Originally posted by Dyrtt Ofcourse the flipside to all that is focus. Alot of games give you a huge world, tons of races, classes, skills etc. There are more options than any single player couild hope to fully explore, but the forget to add a point. Sure, I have lots of choices but why do I want to keep coming back to play night after night other than just to grind some more or get a chance to score some decent loot.
There are games like that out? Dang, and I've even looked. At least to my knowledge there is no game out currently that lets you have a massive amount of content to do with what you will. Yes there are fun games, but no games with a almost free game play.
I dont know enough about the intricacies of MMO's, despite playing 4 of them (SWG for 2.5 yrs), to give any technical advice. However, I know what I would like to see is a game with empahsis on living in the virtual world (yes like the feel of pre cu SWG). Interaction with the environment and a consistent immersive world are of the utmost importance to me.
A simple, elegant and non intrusive UI would be nice. For a paradox, how about an in depth, yet simple to understand crafting system. In other words, easy to get in to yet hard to master. FWIW, I think SWG's crafting system was superb, especially the way it involved the combat classes to produce high end equipment. This is just personal preference, but I dont like the new emphasis on first person shooter style. It just doesnt "feel" like a MMO to me.
As far as themes go, I will throw out a few that have been running around my head for several months now. How about a Vampire themed MMO? I know franchises are tough, but the whole white wolf Vampire: the Masquerade world seems ripe for a MMO to me, tons of potential there. Additionally, how about a Wild West MMO? Historically themed games seem to be coming on, at least a little, and Western themed game would open itself up to obvious and easy to manage PVP as well as obvious role playing.
I know most of this has nothing to do with what you asked, but it just got me thinking. Sorry,
LOL..of well, I didnt mean to ramble so bad, but it is a fun topic to talk about. Good Luck.
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
I think that a Vampire inspired MMO would be quite interesting. As well as a Wild West, though I am less interested in that one personally, I can imagine there being a market for it.
I personal favorite theme would be a magical world with technology. When creating it you could barrow from existing technology, but you would have to look at the way technology would have evolved when magic is brought into the equation. Would wheels have been created if someone with magic could make things float without much effort? Something like that would be both unique and interesting.
A vampire MMO is definitely the one that I keep thinking of, it just seems to have so much possiblilty to me and the "Masquerade" world is already thought out.
A combination of fantasy/Sci Fi is an interesting one too. Personally, I think the combo is what made Star Wars so popular. It would be great to see someone come up with a cool scenario to merge the two.
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
Oh! I KNOW!!!! Make a Fantasy/SciFi MMORPG with TIME TRAVEL!!!! The Fantasy people will have magic and all the fantasy crap vr. the new people with the advanced weapons......this would be my kind of mmorpg but it almost sounds impossible, but it was worth mentioning....
oh sweet, an mmo with time travel would be neat! BUT i think that WoW is creating Time travel with their next expansion to where you can move back in time using that deep warp portal.
Hi! My name is paper. Nerf scissors, rock is fine. MMORPG = Mostly Men Online Roleplaying Girls http://www.MichaelLuckhardt.com
You left customer service and dev/gm involvement in the community out of your poll. I may be the only person on this site that thinks so, but those things are VERY important to me when i'm paying for a game.
Time travel could be pretty cool. I'm thinking of something like Chrono Trigger. Have the same zones in like three different times. Each zone has pretty much the same layout in each time but different mobs. Towns could have different npcs and quests depending on which era you were in.
Actually in our business plan, Customer Service is our number 1 goal.
And we are actually implementing a system I think you guys will like that will sort of resemble time travel. I'll leave that for when the website comes online
I see you have added quite alot its good to see you have been taking peoples suggestions shows you are willing to listen to people and maybe acknowledge them.
Heya bro. AWESOME IDEA i must say first off the bat. I think your leveling system is EVERYTHING ALL OTHER GAMES are lacking!
Good luck to you in the future, I Will deffinantly be your Second member seeing as someone already claimed first spots =p Keep it going man, you seem to have it down to pat. Good luck once again, ill be looking for new posts.
What a new MMO needs is to stand out! If I were to design one I'd add features that would make a player WANT to grind: like do not use mobs over agian for new areas by increasing their lvl and changing their colour like so many MMOs out there. Also, add pseudo-gimic features that will eliminate boredom: like useing the emote system for more than chatting. Say I walk into an area and "/laugh" at a corpse of a NPC, it could trigger another NPC to appear and blindly attempt to avenge the death of his comrad, thinking I am the killer. Grinding is a problem with MMOs, but IT IS NEEDED to seperate low lvl players from high lvl players, you Just need to make it fun. Without it, you'd end up with a guildwars, where every1 is lvl 20...
I am still looking for a mmorpg with graphics, that has community and roleplaying as the stongest things in it. Though Dragon Realms is a great game, I am looking for one simular to that with graphics (for me 2.5D graphics looked the best as in Kings Quest). I love colors and color contrasts. Not drab or bland look That many of the newer mmorpgs look like to me lately. Why not allow backpacks, pouches worn to have graphics? Same with cloaks and capes.
I am not interested in any real life typ games. I want fantasy. Midieval is the typ that I prefer. I love fairies, elves, gnomes, and etc. in a game. Though Sci-fi can be fun as well. It just does not have the same feel of wonder for me.
I also enjoy having things to do that are not work related. So not looking to craft. I am not saying that a game with crafting is bad. Only that a game with crafters ruling the econnomy is bad. Seems they want to be to greedy to make the game fun for the rest. Why not let them make items that add bonuses and such? Like, adding to the attack of a weapon or to the defense of armor, food bonuses like stamina and such? If people want crafting then give them something that they can craft without being attacked while they are gathering the resouces they will need for thier crafts. Or make a different class for gatherers seperate from the crafters. Many crafters were upset with being attacked in Horizons because they did not want to play a game to fight at all. I do like NPC for buying and selling things ingame. Also hated the people sitting selling stuff in EQ and in L2. Terrible for lag. I liked SWG system best.
I am not concerned with money sinks or balancing the flow of the games currancy. I am how-ever, concerned with people not being able to get the needed items just to be able to play. Why worry how much game money is in the game? Or how much any player has of it anyway? Unless they do not have enough, they will not complain.
I am not in the least bothered by looking at others who have more or more spectacular looking things then I do. I enjoy all the eye candy anyway. As long as I have things that I enjoy. Though I do enjoy special effects. The graphics are what matters here. Also having detailed clothing, armor, weapons, houses, furnitings, sky, floral, trees, rocks, creatures, and the land. All helps a great deal for my emersion.
I want to be able to have a home in the game for roleplaying. One with more then just a empty room. Maybe have a couple rooms or more in it or at least be able to add them. If you are going to make the houses buildable then, do not make it so that it takes forever to do that. That was another very bad aspect of Horizons for me and many others. I loved being able to just find a location I liked in SWG. Just drop the building there. The problem was that without any designated areas it was not long before every planet was covered in buildings. To avoid that there needs to be designated areas for buildings. But, I want a choice as to where.
I think all the main cities should be in the form of castles. Having the merchants near the gates and the trainers in the inner areas. The center should be the beginnings for all new toons. The place where they meet thier king or emporer, etc. The player made cities should go according to how big the cities get ie. how many have homes there. The bigger they get. The more gets added as in outer walls for protection, guards and such.
I like wild beasts finding thier way into town at times. That adds flavor imho. Of course with smaller typ towns the creatures that wander in should also be smaller to fit in.
Lots of functional furnitings. To be able to sit in a chair, on a couch, or at a table. Love fancy firplaces, scounces and such too. To be able to have wardrobes and armours to keep clothing and such in instead of just a chest. To be able to place items on a table or a fireplace mantle.
Banking/vaults and so on systems I think should be made for each account to be able to access a few slots in each of thier characters to change items between them. The only people who are against this are those who want to make more from them by selling the items to the alternate toons.
I understand the need to limit some things as to how many. Yet, I see no reason why people should not be allowed to wear sheaths, scabbards, shoulder weapons and sacks, as well as waist pouches and purses. All that should be used as containers to carry thier stuff. But do not see any reason why stacking is not implimented. Also weight of items should be irrelivant in any good fantasy. Except for crude materials like ore.
Great animated emotes and loads of them. To see my toon hug another, skate, swim or dance is fun. I want to option to be able to play at something other then just a hacknslasher or tedious worker all the time.
Pvp that is only within the story line and not of the grief/gank nature. Let's face it. Most players will not pay to be griefed long. Lots of Pve as well. Dieties are also a good thing for a good roleplayer and community feel. Having to do quests for thier favors is a good thing. Also falling out of favor should be a feature.
As for servers, I love the new huge one only with multiple server clusters. That way we would have many more to interact with all the time instead of spread out. I do not mind teleport system as they are good roleplaying aspect when used as a means of travel. After-all, why should we have to walk every place. It is a fantasy land right?
Of course there would need to be a great selection of characters features and so on to make the toon look as we would like them to. At least 6 races to choose from but all very different from one another. As for classes you would need several to choose from, support typs (clerics, monks, etc), socialites (politicians, tavern keepers, merchants, etc), fighters (I love battlemage hehe), and adventurers (rangers, druids, etc). Skills should be class based of course. Oh why not be able to choose more then just one class?
Pets that are for fun and possibly to aid as in fighting, riding, flying on and in a carry capacity. Many games have already shown that this is a good aspect.
Ok about a political system. I do like player run cities but, then to many want to be the rulers and not enough want to play in underling roles. So though, I would love to have castles, baronies and so on. It seems that may be a bit far reaching to have king, prince and such titles as DnL is going to have in thier game. I do not like such titles that will set anybody up as a head of state.
As for the price of the game. I think that it should coinside with what it would cost to make and maintain this game. Also it would need to be on a competitive rate with all other such mmorpgs. So 50 bucks to buy it initialy seems right to me. No bittorrent only though, as many do not like that to install a game. It would be a good thing to have that included for those of us (me included) who would rather just download a game instead of having to buy the software. Now for updates. Those should be added without having to buy a expansion. Just add a few game account typs for people to choose from. Such as: a basic monthly account that would cost maybe 10 bucks a month. A premium account that would add some game features like gm events and qusts for for maybe 15 bucks a month. Then you can have the added new content for 20 bucks a month. Think about this concept. It would be new.
What I do not want to find in any game is to much realisim. I do not care for my toon getting tired, hungry or sick. Next thing we know, they will be dragging in the toilet for our toons to have to use on a regular basis to expell what they consumed! Who cares about weight of items or how many one should be realisticaly able to carry? Sure all fantasy needs to have some logic such as making the wings of a fairy the right size to carry it. But, why be limited only by reality?
A game without content or a good story line. No gm involvement with quests and other roleplaying events. Is just a boring game for many. So think about this as well please.
How hard would it be to make that? If there is already a game like this then please point me at it! Thank you.
very intriguing idea indeed sounds like id have alot of fun with it. the wanted bounty system is sutmin i been lookign for in a game for a long time. if the graphics catch my eye id diffently play it, if it looks like ultima online tho for graphics i very highly doubt i would, but then again maybe i would try it. I would also love to seem some sort of enviromental damage somehow and ragdoll physics. Auto assault uses the havoc engine and that thign is a blessing. Give it a thought on that
I think that the more a pvper kills innocent people they get a high wanted level and the bounty hunters have some sort of list of the top killers and their wanted lvl. The higher wanted lvl of the player they kill, the more reward. It doesn't have to be a money reward, but it could be like skill in bounty hunting or some points you can redeem for items.
also i like a little bit of humour and personality in the game. Make a few funny weapons and armor, and a bunch of easter eggs and secrets to find.
Every server should have a bunch of GM's who put on events regularly. Don't make an event for all servers, just the Gm's on a specific server can make fun things happen whenever they want. This will give personality to every server and players will get to know the GM's and their style. Like a GM could even find a little noob player killing stuff and take him on a adventure spontaneously. That player will have such a story to tell and maybe a cool reward to show off, like a sword with a cool name. Just need to trust the GM's not to give away too much.
i like the idea about when npc's wear armor and weapons, they drop when they die.
oh also, *important* if you have thieves and criminal acts etc.. try and create a balance where commiting crimes pays, but also fighting crime is rewarding too. So yea, towns should hire players to enforce the law, that will create a good vs. evil feeling where you will have a bunch of criminals trying to take a town
well man it sounds like you got a great idea here, and from what i'm reading, i would play it for sure. i look forward to it in a few years. Oh and let me be a GM, send me an email in a few years when you got the game done =]
Originally posted by darkscorpion very intriguing idea indeed sounds like id have alot of fun with it. the wanted bounty system is sutmin i been lookign for in a game for a long time. if the graphics catch my eye id diffently play it, if it looks like ultima online tho for graphics i very highly doubt i would, but then again maybe i would try it. I would also love to seem some sort of enviromental damage somehow and ragdoll physics. Auto assault uses the havoc engine and that thign is a blessing. Give it a thought on that
Haha, yeah don't worry, the graphics will be pretty awesome.
Any more I wont even buy a game unless it has full loot. I can't stand playing a game where you kill someone or get killed and it doesn't really even effect you. I like the challenge of knowing if i'm using really good stuff it could get looted off me and that I can loot good stuff of other people as well. To me Full Loot is the most important aspect of game.
Originally posted by picohico Any more I wont even buy a game unless it has full loot. I can't stand playing a game where you kill someone or get killed and it doesn't really even effect you. I like the challenge of knowing if i'm using really good stuff it could get looted off me and that I can loot good stuff of other people as well. To me Full Loot is the most important aspect of game.
thats....just one persons opinion. I personally don't like that idea. So eirik, my advice is don't incorporate every single thing people say they want, my advice is to take polls on what people want and incorporate the most popular ideas... Just my two cents,
Hi! My name is paper. Nerf scissors, rock is fine. MMORPG = Mostly Men Online Roleplaying Girls http://www.MichaelLuckhardt.com
Originally posted by picohico Any more I wont even buy a game unless it has full loot. I can't stand playing a game where you kill someone or get killed and it doesn't really even effect you. I like the challenge of knowing if i'm using really good stuff it could get looted off me and that I can loot good stuff of other people as well. To me Full Loot is the most important aspect of game.
thats....just one persons opinion. I personally don't like that idea. So eirik, my advice is don't incorporate every single thing people say they want, my advice is to take polls on what people want and incorporate the most popular ideas... Just my two cents,
Originally posted by tigris67 Originally posted by picohico Any more I wont even buy a game unless it has full loot. I can't stand playing a game where you kill someone or get killed and it doesn't really even effect you. I like the challenge of knowing if i'm using really good stuff it could get looted off me and that I can loot good stuff of other people as well. To me Full Loot is the most important aspect of game.
thats....just one persons opinion. I personally don't like that idea. So eirik, my advice is don't incorporate every single thing people say they want, my advice is to take polls on what people want and incorporate the most popular ideas... Just my two cents,
i, hope it wont have full loot to, cause that be more attractive to Hard Core PvPers only, but whats the point in being a crafter, or something to earn money when another player can Zerg you out off everything you own...
Originally posted by Sorrowho Originally posted by tigris67 Originally posted by picohico Any more I wont even buy a game unless it has full loot. I can't stand playing a game where you kill someone or get killed and it doesn't really even effect you. I like the challenge of knowing if i'm using really good stuff it could get looted off me and that I can loot good stuff of other people as well. To me Full Loot is the most important aspect of game.
thats....just one persons opinion. I personally don't like that idea. So eirik, my advice is don't incorporate every single thing people say they want, my advice is to take polls on what people want and incorporate the most popular ideas... Just my two cents,
i, hope it wont have full loot to, cause that be more attractive to Hard Core PvPers only, but whats the point in being a crafter, or something to earn money when another player can Zerg you out off everything you own...
The proper way to make a game with full loot is to design it such that good items are easy to aqcuire and there isn't a massive advantage gained from obtaining 100% ideal gear.
Overall, it's a completely different mindframe for a different sort of player. Some people enjoy grinding in order to obtain the best ingame items. Others just want to PvP and have no desire to grind for hours in order to be able to do so.
Personally, I think a PvP based MMO should have very little grind. Full item drop is fine so long as gear is easily replaced.
If the OP is going for a PvP based game, here's my advice: Take a page out of the Guild Wars playbook. Make a game with balanced PvP, but do it better than Guild Wars by removing ALL grind from the PvP. You'll get my greenbacks, and the greenbacks of armies of PvPers.
Can't resist saying this: If you really intend to stand up your own MMORPG in the future you might want to invest the time to make a website where you can host a survey from potential players.
Just a suggestion.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Elnator Can't resist saying this: If you really intend to stand up your own MMORPG in the future you might want to invest the time to make a website where you can host a survey from potential players.
Just a suggestion.
Haha, as I said earlier a website will be up shortly, along with our website we will still use sites such as mmorpg.com to catch people's eyes and to ask questions.
I know this sounds kinda snobby but Eirek i noticed you have edited and reedited your original post stating this is what you want in your game but i notice alot are ideas people have been imputting on this topic.. when you first started this there were few ideas.. now there are several I think if your going to use peoples ideas atleast give them some thanks or credit. otherwise your just being one of those people who like to steal other peoples ideas and use them for yourself. I for one dont care if you use any ideas I might have gave. I dont have the resources to make a game and I am not a programmer but for all fairness it just seems like you seem to adapt peoples ideas on here and alter them saying yup this is what we are planning.
bash me flame me whatever its just a feeling.. and i think there are several people who posted on here that deserve recognition for their great ideas.
Originally posted by Tanjin I know this sounds kinda snobby but Eirek i noticed you have edited and reedited your original post stating this is what you want in your game but i notice alot are ideas people have been imputting on this topic.. when you first started this there were few ideas.. now there are several I think if your going to use peoples ideas atleast give them some thanks or credit. otherwise your just being one of those people who like to steal other peoples ideas and use them for yourself. I for one dont care if you use any ideas I might have gave. I dont have the resources to make a game and I am not a programmer but for all fairness it just seems like you seem to adapt peoples ideas on here and alter them saying yup this is what we are planning. bash me flame me whatever its just a feeling.. and i think there are several people who posted on here that deserve recognition for their great ideas.
My initial post was just that, inital with just a little bit of information on our game. As people asked specific questions I updated with what we were planning. Anything that is used is our final game will deffinately be given credit to those individuals who suggested them if it wasn't us. I figured everyone knew that this topic was for us to see what others wanted and to somewhat adapt some of our thinking by using other's ideas and through the opinon's of the poll.
Also Tanjin, as you will see in my original post most of the ideas were never even mentioned in this topic, mostly just questions, such as the outlaw system in which I then responded on how we were planning on implementing them.
I'll come by later and update my original with props to those who gave good suggestions in which we might use.
Also sorry if I sounded a bit rude, I was up until 6:00am working on the game so I'm dead tired
Comments
There are games like that out? Dang, and I've even looked. At least to my knowledge there is no game out currently that lets you have a massive amount of content to do with what you will. Yes there are fun games, but no games with a almost free game play.
I dont know enough about the intricacies of MMO's, despite playing 4 of them (SWG for 2.5 yrs), to give any technical advice. However, I know what I would like to see is a game with empahsis on living in the virtual world (yes like the feel of pre cu SWG). Interaction with the environment and a consistent immersive world are of the utmost importance to me.
A simple, elegant and non intrusive UI would be nice. For a paradox, how about an in depth, yet simple to understand crafting system. In other words, easy to get in to yet hard to master. FWIW, I think SWG's crafting system was superb, especially the way it involved the combat classes to produce high end equipment. This is just personal preference, but I dont like the new emphasis on first person shooter style. It just doesnt "feel" like a MMO to me.
As far as themes go, I will throw out a few that have been running around my head for several months now. How about a Vampire themed MMO? I know franchises are tough, but the whole white wolf Vampire: the Masquerade world seems ripe for a MMO to me, tons of potential there. Additionally, how about a Wild West MMO? Historically themed games seem to be coming on, at least a little, and Western themed game would open itself up to obvious and easy to manage PVP as well as obvious role playing.
I know most of this has nothing to do with what you asked, but it just got me thinking. Sorry,
LOL..of well, I didnt mean to ramble so bad, but it is a fun topic to talk about. Good Luck.
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
I think that a Vampire inspired MMO would be quite interesting. As well as a Wild West, though I am less interested in that one personally, I can imagine there being a market for it.
I personal favorite theme would be a magical world with technology. When creating it you could barrow from existing technology, but you would have to look at the way technology would have evolved when magic is brought into the equation. Would wheels have been created if someone with magic could make things float without much effort? Something like that would be both unique and interesting.
A vampire MMO is definitely the one that I keep thinking of, it just seems to have so much possiblilty to me and the "Masquerade" world is already thought out.
A combination of fantasy/Sci Fi is an interesting one too. Personally, I think the combo is what made Star Wars so popular. It would be great to see someone come up with a cool scenario to merge the two.
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
Oh! I KNOW!!!! Make a Fantasy/SciFi MMORPG with TIME TRAVEL!!!! The Fantasy people will have magic and all the fantasy crap vr. the new people with the advanced weapons......this would be my kind of mmorpg but it almost sounds impossible, but it was worth mentioning....
oh sweet, an mmo with time travel would be neat! BUT i think that WoW is creating Time travel with their next expansion to where you can move back in time using that deep warp portal.
Hi! My name is paper. Nerf scissors, rock is fine.
MMORPG = Mostly Men Online Roleplaying Girls
http://www.MichaelLuckhardt.com
You left customer service and dev/gm involvement in the community out of your poll. I may be the only person on this site that thinks so, but those things are VERY important to me when i'm paying for a game.
Time travel could be pretty cool. I'm thinking of something like Chrono Trigger. Have the same zones in like three different times. Each zone has pretty much the same layout in each time but different mobs. Towns could have different npcs and quests depending on which era you were in.
There is no best MMORPG, only favorites.
Actually in our business plan, Customer Service is our number 1 goal.
And we are actually implementing a system I think you guys will like that will sort of resemble time travel. I'll leave that for when the website comes online
I see you have added quite alot its good to see you have been taking peoples suggestions shows you are willing to listen to people and maybe acknowledge them.
Heya bro. AWESOME IDEA i must say first off the bat. I think your leveling system is EVERYTHING ALL OTHER GAMES are lacking!
Good luck to you in the future, I Will deffinantly be your Second member seeing as someone already claimed first spots =p Keep it going man, you seem to have it down to pat. Good luck once again, ill be looking for new posts.
This is about the game I am looking for to play.
I am still looking for a mmorpg with graphics, that has community and roleplaying as the stongest things in it. Though Dragon Realms is a great game, I am looking for one simular to that with graphics (for me 2.5D graphics looked the best as in Kings Quest). I love colors and color contrasts. Not drab or bland look That many of the newer mmorpgs look like to me lately. Why not allow backpacks, pouches worn to have graphics? Same with cloaks and capes.
I am not interested in any real life typ games. I want fantasy. Midieval is the typ that I prefer. I love fairies, elves, gnomes, and etc. in a game. Though Sci-fi can be fun as well. It just does not have the same feel of wonder for me.
I also enjoy having things to do that are not work related. So not looking to craft. I am not saying that a game with crafting is bad. Only that a game with crafters ruling the econnomy is bad. Seems they want to be to greedy to make the game fun for the rest. Why not let them make items that add bonuses and such? Like, adding to the attack of a weapon or to the defense of armor, food bonuses like stamina and such? If people want crafting then give them something that they can craft without being attacked while they are gathering the resouces they will need for thier crafts. Or make a different class for gatherers seperate from the crafters. Many crafters were upset with being attacked in Horizons because they did not want to play a game to fight at all. I do like NPC for buying and selling things ingame. Also hated the people sitting selling stuff in EQ and in L2. Terrible for lag. I liked SWG system best.
I am not concerned with money sinks or balancing the flow of the games currancy. I am how-ever, concerned with people not being able to get the needed items just to be able to play. Why worry how much game money is in the game? Or how much any player has of it anyway? Unless they do not have enough, they will not complain.
I am not in the least bothered by looking at others who have more or more spectacular looking things then I do. I enjoy all the eye candy anyway. As long as I have things that I enjoy. Though I do enjoy special effects. The graphics are what matters here. Also having detailed clothing, armor, weapons, houses, furnitings, sky, floral, trees, rocks, creatures, and the land. All helps a great deal for my emersion.
I want to be able to have a home in the game for roleplaying. One with more then just a empty room. Maybe have a couple rooms or more in it or at least be able to add them. If you are going to make the houses buildable then, do not make it so that it takes forever to do that. That was another very bad aspect of Horizons for me and many others. I loved being able to just find a location I liked in SWG. Just drop the building there. The problem was that without any designated areas it was not long before every planet was covered in buildings. To avoid that there needs to be designated areas for buildings. But, I want a choice as to where.
I think all the main cities should be in the form of castles. Having the merchants near the gates and the trainers in the inner areas. The center should be the beginnings for all new toons. The place where they meet thier king or emporer, etc. The player made cities should go according to how big the cities get ie. how many have homes there. The bigger they get. The more gets added as in outer walls for protection, guards and such.
I like wild beasts finding thier way into town at times. That adds flavor imho. Of course with smaller typ towns the creatures that wander in should also be smaller to fit in.
Lots of functional furnitings. To be able to sit in a chair, on a couch, or at a table. Love fancy firplaces, scounces and such too. To be able to have wardrobes and armours to keep clothing and such in instead of just a chest. To be able to place items on a table or a fireplace mantle.
Banking/vaults and so on systems I think should be made for each account to be able to access a few slots in each of thier characters to change items between them. The only people who are against this are those who want to make more from them by selling the items to the alternate toons.
I understand the need to limit some things as to how many. Yet, I see no reason why people should not be allowed to wear sheaths, scabbards, shoulder weapons and sacks, as well as waist pouches and purses. All that should be used as containers to carry thier stuff. But do not see any reason why stacking is not implimented. Also weight of items should be irrelivant in any good fantasy. Except for crude materials like ore.
Great animated emotes and loads of them. To see my toon hug another, skate, swim or dance is fun. I want to option to be able to play at something other then just a hacknslasher or tedious worker all the time.
Pvp that is only within the story line and not of the grief/gank nature. Let's face it. Most players will not pay to be griefed long. Lots of Pve as well. Dieties are also a good thing for a good roleplayer and community feel. Having to do quests for thier favors is a good thing. Also falling out of favor should be a feature.
As for servers, I love the new huge one only with multiple server clusters. That way we would have many more to interact with all the time instead of spread out. I do not mind teleport system as they are good roleplaying aspect when used as a means of travel. After-all, why should we have to walk every place. It is a fantasy land right?
Of course there would need to be a great selection of characters features and so on to make the toon look as we would like them to. At least 6 races to choose from but all very different from one another. As for classes you would need several to choose from, support typs (clerics, monks, etc), socialites (politicians, tavern keepers, merchants, etc), fighters (I love battlemage hehe), and adventurers (rangers, druids, etc). Skills should be class based of course. Oh why not be able to choose more then just one class?
Pets that are for fun and possibly to aid as in fighting, riding, flying on and in a carry capacity. Many games have already shown that this is a good aspect.
Ok about a political system. I do like player run cities but, then to many want to be the rulers and not enough want to play in underling roles. So though, I would love to have castles, baronies and so on. It seems that may be a bit far reaching to have king, prince and such titles as DnL is going to have in thier game. I do not like such titles that will set anybody up as a head of state.
As for the price of the game. I think that it should coinside with what it would cost to make and maintain this game. Also it would need to be on a competitive rate with all other such mmorpgs. So 50 bucks to buy it initialy seems right to me. No bittorrent only though, as many do not like that to install a game. It would be a good thing to have that included for those of us (me included) who would rather just download a game instead of having to buy the software. Now for updates. Those should be added without having to buy a expansion. Just add a few game account typs for people to choose from. Such as: a basic monthly account that would cost maybe 10 bucks a month. A premium account that would add some game features like gm events and qusts for for maybe 15 bucks a month. Then you can have the added new content for 20 bucks a month. Think about this concept. It would be new.
What I do not want to find in any game is to much realisim. I do not care for my toon getting tired, hungry or sick. Next thing we know, they will be dragging in the toilet for our toons to have to use on a regular basis to expell what they consumed! Who cares about weight of items or how many one should be realisticaly able to carry? Sure all fantasy needs to have some logic such as making the wings of a fairy the right size to carry it. But, why be limited only by reality?
A game without content or a good story line. No gm involvement with quests and other roleplaying events. Is just a boring game for many. So think about this as well please.
How hard would it be to make that? If there is already a game like this then please point me at it! Thank you.
ps Sorry it was so long.
It's all about the fantasy baby!
www.solsticeserver.com
in response to the bounty conversation
I think that the more a pvper kills innocent people they get a high wanted level and the bounty hunters have some sort of list of the top killers and their wanted lvl. The higher wanted lvl of the player they kill, the more reward. It doesn't have to be a money reward, but it could be like skill in bounty hunting or some points you can redeem for items.
also i like a little bit of humour and personality in the game. Make a few funny weapons and armor, and a bunch of easter eggs and secrets to find.
Every server should have a bunch of GM's who put on events regularly. Don't make an event for all servers, just the Gm's on a specific server can make fun things happen whenever they want. This will give personality to every server and players will get to know the GM's and their style. Like a GM could even find a little noob player killing stuff and take him on a adventure spontaneously. That player will have such a story to tell and maybe a cool reward to show off, like a sword with a cool name. Just need to trust the GM's not to give away too much.
i like the idea about when npc's wear armor and weapons, they drop when they die.
oh also, *important* if you have thieves and criminal acts etc.. try and create a balance where commiting crimes pays, but also fighting crime is rewarding too. So yea, towns should hire players to enforce the law, that will create a good vs. evil feeling where you will have a bunch of criminals trying to take a town
well man it sounds like you got a great idea here, and from what i'm reading, i would play it for sure. i look forward to it in a few years. Oh and let me be a GM, send me an email in a few years when you got the game done =]
Any more I wont even buy a game unless it has full loot. I can't stand playing a game where you kill someone or get killed and it doesn't really even effect you. I like the challenge of knowing if i'm using really good stuff it could get looted off me and that I can loot good stuff of other people as well. To me Full Loot is the most important aspect of game.
thats....just one persons opinion. I personally don't like that idea. So eirik, my advice is don't incorporate every single thing people say they want, my advice is to take polls on what people want and incorporate the most popular ideas... Just my two cents,
Hi! My name is paper. Nerf scissors, rock is fine.
MMORPG = Mostly Men Online Roleplaying Girls
http://www.MichaelLuckhardt.com
thats....just one persons opinion. I personally don't like that idea. So eirik, my advice is don't incorporate every single thing people say they want, my advice is to take polls on what people want and incorporate the most popular ideas... Just my two cents,
Isn't that how WoW was made? just kidding
There is no best MMORPG, only favorites.
thats....just one persons opinion. I personally don't like that idea. So eirik, my advice is don't incorporate every single thing people say they want, my advice is to take polls on what people want and incorporate the most popular ideas... Just my two cents,
i, hope it wont have full loot to, cause that be more attractive to Hard Core PvPers only, but whats the point in being a crafter, or something to earn money when another player can Zerg you out off everything you own...
thats....just one persons opinion. I personally don't like that idea. So eirik, my advice is don't incorporate every single thing people say they want, my advice is to take polls on what people want and incorporate the most popular ideas... Just my two cents,
i, hope it wont have full loot to, cause that be more attractive to Hard Core PvPers only, but whats the point in being a crafter, or something to earn money when another player can Zerg you out off everything you own...
The proper way to make a game with full loot is to design it such that good items are easy to aqcuire and there isn't a massive advantage gained from obtaining 100% ideal gear.
Overall, it's a completely different mindframe for a different sort of player. Some people enjoy grinding in order to obtain the best ingame items. Others just want to PvP and have no desire to grind for hours in order to be able to do so.
Personally, I think a PvP based MMO should have very little grind. Full item drop is fine so long as gear is easily replaced.
If the OP is going for a PvP based game, here's my advice: Take a page out of the Guild Wars playbook. Make a game with balanced PvP, but do it better than Guild Wars by removing ALL grind from the PvP. You'll get my greenbacks, and the greenbacks of armies of PvPers.
Can't resist saying this:
If you really intend to stand up your own MMORPG in the future you might want to invest the time to make a website where you can host a survey from potential players.
Just a suggestion.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I know this sounds kinda snobby but Eirek i noticed you have edited and reedited your original post stating this is what you want in your game but i notice alot are ideas people have been imputting on this topic.. when you first started this there were few ideas.. now there are several I think if your going to use peoples ideas atleast give them some thanks or credit. otherwise your just being one of those people who like to steal other peoples ideas and use them for yourself. I for one dont care if you use any ideas I might have gave. I dont have the resources to make a game and I am not a programmer but for all fairness it just seems like you seem to adapt peoples ideas on here and alter them saying yup this is what we are planning.
bash me flame me whatever its just a feeling.. and i think there are several people who posted on here that deserve recognition for their great ideas.
My initial post was just that, inital with just a little bit of information on our game. As people asked specific questions I updated with what we were planning. Anything that is used is our final game will deffinately be given credit to those individuals who suggested them if it wasn't us. I figured everyone knew that this topic was for us to see what others wanted and to somewhat adapt some of our thinking by using other's ideas and through the opinon's of the poll.
Also Tanjin, as you will see in my original post most of the ideas were never even mentioned in this topic, mostly just questions, such as the outlaw system in which I then responded on how we were planning on implementing them.
I'll come by later and update my original with props to those who gave good suggestions in which we might use.
Also sorry if I sounded a bit rude, I was up until 6:00am working on the game so I'm dead tired