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Bug ridden

zimmy910zimmy910 Member UncommonPosts: 190

Think that about sums up this NGE. Played a BH (cl79) this evening on Infinity and it feels like an early beta game.

How does SOE think people who buy the starter kit or try the free 10 day trial version will stay longer than one month ? ::::12::

Comments

  • Firebird1Firebird1 Member Posts: 222

    Bugs? I didn't see any bugs...

    Sure I walked around and through stuff....

    And I was killed and then had to go from the main level, to the bottom and then back up to complete the mission.. Had a collecting mission stay locked on the item that I had just collected.... At no time did I see any bugs though....

  • zimmy910zimmy910 Member UncommonPosts: 190

    Thats probably because you didnt leave the newbi station yet ?

  • J_CroCJ_CroC Member UncommonPosts: 47

    What i dont understand is why the chose to make SWG more FPS oriented.

    sure combat is faster but its soo damn buggy compaired to a pure fps game.

    Tried the trial version , NPC shoots through walls and their shots follow you even if you run in circles.

    so cant dodge shots at all , jumping , cant see if you jumping if you use Fps camera view , like wtf ?

    imo i think SOE tried to take EQ2,SWG,planetside and make it to one game or something or they really smoked some bad crack, or sony´s rootkit fucked up the dev´s coding.

    why bother paying for this game really , its like BF2 or any other shooter game except you have to pay 15$ a month for a buggy crappy game , they only thing the 15 bucks do is store you toon , nothing else.

    and in any shooter game ranged attacks beats melee 99% of the times.

    Jedi´s are cannonfodder , banthadoodoo.

    jedi´s are as powerful as a crackhead attacking a SWAT team with a dildo.

  • sli-aibsli-aib Member Posts: 4
    What is this rubbish?
  • Ranma13Ranma13 Member Posts: 747


    Originally posted by J_CroC
    Tried the trial version , NPC shoots through walls and their shots follow you even if you run in circles.so cant dodge shots at all , jumping , cant see if you jumping if you use Fps camera view , like wtf ?
    It's a MMORPG, not a FPS. The redesigned system was meant to make combat more interesting, not turn it into a FPS. You can't dodge shots and all that good stuff for the same reason why you don't see CounterStrike servers larger than 32-ish players, there's only so much bandwidth to go around and MMORPGs are designed to be low bandwidth games. As for jumping, it was never a real feature of SWG and I don't know why they chose to implement it in the game because it doesn't serve any purpose at all (you can't jump over any obstacles). For a laugh, try jumping when you're incapacitated.
  • Ch3cksixCh3cksix Member Posts: 55

    I respec'd to a commando, CL80. I was shocked at how few bugs I found! The only bugs I really found were concerning the user interface in space. Everything else was very smooth.

    When the first CU hit the bugs were terrible. But this one went very smooth.

    Kudos to those devs who learned their lesson after the first CU.

    Ch3cksix

  • RagemasterRagemaster Member UncommonPosts: 131



    Originally posted by zimmy910

    Think that about sums up this NGE. Played a BH (cl79) this evening on Infinity and it feels like an early beta game.
    How does SOE think people who buy the starter kit or try the free 10 day trial version will stay longer than one month ? ::::12::



    Hey buddy get off the station and get into the regular  content we all know and love and its not that buggy.
  • zimmy910zimmy910 Member UncommonPosts: 190


    Originally posted by Ragemaster
    Hey buddy get off the station and get into the regular content we all know and love and its not that buggy.

    Which part of CL79 BH dont you understand ?!?

  • RagemasterRagemaster Member UncommonPosts: 131



    Originally posted by zimmy910




    Originally posted by Ragemaster


    Hey buddy get off the station and get into the regular content we all know and love and its not that buggy.


    Which part of CL79 BH dont you understand ?!?



    Sorry misread your post. I have no idea where you saying all these bugs are from. I am a jedi and have been overt in mos eisly several times the last few days I have yet to notice any bugs. Of course i havnt played BH so i cant comment on them but soe will fix it...IF it exsists, as you say. , they always do.
  • haxxjoohaxxjoo Member Posts: 924

    Bugs to date I have found just yesterday through noob missions.

    Character Selection/Creation.  The toon shakes and twitches around like a speed freak.  All toons.  If you type to say delete or name a character the boxes resize slightly. (not good start)

    Try to create a server on existing server for my duel toon.  Coding not in for 2 characters per server as promised.

    Load into falcon ok.  That worked fine.  Had it alt and zoomed out so I could move how I preferred.  Zoned into noob start area.  Camera switched back and re-enabled my alt key putting me back to the default view.  Did so every time I zoned.

    Started running some missions.  Journel updates but if you try and do multiple quests or take another mission you constantly have to hit j and switch the journel to the quest your working on as it defaults to the first 1 every time your journel updates.

    Then I get incapacitated. No biggie right.  Well instead of falling to the ground where i lay my toon is incapped running in a straight line with the incap timer running.  I laughed though its not to funny.

    Then at some point during questing I die, honestly I died quiet a bit just running to an area to click an object anyways.  So I die and a loot box pops up for my corpse! So I tried looting myself.  hehe.  Didn't work.  Then everytime I open my inventory the box is displaying incorrectly.

    Then there is the quest rewards.  Cool right? Well if you can see your third choice.  You cannot scroll down on the boxes using a lot of conventional methods. Annoying.

    Get a vehicle customization kit on tatooine.  Cannot customize the vehicle or any vehicles.

    Only 1 quest for levels 1-8 related directly to my choosen profession (spy) the rest where generic missions everyone runs.

    Those are just a few issues I personally experienced.

     

  • ScarisScaris Member UncommonPosts: 5,332

    How about the several hundred pages of bugs in about 5 forum threads on the official forum?

    We don't have an official bug list because Thunderheart is to dam lazy to compile one, he has declared the forum threads the official bug list so happy hunting on getting them all collected and compiled! yourself!

    Here is a little start for ya, enjoy:

    http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=86865&view=by_date_ascending&page=1

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • admriker444admriker444 Member Posts: 1,526



    Originally posted by Ch3cksix

    I respec'd to a commando, CL80. I was shocked at how few bugs I found! The only bugs I really found were concerning the user interface in space. Everything else was very smooth.
    When the first CU hit the bugs were terrible. But this one went very smooth.
    Kudos to those devs who learned their lesson after the first CU.


    From reading SWG forums, its been reported that heavy weapons are disabled and wont work. That seems kinda bad as its the bread and butter weapon for 99% commandos

  • J_CroCJ_CroC Member UncommonPosts: 47

    Bah if i wanted to play a FPS game i go play quake4 or something that is pure FPS.

    By including FPS elements in SWG they made the game pure crap , if they wanted combat to be faster why not just tweak the dmg or something else that is much easier to do then to redo the whole game into some mix of several games, right now SWG is a mix of KOTOR and SW Battlefront or something.

    its like they took a randomizer took the code for KOTOR and battlefront and SWG and came up with NGE

  • IcoGamesIcoGames Member Posts: 2,360

    Folks can't possibly be surprised by bugs in SWG, lol. Testing seems the least important aspect of this development team.

    I just got done talking with an office mate that said he enjoyed going into combat every time he hit is right mouse button.

    My advice, if you want to try SWG:NGE, wait a three to four weeks. In the least, SOE will have worked out the basic bugs. I'd like to give the changes a go, but at the same time I don't want to be bogged down by inane bugs.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by admriker444
    Originally posted by Ch3cksix
    I respec'd to a commando, CL80. I was shocked at how few bugs I found! The only bugs I really found were concerning the user interface in space. Everything else was very smooth.
    When the first CU hit the bugs were terrible. But this one went very smooth.
    Kudos to those devs who learned their lesson after the first CU.From reading SWG forums, its been reported that heavy weapons are disabled and wont work. That seems kinda bad as its the bread and butter weapon for 99% commandos

    Actually there are many aspects of the game right now that I am understanding were not converted and even disabled because the NGE was never finished before it was pushed. Many seem to be happy beta testing the NGE on the live servers though.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332

    I found this and thought I would share, its a fairly well compiled and tested bug list done by a guild:



    Wanted to be able to post this last night but I was still gathering information from guildmates on what they seen. So here is a list of things we noticed:

    1. Jedi Profession
    A. Upon attacking a creature/npc, you will notice that you hit the target 6 times at least before any damage is done.
    B. On creatures your own level you are doing anywhere between 40 to 500 damage on them, while they are doing 1000 damage to you. On players in PVP/Duel your damage seems to average at least your maximum damage possible.
    C. Tested Combat-2 Jedi went to the Myrdril Caverns and took on the level 76 spiders. This was doable, however not without at least one of them being incapped because they could not heal fast enough.
    D. Tested Combat-2 Jedi went to the Geo Caves, and could not even get off the first room. The Genosians did 1000 damage+ to them, and with more then one on them, they where incapped and killed nearly instantly. They did not even dent the Genosians, who where level 80 like the Jedi. Also the Genosians where not using weapons at all, which seemed odd because normally they do, could be a bug, but they where just standing there doing nothing and still doing damage.
    E. Tested Combat-2 Jedi's running level 80 missions out of Moenia. These creatures seemed fine, the Jedi where able to take out the creatures, one at a time if pulled with no issues. At least 1 or 2 incaps in there, but that was because of accidently targeting other things in the process. Creature/NPC missions from a terminal seem perfect, and did give some difficulty to them.
    F. Armor rating: One Jedi out of the two had an armor rating of 169. The other Jedi had an armor rating of zero. At first it was believed that the first Jedi had the armor rating because of the rez arm she was wearing, but the second Jedi placed his rez arm on and his stats did not change.
    G. When you heal yourself, use force aura, and most other Jedi abilities you go into combat and can remain in combat for up to 15 minutes.
    H. Lightsabers have a mind of its own and will come out of the hilt when it targets anything, even signs. Kinda amusing if your watching it on someone elses screen, but pretty annoying to the Jedi's who have to deal with it.
    I. Level 7 Jedi, did not get his abilities/rewards when he reached level 7. They should have included attacks like Force Bolt, Polearm throw, and Center of Being. Even though he is listed as level 7, they abilities do not appear in his command list.
    J. Might just be a small thing, but arn't Brown light sabers suppose to look brown. Several Jedi remarked that they used Brown Crystals, and the color came out yellow and not brown.
    K. Wow we are to K already, think I can get to Z? Most of the specials do not have any animation at all. Most of the time you can not even tell you are hiting something.
    L. With the combat how it is now, it is nearly impossible to heal yourself and keep fighting. I noticed that when you fight high level mobs, that when you go to heal youself you of course stop shooting. As a Jedi you can heal yourself for +3000, and yet NPC's hit you twice in a row, taking at least 2000 XP Away from you while you are in the middle of healing. This could go back to combat being too fast, which I do not mind I like the fast past, but if NPC's are hitting you multiply times, then what is the point of having the ability to heal?
    M. Force Choke has limited range, up to 2 to 4 meters. This may be by Design but most of the time you can not tell it goes off and it goes into recharge no matter what.
    N. Saber Throw, is basically good for pulling creatures and nothing more. The damage is very low, around 2 to 10.
    O. Moving Targets make the game very challenaging, for Melee, which is not a terrible thing. The problem comes with the range attacks Jedi have, do not do any damage to NPC's that are moving, even though you can visually see that you have them targeted. This could be a lag issue, which will completely bite for this reason. I can not fly at all, because I get lag, and have to move my cursor a few spaces above where I would normally be able to hit the target. Most people experience a 3 second lag delay, and that is enough time for those NPC's to be out of their range, even though they see on their screen that they are hitting them. This is an issue that will completely effect the game in a negative fashion, and really needs to be addressed both in space and with melee.
    P. Jedi seem to have no defenses/armor rating to protect them against any attacks. It is well noted that Jedi can not wear armor, but Force Aura does not help at all to protect Jedi, and most of the Jedi I know have been killed by things lower then they are, or at the same level. There seems little balence here for them, and I as a Level 58 Commando had a much easier time, and an 8000+ Kinetic Armor Protection with my Composite Armor on no idea if that is a bug either.
    Q. Lightsabers, and all Melee weapons converted badly. My Acid Sword does the same amount of damage that many Jedi light saber do. Which is in the range of 450 to 491 Max Damage. My Advanced Laser Rifle converted with 700+ Max Damage. It would certainly seem as though melee weapons/Lightsabers are not on par with other weapons.
    R. Meditate is a heal not the ability to Meditate. Meditate should be what it is called, and not a heal. I can understand why this is not the case, after all no wounds, no reason to Meditate...but I am certain you can find a function for it. Could it not be like the former TK power boost, an ability to increase their Jedi powers temporarily
    S. Jedi Snares do not actually snare. You can see the Icon up in the corner saying they are snared, but they move just as fast as before.
    T. Jedi run differently then each other. One Jedi runs up a hill like she has terrain negotiation, another Jedi runs up the hill like she does not.
    U. Force Run does not seem to be working.
    V. Saber Block works against low level NPC/Creatures, but does not seem to work well against level 80 Creatures/NPC's, and in PVP.

    2. Personal Shield Generators: They did not convert, so anyone that is wearing one seems to have stats of zero. When they buy a new PSG, their stamina and other stats go to 80.

    3. Traveling:
    A. Everytime anyone in my guild travels they get the level up notification.
    B. Shuttle maps go to the galexy map, kinda and annoying bug. For a split second, I had to start to wonder if it always did that, and I just never noticed.

    4. Professions:
    A. Definately need to fix the issues when you respec and you get 30 attacks or more, and it suddenly tells you that the command was que'd because your box is full.
    B. Someone mentioned something about the Icons being the same, it seems that the ones with the same icon are the same ability, just different level's. I am assuming this is by design.
    C. All Professions supposedly have the ability for Melee. I know that I myself have always been a melee person and for many of my characters could not imagine doing anything else, even though I am trying. I noticed that with Commando and Officer that there are no specific attacks for melee. So basically anyone that wishes to be a melee user in a profession like Commando or Officer is limited to straight out attacking and no real specials other then grenades. Is this also by design?
    D. Profession Icons...is kinda strange. I can not change mine, it looks like the post (Hammer). But to others they can see my profession icon as what my profession icon should look like and vice versa.
    E. Elder Titles do not display correctly in the Community box. They appear as things like "Outdoors_Bio Engineer" Etc.
    F. Heal timers are too long, and with the amount of damage creatures are doing the recharge timers seem very excessive. As stated previously that even with the ability to heal, and using stims, you still are not able to heal yourself before they take all of that health you just gained off again.

    5. Cloning:
    A. When I die I clone to the last place I cloned at. For example the 2 Jedi that where out, died in the Myrdril Caverns, the first Jedi went to the Labor Outpost on Yavin, the second Jedi cloned at the guild city cloning facility on Naboo. Is this design? Not that I mind, I always wondered why this was never doable to begin with, but am curious how this works with Mustafar, seeing know one I know has ever been able to store clone data there. If this is the case, everytime you die, you will head off Mustafar to another planet, and have to travel all the way back there. That for many would just become more of an annoying factor and make the game less fun.
    B. Prices on cloning terminals are different, it was 12.5k to clone in Yavin. By Design?

    6. Officer:
    A. On Tempest server a guild mate was Squad Leader. On Eclipse server one of my characters was also Squad Leader. We where both shocked by the changes from Squad Leader to Officer in the NGE. Both of us had loved the profession before NGE, and neither of us look like we will be keeping it now that NGE is here. There is a complete lack of buffs, and SL commands at the disposal of Officer.
    B. Several of the attacks while very nice light shows seem to do nothing including Ariel Strike and Supply Drop.
    C. Most of the attacks for Officer you need to be up close to perform, even closer then pistol range.
    D. And it confuses everyone why Officer has grenade attacks, that should be limited to Commando. If Officer had less grenade attacks, it would give you guys more options for the buffing which many had grown to love with the SL changes before NGE.
    E. Can not use Supply Drop in a City...this one is funny, because I know lots of Bases that are inside of cities, and basically you have to run outside of the city just to be able to use Supply Drop. Giving things time to respawn before you can move onto another base. Also when you try to use Supply Drop in a city and you get the system message saying you can not, your Supply Drop still gets used, and starts in its recharge timer. If it can not be used in the city, then there should be no need for the recharge timer.
    F. Officer's do 2000 damage against a Jedi, and the Jedi was only doing 400 against him in a PVP Duel. 200 damage by the Jedi for regular hits.
    G. Paint Target seems random and it is hard to tell if is working or not.

    7. Entertainer:
    A. You want me to do what...Playing my Narglorn, and Omni box was a pain in the butt. People kept walking onto of me, which people like to do. I think they on their screen do not realize that they are ontop of you or they do it on purpose. This may just be a bug that was effecting my Bria character but after a while it got so annoying, that I had to stop playing those instruments because I untargted when someone got in my way.

    8. Servers:
    A. Bria: Not sure what happened with Bria last night, but I could not load into it my life depending on it. Thank goodness it did not. As many have stated before, you would get to the character select screen and just drag on the connecting to login server. When you finally did get past that you, would get stuck in the loading screen, and not even get a tick through it in 15 minutes.

    9. Respec/Rewards
    A. It has been announced that when you respec that you will get the rewards. But I noticed that you can not respec the same character to the same profession. So my question is this, if I am an entertainer, and want to remain an entertainer, I basically have to respec to crafting which will screw up my whole hot key set up, and then respec back to Entertainer just to get my rewards? I can understand if this is a design it does save you from fubing up and make the mistake of accidently respecting to the same profession when you are already that profession, but if this is the case and we do have to respec to get the rewards, to be able to have them we are wasting 2 respecs regardless if we want to keep the profession or not, it seems a little strange to give us that many respecs to try out professions and then ask us to lose 2 of those respecs, simply to get our rewards. Is this the price we pay for getting what we want or just an unfortunate game design.

    10. UI/Game Options:
    A. Guild leader kept complaing that he had to reset his options, everytime he traveled.
    B. Also upon login, you have to reset your settings. It does not save them.
    C. Waypoint Monitor likes to Move. I noticed that everytime I sign in my waypoint monitor is a hair of a difference from where I left it, or has completely moved to another location.
    D. UI sometimes loads where most of the things are in their old locations, and some of them off the screen. This is fixable by players themselves, and should be stickied someplace so people know how to do it. I had a horrible time figuring out how to fix this, and had no help, when I would have issues before NGE with my UI. Once I found out how to fix the issues, it was just a matter of doing it. Also the ingame hub fix, does not always work so I myself have to go directly and remove the UIS file from my folder.

    11. Macro's:
    A. One of my characters, the command is /dump, and for my other character the command is /dumpp. Not sure why this is like this.

    12. Space:
    A. The toolbar on the side does not work. When you get to the center of it, it closes itself. When you do manage to click on the space map, it does not open.
    B. Also the key does not seem to be working for everyone to talk to the space station. A guild mate had to crash his ship into it, just to dock.

    13. BE and Ranger Items:
    A. All of my BE tissues, and Ranger Camo Kits did not convert to anything. Are the tissues still usable by tailors/chefs, or should I just start destroying all of them...which is a lot of work.
    B. Force Resouces also did not convert to anything. Is this also design, and should I destroy those too like my BE and Ranger Items?

    14. Chat:
    A. First I need to give you kudos, because one thing that always bothered me, is that I got spam and chat from people that are on the other side of Mos Eisley. This is not the case anymore, I was about 75 meters away from guildmates. I could see them and target them, but could not see what they where saying in spatial. I think this is very good, and hope it is something that stays.
    B. Unfortunately with the kudos above, there is an issue with chat. The fading is a bit strange, and like I read someone say, is kinda pointless if the entire box does not go away.
    C. So many complaints from guild mates about not being able to see combat with this new system. I also have to agree, I would like to know what I am hitting for, and watching the numbers is not accurate. Here is why. My guild mate and I dueled. He hit me for 465 he said, but that was not the case. On my screen when the numbers rolled he actually hit me for 445. There seems to be no coheriency (Sp?) there at all.
    D. People where also quite annoyed that they could not modify their chat tabs. Many people had to be in spatial, and want all of their main tabs-Guild, Group, Instant Messages, all in the same window. There seems to be no way of doing this.

    15. GCW:
    A. Much buzz about the GCW, and many hopes that there will be updates toward that. But it seems no one knows how it is that Commando's are suppose to destroy a base on their own. I know that there was mention that there was some updating going on with the guide, but is there anyway that the GCW and Commando Correspondants could give us some insight if they know on how this might work? Or if there is a player out there, that has gotten to test this out, could you write up a post letting us all know, so many people are curious about how this works now, and I have unfortunately not seen anything on it. If anyone has any information, please send it to me, I would love to be able to share it with my guild.
    16. Bazaar/Vendor
    A. Most weapons do not have a description or name on them. I am sure this is like the Pre CU problem, where for them to convert correctly they need to be removed from the vendor completely and put back on. This is a lot of work for merchants, and if I recall right, last time, during the CU it was said that the Bazaar and Vendor terminals where not something you could update, because they where on a completely different server.
    B. Traders will not know that they need to remove all items from their vendor unless you let them know. Maybe it would be a good idea to send an e-mail in game to those people that have the Trader profession to let them know that they need to completely remove all items from the vendor and place them in their inventory, and then reput them back up for them to read correctly. I tell you, I am so glad I am not a Crafter anymore for that reason. This is the worst thing to spend your day doing when you have 1000's of items spanning over 8 vendors.
    C. I seen someone mention it, and I have to agree. As someone that was a crafter once, it is important to implement something for Merchants to better be able to manage their vendor. An abilitity to put all items back up on the vendor for the same price, all at once would be nice.

    17. Character Sheet:
    A. Lot's Missing from Character Sheet.
    B. Is there anyplace listed for the descriptions of Constitution, Stamina, Precisions, etc. We can all make guesses what they mean, but will we ever get a clear defination of what they do?

    18. Politician:
    A. Myself and my guild leader both mastered Politician. However we both had Politician skills and it is possible we aquired enough to master it. With that said, another one of my characters, mastered Politician and she had no politician skills at all. It seems to be random on who masters it and who does not.

    19. Houses/Furniture:
    A. Moving Furniture is very challenaging. I know you said you wanted to make the game more challenaging, but isn't this a bit excessive? I accidently picked up a backpack..errr 3 times...LOL. So I had to put it back on the wall where I had it. This was even crazier then combat. Hover cursor over it, type /move up 50. Move your cursor over it again, /move forward 50. Damn...too far stuck in wall and can not see it. SIGH, try to hover cursor over it, finally find it /move back 20. LOL, this was so messed up I am just dropping things now wherever I am standing.
    B. The guild hall I use for my resources took 20 minutes to load, even though ever single resource that is in it, are in backpacks. To be exact, 10 backpacks. For backpacks, it should not take that long to load.

    20. CA/AA's:
    A. None of mine converted, and I see no where in any of the boxes where your stats are. Are these even usable anymore or should everyone just delete them? I know that people say that some of their BE clothing still works, but I have not noticed that was the case, and have not seen any of the stats for anything defense wise show up anywhere.

    21. Spawns:
    A. LOL, this one was great. While the two Jedi where out, killing a lair a RSF Captain walked in the line of fire, and was accidently targeted. She continually attacked the creatures as they spawned, and was just generally an annoyance, until finally she walked in the line of fire and was, sadly attacked. Although I am all for the unexpected in combat it makes it more exciting...With that said, I do not know many people that would walk infront of a light saber throw or a rifle. Could we please make the NPC's with a little less suicidal tendancy's?
    B. It seems like many of the spawns are right on top of each other. There was many times I drove across Dathomir and would see this huge pile of red ontop of each other instead of spaced out. Out by my factories, I had 4 mauler camps spawn right on top of my factories. It seems the spawns are off in many respects, and that includes spawning too close together.
    C. Spawns do way more damage then seems appropriate for the level. If I am level 80 and so is a creature, shouldn't we do close to the same amount of damage or close to it? There are many spawns where level 17's are doing 400 damage, and you are only doing 40 damage. The damage seems off both for melee and range, but most particularly melee.

    22. Quest/Quest Journal:
    A. Accidently opened up my quest journal, and now I have a quest listed at the top of my screen. I have found no way of removing this, and my guild mate basically told me he will not ever open his quest journal because that would be annoying.
    B. Not all quest have an abandon button. I was Imperial and went Rebel on Tempest and have an imperial mission I can not get rid of. He will not talk to me, so should I not be able to abandon this mission?

    23. Lag:
    A. Ohh my goodness the lag in some instances is really bad. In combat, I stopped attacking and just stood in combat mode, then suddenly all at once all the numbers jumped and all that damage was done to the creature and me at the same time.
    B. Maybe the purge needs to be done both mail, vendors, and structures. Just condeming them does not seem to be enough and this is why. About 8 months ago, a guild member left. We checked on his house, but he decided he was not coming back, he told us to remove everything and just let his house die. Little did we know it what was gonna take place. About a month later the house had no maintence. The player had gave all of his money away, so he had no money in his bank and the counter started ticking down.
    My guild mate and I checked on the house often, and when it was down to 2 hours left, we figured finally it was gonna disappear. Boy where we wrong. That house is still sitting there. His account was inactive for more then 3 months, and yet the house was still there clogging up the area, and adding to lag.
    C. Lag Lock Ups-The lag is so bad in some cases, particularly PVP that computers, that even have a large amount of RAM even have issues. In a battle versus one of the Jedi, against an Officer, the Jedi lagged up so bad he locked up and had to close out of the game.

    24. Weapons:
    A. Weapons seemed to all convert to things that are currently unusable. I know that many of the weapons where fixed, and many of them where lowered. But it seems that the lower the level the harder it is to find a weapon. I had to take one from my alt, just so that I would be able to use a weapon. I had to search through 2 backpacks and out of all of those weapons there was only 1 rifle she had that I could use. All of her carbines, rifles, pistols where unusable by me. I had the same issue with my lower level character on eclipse. (Characters where level 58 and level 62)

    25. Landscape:
    A. Floating bases, rocks, trees.

    26. Cyborg Arms:
    A. Rez Arm is not rezing. The two Jedi went out, and the one died, the other tried to rez. It kept telling him that she was an invalid target, even though they where both on leave.

    27. XP
    A. Only getting 200 xp for things your own level, is this also by design? 200 xp when you need 2 million xp to go up one box, seems a bit wrong. Some people say the best way to get xp is by doing the Mustafar quest. The reason being I was Master Creature Handler/Master Bio Engineer, my alt on Eclipse, was Master TK/Master Doctor, and my alt on Bria was Master ID, Master Dancer, Master Entertainer, and Master Musician, and for me it was not an investment that benefited me enough to buy it. So here I am hearing people say that the only level 80 quest or higher that give good XP are on Mustafar, which I can not go too. Seems, unfair to those of us that did not buy that expainsion.
    B. I do not think it is unreasonable for us to get, 1000 xp for one animal kill. Considering for many level 80 characters it takes 2 million xp or more to level. Considering that most of the people I know do not grind like mad monkey's, 2 million xp seems impossible to do even at 1000 xp, in a day.

    28. Other:
    A. When you end up in combat from one of your heals or such, you are still able to call your speeder. So the system in some fashion does recognize that you are not really in combat.
    B. If your attack does not go off, should it not go into the recharge timer as though it did go off?

    29. Medic:
    A. Healing does not always work.

    30. Spy:
    A. I am a low level spy on Bloodfin so I have not noticed too much, but I have noticed that if there is a creature or NPC next to me when one of my specials goes off, that they go into combat mode even if they are not targeted is this because the specials are considered area attacks?

    31. Commando:
    A. I have magic grenades it seems, and not sure where they are stored but I am pulling them out of someplace, is this suppose to be like this? I would have figured you would at least have to have grenades on you to use a grenade attack, but this is not the case. I

    I have many characters over many servers...professions include: Jedi, Commando, Spy, Officer, Entertainer, Medic. I am sorry to the other professions, that there is not more information on your professions and issues that you may be dealing with. I can only deal with my own professions, and the professions of my guild mates. I hope that I at least addressed some of the issues effecting many of the professions out there. I know that it seems as if the Dev's are unconcerned about Jedi, and I hope that is not the case. I think the NGE is very exciting, and interesting, I just hope that Jedi become on par with the other professions and the bugs that plague many of the other professions are addressed because this could be a very exciting new era in gaming if the issues are fixed.

    Thank you for the time, and sorry so long I tend to get long winded. *Blushes* Ohh and if you have read all of this stuff before, quite sorry, just wanted to make sure that I got in all the stuff that I noticed on Eclipse, Tempest, Bloodfin, and Sunrunner.

    Solei Escora Master Bio Engineer/Master Creature Handler-Tempest Server
    Dosxa Konec Master TK/Master Doctor-Eclipse Server
    Too Many other Characters to list them all!


    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

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