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D&D wins for origininality and risk taking in an MMO(poll)

New real time combat system. Fully instanced. Many would argue that Turbine is being stupid and charging monthly fees for a fully instanced game. I think not. First of all, lets give Turbine a pat on the back for taking risks and creating a new combat system. Many people say, oh no, I have to move my fingers a little bit more to fight. oh gosh Im gonna go back to the classic un original game. And now since Guild wars has a horrible instancing system and D&D is instanced, lets not pay a subscribtion to make our game better. I say to those people, think about what your paying for. Please reply

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Comments

  • jmd10222jmd10222 Member Posts: 427
    you cant change an industry without changeing something can you?? so im open minded to what they are doing, and think they will pull it off, but lets wait and see image
  • sschruppsschrupp Member UncommonPosts: 694
    Yeah it's too bad there are so many closed minded people that for some reason think instancing is bad. Yet they'll still spend a majority of their time inside EQ2/WoW instances. It's hilarious. More detailed environment that I can interact with? Yes please!
  • darkmandarkman Member UncommonPosts: 767

    it's not that instancing is bad, it's just DDO is pretty much pure instancing, except there might be more people on their town instances and probably has more PvE depth than Guild Wars. I don't really want to pay a monthly fee for a game that is purely instanced, it's not worth it. If they did do a reduced monthly fee compared to most other MMOs out right now, then I guess I could understand that. But $15 a month is just robbery in my opinion, regardless of how much server load they have, it's much less than a non instanced MMO has, so less bandwith and less cost as a result.

    I haven't really played much of the game though, but so far the game is actually quite entertaining. The combat system is fun, albeit sometimes hard for me to land an attack, I still enjoy playing it. And I love looking at the descriptive messages at the top, it really makes you feel like you are immersed in the game. I give props to Turbine for coming up with that, really is a great addition to the game. Hopefully the game will get better as I get further on with the game, going to play more and hopefully I'll have more fun with it. Also framerate isn't too shabby at all (except when in towns, I get SMACKED with a crappy framerate) for someone with minimum specs like myself. Overall a good job on the stress test and the game feels and looks good.

  • MinscMinsc Member UncommonPosts: 1,353

    Their server load is EXACTLY the same as a non-instanced server would be...it's just better balanced because they have more control over how many users are on each server.

    ::::12::

  • pooblapoobla Member Posts: 41

    I don't see at all what instancing has to do with monthly fees. For a fully instanced game, I'd be upset If i didnt have to pay monthly fees so the Turbine can make more content so that only instancing wont get boring. I will happily pay for fully instanced game

  • GrimSkunk2GrimSkunk2 Member Posts: 451


    Originally posted by poobla
    I don't see at all what instancing has to do with monthly fees. For a fully instanced game, I'd be upset If i didnt have to pay monthly fees so the Turbine can make more content so that only instancing wont get boring. I will happily pay for fully instanced game

    It is because a fully instanced game is the same as having any 1-64 player network game like Diablo. They use less bandwidth as the servers are not strained. Paying monthly for a fully instanced game is like paying monthly for regular network games, in my opinion.

    -W.

  • sschruppsschrupp Member UncommonPosts: 694

    If you have 1000 players online, each of those people is using bandwidth, whether they are in an instance or not. A world without instances has the same bandwidth as a world with instances. The only thing instances mean is that instead of one huge block of low detail environment you can have lots of smaller blocks with much more detail. Instancing has nothing to do with internet bandwidth. Instancing just means quality over quantity, and non-instanced means quantity over quality.

    I think that's why people are so dead-set against instancing is that they don't realize the only thing instancing is for is to provide the user with more involved and detailed environments. Along with all the other benefits such as not having to deal with mob camping, loot farmers, kill stealers, etc.

     

  • BACONXBACONX Member UncommonPosts: 253

       How can you say that a dislike of a fully instanced game is closed mindedness?  It is an opinion and gamestyle preference.  I understand if you defend game mechanics and all but sschrupp why go all fanboi and degrade a person's preference?  Defend DDO all you want but do it constructively.

     

  • elockeelocke Member UncommonPosts: 4,335

    Just one question. What part of this combat system is "new"?

    Feels like old Hack and slash to me, like diablo, except alot harder to keep on you'r target.

  • irish97irish97 Member Posts: 85
    I don't see anything risky or original about this title, there taking that under powered AC2 engine and making another 2 games with it. DnD is just another run of the mill MMO in my opinion. I don't understand how you can say making a DnD game is original. Every game on the market copied something from DnD and there tons of DnD based games out there. Then they come along and do another one with a hyped up combat system that involves you clicking multiple times on a target to kill it. Wow that's so amazing.
  • MandyMandy Member Posts: 132



    Originally posted by sschrupp

    If you have 1000 players online, each of those people is using bandwidth, whether they are in an instance or not. A world without instances has the same bandwidth as a world with instances. The only thing instances mean is that instead of one huge block of low detail environment you can have lots of smaller blocks with much more detail. Instancing has nothing to do with internet bandwidth. Instancing just means quality over quantity, and non-instanced means quantity over quality.
    I think that's why people are so dead-set against instancing is that they don't realize the only thing instancing is for is to provide the user with more involved and detailed environments. Along with all the other benefits such as not having to deal with mob camping, loot farmers, kill stealers, etc.
     



     

     

    You didn't add alot of things about instancing. like that In instancing you can never meet anyother players after you leave the tarven. If you want a friend to join you if you have friends that play the game. Then you have to go back to the tavern and restart you're adventure.

    Its really hard to make firends in Instanced games because you are not part everyones wrold you have you're own little wrold full of NPCS out side of taverns.

    Instancing is no way even thought of as a MMO or MMORPG. Games like this are more along the lines of network played games.

    This Game is like Guild Wars with a new look, worse combat system and a monthly fee.

  • fiontarfiontar Member UncommonPosts: 3,682

    The only risk taking by Turbine is that they are going ahead with a retail release of a game that probably would have been canceled by any other company because of the blatant flaws. After canceling AC2, they are also risking the potential success of LotR Online, because if DDO is a total flop, no one in the community is going to be particularly hopeful that LotR won't be total crud as well. Their reputations as MMO designers are really holding on by a very tenuous thread and I seriously dout that thread will hold once they attach DDO to it and toss it into the MMO market.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • MalhavokMalhavok Member Posts: 35

    I've only spent about 20 minutes playing so far... but what exactly in DDO is original? The closest thing I saw was the short MUD-esque text descriptions upon entering an area. Far from original, even if its not common in MMOGs. Hell, so far thats the part of the game I've enjoyed most.

  • thursdaythursday Member Posts: 24

    I very much doubt that DDO will fail.  There is a huge PnP community out there that is willing to give it a try as well as number of ppl who are looking for a non-PvP game.

    Yes it is not my cup of tea (although I might give it a go for old time sake) and a lack of crafting and PvP will turn alot of MMORPG players off, but if you look at the game as another entry level game, as were WoW and SWG, then it will benefit the whole industry by bringing new players in.

  • pooblapoobla Member Posts: 41

     I see alot of good points about goods and bads about D&D. Yes the combat is like dioblo's and then again not very many MMO's use this system of semi- twitch.  The point isnt that Turbine is taking comepletely original idea's and putting them into their game, its that they take the basic 3.5 dnd ruleset and take a bunch of uncommon ideas and even add a few original idea's like ingame DMs and put them in a fully instanced game. Many people don't like instancing but it does make you think that you are making a difference

  • fiontarfiontar Member UncommonPosts: 3,682


    Originally posted by thursday
    I very much doubt that DDO will fail. There is a huge PnP community out there that is willing to give it a try as well as number of ppl who are looking for a non-PvP game.
    Yes it is not my cup of tea (although I might give it a go for old time sake) and a lack of crafting and PvP will turn alot of MMORPG players off, but if you look at the game as another entry level game, as were WoW and SWG, then it will benefit the whole industry by bringing new players in.

    PnP gamers will for the most part hate this game. MMORPG gamers for the most part will hate this game. The few PnP players who have never played an MMO, but are drawn to DDO as their first, may be so turned off they won't try another MMORPG. The game is also far from entry level. I'm a very experienced MMO player and I found the stress test to be the most frustrating three days I've ever had playing an MMO.

    Will it fail based on initial box sales? Maybe not. Will it fail after the first free month when people need to pay for it? Almost certainly.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • harrisonwharrisonw Member Posts: 8

    I recall when I played pen and paper D&D when I was a kid, that we got xp off of monster kills.
    Also, I recall leveling my characters to 65 and 72.

    Now all of a sudden I'm playing Guild Wars, only max my level at 10 (granted 4 "levels" per level, but still) and I get no xp off of monsters. Not sure how this is like D&D.

    The entire world at launch is one city. Broken into 6 zones. Each zone loads like EQII or Guild Wars. So far I'm not impressed and considering Turbine's last venture Asheron's Call 2 is going the way of the Dodo come December 30, I'm not even remotely interested.

    I will say that the graphics look absolutely phenomenal.

    Just my two cents, but I'll be avoiding DDO, I already got burned with Guild Wars.

  • WartWart Member Posts: 84

    I think it's an alright game. An advanced version of Guild Wars, which I hate. But the instanced dungeons in this game are pretty good. It somewhat reminds me of Legend of Zelda. I didn't really play that much yet but I digging it so far. I might get this game at launch.

    ===
    Currently Playing: Guild Wars 2

  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by fiontar
    Originally posted by thursday
    I very much doubt that DDO will fail. There is a huge PnP community out there that is willing to give it a try as well as number of ppl who are looking for a non-PvP game.
    Yes it is not my cup of tea (although I might give it a go for old time sake) and a lack of crafting and PvP will turn alot of MMORPG players off, but if you look at the game as another entry level game, as were WoW and SWG, then it will benefit the whole industry by bringing new players in.

    PnP gamers will for the most part hate this game. MMORPG gamers for the most part will hate this game. The few PnP players who have never played an MMO, but are drawn to DDO as their first, may be so turned off they won't try another MMORPG. The game is also far from entry level. I'm a very experienced MMO player and I found the stress test to be the most frustrating three days I've ever had playing an MMO.

    Will it fail based on initial box sales? Maybe not. Will it fail after the first free month when people need to pay for it? Almost certainly.


    Fiontar once again I'll have to dissagree. Many of my friends who I used to play PnP with but can't now due to time/distance etc are loving this game. We all understand the changes they made for gameplay's sake and are perfectly ok with them. Most of the rules are there in some form or another and it's a pretty good merging of PnP and MMO in all our minds. The combat is fast and fun and there are some decent puzzles thrown in here and there. The classes all feel fairly different to play and all have their strengths and weaknesses like in PnP.

    The game uses instances much better than any other instance-using MMO I've played (especially guildwars) and from the looks of it they will be able to make even better use of them once they have become familiar with their tools.

    This game will be successful, not as high as WoW mind you but it will do well enough to stick around for years if they continue to release content for it. And by that time much of WoW's population will have left for better games.

  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by Mandy
    Originally posted by sschrupp
    If you have 1000 players online, each of those people is using bandwidth, whether they are in an instance or not. A world without instances has the same bandwidth as a world with instances. The only thing instances mean is that instead of one huge block of low detail environment you can have lots of smaller blocks with much more detail. Instancing has nothing to do with internet bandwidth. Instancing just means quality over quantity, and non-instanced means quantity over quality.
    I think that's why people are so dead-set against instancing is that they don't realize the only thing instancing is for is to provide the user with more involved and detailed environments. Along with all the other benefits such as not having to deal with mob camping, loot farmers, kill stealers, etc.



    You didn't add alot of things about instancing. like that In instancing you can never meet anyother players after you leave the tarven. If you want a friend to join you if you have friends that play the game. Then you have to go back to the tavern and restart you're adventure.
    Its really hard to make firends in Instanced games because you are not part everyones wrold you have you're own little wrold full of NPCS out side of taverns.
    Instancing is no way even thought of as a MMO or MMORPG. Games like this are more along the lines of network played games.
    This Game is like Guild Wars with a new look, worse combat system and a monthly fee.


    erm...sorry but no. that's how instancing works in GW not in DDO. In DDO you can add someone to your party at any time and they can join a quest that's already in progress. Oh, and you can also have your party LFM so that if someone is in the party search panel they can see that you're doing a mission and ask to join, send them an invite and they can join your already in progress quest as well. Also, to date most instances I have played in the ST have been no problem to complet with a party of 3-4 people, and are quite possible to complete in a duo if you'd like a challenge.

    And yes I know I just broke the NDA but it was necessary to debunk fanboi BS. Mandy I understand you don't like instancing, but at least try and have the least bit of actual info before you start spouting thx.

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