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Hack and Slash = Hash and Rehash

A healer, a warrior, a wizard.  Just as in cheap rock-and-roll, they only know three chords.

Fifty gazillion sad new variations on a one-trick pony, symbolizing the braindeath and creative void of the entire mmorpg industry (with a few notable exceptions such as Eve and City of Heroes).

New graphics engines, minor variations in control and procedure, yada yada, none of these change what is fundamentally the same old one-note tune that is long expired, dead, crawling with maggots, and steaming on the side of the road.

You may not share the complete disgust I have with the current crop of MMORPG offerings, and that's fine.  But nobody can deny that the song remains the same, and it's and old, old tune.  So let's not jump up and down, thrust out our collective lower lips, and pretend anything actually new is being done because it's not.

What I'd like to hear is ideas, substantive real ideas about something new, unimagined, something a bit more appealing than game design that devolves into one variation or another of "Group of four seeking a healer...please!!!"  ...  an hour passes ... "Group of four will pay for a healer, throw us a bone here!!!!"

Beyond static-model one-dimensional mud puddle depth economies that become saturated with coin and items in the first year, leading to "Unyielding Sword of Mass Destruction" being so common it's used as a doorstop and coins are mixed with mortar as aggregate for the foundation of one's chicken coop.

Where PvP isn't four juveniles hiding at a chokepoint "pwning", giggling, and passing the communal jar of vaseline around to one another.

Any ideas out there?

 

 

Comments

  • noname12345noname12345 Member Posts: 2,267

    Are there any MMOs in the making with gangs vs cops? You can join a gang (guild) or go out in the city on your own. You could also be cop or an investigator or swat....ect. The city could be NY or something and it could be 1:1 scale. Because NY is smaller than the MMOs out there, they could make it so the buildings all had tons of apartments and penthouses for people to live in (depending on wealth), poor people would have to live in cardboard boxs lol.

    You would start out as a civilian and then from your actions you would choose crime or justice. Being a criminal you could sell drugs, make drugs, murder, bank robberies, heists (with friends/guild, they would be hard to pull off alone), forgery...ect.

    Cops could solve cases, put on bounties on any criminal, forensic science, undercover, car chases, pilot helis, ride horses or bikes/motorcycles, crime scene investigator (dust of finger print and reveal the player who commited the crime for example)...ect

    I just thought this up a sec ago, im sure theres more ideas but now my brain hurts :(

    Im not an MMO designer so I can't make this idea really happen but anyone else feel free to use it. I would love to see this idea become a reality::::02::

    ______________________________
    "When Saddam flew that plane into those buildings, I knew it was time to kick some Iranian ass!"
    -cheer leading, flag waving American

  • CarufinCarufin Member Posts: 92

    There ya go!

    It's cool, it fits the things that are popular today (CSI:Crimscene, etc.)

    Works for me.  So why is everything we get nothing but healer, warrior, wizard?

  • -367--367- Member Posts: 43


    Originally posted by AlexAmore
    Are there any MMOs in the making with gangs vs cops? You can join a gang (guild) or go out in the city on your own. You could also be cop or an investigator or swat....ect. The city could be NY or something and it could be 1:1 scale. Because NY is smaller than the MMOs out there, they could make it so the buildings all had tons of apartments and penthouses for people to live in (depending on wealth), poor people would have to live in cardboard boxs lol.You would start out as a civilian and then from your actions you would choose crime or justice. Being a criminal you could sell drugs, make drugs, murder, bank robberies, heists (with friends/guild, they would be hard to pull off alone), forgery...ect.Cops could solve cases, put on bounties on any criminal, forensic science, undercover, car chases, pilot helis, ride horses or bikes/motorcycles, crime scene investigator (dust of finger print and reveal the player who commited the crime for example)...ectI just thought this up a sec ago, im sure theres more ideas but now my brain hurts :(Im not an MMO designer so I can't make this idea really happen but anyone else feel free to use it. I would love to see this idea become a reality::::02::

    There is actually an MMORPG in the making like that, www.apb.com standing for All Points Bulletein. Thats its official site but google around and you'll find some info.
    Thats from the designer of the GTA series himself ::::01::.

    On a sidenote, its easy to dream up these ideas, but until you've been a game designer, programmer, or w/e else you really don't know the effort and man hours required to make these things work. Its quite a grueling process and it takes a lot of effort and determination simply bring out something, much less a good game.

  • IndoIndo Member Posts: 252

    Carufin, I read your post in "This genre is going nowhere!". Perhaps your post here is a little too eloquent, but I agree with you whole-heartedly. You bring up some great points on the state of current MMORPGS. IMO, the besat MMORPGS I've played encourage social interaction but are not limited by the lack of it when it's not there. I don't suspect I'll see a change in the current state of MMORPGS for a while because it is, after all, all about $$$ or ISK if you still play EVE. image

  • CarufinCarufin Member Posts: 92



    Originally posted by -367-
    On a sidenote, its easy to dream up these ideas, but until you've been a game designer, programmer, or w/e else you really don't know the effort and man hours required to make these things work. Its quite a grueling process and it takes a lot of effort and determination simply bring out something, much less a good game.




    I certainly wouldn't disagree with you, I have no doubt that developing a game is a tough, laborious effort.

    So why waste all that effort copying that which has already been done fifty times?  Conceptualizing a game takes only a sit back in a chair, a good cigar, and a glass of something nice.

    For instance here's an idea that doesn't even require leaving the crappy-assed, one-trick pony, pathetic medieval fantasy genre.

    Suppose that the NPC in the game were actually numerous, and they actually did things that normal citizens, militia, and military of the average town would do.

    You are a PvP ganker dick, the sort that hangs out at some choke point and just murders whatever newbie happens to walk that way because it's the only way the game provides to get from here to there.  You especially like whacking people who've only been in the game for like twelve minutes, because if they've been in the game for thirty minutes they are challenging to you.

    What would happen in a real world in such a case?

    Well, it wouldn't be so very hard to reckon a result for killing someone.  Are they a personage of some repute in some organization?  Does that organization have some manner of opposition to yours, or some manner of mitigating circumstance that would make it reasonable for ganker dick to kill them?

    No, it's a random killing serving no political purpose.  It's a thug murder.  In a rational world, this would be noticed.  Marshals would begin to sneakily surveil.  Thug would get smoked.  His assets would be apportioned, some to the authorities and some to the families or guilds of the victims in recompense.

    In an imaginative game, this mechanic would be independent of the players.  It would be a disincentive to random ganking, and would promote rational PvP.

    Random murderers would be perma-killed, or become hunted vermin, their character and assets subject to permanent loss and redistribution.

    Why should indestructable fully-formed loot drop like mana from heaven from a stream of constantly replaced monsters?  If I shoot a lion in Africa and a helmet pops out of his steaming corpse, that helmet had to be made by someone at a previous time.  And that sucker will get old and wear out.

    What's the use of money if you never need to buy anything with it????  Hello...inflation be thy name.

     

  • noname12345noname12345 Member Posts: 2,267

    -367-, thanks! Im so glad they are doing that and from the creator of GTA...wow! Ill be following this game for sure.

    ______________________________
    "When Saddam flew that plane into those buildings, I knew it was time to kick some Iranian ass!"
    -cheer leading, flag waving American

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