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What is WoW pro and con? The one at low lvl and the one at High lvl! And if possible give reason of it plz, like this : Craft sux , because it's meaningless , you can buy everything at shop! ( this is just an exemple , dont point me if im wrong)
thx for answer ^^
Comments
well, let's see.
- Immersive world: the world is big, colorful and full of stuff to find and discover. Each region of the world is fleshed out completely and has its own stylish flavor, complete with even drastic environment changes and supported by the music and sound effects.
- The gameplay is almost 100% hassle free. You get to play, not to wait.
- there are like thousands of quests. Many of them are quite simple affairs, but many others are quest chains telling you a quite intriguing tale and that could span off a bit differently than expected.
- 9 classes. and each one is almost a game in itself. Each class has strategic deep, with tons of abilities and choices you can make, most them even valid.
- Tradeskills that are completely integrated in the adventuring system. Here "Crafters" and "adventurers" are not 2 separated class, but one. Crafting is easy and fast. Each tradeskill gives you something useful from the get-go, without having to invest too much of your hard earned gold in them. Later one, they become quite harder to pull off, especially the high level recipes.
- Commodities. Auction house, mail system, griffins rides, zeppelins, boats and a completely customizable UI complete the package.
- Good parts of the game you can do as solo. Others you can do as a group. the two seems pretty well done. You never feel like "darn, now i NEED a group or i can't proceed" as there is always something you can do by yourself.
- Blizzard secret sauce. lots of humor around here, lots of hidden references and "easter egg" to found and lots.... of Blizzardish stuff.
That's for the pros
cons?
- HUGE Community. with lots of jerks. the /ignore button is your friend. Might be a problem if you are ticked off by childish and rude behaviour. Luckly, there are good people out there as well.
- lack of interaction between the faction makes for an hard time to coordinate planned events, lessening the RP experience.
- No Public, in the actual world, conquerable town/city/tower/something. allegedly Blizzard is working on this.
- End-game raid instances very hard for casual gamers to achieve.
..... can't think of anything else right now.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
WoW O_O thx for the answer ^^
Just one last...Ive read somewhere that the class was unbalanced and that few found themself totaly useless in higher lvl, is it true?
thx ^^
well, if you go to the forum of a random MMorpg X, good chances are somebody is whining about class imbalance, is kinda part of the industry.
As for WoW, classes changes with every patch (next in line is the paladin) and certain class/talent combination are better at certain things than other.
For example: Paladin in general is better suited for PvE/Raid instances than pvp.
a Discipline/Holy specialized Priest is also better suited for PvE, while a shadow specced one is better suited for pvp.
as for being totally useless, that also depends on what. a Hunter tends to be shunned in instances/raids as its role, Puller/Damage dealer, is shared with a variety of other classes (Shadow priest, mage, rogue etc).
Still, hunter is great in PvP and will never have problems in that matter.
My personal opinion is to not worry about those things. pick the class you like and play the game as you like. there is lot to see and do before getting to level 60 in anycase and before that, there are only 5-men instances were everybody is welcome
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Nice ^^
I started the 10-days trial yesterday , and I enjoy the game so far ^^
No no, that is Guild wars
Most of WoW world is public, meaning you are together with everyone else on the server. And you can freely pvp with whoever you want if you are on a pvp server. What i mean is that the cities, even on pvp servers, can't be conquered. Only in the battlegrounds, instances for group battles from 10 vs 10 to 40 vs 40, can you actually conquer bases, towers etc.
So there is lack of some place, not in an instance, that can be taken. Blizzard declared they want to do it, but who knows when.
Once you pick a class, that's it. can't change it. But you get 8 (or was it 10??) character slot per server, so you can do all the alts you want. It IS possible to reset your talents with a expenditure of gold so that if you played a priest and specialized in Shadow and later on want to change ,you can (incidentally, that is how most priest player does, 1-59 as a Shadow priest and then respect to Holy/disc at 60 )
WoW has a full bank system. you get plenty of space for your stuff and the bank is centralized (meaning stuff you store in ironforge can be taken from the bank of Stormwind as well). Not only the bank inventory is several time larger than your backpack, you can also buy bag slots to get even more space (and with some tradeskills, like herbalism, you need all of it).
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Good synopsis Volkmar.
I'll add that I rarely run out of inventory space. I tend to keep two sets of gear and the rest of the space is filled with herbs and other crafting items. Unlike other games, I really don't find the need to be a 'pack rat'.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
I play a 60 Dwarf Priest. Holy/Disc spec, and I do just fine in pvp. Paladins, if they know what their role is, are a huge boon in the battlegrounds with their heals, and cleanse. Hunters hold their own on raids, and more than once a Hunter with jumper cables has feign'ed and gotten us back up and running when we have a wipe on a boss. It's more in how well you play the class, than the class itself.
And Holy/Disc Priests eat Shadow Priests for breakfast, lunch, and dinner. They may have good dps, but they're terribly mana inefficient, and our heals will outlast their damage, barring a major disparity in gear.
And the 'high end' raid content is totally doable by casual guilds if they are organised about it. Almost everyone in my guild, and our allied guild has a job, family, etc. and we still manage to do MC twice a week, plus UBRS/Strat/Scholo at least once a night. It took us all of about 2 hours last night to go through UBRS and down Drak, and that was with a number of our members who had never been there before. And no warrior for tanking. So yeah, I'd say raid content is entirely doable by casual guilds. They may not be able to go through MC, or whatever in one night, but they could do a boss each evening. Even if all they do is farm trash mobs, and take down Luci, they're going to be getting geared up, which will speed the process up that much more for them.
Crafting -- it's there. It's very simplistic. There's no customization of items, so that every "big copper sword" will look like the every other "big copper sword" made by all the other crafters. Something as simple as mixing dyes would go far to alleviating this (though I'd prefer to see a mix-and-match customization like in Horizons, which IMO is compliment-worthy only for crafting).
Immersion -- nicely realised world. Utterly static, as in, nothing you do can affect that nicely realised world. Would be nice to see something like DAOC or AC1, where the items are all fully realised in the world with you; or at least "realise" those various fallen tree-limbs in the world so we can kick 'em around. Something that isn't scripted (like "kick this one can and this one can only, because this is the only one that's destructible").
Quests -- highly repetitive. A few very nicely constructed ones, particularly in the Night Elf areas. For the most part, though, not many that require much more than "go kill" (though this is by no means a failing unique to WoW, it's everywhere). Would like to see more quests that are more "go observe this" and lines of quests that build from non-combat-related actions. Prefer EQ2's environment-immersive way of revealing that someone has a quest for you (NPC waves at you to get your attention) than the environment-contradictory "big yellow question mark". IMO.
Overall, a worthwhile introductory game to MMORPGs. Could be more if the devs would make more stuff "customizable" by the players -- better and more dynamic crafting, for instance, but by no means the only example.
Biggest gripes, IMO:
1) split personality -- it's a solo/casual-friendly game up to the max level, when it becomes a RAID-centric game (which isn't solo/casual friendly). For all its efforts, WoW couldn't come up with a "new" take on the MMORPG endgame and just went with the EQ1-idea of RAIDing. Suggestions: implement something like a nobility structure, where players can become various ranks of the nobility of the orcs, humans, etc, and can then take on the responsilibities of those positions, perhaps including each rank of nobility having "quests" that are randomly generated that each noble gets points for handing out (not doing themselves). Or some such. Something more "story"-oriented (more RPG-oriented) than just mindless RAIDing or repetitive instance-runs.
2) l33t-speaking, juvenile-delinquents. Each time I've come back to the game, even on RP servers, the same thing happens: in the starter areas, there are swarms of moronic, l33t-speaking twits who think it's "fun" to run around and constantly try to duel newbies or ask 10,000-times-over if they want to duel or fight; who run around between the "new character" player and their targets, just to annoy. I've played AC, AC2, DAOC, LineageII, Shadowbane, SWG, EQ1, EQ2, Horizons, UO, and more -- WoW has literally the worst community of all of them. Just too dense a population of these twits.
Biggest hopes:
1) the twits lose interest and go away eventually, or grow up (in mentality);
2) they add customization to the crafting;
3) they flesh-out more roleplaying potential for players (examples: as above, or perhaps, for instance, competition in the Orc kingdoms for a unique set of titles that are held until someone displaces you in the "arena", so to speak; titles that net benefits in terms of merchants, etc.). This would require them to implement some actual dynamic systems into the game, but with other games capable of doing similar things in varying degrees, Blizzard's devs should be able to, too.
best mmorpg i ever played from levels 1-60
once you hit 60, if you don't like several-hour long raids with 40 morons, grinding the same places over and over and over and over and over and over and over again, grinding for faction points, or grinding for pvp points, then the game is over.
sure you could start an alt, but thats rather boring.
As I've stated in numerous other threads, once you reach level 60 it's a matter of choice. Blizzard does a great job of spoon feeding content from level 1 to 59. I beleive this has led to many players thinking they've run out of things to do at lvl 60.
Yes, you can live in instances or PvP in the various Battlegrounds. However, there are other options to you with little effort. Personally, I prefer open air PvP and dragon hunting.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
No no, that is Guild wars
Most of WoW world is public, meaning you are together with everyone else on the server. And you can freely pvp with whoever you want if you are on a pvp server. What i mean is that the cities, even on pvp servers, can't be conquered. Only in the battlegrounds, instances for group battles from 10 vs 10 to 40 vs 40, can you actually conquer bases, towers etc.
So there is lack of some place, not in an instance, that can be taken. Blizzard declared they want to do it, but who knows when.
Once you pick a class, that's it. can't change it. But you get 8 (or was it 10??) character slot per server, so you can do all the alts you want. It IS possible to reset your talents with a expenditure of gold so that if you played a priest and specialized in Shadow and later on want to change ,you can (incidentally, that is how most priest player does, 1-59 as a Shadow priest and then respect to Holy/disc at 60 )
WoW has a full bank system. you get plenty of space for your stuff and the bank is centralized (meaning stuff you store in ironforge can be taken from the bank of Stormwind as well). Not only the bank inventory is several time larger than your backpack, you can also buy bag slots to get even more space (and with some tradeskills, like herbalism, you need all of it).
good all my worries about WoW gone and cant wait to pick up a copy
HUGE con
- the PvP is so carebear, no risk no reward. You can not loot, raids are pointless, the towns are not even able to be captured. God Blizzard this is a "warcraft" game, why is the pvp so limited??
this has been asked like 100 times already:
pro
- easy
- great graphics
- lots of content
- great compilation of ideas
contra
- to easy
- static world
- level cap
- no losses
... and many more
many more Con , Pro or both ?
both.
for me this game has to many cons, that's why I've quitted wow.
as i've said: there are many many threads about this topic out there, so i didn't feel like adding each and every argument once again to this thread. sometimes it's more helpful to invest some time to search instead of asking if you want to get a proper answer.
wow is a nice game, but in the long term it's getting boring (for me).
Then when you do get to 60 you get to join the l33t X 2 crowd. Joy. And it's not cake walk with the juvenile delinquents on the way to 60 either. I wonder if their parents who gave them their credit card number ever check what they say in chat.
It was an okay fun game up until about 40-45 I have to say. But the kids. OH, the kids! My ignore list must be as long as the Nile.
=============================
It all seems so stupid
It makes me want to give up
But why should I give up
When it all seems so stupid
Try a Warlock
c'mon Shard Bag!
PROS:
- beautiful graphics, sound
- addicting
- very fun playable classes
CONS:
- all godly items for level 60s are BOP which means that casual players will never get them
- all auctionable items are for people who are still leveling
- auctionable level 60 epic items are not that good compare to BOP MC/BWL items
- lame battleground rewards..all those work you do in battlegrounds, you only get epic items equivalent to level 65 only. You are only allowed to buy these epic rewards once you reach level exalted which means this is still for people who have a lot of damn time. Not to mention that if you do Zul'gurrub you can get blue items that are equivalent to level 65.
- If you wish to get epic through PVP, you need to PVP almost 24/7 everyday to keep your rank up and prevent honor decay. This against is aimed for hardcore gamers. To sum up, when you reach the level cap, the game suddenly becomes a game for extreme hardcore gamers.
- classes are balanced only when PVP as a group. 1 VS 1 duel you'll see different results. Pally - uber defense, shadow priest - tank-like armor....etc.
suggestions:
- remove BOP - concerns: selling virtual goods on Ebay. Ans: They are doing this already with every MMORPG game...it is not we have never seen this before and you will never be able to prevent this. Please face the truth. second concern: everybody will look alike. Ans: Everyone looks alike from level 1 already. There is a lack of customizable features when you first create the character. At 60, all the hardcore gamers got the same epic, example) nightslayer. Everyone look the same already and will always look the same as you add more godly items. 3rd concern: BOP allows people who cannot equip them to pass to other players who can use them. Ans: I think the better way to prevent ninjas from stealing stuff is to put a class label on them without BOP, so if they roll on it by accident, they can't equip it but can still trade or give to the person that can equip it.
- 1 vs 1 duel competitions (horde vs horde, horde vs ally), place bets on 1 vs 1 fights, 1 vs 1 arena fights, somehow make gurubashi arena more assessible and attract more people to go there to fight, duel
- need epic PVP rewards equivalent to level 76 like BWL epic gear like ex) bloodfang or level 66 epic gear like nightslayer. The BG for these new epic gear could be 5 times harder to get than the current BG out there now like AV, AB etc. BTW, AV is too easy to get rep. This allows "casual players" to get some epic because they will be able to manage their own time. For those who don't know about MC, BWL, they are reset once a week, meaning that the bosses spawn once a week after you kill them. It is for your guild leader, officers to decide when you are going to do these 40 man raids. The time is only convenient to them of course and if you are a casual gamer, most likely it will conflict with your schedule. PVP seems to be only casual thing to do and only battleground PVP rewards are great for casual gamers to aim for but not rank PVP rewards because you will lose rank if you stop PVP just for a while.