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Open your eyes, close your mouth, and make a fist.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
Comments
Only level 13? Great. That means you haven't wasted too much time on DAoC yet. Get out now, click uninstall, then click empty recycle bin, and don't look back. Don't wait to be level 50 before realizing you should have listened to me 37 levels ago. DAoC is a horrible excuse for a MMOG. Treadmill leveling, cookiecutter classes.... horrible design. Bleh, gag, cough, out comes DAoC.
Shelk
Hehehe...thats the great thing about getting into an mmorpg a long time after release..when my first character was level 13..I was lucky to have 3 gold, let alone 3 platinum.
Heres some valid reasons. If treadmill leveling and cookie cutter classes doesn't sum it up enough for you, I'll elaborate.
The Level Treadmill
Its pretty much common knowledge that level treadmill games are designed to suck people in for months. Spending hour after hour after hour killing blue after blue after blue after blue to get that next 12 hps. Its like clockwork. Maybe you find watching the minute and hour hands on a clock electrifyingly exciting, I personally find endless level treadmills yawn inducing.
Races/Classes
I'll let you in on a little tidbit of information regarding this. The only reason ridiculous races are in these games is because theres no character individuality for 200000 players choosing between 10 classes. Therefore they throw a bunch of casings at you to try and disguise the fact that their game design blows and that you have the exact same character as 20000 other players.
If you had the choice, would you pick A - Clockwork borange level treadmill, or B - A smoother skill system which increases with actual practice?
If you had the choice, would you pick A - 10 "cookie-cutter" prefabricated classes and have the exact same character as tens of thousands of others or B - Given the opportunity to choose several skills out of all the game had to offer to potentially create a truly unique character?
If you answered B to these questions, you would be moving in the direction of UO, a game which gives you far more freedom in gameplay options and character individuality.
Shelk
Name one game that doesn't have a treadmill....
I don't know why you want us to think it is a bad game. Look at the stats, nearly 1000 more people have joined the merlin server with the release of TOA. Cookie cutter classes? What do you mean by that? Do you mean the hundreds of skills possible? Or the many unique classes? Just because you lost hours because you picked the wrong class for you and were hated by everyone doesnt mean you can fume on us.
Open your eyes, close your mouth, and make a fist.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
If I despise race/class restrictive level treadmill bullsh*t, why the hell would you tell me to play tabletop D&D? D&D is the epitome, the whole beginning where this race/class/level crap stems from.
skill treadmill and xp both the same
You played UO for 6 years? You cant tell the difference between a skill system and a level system? A skill system like UO is a smooth transition, which increases with actual practice. Any skill can be increased to any value regardless of the value of other skills. Skills are easily raised at lower values and become increasing difficult to increase at the opposite end, like a diminishing returns graph. A character could be a GM blacksmith with absolutely no combat or magic skills. The player is actually given freedom to develop the character as they wish. In a level system the character increases in blocks, like climbing stairs, with each next stair becoming larger and taking more time to surpass. No ability in a level treadmill system can be increased beyond that of the characters level, it restricts you to kill-kill-kill-kill-kill in order to increase other skills not even associated with combat. Its regimented, restricted, its a mold that cant be broken or deviated from.
UO is the same with skills and classes there are no unique classes in UO
Classic UO had NO predefined classes. Players developed characters as they wished. If they wanted a heavily armored warrior who mixed potions or inscribed scrolls it could be done. A mage who used a 2-handed war hammer and picked open chests in dungeons. A thief who pick pocketed other players with his tamed dragons as retaliatory deterrents. Players had no restrictions, they were given 700 skill points to distribute and those points could be learned in any combination of the dozens of skills available.
Try and tell me DaOC is the same as that? LOL. A f*cking Hero in DaOC cant even heal itself leading to more wasted downtime resting in-between the kill blue kill blue kill blue clockwork yawns.
wrong server with rude ppl like i guess i did when i tried to play EQ so i dont like EQ i found rude ppl not the game its self
I could care less what the people are like on a server. I play usually with RL friends or go solo if no ones around anyway. Dont get me wrong, Ive come across some cool people in these games over the years, some of which Ive maintained contact with but thats few and far between. Bottom line is I dont judge a game by the people who play it, I judge it from what I see in it gameplay wise. People playing classic UO were a hell of a lot harsher to each other than in the carebear land games now, mainly because they had an avenue to be harsh or griefers. Think about that the next time you meet someone in a carebear MMORPG. If the restrictions werent in place, theyd probably sooner pk your ass for your sword then say Hey lets group up and spawn camp.
Shelk
shelk D&D isnt as you say unless you have no imagination. it is only as big as you imagination. there are way more choices in that game than anyother rpg out there.
treadmill
yes skill and xp are the same do you not have to work both ahh why yes you do. so its a treadmill. in daoc i can get a level 5 alt feed it gold and level anytype of crafting he doesnt have to be level 50 to make master piece armor or wepons so no i dont have to be a certain level to make things. now for class leveling its the same thing UO you dont get better skills unless you TREADMILL that skill you cant have 50 alchemy and make dp posion can you i think not. daoc same thing untill higher levels you cant do higher damage same with magery or swords in UO. so im sorry to say every game out there is a treadmill.
classes
name one skill/class that is unique that no one play sorry to say everyone has made it or played it in UO same as DAOC. my wife has a fisherman/ cook before and still has it the only skill no one uses now is item id because there is no use for it now. the only reason some ppl cant see the differance is because they want the uber char that can solo any creature out there which you admit you like because you solo. DAOC is a group friendly game there are no uber classes to solo all the way to 50 with which for me is great i like meeting differant ppl from all over. god forbid you make friends with new ppl outside of you already freinds lol. to me thats what a mmorpg is for meeting ppl making friends and yes i have met ppl from daoc and uo outside of the game and they are really cool we keep in touch when we can.
Just because you your self is a pker doesnt mean everyone else is i played uo for 6 years and never once owned a red char i played for fun not to be a d*ck or be rude to everyone else. god forbid ppl play these games for fun. if thats your thing pking and just being rude to ppl you need to go outside more abd try and be like that in real life.
SO LIKE I SAID BEFORE ALL GAMES SKILL OR XP IS A TREADMILL GAME THERE ISNT A GAME OUT THERE THATS NOT A TREADMILL!!!!!
thanks agian
lyonman
shelk D&D isnt as you say unless you have no imagination. it is only as big as you imagination. there are way more choices in that game than anyother rpg out there.
I said D&D was where race/class/level restrictive systems are derived from. I didn't say anything about the versatility of actual gameplay in D&D. Obviously being a pen&paper game it is limitless in player options. Lets keep focused on MMOrpgs.
want the uber char that can solo any creature out there which you admit you like because you solo
I never said I have to have the "uber char" to solo any creature. What I do like is a character independently competent enough that soloing isn't completely out of the picture.
name one skill/class that is unique that no one play sorry to say everyone has made it or played it in UO
What I mean about unique classes and player individuality is this. Classic DAoC has 4 races per realm, with 12, 11, and 10 classes respectively. That means there are 132 possible combinations to play, actually less than that because of races restricting the selection of certain classes. Classic UO had 48 skills to choose from and 700 points to distribute. So assuming a player maxs out 7 skills out of any of the 48 that gives you an incomparable amount of possibilities. This is my point. A race/class systems ability to offer players character customizable options is vastly inferior to a system like UO's.
skill and xp are the same do you not have to work both ahh why yes you do. so it's a treadmill
If you mean taking some time to progress your character, then yes in the most generic of thought they are both treadmills. The treadmill concept doesn't usually apply to mixing potions, inscribing scrolls, mining and crafting, etc. Treadmill is synonymous with having to kill 50 uneventful "blues" to increase a level, then having to do it all over again plus 30 more for the next level and so on. It is a term applied by the players to express the sheer boredom of such a task.
Just because you your self is a pker / thats your thing pking and just being rude to ppl
Again, I never said anything about being a pk myself or being rude to people. In UO I pk'd people who deserved it sometimes and fought pkers trying to kill others or myself just the same.
god forbid ppl play these games for fun
Some people don't find being dependent on others, or killing the exact same monster 50 times fun. They want more for their money.
I guess what all this has boiled down to is a comparison between classic UO and DAoC. I'm sure since you have played both as well you would agree UO's design for gameplay and player options far outweighs DAoCs.
Quote from Lyonman24 from "Best game for a trader" thread in general discussion.
"UO is still the most versital game out there for ppl looking for almost anything to do i.e non consenting pvp, pve, taming, a good econemy tons of things that make a really good mmorpg."
Shelk
I can see both angles you guys are coming from. Very good points on both parties.
...but coming back to the game in question(DAoC), I feel I have some interesting points to make about this game from what I have seen.
Gameplay Pros
-environment was awesome, pigs rooting in large mud fields, small rivers nestled inside dark woods, long beaches, and beautiful lakes all made the game feel like a medieval fantasy adventure. doubt that point can be argued at all
-combat moves and spells were incredible in the game. They had very cool effects and combat skills broke up the tedium of being a melee class...and you wouldn't want huge fireballs shoot out of their hands
-RvR was exciting and fun(at least when I played in the battle grounds it was) and generally fun if your playing prime time
Gameplay Cons
-inventory system sucked the big enchilada."Yes everyone must like their inventory darb grey and all the items pic in darb grey and when a item falls on the ground its in the form of a big generic sack thats identical to all the other items out there that you sell for cash and thats it.
-(for crafters only) anyone out there thats crafted for them selfs or small guilds can understand where I'm coming from on this. Crafting is SOOOOOOOOOO tedious. Good grief I know I didn't get my crafting skill past 600 armorcraft, but I knew what was coming afterward...hours and hours of mindless toil just so I could have an acceptable suit of armor for fighting in PvE with. In a nutshell, if you don't have access to a crafter or craft yourself, PvE is going to be very hard and you can just forget about RvR
However, even though I quite the game before I am coming back to it because A) I'm bored there isn't anything I want to play right now accept AC, but AC is getting no love in the form of a new expansion from turbine so so much with that (C I'm waiting for Dragon Empire to come out then I'll be saying good bye to all these would be uber games
.....................................
...but time flows like a river...
...and history repeats...
-Leader of "The Fighting Irish" in DAoC on Hib/Kay-
I am not an armour crafter and don't know any and PvE is fine for me. I started a reaver a couple days ago and he's almost level 19.
________________________________
Peter : "Why did all the dinosaurs become extinct?"
Teacher: "Because you touch yourself at night."
.....................................
...but time flows like a river...
...and history repeats...
-Leader of "The Fighting Irish" in DAoC on Hib/Kay-
You guys are pathetic, that is, those of you who think the treadmill is sooooo TERRIBLE! My savage AND shammie are already level 35 EACH! That was in a 12 day period. Honestly, you guys arent patient.
Open your eyes, close your mouth, and make a fist.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
________________________________
Peter : "Why did all the dinosaurs become extinct?"
Teacher: "Because you touch yourself at night."
Camps give great amounts of money and items, which you may sell. Dungeons too.
Open your eyes, close your mouth, and make a fist.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman