Laura Genender caught up to Executive Producer Russell Williams and Designer Kevin Maginn to discuss Pirates of the Burning Sea and specifically PvP combat in it. The interview comes from the floor of AGC.
At the Austin Gaming Conference (AGC) I met with Russell Williams, Flying Lab Software Executive Producer; and Kevin Maginn, Flying Lab Designer to take about their upcoming game, Pirates of the Burning Sea. A naval MMO, PoTBS is set in the Caribbean and largely concentrates on PvPing with other players. There are three types of PvP in the game, allowing for ample combat between the English, Spanish, French, and Pirates.
When Flying Lab set out to design PvP they wanted it to be meaningful, and thus the first type of PvP is a battle over territory. They also wanted PvP to be accessible but avoidable, so that those who want to participate know where to go while those who dont can stay clear, and they wanted all of the boats to have an impact, even merchant ships. |
You may read the full article here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
Wow sounds great, they are really good ideas for managing PvP and making it meaningful.
Gotta hand it to Flying Labs they seem to have put a lot of thought in to this one and even though it is sounding more and more like "Sid Meyers Pirates Online", that is NOT a bad thing.
Im hyped!
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