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Tractor Beam Information.

DinionDinion Member Posts: 879

Anyone interested in trying EVE out again because of this feature(Elnator) here's some info:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=258825

RMR patch is scheduled for this Thursday.

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MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.

MMOs Currently (worth) Playing: None.

MMO hopefuls: Age of Conan.

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Comments

  • ElnatorElnator Member Posts: 6,077

    *sigh*

    Well that's dissapointing.

    Burns a high slot
    Requires learning a new skill tree
    Burns up both reactor power and cpu
    Tractors slower than some ships fly.


    I was hoping for something like is in free-lancer (AOE Tractor Beam for looting).

    Owell... I'll give it a try but the news in that thread isn't encouraging. Doesn't look like it's going to speed looting up by much at all.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • Ranma13Ranma13 Member Posts: 747

    Not sure how much faster you want than 500m/s, that's faster than stock frigs.

  • ElnatorElnator Member Posts: 6,077

    I can nearly hit 500m/s in my CRUISER. That's without a MWD and only a basic Booster.

    500m/s isn't all that impressive. The reason people wanted tractor beams was to speed up the downtime involved in the PVE game. In PVP it's not an issue. In the PVE game the downtime for looting is HORRIBLE...

    This won't speed it up in any real meaningful way. At most you're getting a 40% boost in looting speed. Whereas in most MMO's your loot is nearly instantaneous.

    Also, I see you blatantly ignored my points about burning a high slot on a tractor beam. Which is prohibitive to newer players as well since the lower end ships really can't afford to burn a high slot on a utility item. Even some of the mid-range ships it's not a good idea.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • DinionDinion Member Posts: 879

    Many ships come with extra high slots that can't be used for turrets/missles, they are either used for energy suckers or remote repairers which aren't really that handy for PvE. Some turret specialized ships(ships that have bonuses specifically for turrets) come with a place for a launcher too, and someone specializing in turrets isn't going to find a little launcher all that useful anyways, replacing the launcher with a tractor beam just means it'll take you a couple more seconds to kill something. On huge encounter missions, I think many people(including myself) will keep a bunch of tractor beams with them at all times and use an insta BM to hit up a station real quick and load out with all tractor beams to go collect loot, 8 tractor beams > 1 ::::20::.

    As for the speed well think of it this way, you can have your ship go for one can and your tractor beam on another, it's going to double looting speed. You can also pull loot cans towards you while you're still fighting other NPC rats and have all the cans pretty close to you by the time you're ready to loot.

    ----------------------------------
    MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.

    MMOs Currently (worth) Playing: None.

    MMO hopefuls: Age of Conan.

  • DhaemanDhaeman Member Posts: 531

    Meh...like Elnator said...it's an improvement but a disappointment at the same time.

  • Ranma13Ranma13 Member Posts: 747


    Originally posted by Elnator
    Also, I see you blatantly ignored my points about burning a high slot on a tractor beam. Which is prohibitive to newer players as well since the lower end ships really can't afford to burn a high slot on a utility item. Even some of the mid-range ships it's not a good idea.

    I ignored them because I know what your response would be if I refuted them. I would say that it's an improvement over the current system and you would say that it's not a satisfactory improvement. Besides, I have no qualms with how the tractor beams are implemented because I'm a miner/agent runner, not a PvE'er.

    Either way, I can understand your point about long looting time but I cannot share it. By the way, what cruiser can you bring up to 600m/s?

  • ArcticblueArcticblue Member Posts: 270

    He he my iteron mk 4 wich I have named "lootkjerra" does almost 700 m/s with afterburner (wich I can run indefinitly) and some overdrives on it, still got 3500 m3 of cargospace in it too.

    Now when that is said, don't really know what I should do on those missions I got like 280 km with containers to loot from !!! image

  • scaramooshscaramoosh Member Posts: 3,424
    I'm just excited about the eye for an eye feature :)

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    image
    Don't click here...no2

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Elnator
    I can nearly hit 500m/s in my CRUISER. That's without a MWD and only a basic Booster.500m/s isn't all that impressive. The reason people wanted tractor beams was to speed up the downtime involved in the PVE game. In PVP it's not an issue. In the PVE game the downtime for looting is HORRIBLE... This won't speed it up in any real meaningful way. At most you're getting a 40% boost in looting speed. Whereas in most MMO's your loot is nearly instantaneous.Also, I see you blatantly ignored my points about burning a high slot on a tractor beam. Which is prohibitive to newer players as well since the lower end ships really can't afford to burn a high slot on a utility item. Even some of the mid-range ships it's not a good idea.

    I gotta disagree with ya El. I am fine looting with a cruiser to begin with. However when I am in my battleship that can't even break 200 m/s I WANT the tractor beam. I think this addition is right on. If you are that impatient that at 500 m/s without an afterburner about getting loot then I think its obvious Eve's style never really was for you.

    Newer members and people in cruisers and smaller shouldn't even be wasting their time with slotting one of these, they don't need it. They can already loot fast enough as it is.

    It being a high slot item also is in keepings with the game system now, it being a mid slot item would break the current comformity of what type of slot does what.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Dinion
    Many ships come with extra high slots that can't be used for turrets/missles, they are either used for energy suckers or remote repairers which aren't really that handy for PvE. Some turret specialized ships(ships that have bonuses specifically for turrets) come with a place for a launcher too, and someone specializing in turrets isn't going to find a little launcher all that useful anyways, replacing the launcher with a tractor beam just means it'll take you a couple more seconds to kill something. On huge encounter missions, I think many people(including myself) will keep a bunch of tractor beams with them at all times and use an insta BM to hit up a station real quick and load out with all tractor beams to go collect loot, 8 tractor beams > 1 ::::20::.As for the speed well think of it this way, you can have your ship go for one can and your tractor beam on another, it's going to double looting speed. You can also pull loot cans towards you while you're still fighting other NPC rats and have all the cans pretty close to you by the time you're ready to loot.

    I always have 2 slots left over on my Raven I usually use on nothing because there simply is nothing worth sticking in them. Even when eventually (ok a long long time from now) I get my navy raven, I will still have one extra slot. I have to agree with you on this Dinion, I feel it being a high slot item is fine, that makes it a choice.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • HomelanderHomelander Member UncommonPosts: 306

    It's not only the fact thet it takes a high slot, it's the fact that it also takes a fair amount of power grid and cpu. On most of setups, I get pretty tight loads (usualy 98%+ on both cpu and pg), I would have to sacrifice damage or tanking ability simply to fit that tractor.

    And btw, ravens do nicely with medium blasters/rails or nos fitted in the high slots, with the change in the npc's coming up, I think there will be much more emphasis on stronger tanking than just ganking npc's. Add the fact that nos'ing a target will slow it's tanking ability, win/win situation for us dominix pilots.

    Also is the T2 cruise missiles coming out so ravens can once again nail smaller ships and the revamp of shield hardeners to use about 1/4 the cap they used to and give less stacking penalties, will be interesting to see what if anything CCP did to the new npc's to counter-balance the overall improvement of most ships.

    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
    Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
    Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Ranma13
    Originally posted by Elnator
    Also, I see you blatantly ignored my points about burning a high slot on a tractor beam. Which is prohibitive to newer players as well since the lower end ships really can't afford to burn a high slot on a utility item. Even some of the mid-range ships it's not a good idea.

    I ignored them because I know what your response would be if I refuted them. I would say that it's an improvement over the current system and you would say that it's not a satisfactory improvement. Besides, I have no qualms with how the tractor beams are implemented because I'm a miner/agent runner, not a PvE'er.

    Either way, I can understand your point about long looting time but I cannot share it. By the way, what cruiser can you bring up to 600m/s?


    I haven't played in a while and I didn't say 600m/s I said "nearly 500m/s".... nice try at a mis-quote.

    And if you had tried to refute it my simple arguement would have been that "why would you make an item for LOOTING, which is what this is, that directly inhibits several ship's ability to generate the loot".

    As for which cruiser I had? I had an osprey and a ?caracal? (can't remember if that's the name of it... the missile cruiser for Caldari)... With my skills and ship components I was using I could get both cruisers into the upper 400's speed wise without much issue. Using boosters, not MWD's. I had enough capacitor regen to be able to use boosters nearly non stop out of combat w/o burning out my entire cap.... Matter of fact in most shorter fights I didn't even bother to turn off my booster since I typically kited to keep enemies out at missile ranges.

    I don't argue that it's an improvement... I was just hoping for something more.... useful. It's ok I guess... Just NOT what I was thinking of.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Dinion
    As for the speed well think of it this way, you can have your ship go for one can and your tractor beam on another, it's going to double looting speed. You can also pull loot cans towards you while you're still fighting other NPC rats and have all the cans pretty close to you by the time you're ready to loot.

    This is what I plan to try.... hopefully it relieves enough of the tedium for me (and others who feel the same way)..... I'll let ya know.

    It goes live on the 15th?

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • AzirophosAzirophos Member Posts: 447


    Originally posted by Elnator
    Originally posted by Dinion
    As for the speed well think of it this way, you can have your ship go for one can and your tractor beam on another, it's going to double looting speed. You can also pull loot cans towards you while you're still fighting other NPC rats and have all the cans pretty close to you by the time you're ready to loot.

    This is what I plan to try.... hopefully it relieves enough of the tedium for me (and others who feel the same way)..... I'll let ya know.

    It goes live on the 15th?





    Red Moon Rising, CCP's free content and improvement expansion for EVE Online, will be deployed on Wednesday, 14 December. At 2000 GMT, Tranquility will be taken down. Due to the size of this deployment, we are estimating the update will take approximately 24 hours. We will do everything possible to hit this target, but if there are unforseen issues, the downtime may extend beyond that time period.

    So my guess is that it's not worth trying before Friday.

    ------------------------------------------------------
    Originally posted by Mandolin

    Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Azirophos
    Originally posted by Elnator
    Originally posted by Dinion
    As for the speed well think of it this way, you can have your ship go for one can and your tractor beam on another, it's going to double looting speed. You can also pull loot cans towards you while you're still fighting other NPC rats and have all the cans pretty close to you by the time you're ready to loot.

    This is what I plan to try.... hopefully it relieves enough of the tedium for me (and others who feel the same way)..... I'll let ya know.

    It goes live on the 15th?





    Red Moon Rising, CCP's free content and improvement expansion for EVE Online, will be deployed on Wednesday, 14 December. At 2000 GMT, Tranquility will be taken down. Due to the size of this deployment, we are estimating the update will take approximately 24 hours. We will do everything possible to hit this target, but if there are unforseen issues, the downtime may extend beyond that time period.

    So my guess is that it's not worth trying before Friday.


    Sounds good... I'll go see if I can find a 14 day trial code... I don't want to re-activate just to try it.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Elnator
    Originally posted by Azirophos
    Originally posted by Elnator
    Originally posted by Dinion
    As for the speed well think of it this way, you can have your ship go for one can and your tractor beam on another, it's going to double looting speed. You can also pull loot cans towards you while you're still fighting other NPC rats and have all the cans pretty close to you by the time you're ready to loot.

    This is what I plan to try.... hopefully it relieves enough of the tedium for me (and others who feel the same way)..... I'll let ya know.

    It goes live on the 15th?





    Red Moon Rising, CCP's free content and improvement expansion for EVE Online, will be deployed on Wednesday, 14 December. At 2000 GMT, Tranquility will be taken down. Due to the size of this deployment, we are estimating the update will take approximately 24 hours. We will do everything possible to hit this target, but if there are unforseen issues, the downtime may extend beyond that time period.

    So my guess is that it's not worth trying before Friday.


    Sounds good... I'll go see if I can find a 14 day trial code... I don't want to re-activate just to try it.


    I can buddy code ya...

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Fadeus
    Originally posted by Elnator
    Originally posted by Azirophos
    Originally posted by Elnator
    Originally posted by Dinion
    As for the speed well think of it this way, you can have your ship go for one can and your tractor beam on another, it's going to double looting speed. You can also pull loot cans towards you while you're still fighting other NPC rats and have all the cans pretty close to you by the time you're ready to loot.

    This is what I plan to try.... hopefully it relieves enough of the tedium for me (and others who feel the same way)..... I'll let ya know.

    It goes live on the 15th?





    Red Moon Rising, CCP's free content and improvement expansion for EVE Online, will be deployed on Wednesday, 14 December. At 2000 GMT, Tranquility will be taken down. Due to the size of this deployment, we are estimating the update will take approximately 24 hours. We will do everything possible to hit this target, but if there are unforseen issues, the downtime may extend beyond that time period.

    So my guess is that it's not worth trying before Friday.


    Sounds good... I'll go see if I can find a 14 day trial code... I don't want to re-activate just to try it.


    I can buddy code ya...



    Hit me bro :) I'll probably try it next monday night. I rarely have decent time to play on weekends.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • padrescoutpadrescout Member Posts: 3


    Originally posted by Elnator
    I can nearly hit 500m/s in my CRUISER. That's without a MWD and only a basic Booster.
    This won't speed it up in any real meaningful way. At most you're getting a 40% boost in looting speed. Whereas in most MMO's your loot is nearly instantaneous..


    Sorry if this comes off rude but 500 m/sec ontop of your alleged 500 meters/sec is not a 40% improvement. A 40% improvement would be 200ish. Your looking at a 100% improvement which is really kick ass. Let me summerize this for you. Even if you are doing 500 meters/sec you are still cutting your loot time in half.

    I honestly cant see how anyone could be left wanting when they just had thier "HORRIBLE" downtime HALVED.


    Also its a bit unfair to compair the loot time to other MMOGs, its apples/oranges comparison. The day some idiot elf in Worlds of Whatever pops a - whatever yall fight in that game; liberal or hippy or something- from 130 kilometers away, then I'll care. Running up and slapping giant sea turtles with a pointed stick ( later a GLOWING pointed stick.... wooweee , that was worth hundreds of hours of gameplay) doesnt compare to open space warefare - in scale.

  • ScarisScaris Member UncommonPosts: 5,332

    [quote]Originally posted by ElnatorHit me bro :) I'll probably try it next monday night. I rarely have decent time to play on weekends.[/b][/quote]

    I can't til the servers are back up tommorrow...

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • Dr_DoomDr_Doom Member Posts: 33

    Eye for an eye is probably my most anticipated feature as well. Glad to see some stuff is planned for miners as well, atlhough I wish it wasnt mission loot. I dont do missions, like... ever.

    Change is inevitable, except from vending machines.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Dr_Doom
    Eye for an eye is probably my most anticipated feature as well. Glad to see some stuff is planned for miners as well, atlhough I wish it wasnt mission loot. I dont do missions, like... ever.

    Yah, I really like that one too... as well as criminal flagging can thieves... !!!

    Like I said... RMR adds a LOT of features I've felt the game needed since Beta.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • Ranma13Ranma13 Member Posts: 747


    Originally posted by Elnator
    I haven't played in a while and I didn't say 600m/s I said "nearly 500m/s".... nice try at a mis-quote.And if you had tried to refute it my simple arguement would have been that "why would you make an item for LOOTING, which is what this is, that directly inhibits several ship's ability to generate the loot".

    Ok, you seriously need to calm down. I mistyped 500m/s as 600m/s, it's not any attempt at misquoting you. It was a harmless question which you chose to take as a personal attack. I know it's not hard to get a cruiser up to 500m/s and beyond, but from my experience you need to sacrifice either tanking ability or firepower to do so.

  • valkyrie36valkyrie36 Member Posts: 83

    It will save time even for fast ships. You know those times when you fly 20km to pick up a few lootcans and than see the next group is back 40km. Now you can sit in the middle and pull from both directions. Also, you can fly to one can and pull another can at the same time.

    Bottomline: Any time saving addition to EvE is much welcomed IMHO.

  • fizzle322fizzle322 Member Posts: 723

    Very disappointing.

    Having to give up a high slot to use it...blech.::::12::

  • ScarletMoonScarletMoon Member Posts: 28

    alway like that ^^ but for 1 Mega Beam disapear in my Apoc ... quite a pain image

     

    ZZZ

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