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Wow, What Are They Thinking?

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  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by rushin
    how many more times are u going to post the same bloody post? 100? 200? maybe just add it to ur sig then u wont need to type.
    So bored agruing with your biased view about this, its u who are misrepresenting the game and u know it. There has been open PvP in the roots for about a year. its probably one of the safest spots on the planet - no one ever fights there. u hate PvP and try to force your opinion on everyone with no basis in fact or what goes on ingame. give it up

    Until people like you get it? If I have to carve it in runes on a piece of dowling and tap it into your ear with a mallet I'll get it in there.

    I don't think misrepresenting the current PvP situation does the game any favours. You might get people to try out the game but covering up its flaws and problems and not promoting its actual strengths doesn't do anybody any favours - least of all the poor mug asking about the game.

    If you don't like PvP the game is no longer a haven from all the usual PvP BS that goes on in so many other games and what little additional 'content' that has been provided thus far is entirely tied in to a poorly presented and rationalised faction war into which they are trying to force everyone. If you want to be involved with outposts - or their rewards, if you wanted to be involved with the temples, if you want to do something with the benefits of 'spires' in the future then you're forced to PvP and, even if you choose to sacrifice accessing those gameplay elements you're still going to placed at risk going into the roots and you're going to be affected by the area-denial effects of spires and - to a lesser extent - outposts (which were originally nothing to do with the factionalisation).

    I'm not anti PvP, I'm anti non-consensual PvP and 99% of pro PvPers whose arguments are about as effective as your reply here - which amounts to little more than "Nu-uhh! Shut up!"

    I can see why Nevrax did it but I think they're screwing themselves over for their long term future by taking this path.

    And you know what? When this all first came up I predicted every single one of the problems that's since come up.

    Validation is a lovely thing.

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  • NHO3NHO3 Member Posts: 84

    Grimachu is so full of sht its funny. I can run around with my pvp tag on and never see a fight no matter where I go. The other day I was in Yrk and a Kami was sitting in town with his tag on and nobody attacked him even though there were 3 karavan taged in town. Some of my guild members leave their pvp tags on 24/7 just to show their faction and have never been in a fight. No matter what Grimachu says the truth is there is minimal pvp in the game. Like I said earlier outposts do not require pvp to get the benefits of it. He is correct in saying that PR is a pvp zone but guess what people don't care. There are only a few guilds that like pvp. If your in a good guild they will provide you with the PR mats that you need. As for the spires that will be added. THere is little official info on them available and anything he says is pure speculation. They annouced that it will allow guilds to control regions by limiting the use of teleports to people of that faction. If you are neutral and have no intrest in pvp this doesnt affect you very much. But spires is a feature that is in development so just forget about them.

    The fact is what anybody thinks of the game is meaningless. Nevrax is a company that has to make money by entertaining people via a MMORPG. They do what they need to do in order to make money. While they do care what their community thinks it is more important what the majority thinks and the most important thing is what the largest group of gamers want despite if those gamers are playing the game or not. What this means is that if pvp will bring in more customers than are already in the game than thats what Nevrax will add to the game. They won't care if Grimachu or any of his friends quit the game or cry about the pvp system because they will get a lot more new customers than they will lose. Grim is just mad because nobody gives a sht about his opinions.

    Now lets watch as he flames my post and writes a post so long nobody will want to read it.

  • GRIMACHUGRIMACHU Member Posts: 528

    OK, let's try it your way.

    "Nuh uh!"

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  • sleepyguyftlsleepyguyftl Member Posts: 648


    Originally posted by GRIMACHU
    For God Sakes, will you stop already. The game is not total pvp as you are making it out to be. Right now there are only certain limited areas of the game that let you do pvp. As far as I know outside of those areas you need to put on a flag to be attacked.I can't coment about the temple event, but I can about the outposts. What do you expect? To get an outpost and never have players be allowed to attack and steal it from you?Finally this game is The Saga of Ryzom. It is not A Tale in the Desert. If you want a game where you can build and harvest without ever having to deal with combat, play that game.

    I don't think misrepresenting the facts to people is a good way to proceed.

    Right now there is flagged PvP (which interferes with healing, interferes with treks and interferes with outpost battles when some are flagged and some are not, having an effect beyond those people who have selected their flags.

    There is an open PvP area which is the only location to get certain materials.

    There are the outposts which, originally presented as something much deeper and NOT part of the factional conflict, have been turned into nothing but a fight-fest with none of the diplomatic or other options for takeover previously talked about.

    Then we have 'spires' coming in which will allow factions to 'control' areas, severely hampering anyone else from operating within that area.

    All of this has done much to overturn the original feel of the game and much of it is ripped off from the PvP implementation in AO (Also Jessica Mulligan and spookily similar) which was ramped back again after it was put in.

    If you want access to the fuller and newer aspects of the game, you do have to PvP, or place yourself at risk of being PKed.

    That's the truth.


    The truth is that 90% of the game areas are pvp free. As for the outposts... They have to be designed so that if a player group wants to take it over, they can. If they want to kill you for it they can. To put them in and setup some sort of rules that state the only way to take them over is through diplomacy pretty much kills the point of them. And I don't care what you say, I know for a fact they have ALWAYS been about player vs. player conflict.

    Again if you want a game where everyone just harvests and builds go play A Tale In The Desert.

  • GRIMACHUGRIMACHU Member Posts: 528

    OPs were originaly designed for guild conflict, not faction conflict and were supposed to have peaceful methods for takeover. That is 'PvP' without combat and so much hostility.

    You can no longer say that 90% of the game is non PvP as, even if you're not participating it can go off everywhere and does affect you, neutral or not (most notably in the ability to heal).

    And the community - one of the game's two strongest selling points - is suffering for it.

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  • RohenRohen Member Posts: 143


    Originally posted by GRIMACHU
    OPs were originaly designed for guild conflict, not faction conflict and were supposed to have peaceful methods for takeover. That is 'PvP' without combat and so much hostility.

    Euhm OPs are for guild conflict! Nothing prevents a Kami guild from attacking another Kami guild, or helping a Karavan guild. It's just that you can't take an outpost alone and you're friends are mostly from the same faction that it looks like FvF.
    And I've just reread the manual that I got with my Ryzom cds (bought them in october 2004). It says you can only take OP's peacefully from TRIBES. Currently OP's arent controlled by tribes but all by players...

    And another thing I was thinking about: How do you take an OP peacefully from a guild? The guild that can dig most mats in 2 hours wins? The one that can craft the most/best equipement wins? That would be pretty strange no?
    Nothing prevents you from trying to take over an outpost peacefully. If you can convince a guild to hand it over to you without a fight...


    Originally posted by GRIMACHU
    You can no longer say that 90% of the game is non PvP as, even if you're not participating it can go off everywhere and does affect you, neutral or not (most notably in the ability to heal).And the community - one of the game's two strongest selling points - is suffering for it.

    As long you dont have your pvp flag enabled, there's only pvp in PR... And that has been for euhm always now...?

    And the heal probs are a bug (according to Nevrax) so that should be changed soon to I guess.


    It's possible that this post isnt 100% correct, I havent been able to log in for a while. But by reading the forums and the site I guess i got a pretty good image of how it looks now...

    image

  • RohenRohen Member Posts: 143

    Srr double post

    image

  • sleepyguyftlsleepyguyftl Member Posts: 648


    Originally posted by GRIMACHU
    OPs were originaly designed for guild conflict, not faction conflict and were supposed to have peaceful methods for takeover. That is 'PvP' without combat and so much hostility.You can no longer say that 90% of the game is non PvP as, even if you're not participating it can go off everywhere and does affect you, neutral or not (most notably in the ability to heal).And the community - one of the game's two strongest selling points - is suffering for it.

    Outposts might have originally been about guild conflict, but that comflict was suppose to be resolved by either diplomatic or combat means. Not once was there ever a consideration to have some sort of system where an outpost owner would be immune to another player attacking and taking the outpost. PvP was always part of the outpost design.

    Outside of a few select areas you have to have a flag on to be attacked. This means you can go into the majority of areas in the game and not have to deal with other players attacking you once. To say anything else is a flat out lie.

  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by sleepyguyftl
    Originally posted by GRIMACHU
    OPs were originaly designed for guild conflict, not faction conflict and were supposed to have peaceful methods for takeover. That is 'PvP' without combat and so much hostility.You can no longer say that 90% of the game is non PvP as, even if you're not participating it can go off everywhere and does affect you, neutral or not (most notably in the ability to heal).And the community - one of the game's two strongest selling points - is suffering for it.

    Outposts might have originally been about guild conflict, but that comflict was suppose to be resolved by either diplomatic or combat means. Not once was there ever a consideration to have some sort of system where an outpost owner would be immune to another player attacking and taking the outpost. PvP was always part of the outpost design.

    Outside of a few select areas you have to have a flag on to be attacked. This means you can go into the majority of areas in the game and not have to deal with other players attacking you once. To say anything else is a flat out lie.


    Niet.

    It is called actually knowing the facts.

    "...that comflict was suppose to be resolved by either DIPLOMATIC or combat..."

    Thank you. Exactly.

    As for the rest, even if you're not PvPing yourself it contiues to have a significant impact on you whether you are participating or not which provides strong pressure to participate and affects your gameplay. This is still significant.

    Some quick, and observed examples...

    You're hunting in a team with someone with their PvP flag on... You have trouble healing them, they get killed by a random passer by of the opposite faction leaving you vulnerable, someone trains aggro onto your group because they're there.

    You want access to some of the new content but aren't interested in PvP - Tough! People want to impose their idiotic factionalisation on you.

    You want to simply dig in peace in the PR where the creatures are more than enough of a problem by themselves - tough!

    You want to buy some gear in a high level town - a massive PvP flagged conflict is going off, people getting killed all around you and your lag spikes and your FPS goes down to a crawl.

    You came to the game because of the great community - that (one of the game's two best sellling points) is being rapidly eroded.

    Spires are just going to make it worse.

    To say it's entirely optional and has no affect on you if you don't want to take part, that's the lie.

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  • SvayvtiSvayvti Member Posts: 160

    Fact is that by conscious choice they made it simply into a Ganker's game now.

    and any place worth going, will always be non-consentual PvP were you get insta-killed by a max level elemental mage. Prime Roots and the new lands being the examples.

    Furthermore the game has simply failed to be anything it advertised. Where is the dynamic non-PvP content? where is the war against the Kitins?

    I wish I could buy the Ryzom of July 2004, now that was an awesome game. If I'm going to be forced to PvP I'm going to do it in a game where PvP is actually fun and everybody has a chance and the opportunity to openly consent to it.

  • SilviusSilvius Member Posts: 8


    Originally posted by Svayvti
    Fact is that by conscious choice they made it simply into a Ganker's game now.

    What I still don't understand at all is why this is actually when the game developers are led by Jessica Mulligan, famous "con" in the "non-consensual PvP dispute", that Ryzom changes to become a non-consensual oriented MMORPG ??? (see this column of hers for example)

    Is this really a radical shift in her POV on this topic or did I miss something ?

  • katriellkatriell Member UncommonPosts: 977

    MMO forums in general are depressing...always loads of complaining...I would not read them if I wasn't a hopeless forum addict with no self-control when it comes to reading forums...

    As for PvP, it is consensual. If you choose to have your faction PvP tag on, that's your problem, and no I don't care that it has a cooldown period. If you ever had it on, you should be prepared to deal with the consequences.

    I choose not to PvP, for the most part (exception is my guild's occasional consensual, organized tournament events). I have never been "ganked" except of course in the Temple War, but that event is over now. And during that event, it was solely my choice to go into the limited area where it was happening. I had no right to complain about it, and I didn't, nor did I feel a need to. As for tagged PvP, I am a neutral in a neutral guild - I have no Faction vs. Faction tag to turn on.

    To reiterate my point:

    Turning on your FvF tag is consenting.
    Entering a Guild vs. Guild-enabled region, such as parts of the Prime Roots, is consenting.
    Entering a PvP/FvF/GvG event is consenting.
    Participating in an outpost battle is consenting.
    Entering the only arena area in the game, Matis Arena, is consenting.
    Accepting a duel is consenting.

    Outside of those conditions, there is no PvP in the game. Therefore, all PvP in Ryzom is consensual.

    -----------
    image
    In memory of Laura "Taera" Genender. Passed away on August 13, 2008.

  • GRIMACHUGRIMACHU Member Posts: 528


    Originally posted by katriell
    Turning on your FvF tag is consenting.
    Entering a Guild vs. Guild-enabled region, such as parts of the Prime Roots, is consenting.
    Entering a PvP/FvF/GvG event is consenting.
    Participating in an outpost battle is consenting.
    Entering the only arena area in the game, Matis Arena, is consenting.
    Accepting a duel is consenting.

    Of those, only turning on the tag, entering the arena and accepting a duel are truly consenting.
    In the context of the game none of the others truly are.

    The prime roots contain important materials, hunting opportunities, tribal missions and interesting 'things' to see. The PvP is not truly consensual so long as it is linked to this important content since, to full access what is available in the game you are _forced_ to place yourself in a PvP/PK situation.

    An event is not truly consensual since it forwards lore at the very least, information closed off by PvP if the event is PvP.

    Participating in an outpost is not truly consensual because you cannot decline an attack, there are no peaceful options and the rewards from the outposts are tied into PvP. If you want the content, you are forced to place yourself at risk - not PvP.

    PvP is only truly 100% consensual if it is closed off into itself, if the joy of battle is the only reward or if the rewards are only applicable in PvP situations.

    PvP is impacting this game and twisting it in a manner comparable to the warping of SWG in the NGE. Spires are only going to make this worse as they'll have a definate non-consensual effect on the ability to teleport of the general population.

    Oh, sure, you CAN opt out of all of this but to do so is to deny yourself access to the whole of the game, and not just the PvP elements.

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  • katriellkatriell Member UncommonPosts: 977

    "Oh, sure, you CAN opt out of all of this but to do so is to deny yourself access to the whole of the game, and not just the PvP elements."

    Please refrain from using hyperbole.

    I opt out of half of the instances I listed, and I rarely participate in the other half. I do not feel at all limited, denied access, etc.

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    image
    In memory of Laura "Taera" Genender. Passed away on August 13, 2008.

  • GRIMACHUGRIMACHU Member Posts: 528

    It isn't exageration.

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  • uncusuncus Member UncommonPosts: 528



    Originally posted by Svayvti

    Fact is that by conscious choice they made it simply into a Ganker's game now.
    and any place worth going, will always be non-consentual PvP were you get insta-killed by a max level elemental mage. Prime Roots and the new lands being the examples.
    Furthermore the game has simply failed to be anything it advertised. Where is the dynamic non-PvP content? where is the war against the Kitins?
    I wish I could buy the Ryzom of July 2004, now that was an awesome game. If I'm going to be forced to PvP I'm going to do it in a game where PvP is actually fun and everybody has a chance and the opportunity to openly consent to it.




    That truly sucks!  I loved the game until about a year ago - after getting ganked twice in the PR [as a 50ish melee/100 harvester/20ish mage], I quit.

    It doesn't sound like much has changed - I had hoped adding Outposts would give the gankers something else to do.  Maybe if R2 is ever realised things will change....

    Oh, well, lurking 'til thenimage

  • RaliRali Member Posts: 7

    Hmmm from what i've seen ganking has gone down considerably...  Have had my tag on for about 2 months straight now and only been attacked once, even in the PR.

    Not sure if I just play different times then other people but for me, this is still the same RP friendly and extremely nice community it was a year ago.

    image

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