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MMO econ's

Personally I think a npc economy is better than a player econ. The more you have to rely on others the more possibility you can get screwed. Although it does wipe out the whole purpose of a crafting class. The only good place a player econ can be is like on EVE where there is 1 server instead of 500.

God knows how annoying it is to have to search through noob items until you get to the good stuff like on SWG. What do you guys think?

Tal

Comments

  • DevalonDevalon Member UncommonPosts: 496

    I played some of these korean mmorpgs where people can set up there own shops. almost every other shop someone trying to scam ya. You have to spend like a hour just earching for the right price or close.


    anyway what Im saying is I HATE player shops. If a mmorpg adds it. it should be only masters or few people can set up a shot. No, how about 1 per guild and the guild needs atleast 10active members or something like that.

    --
    "Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow

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