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When I first read about CoV, it came to my attention, that villians were able to design bases. But it has now also come to my awareness, that heroes also can create these bases?
Is this true?
What are bases all about? Villians can defend there bases against various attacks of some sort right? What about these "hero" bases? What are their purpose? And do you need to be part of a SuperGroup to have "bases" to toy with?
Can someone explain to me, the main functionality of bases and what possibilities these bring to the game?
Thanks.
Comments
Bases can be constructed and owned (or pwned if you like) by either Heroes (boo) or Villains (yay)
They act not only as a cool place for your strong dynamic SG to hang out (if your vllains) or for your weak, limp, girly SG to hang out (if your heroes) but also as a base from which to stage raids and be raided. Read on.....
Ripped from the CoH Boards, from this thread :
http://boards.cityofheroes.com/showflat.php?Cat=&Number=3943925&page=0&view=collapsed&sb=5&o=&fpart=1#3943925
To participate in a base raid, your base must meet specific criteria.
When building your base, all rooms must be exactly one space (grid square) away from all other rooms, and a doorway (more of a hall, really) will automatically connect to all adjacent rooms. You can delete extra doors as long as each room will still be able to have a path to your entrance portal.
Before the raid actually starts, the attacking SG (invaders) will form up into whatever types of teams they feel are appropriate. Each man on his own team, 2 per team, a team of 3 and a team of 4, 1 team of 8, whatever. When the raid begins, each invading team will be randomly assigned a doorway in the defending base as a spawn point for the rest of the raid. Because the defenders do not know where the enemy is going to attack from (and it could be several attack points), care must be taken when creating the base layout to make defense more efficient.
The invading team can win via three (3) methods.
Capture the Artifact
When a raid begins, all of the defender's artifacts will be surrounded by a force field. This field regenerates VERY fast and will take a team a good while to destroy. After the field is destroyed, an invading player only needs to touch the Item of Power (same as entering a mission door, get close and click) and the invaders have won.
Destroy 5 of 6 Dimensional Anchors
Invaders can destroy these Anchors, but they are very durable and will take some time to destroy them. Theoretically, defenders only need to defend two (2) of these anchors to prevent defeat.
Deploy 5 Disruptor Pylons
Disruptor Pylons are a craftable temp power that has two (2) uses. Before anyone gets the idea, you cannot "stack" charges of this temp power. The rules for pylons are that you can only place one in a room at any given time (any attempt to place a second pylon will destroy the first one). These are attackable and can be destroyed by defenders. While not as durable as a Dimensional Anchor, the Dimensional Pylons are still fairly durable. Because of the limited use of the temp power, you must have at least 3 invaders to win via this method.
As far as I can tell, the defending SG has only two methods of victory:
There are various strategies for building your base in a defensive manner, but there are pros and cons to each method, and an exhaustive list goes beyond the scope of this document.
As for base defenses and facilities, I will just give a quick synopsis of what I've discovered with the non-craftable items.
To initially obtain an Item of Power, an SG must either undergo a trial mission or steal one from another SG by raiding them. To initiate either of these methods, the base must be raid-legal. After obtaining an Item of Power, an SG leader must set two (2) windows during the week in which the base may be raided. Each window will last for two (2) hours.
If an SG is planning on raiding another SG's base, the invading SG must schedule the raid during an open raid window and it must be scheduled at least 48 hours in advance of the raid. This gives the defenders time to prepare and also doesn't require an SG to "man the defenses" for two hours for no reason. When scheduling a base raid, the invading SG will not know who they are invading, only the window in which the raid will be scheduled. In addition, a SG may only invade a SG that has the same or MORE Items of Power than they do. Thus, if your SG is the only SG with two (2) Items of Power, then your SG will not be able to schedule a raid until another SG has two (2) items of power.
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
Also, don't expect to hop right into a base from a new SG. A meager, small non-raid base will cost about 1.5 mil prestige. For a raidable base that's decent, looking at about 7 mil. Prestige is earned only when in SG mode. Since launch, the Villian group I belong to has about 800k prestige.
Base making is for the long term. Any prestige you bring into a SG belongs to the SG and if leave, you will not get the prestige back.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
Just wanted to toss in a couple of points that may have been glossed over (mostly for the sake of anyone interested that hasn't been reading up on the CoV side of bases):
1) For a CoH player to build bases for their heroes they must have registered a CoV retail key to the same account.
2) Bases don't just exist for the sake of raids. Even a small (for example one man/woman) SG can accumulate enough prestige to put together a small hideout, and teleporters (assuming you collect the beacon badges for the appropriate zone).
3)Ahhhh salvage. When in SG mode you will often accumulate salvage as you fight your way through missions. For a good price in prestige you can build a workshop, and then turn the salvage into base defenses/artifacts/decoration(?) [going on rumors for the last part of that]
You think these bases are all they're cracked up to be? Do SG members actually "hang out" there anyway? Whats the best thing they can do there? Sit and chat? Sounds expensive for the SG, unless you have all higher level toons with millions of influence.
- "If I understand you well, you are telling me until next time. " - Ren
Be sure to play in supergroup mode all the time so your SG willget all the prestige.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Well it depends on your SG. The Villain SG Im in hangs out there more than anywhere else. We generally go back there after misions etc too.
Considering our leader is L39 already it suggests 2 things. Firstly getting a core group of "ubers" wont be hard for our SG as our next member just hit 30 and me and 5 or 6 others are 25+ and the game is ony 2 weeks old...
Secondly it rather put pay to a lot of the nerf whining we have heard too because our leader (brute) seems to be advancing at the same rate if not slightly faster than anyone I saw during the launch of CoH. Its the same old same old... its about adapting your play style to suit conditions, although he has solod for about 80% of his exp so far as he plays much more hours than the rest of us. Like I could have been 30 this weekend if I wasnt so lazy.
But back to the OT, how the bases get ustilised will depend on the SG like I said. We seem to have a pretty solid plan to get into base raids ASAP and so far we have like 5 or 6 rooms a generator, workshop and table and a mainframe, so for 2 weeks we are happy with the progress...
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon