My take on it is that I can either hit autopilot in EVE Online and view websites and chat with friends until I reach my destination, or I could hold down w in other games and run past the same scenery over and over again. People complain about the long travel times because there's nothing you can really do when autopiloting whereas when you're running around in other games you have a certain degree of control over your character. The end effect is essentially the same though.
Originally posted by Ranma13 My take on it is that I can either hit autopilot in EVE Online and view websites and chat with friends until I reach my destination, or I could hold down w in other games and run past the same scenery over and over again. People complain about the long travel times because there's nothing you can really do when autopiloting whereas when you're running around in other games you have a certain degree of control over your character. The end effect is essentially the same though.
Yes, and in WoW, EQ2, DAOC and those other games you can also talk to NPC's and get quests along the way... or blow away nasty critters and get coin/loot/whatever along the way. IE: your travel time is productive WITHIN the game... rather than outside the game
Personally I like to PLAY a game... not watch it
It's a difference in playstyle... that's all.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Don't people generally just hit numlock and then chat in local or guild while making sure they don't run into any mobs? If you want autopilot to be fun then set "prefer low sec" .
---------------------------------- MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.
Originally posted by Elnator Originally posted by Ranma13 My take on it is that I can either hit autopilot in EVE Online and view websites and chat with friends until I reach my destination, or I could hold down w in other games and run past the same scenery over and over again. People complain about the long travel times because there's nothing you can really do when autopiloting whereas when you're running around in other games you have a certain degree of control over your character. The end effect is essentially the same though.
Yes, and in WoW, EQ2, DAOC and those other games you can also talk to NPC's and get quests along the way... or blow away nasty critters and get coin/loot/whatever along the way. IE: your travel time is productive WITHIN the game... rather than outside the game
Personally I like to PLAY a game... not watch it
It's a difference in playstyle... that's all.
I like Eve because people who want fast paced games pass it by. Much like the reason why I like chess over checkers. You're right, it's a different playstyle and it's one to my liking. I don't have to worry about having a full time job, schooling, and a night life and falling behind the rest of the people in my corp. You get out of this game what you take into it. There is no level 60 raid instance, no keep taking to get into a profitable shared dungeon, and no "Bring me 8 rat tails" quests. I for one, approve. But that's only my oppinion.
I downloaded this game yesterday morning after getting off from work and that was a mistake because I ended up getting only 3 hours of sleep due to having so much fun on this game. Still in the tutorial though....
I like the speed. You set your thrusters (atleast that I've seen on my gimpy beginner freighter) to max and yet the space station only slowly moves away from you. I've watched videos that people have made where they show ships going into warp and a message comes up saying "10 minutes later..." To me thats extremely realistic. Space is HUGE. Of course its going to take time to get from point A to point B.
And when you get down to it how often to you see AFK spammed in the chat rooms. With this game you can set your auto pilot and go afk and it won't matter. Another bonus is that theres not going to be a bunch of little brats playing this due to theyre 2 second attention span. Everyone I met yesterday (or this morning due to swing shifts) were really cool and helped alot instead of spamming NOOB over and over again.
Yes this is a good speed indeed. I got 2 hours of work left before I can go home and deprive myself of more sleep
Originally posted by Elnator Yes, and in WoW, EQ2, DAOC and those other games you can also talk to NPC's and get quests along the way... or blow away nasty critters and get coin/loot/whatever along the way. IE: your travel time is productive WITHIN the game... rather than outside the game
Here's the thing: how many people kill random mobs along the way instead of heading straight for the quest mobs? What about having to find live spawns? I can't tell you how many times I've ran to a spawn location just to kill 2 of the necessary 15 mobs I needed for a quest and waiting around for a long time before the next 'wave' spawned.
Either way, EVE Online's quest and travel system don't exactly incite praise, but neither do other games. I praise EVE on its other qualities rather than focusing on its deficiencies because to me, other MMORPGs share the same deficiencies.
Originally posted by Dinion Don't people generally just hit numlock and then chat in local or guild while making sure they don't run into any mobs? If you want autopilot to be fun then set "prefer low sec" .
ERR.... no, I never hit numlock and chat... except in very specific circumstances. Generally I just run along and whack anything that I come across along the way and talk to NPC's that are along my travel route... sometimes I stop in the towns along the road (daoc) and pick up any quests as well.
Unfortunately I don't have that option in EVE or I'd have a LOT more fun travelling.
And "Prefer low sec" is just asking to get slaughtered as a new player, Din.... you know that darn well because I remember when you got podded travelling through 0.0.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by InEccess Originally posted by Elnator Originally posted by Ranma13 My take on it is that I can either hit autopilot in EVE Online and view websites and chat with friends until I reach my destination, or I could hold down w in other games and run past the same scenery over and over again. People complain about the long travel times because there's nothing you can really do when autopiloting whereas when you're running around in other games you have a certain degree of control over your character. The end effect is essentially the same though.
Yes, and in WoW, EQ2, DAOC and those other games you can also talk to NPC's and get quests along the way... or blow away nasty critters and get coin/loot/whatever along the way. IE: your travel time is productive WITHIN the game... rather than outside the game
Personally I like to PLAY a game... not watch it
It's a difference in playstyle... that's all.
I like Eve because people who want fast paced games pass it by. Much like the reason why I like chess over checkers. You're right, it's a different playstyle and it's one to my liking. I don't have to worry about having a full time job, schooling, and a night life and falling behind the rest of the people in my corp. You get out of this game what you take into it. There is no level 60 raid instance, no keep taking to get into a profitable shared dungeon, and no "Bring me 8 rat tails" quests. I for one, approve. But that's only my oppinion.
And that is a perfectly valid opinion. I just don't happen to share it I like EVE... the travel time isn't really my main problem with it anyway. I limit that particular annoyance by sticking to a small section of the galaxy at any given time. There are other aspects that annoy me a lot more than "travel". But Travel in and of itself is fairly annoying. I'm looking forward to those travel skills though the initial information coming out about them isn't promising... whee I can shave 2.5km off my warp end!
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Ranma13 Originally posted by Elnator Yes, and in WoW, EQ2, DAOC and those other games you can also talk to NPC's and get quests along the way... or blow away nasty critters and get coin/loot/whatever along the way. IE: your travel time is productive WITHIN the game... rather than outside the game
Here's the thing: how many people kill random mobs along the way instead of heading straight for the quest mobs? What about having to find live spawns? I can't tell you how many times I've ran to a spawn location just to kill 2 of the necessary 15 mobs I needed for a quest and waiting around for a long time before the next 'wave' spawned.
Either way, EVE Online's quest and travel system don't exactly incite praise, but neither do other games. I praise EVE on its other qualities rather than focusing on its deficiencies because to me, other MMORPGs share the same deficiencies.
Understandable. But for those of us for whom the travel system is an annoyance it's worthy of mention that in other games you have alternatives to 'autopilot'. In EVE you really don't. Insta's aren't really an alternative because they replace the "AFK" monotony with "ATK" monotony since now the limited benefit of being able to go AFK while travelling is gone and only replaced by the need to sit there constantly clicking the next warp bookmark It's FASTER though... I'll grant ya that. Just not much less annoying.
There are aspects to EVE that I do like and respect a lot. Which is why I always tell people to try it out for themselves. But for me the negatives *currently* outweigh the positives. Hoping RMR will fix enough negatives to let me enjoy the game enough to justify the monthly fee
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by razzielle I downloaded this game yesterday morning after getting off from work and that was a mistake because I ended up getting only 3 hours of sleep due to having so much fun on this game. Still in the tutorial though.... I like the speed. You set your thrusters (atleast that I've seen on my gimpy beginner freighter) to max and yet the space station only slowly moves away from you. I've watched videos that people have made where they show ships going into warp and a message comes up saying "10 minutes later..." To me thats extremely realistic. Space is HUGE. Of course its going to take time to get from point A to point B. And when you get down to it how often to you see AFK spammed in the chat rooms. With this game you can set your auto pilot and go afk and it won't matter. Another bonus is that theres not going to be a bunch of little brats playing this due to theyre 2 second attention span. Everyone I met yesterday (or this morning due to swing shifts) were really cool and helped alot instead of spamming NOOB over and over again. Yes this is a good speed indeed. I got 2 hours of work left before I can go home and deprive myself of more sleep
see underlined and italicized text:
but this is a game, not real life. you're supposed to have fun when playing a game. hitting autopilot for 10 minutes while you go eat lunch or browse some other sites isn't fun.
I don't find that I travel that much. Periodically, when I need something, like say a bpo, I will travel to 20 jumps to empire. That's often slow going because I am scouting ahead with an alt for any bubbles or gate camps.
My corp lives near a few deadspaces ("dungeons" or whatever you elf-lovers call em) out in 0.0 security space. There are two systems within the same region that have stations. 2 npc ones, and one built and owned by a player group that is friendly to anyone who doesn't pod their members.
We also have a pos to refine the loot from hunting belt rats and store extra ammo. We are not part of an alliance. (A small pos can be supported very easilly by a multimember corporation.) We build stuff at the npc station, like ammo because I go through a truckload of it, like 1000 rounds every 6 minutes with my autocannons.
Some of our members also willing to mine, which supports the POS some. (We've just accepted that there's no curing them.) I'm happier just donating isk to the corp, and hauling the non-minable stuff occasionally from empire. With the help of a freighter that some friendlies own, getting supplies from empire can be done in even longer intervals.
So yeah, 90% of the time, I live, work and play in 1 system.
Travel times are kinda nice, because without them, enemy groups could make themselves a threat to us 5 times a day and still be home in time for supper. This is what turns wars into campaigns, and what gives supply lines meaning. Tactics aren't just for loadout. Look at how the Greeks fended off the Persians: destroyed their naval fleet, then raided the back end shipping that was supplying the huge land-based army.
Yes travel sucks, its not the actual warping that sucks, its the fact that every 30 seconds you have to wait 5 seconds for the next sector to load, and over, and over, and over, it's not one continuous smooth travel like running down the road taking in the scenery.
Imagine if in WoW every 30 seconds the movement just STOPS and you see "loading please wait."
It would suck.
That's basically Eve travel.
If it was just constant warping for 15 minutes straight, or constant ship movement, with no jumpgates in between, THEN you can compare it to current WoW travel, it would actually be fun, maybe shoot some rats off to the side while travelling, the time would pass quickly.
I like Eve, I expect and want long travel times in space otherwise it would seem small and one of the big achievements in EVE is that space is real size. Only problem is though that EVE space doesn't seem big. They have shot themselves in the foot by putting obtrusive great nebulae all over the place and stars that fade in and out - totally spoil the feeling that I am in space and instead make me feel like I am in some claustrophobic art-heads dream. Now the odd spectacular nebula - that would have been nice. Still, The long travel times by themselves are not a problem for me - just wish I could feel more like I was crossing the vast inky reaches of space while I was doing it. V.
Comments
My take on it is that I can either hit autopilot in EVE Online and view websites and chat with friends until I reach my destination, or I could hold down w in other games and run past the same scenery over and over again. People complain about the long travel times because there's nothing you can really do when autopiloting whereas when you're running around in other games you have a certain degree of control over your character. The end effect is essentially the same though.
Yes, and in WoW, EQ2, DAOC and those other games you can also talk to NPC's and get quests along the way... or blow away nasty critters and get coin/loot/whatever along the way. IE: your travel time is productive WITHIN the game... rather than outside the game
Personally I like to PLAY a game... not watch it
It's a difference in playstyle... that's all.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Don't people generally just hit numlock and then chat in local or guild while making sure they don't run into any mobs? If you want autopilot to be fun then set "prefer low sec" .
----------------------------------
MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.
MMOs Currently (worth) Playing: None.
MMO hopefuls: Age of Conan.
Yes, and in WoW, EQ2, DAOC and those other games you can also talk to NPC's and get quests along the way... or blow away nasty critters and get coin/loot/whatever along the way. IE: your travel time is productive WITHIN the game... rather than outside the game
Personally I like to PLAY a game... not watch it
It's a difference in playstyle... that's all.
I like Eve because people who want fast paced games pass it by. Much like the reason why I like chess over checkers. You're right, it's a different playstyle and it's one to my liking. I don't have to worry about having a full time job, schooling, and a night life and falling behind the rest of the people in my corp. You get out of this game what you take into it. There is no level 60 raid instance, no keep taking to get into a profitable shared dungeon, and no "Bring me 8 rat tails" quests. I for one, approve. But that's only my oppinion.
no "bring me 8 rat tails"?
Hmm, - Special offer from agent, bring me 20 minmatar gold insignia and some minerals and you get a shiny faction ship....
sounds pretty similar to me.
I downloaded this game yesterday morning after getting off from work and that was a mistake because I ended up getting only 3 hours of sleep due to having so much fun on this game. Still in the tutorial though....
I like the speed. You set your thrusters (atleast that I've seen on my gimpy beginner freighter) to max and yet the space station only slowly moves away from you. I've watched videos that people have made where they show ships going into warp and a message comes up saying "10 minutes later..." To me thats extremely realistic. Space is HUGE. Of course its going to take time to get from point A to point B.
And when you get down to it how often to you see AFK spammed in the chat rooms. With this game you can set your auto pilot and go afk and it won't matter. Another bonus is that theres not going to be a bunch of little brats playing this due to theyre 2 second attention span. Everyone I met yesterday (or this morning due to swing shifts) were really cool and helped alot instead of spamming NOOB over and over again.
Yes this is a good speed indeed. I got 2 hours of work left before I can go home and deprive myself of more sleep
Here's the thing: how many people kill random mobs along the way instead of heading straight for the quest mobs? What about having to find live spawns? I can't tell you how many times I've ran to a spawn location just to kill 2 of the necessary 15 mobs I needed for a quest and waiting around for a long time before the next 'wave' spawned.
Either way, EVE Online's quest and travel system don't exactly incite praise, but neither do other games. I praise EVE on its other qualities rather than focusing on its deficiencies because to me, other MMORPGs share the same deficiencies.
ERR.... no, I never hit numlock and chat... except in very specific circumstances. Generally I just run along and whack anything that I come across along the way and talk to NPC's that are along my travel route... sometimes I stop in the towns along the road (daoc) and pick up any quests as well.
Unfortunately I don't have that option in EVE or I'd have a LOT more fun travelling.
And "Prefer low sec" is just asking to get slaughtered as a new player, Din.... you know that darn well because I remember when you got podded travelling through 0.0.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Yes, and in WoW, EQ2, DAOC and those other games you can also talk to NPC's and get quests along the way... or blow away nasty critters and get coin/loot/whatever along the way. IE: your travel time is productive WITHIN the game... rather than outside the game
Personally I like to PLAY a game... not watch it
It's a difference in playstyle... that's all.
I like Eve because people who want fast paced games pass it by. Much like the reason why I like chess over checkers. You're right, it's a different playstyle and it's one to my liking. I don't have to worry about having a full time job, schooling, and a night life and falling behind the rest of the people in my corp. You get out of this game what you take into it. There is no level 60 raid instance, no keep taking to get into a profitable shared dungeon, and no "Bring me 8 rat tails" quests. I for one, approve. But that's only my oppinion.
And that is a perfectly valid opinion. I just don't happen to share it I like EVE... the travel time isn't really my main problem with it anyway. I limit that particular annoyance by sticking to a small section of the galaxy at any given time. There are other aspects that annoy me a lot more than "travel". But Travel in and of itself is fairly annoying. I'm looking forward to those travel skills though the initial information coming out about them isn't promising... whee I can shave 2.5km off my warp end!
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Here's the thing: how many people kill random mobs along the way instead of heading straight for the quest mobs? What about having to find live spawns? I can't tell you how many times I've ran to a spawn location just to kill 2 of the necessary 15 mobs I needed for a quest and waiting around for a long time before the next 'wave' spawned.
Either way, EVE Online's quest and travel system don't exactly incite praise, but neither do other games. I praise EVE on its other qualities rather than focusing on its deficiencies because to me, other MMORPGs share the same deficiencies.
Understandable. But for those of us for whom the travel system is an annoyance it's worthy of mention that in other games you have alternatives to 'autopilot'. In EVE you really don't. Insta's aren't really an alternative because they replace the "AFK" monotony with "ATK" monotony since now the limited benefit of being able to go AFK while travelling is gone and only replaced by the need to sit there constantly clicking the next warp bookmark It's FASTER though... I'll grant ya that. Just not much less annoying.
There are aspects to EVE that I do like and respect a lot. Which is why I always tell people to try it out for themselves. But for me the negatives *currently* outweigh the positives. Hoping RMR will fix enough negatives to let me enjoy the game enough to justify the monthly fee
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
see underlined and italicized text:
but this is a game, not real life. you're supposed to have fun when playing a game. hitting autopilot for 10 minutes while you go eat lunch or browse some other sites isn't fun.
I don't find that I travel that much. Periodically, when I need something, like say a bpo, I will travel to 20 jumps to empire. That's often slow going because I am scouting ahead with an alt for any bubbles or gate camps.
My corp lives near a few deadspaces ("dungeons" or whatever you elf-lovers call em) out in 0.0 security space. There are two systems within the same region that have stations. 2 npc ones, and one built and owned by a player group that is friendly to anyone who doesn't pod their members.
We also have a pos to refine the loot from hunting belt rats and store extra ammo. We are not part of an alliance. (A small pos can be supported very easilly by a multimember corporation.) We build stuff at the npc station, like ammo because I go through a truckload of it, like 1000 rounds every 6 minutes with my autocannons.
Some of our members also willing to mine, which supports the POS some. (We've just accepted that there's no curing them.) I'm happier just donating isk to the corp, and hauling the non-minable stuff occasionally from empire. With the help of a freighter that some friendlies own, getting supplies from empire can be done in even longer intervals.
So yeah, 90% of the time, I live, work and play in 1 system.
Travel times are kinda nice, because without them, enemy groups could make themselves a threat to us 5 times a day and still be home in time for supper. This is what turns wars into campaigns, and what gives supply lines meaning. Tactics aren't just for loadout. Look at how the Greeks fended off the Persians: destroyed their naval fleet, then raided the back end shipping that was supplying the huge land-based army.
Yes travel sucks, its not the actual warping that sucks, its the fact that every 30 seconds you have to wait 5 seconds for the next sector to load, and over, and over, and over, it's not one continuous smooth travel like running down the road taking in the scenery.
Imagine if in WoW every 30 seconds the movement just STOPS and you see "loading please wait."
It would suck.
That's basically Eve travel.
If it was just constant warping for 15 minutes straight, or constant ship movement, with no jumpgates in between, THEN you can compare it to current WoW travel, it would actually be fun, maybe shoot some rats off to the side while travelling, the time would pass quickly.
But not :
loading please wait
loading please wait
loading please wait
loading please wait
loading please wait
loading please wait
for 90 jumps. That's not fun for any normal human being.
I like Eve, I expect and want long travel times in space otherwise it would seem small and one of the big achievements in EVE is that space is real size.
Only problem is though that EVE space doesn't seem big. They have shot themselves in the foot by putting obtrusive great nebulae all over the place and stars that fade in and out - totally spoil the feeling that I am in space and instead make me feel like I am in some claustrophobic art-heads dream. Now the odd spectacular nebula - that would have been nice.
Still, The long travel times by themselves are not a problem for me - just wish I could feel more like I was crossing the vast inky reaches of space while I was doing it.
V.