considering that they are all handdrawn. But like I said they are all about style, if you don't like the style, don't play it.


    Which games aren't hand drawn?  Which other ones are?

  • KarolisKarolis Member Posts: 6

    Put the images in [Url] tags.

    Thanks for noticing Anarchyart. :)

  • ZergyZergy Member UncommonPosts: 73



    Originally posted by pirrg

    According to continuity they have no quarrel with the horde. In the frozen throne they warred with the humans though



    Actually in Warcraft 2 the Horde destroyed most of Quel'thalas

    http://www.worldofwar.net/glossary/search.php?do_this=list_by_letter&letter=C

    http://www.worldofwar.net/glossary/search.php?do_this=list_by_letter&letter=Q

    http://www.worldofwar.net/glossary/search.php?do_this=list_by_letter&letter=R

  • ZhanghiaZhanghia Member UncommonPosts: 1,312
    I Don't know about you guys but I love these shots. This will definetely even out the horde alliance racial since the only reason to go alliance was the damned pansy night elves.
  • AseenusAseenus Member UncommonPosts: 1,844

    nice stuff! blood elves + pandas :)

  • SturmwindSturmwind Member Posts: 66

    That's not a huge update at all, two new races, and one new class? Come on, the rest are just instances Blizzard shits out every few weeks anyways. You're not really getting anything that WoW needs to make it better anyways. The most storyline you get is the description they give of the instance. The quests and such that you complete in them are completely half assed and just copy every other quest out there.

     

    BFD~

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