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After over a year of farting with Jedi, they just couldn't get it right. It wasn't about the balance of power when discussing a single profession. They tried everything, and ended up with a Jedi village...
This place was so boring. Accept the quest, go kill the same guys over and over again, and in 4 months of killing the same NPCs you are a Jedi. Nothing interesting about it at all. Was it better than the old system? Yes and no. But the development team has always failed to grasp the idea that you must provide a game to play, or it's not really a game.
The only thing up to NGE that the SOE folks could bring was the fact that the Star Wars Universe is apparently boring and mundane, even as a Jedi.
PILOT though, that was interesting. You had no choice but to complete the quests if you intended to level. Even in the old days of Jedi, THIS is how it should have been applied. THIS was the method of population control in combination with Bounty Hunter. Why they never made the connection between Pilot and Jedi is as usual beyond me.
So now NGE is to bring immersive and fun content and be Star Warsy. And yet, STILL...to a be a Jedi is not interesting or engaging in any form. There is no reward greater than any other profession. No skills that make the profession resemble Jedi in power and finesse.
With NGE, though, Pilot remains the same. it didn't have to change.
I think the roles could be reversed here. Jedi should have to perform the duties to master, Pilot can grind by shooting rocks in space.
Many of my BH compadres used to hate Jedi, but I warned against recommending they be nerfed to mundane status. The Jedi is above all other professions THE icon of Star Wars. It IS the alpha class. And so, here is the catch-22. You can't make them superior in a PvP game. You can't reduce them to junk, this is no way to represent them.
They should have been removed entirely in favor of something else from the saga. They shouldn't have been there in the first place. All that development time spent on Jedi and expansions, and inevitably you ended up with the NGE, a dumbed down version of the game in which the only thing that has seemed to change is they added questing, and removed 27 professions. That's a lot of content to remove.
So now, Jedi protest their weakness. At least they have Jedi Knight or Kotor to appease their saber l33tn355, the others that left have nowhere to turn. I say remove them. And give the players smuggling already. It is STILL not Star Wars without Han Solo.
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"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
Comments
I dunno.. It always bugged me that I had to complete some mission to level. Not on the 3rd tier, where a mission was a box.. or the Vette... but the other ones.
I felt if I had to grind the XP, I should get a pass on the missions.
But the Vette mission was the MOST FUN I EVER HAD playing SWG.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
All soe's problems come from not taking enough time to properly develop, code and debug.
Until they fix that I see no way any of there games can be any different then this game.
If they did anyone of the 3 things I mentioned above the game would be fun. Alas, since beta players have said the same thing about soe's code. I no longer am going to accept this from sony.
Sorry, but you are feeding sony's attitude of poor development. There is nothing worse then a company who knowingly releases an unfinished product and expects the customer to pay to have it finished.
Nothing of what you just said has anything to do with the topic.
SOE's sorry business practices are not in discussion here.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
I do agree that it is harder to be an ace pilot than a Jedi.
Soloing the Vette.. while possible, is VERY VERY tough. Especially when it has 2 gunships for support.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
ok,
jedi is poorly designed and implimented in the NGE. Just like the other 8 iconic professions. Hence already they are having to "balance" them out.
Also you use Ace Pilot as in highest lvl pilot.
A starter jedi lvl 1 and a lvl 90 jedi are not even close. If you try to grind to lvl 90 jedi vs. my grind to ace pilot I bet I get there faster as a pilot.
Its easy to get xp in space.
Might want to rethink your analogy.
Once you get your groove on, it a milk run. I took out to many rebel vettes to count...even before the ROTW exp ships hit the game. Its all about missles and the number 5 turret. The gunboats are simply annoyances to take out in the end.
As for the questing style of JTL..yeah, I gotta agree. When JTL first hit, I thought that was the new system they were going to use on professions and was surprised they didn't follow it into the ground game. I always felt that becoming a master Smuggler shoud have envolved some major event rather than talking to a trainer or just finding some master to train the box.
No, you are a Jedi at CL1 now.
If you are going to make Jedi immersive, then you have no choice but to make them powerful. The only way to control them is to control their advancement. I don't know what else to say about that except that their inclusion in the game in the first place was a tremendous error in judgment that has led us to the debacle we have all witnessed. Too much time was spent going in wrong directions with a new class that didn't belong in the game anyway.
To even BE considered a Jedi, is a greater honor according to the lore than simply being a bichin pilot.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
No, you are a Jedi at CL1 now.
If you are going to make Jedi immersive, then you have no choice but to make them powerful. The only way to control them is to control their advancement. I don't know what else to say about that except that their inclusion in the game in the first place was a tremendous error in judgment that has led us to the debacle we have all witnessed. Too much time was spent going in wrong directions with a new class that didn't belong in the game anyway.
To even BE considered a Jedi, is a greater honor according to the lore than simply being a bichin pilot.
I don't want to argue lore issues. I totally agree with what you are saying from a roleplaying perspective. I also 'somewhat' see what SOE is doing.
Not even Luke was as good a pilot as Wedge was as far as I am concerned. Rogue squadron is really cool. So lets say for the sake of argument ace pilot is like being a rogue sqaudron level pilot.
In all rpg's for star wars anyone could pick a jedi arch-type. WEG allowed a fallen jedi or a weak jedi as a starter template class.
Where sony loses me is the ease they allow jedi to advance and how that currently takes place. I believe that is what is at issue. SOE has never done anything addressing how jedi "grind" advance to knighthood. I do not see them doing it anytime soon since profession driven content in swg is few and far between. I know it was a stated goal.
Anyways, my point is comparing a basic noob jedi to an ace pilot in any rpg is totally unfair to sony. If you use rpg books and guides anyone could start as a jedi. Your job as a gm was to make it challenging to play the jedi character. Sony hasn't done that.
Look at your classic GameMaster role. Sony is filling that shoe. They are suppose to be telling thousands of stories. Its a tough gig. No doubt. You would think for the professions each would have a core story arch to follow. Some fundamentals missions, quests, experience for the players. Fill that in with player driven content and side quests allowing some player choices on path and you have done your job as a gm.
Sony's development process for an mmorpg is crap. They tell no story in the game. They offer no distinction among 1 player to the next. They gutted the game of what makes swg such an interesting rpg to play. The skill based system.
Now I know you continue to say this or that topic has nothing to do with one another but I totally disagree. Until they proper develop, code and debug there program it will always be widely viewed as a poor game.
I don't think the NGE or the professions are a bad revamp. I don't think jedi as a starter class is unreasonable for soe to introduce. What the NGE took away wasn't replaced by quest based content that allowed for any sort of player development.
As I have said. Unless some sort of secondary class option is given and content is added this game is dead. Nothing soe fixes in game will fix this issues. These are missing core fundamental objects for an MMO especially a 100% level based game. Without them people won't play or will migrate to real fps's without a monthly service fee.