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  • spineshankspineshank Member Posts: 106
    The stephen king letter was great. 

    There is no best MMORPG, only favorites.

  • CalmarCalmar Member Posts: 62

    yup... i laughed... then i cried, because its true... i want pirates in SWG!

  • Dis_OrdurDis_Ordur Member Posts: 1,501



    Originally posted by Calmar

    http://www.next-gen.biz/index.php?option=com_content&task=view&id=1468&Itemid=35&limit=1&limitstart=0
    All i can say is... LOL



    That article is flat out horrible...  And furthermore, how the hell does this even relate to Smedley's interview?  I see nothing mentioned at all about that...

    image

  • admriker444admriker444 Member Posts: 1,526

    I wonder if Smedley was around when this guy spoke lol. I would have loved to see his expression...

    Jeff Hickman

    My rant is about how, as game developers, the fact that we often make changes to core pieces of our games after we launch. It's a critical error. We’ve made changes to our games that were core changes and, while I can’t say they were detrimental to our game, they probably didn’t achieve the goals we wanted them to achieve.  

    As we make these games, we attract a certain type of player. They come to our game because of the things we put in there. The core functionality, the systems, the gameplay we put in, and then for whatever reason, because we see another game that looks really cool, that’s maybe doing better than us, or we want to change our billing structure to make more money, or whatever the reason happens to be, we come out and make a systems change to our game, and what does it do? It alienates our current players. The people who are playing our game right now.  

    We go out and say, ‘'you know what, we want more of those players, we want that 3.5 million from that game over there.'  So instead of sticking to the thing that our players really love, we

    " So instead of sticking to the thing that our players really love, we start changing it. And now we’re alienating the players playing our game, losing our subscribers."
    - Jeff Hickman

    start changing it. And now we’re alienating the players playing our game, losing our subscribers. The  3.5 million who are over there playing that game, they’re happy.  They’re playing that game already.  We’re not attracting them – or, it’s very difficult to attract them.  So the chance that you’re taking as a developer making those changes is so huge.  And you see it happen all the time.  If you look at the games out there, there’s not many big games – or small games that have not made that error.  So, that’s my rant.

    Sound familiar cough cough SOE. Sounds like this guy knows his stuff. He flatly states that its a mistake to try and CHANGE the core game to better appeal to other players. As he said, they're happy over on that game and arent likely to leave. And in the end, you lose your own veteran players who grow unhappy with the game.

  • zoey121zoey121 Member Posts: 926

      Hickman article good read; i think that is the bottom line, they were not happy with the piece of pie they had and as a result we shall soon see in the next 6 months what happens to that pie....

  • shaeshae Member Posts: 2,509

    My favorite quotes and I think one's that need to be taken seriously are:

    'You’ve got three pages of design document and two years of code? Now you know why you’re paying me ten-thousand dollars a month.' - Jessica Mulligan (She is so my hero)

    'You’re all a bunch of nerds and we just want your money and thanks.' - Jessica Mulligan

    "So instead of sticking to the thing that our players really love, we start changing it. And now we’re alienating the players playing our game, losing our subscribers" - Jeff Hickman

  • CalmarCalmar Member Posts: 62



    Originally posted by Dis_Ordur



    Originally posted by Calmar

    http://www.next-gen.biz/index.php?option=com_content&task=view&id=1468&Itemid=35&limit=1&limitstart=0
    All i can say is... LOL


    That article is flat out horrible...  And furthermore, how the hell does this even relate to Smedley's interview?  I see nothing mentioned at all about that...


    here ya go:

    Ignoring the Community is another rant. After Brian’s brilliant rant here, I am almost ashamed to say this, but you know you can’t ignore your community.  The one you see on the forums are obviously the very vocal minority. And they can screw you up if you listen to them too carefully. But they are an indicator of a significant fraction of your customer base and where they’re going.  

    Next time, read a little deeper image


  • gmantisgmantis Member Posts: 62

    Awesome find.

    Good article.

    People need to read it.

  • MotorheadMotorhead Member UncommonPosts: 1,193



    Originally posted by Dis_Ordur
    That article is flat out horrible...  And furthermore, how the hell does this even relate to Smedley's interview?  I see nothing mentioned at all about that...



    Agree.  I was looking forward to reading about someone ripping his idiot post to shreads point by point.   Instead, I got to read 4 pages of more Devs listening to themselves talk ....  Yippee.

    I'd rather go read the 30 pages of 'Bye Tiggs' posts.  At least they had some meaning.

    ----------------------------------------------
    image
    "Some days you just can't get rid of a bomb." -- Batman

  • ShaydeShayde Member Posts: 4,529

    I think the "we act like a herd and aren't creative" thing is speaking directly about Schmedley.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • TealaTeala Member RarePosts: 7,627

    "Ignoring the Community is another rant. After Brian’s brilliant rant here, I am almost ashamed to say this, but you know you can’t ignore your community.  The one you see on the forums are obviously the very vocal minority. And they can screw you up if you listen to them too carefully. But they are an indicator of a significant fraction of your customer base and where they’re going." - Jessica Mulligan

    To bad this was not the case of AC2.  Didn't even take her own advice now did she.  

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