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thinking of trying the game again

chs5138chs5138 Member Posts: 67

Well I played this game a bit when it first came out, but the going back and forth from space stations to asteroids to mine was far too tedious (even killing spiders like you do in every other MMO was more enjoyable than that). I've been playing Shadowbane for the past 2 years but it's time for me to try something new. And after reading an article in PCGamer magazine about The Guiding Hand Corporation absolutely screwing over Ubiqua Seraph (sp?) I became interested in the game again.

My questions are:

1.) has there been anything done to fix the tedious grind when you first start out?

2.) I read somewhere that there wasn't open pvp is this right?

3.) When I first played the game one thing that bothered me was that corporations couldn't make their own space stations and such, has there been anything implemented so that corporations have a more permanent residence. For instance in Shadowbane players can create their own cities with walls and guards and those cities can be sieged and destroyed/taken over. Is anything like this in the game?

4.) and finally, besides buying bigger and better ships, what exactly is the point of the game? (ie: World of Warcraft you quest till lvl 60 and then do instances, Shadowbane pvp and siege cities)

 

thanks in advance

Comments

  • HomelanderHomelander Member UncommonPosts: 306

    1) Grinding to get whatever is your heart's desire cannot be removed from any game, or else it would be too easy and death would be meaningless.

    2) There is "security levels" of space, in 1.0 space, if you attack someone, the "police" blow your ship up and you lose security status (if status becomes too low, you cannot enter "high security" (i.e. 1.0 systems) systems. In 0.4 to 0.1, firing on someone will not get you in trouble from the police but you will still lose some security status (less security loss in lower systems) BUT, defensive structures/units will engage you. So, if there is 2 sentry turrets and 3 navy ships, they will engage you at a gate for example but, they will not chase you like the police would in 0.5 and higher. In 0.0 space, full open pvp, this space is dominated by player-run corporations and alliances as well as NPC pirates. Btw 0.0 space occupies about 90% of the space in EVE.

    3) You can now create outposts (mini-stations which are fully self-sufficient) and player-owned stations (combat or advanced mining/production stations which requires alot of attention to run). Only down side to outposts is that you cannot erect sentry towers or "guards" around them yet. Upside to POS's is that you can equip them with a smal army of turrets that can blow-up or hold off a large group of would-be attackers. CCP talked about adding outpost protection features in their next "big expansion" , Kali. Oh and, POS's (player-owned stations) can be fully destroyed and outposts can be captured.

    4) Goal is whatever you make of it. Killing as many people as possible, making the most amount of cash, getting every ship in the game, killing every person in the game at least once ... ::::23::. The major conflicts usualy take place over industrial control of a 0.0 region. Since 0.0 offers much more financial rewards over empire (npc) space, there is often fighting going on to keep control of regions to exploit them and then going to kill whoever you don't like once your nice and rich. ::::32::

    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
    Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
    Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  • chs5138chs5138 Member Posts: 67

    I know grinding is just a part of MMO's, but when I played eve online a couple years ago I would click on a destination, wait to arrive, click on an asteroid to mine, wait to fill up on resources, click on the space station, wait to get there, dock and sell the stuff, repeat. I know I'm probably spoiled from playing Shadowbane where you can easily reach the max level inside of a week, if you try, I admit I only played EVE for a week before I gave up on it. However, during that week I didn't feel like I had accomplished anything at all, it was just watching my ship fly, mine, fly, and then sell.

    Of course I played not long after EVE was released so I was just wondering if anything had been done to lessen the pain of starting out. I really like the fact that it is different from other "fantasy" MMO's and the corporation system is very interesting.

    It just seemed as though I was instructing the game on what to do and then it was doing everything for me.

    One other question, can these "outposts" be destroyed or taken over?

  • warzerwarzer Member Posts: 28

    I would suggest the 14day free trial, i do it every so often to see how the game has improved and sometimes even reactivate my account.

    They did easy the beginning, you don't have to mine, you can do missions and just kill pirates and more missions instead of mining. some people make good living at being say ore stealers, or loot fiends, or just pvp pirates.

    War

  • SweetKellySweetKelly Member Posts: 2

    :P

     

  • JhughesyJhughesy Member Posts: 419

    You chose mining as your starting profession and then complain it was boring?

    image

  • EosaujiiEosaujii Member Posts: 1

    I've played the game about three months, and survived the RMR upgrade *grimaces*, so just to let you know...

    1) Mining is still tedious; Missions are still insane (newbies sent to 0.0 space to deliver an item or whatever for a 12k isk reward), but very rewarding at level ¾ (i.e. Fleet Ships, nice implants, etc., etc.; PvP is totally and utterly the domain of High Skilled pilots though, however you can join a PvP Corp and get some serious PvP action going right off the start - PvP is the most intense and costly path to choose, but if you get good, it can have a high reward factor (so I hear).

    2) PvP is all over the place, and with the new RMR upgrade to the game, whenever someone steals your ore (from a jet-can), you can kill their ship [NOT THEIR POD]; If someone shoots at you, or kills you, you have about 15-20 minutes to take you vengeance upon them (no security loss, no police intervention); Corp-Wars are an invitation for open PvP between two or more Corps, or even Alliances - this is by far the most intense PvP in Eve... its War! right down to the ambushes and fleet attacks, very costly, but very intense.

    3) Corps can have POSs (Player Operated Structures) which include everything from force field generators to ship hangars to full blown stations – these of course can be destroyed or captured by other Corps during a war, or major conflict.

    4) The goals in the game are fairly limited in my opinion… basically you skill-up; train, train, train - learn everything about everything so that eventually you’ll be: building ships and modules; flying ‘all’ the ships in the game; making blueprint copies, then selling them; playing the trade and escrow markets; hunting pirates in complexes (1/10 to 10/10) for more powerful ships and extremely rare BPOs (blueprint originals); running high level (3/4) missions; running your own Corp.

    Basically ISK is the root of all evil *winks*

    You need Ore to make ISK, you need Ore to make ships – you need to mine!

    You need high skills to PvP or run missions, so you need lots of ISK – you need to mine!

    But I feel the key to this game is the skills – do your homework, and you’ll be off to a good start, and don’t forget to mine!

    Good Luck.

    Aurora

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Eosaujii

    Basically ISK is the root of all evil *winks*You need Ore to make ISK, you need Ore to make ships – you need to mine!You need high skills to PvP or run missions, so you need lots of ISK – you need to mine!But I feel the key to this game is the skills – do your homework, and you’ll be off to a good start, and don’t forget to mine!Good Luck.Aurora

    Not *entirely* true.

    You can make ISK by just doing missions without ever mining a jot. My toon has never mined more than once or twice and has over 25 million ISK without even half trying. Note: That's maybe 1 hour of play a night for 1.5 months or so where I was actually actively trying to get cash. You can get it much faster. And once you have a certain ammount of cash you can make a bloody fortune playing the market or doing player missions (just be careful with player missions) or with crafting or whatever.

    I do agree that ISK is a pain but the bottom line is that if you just 'play' the game by the time you can actually use something odds are you'll have the money for it.


    As far as PVP: They claim you can be PvP ready in a month. I have yet to pull that off. I'm just over 2 months into the game and since I took learning skills up early so that my later game training would be faster I'm only just now nearing PVP readiness for a basic tackler setup... probably by the end of my 3rd month I'll be ready (3 more level 5's to train before I can properly equip my frigate for tackling due to CPU and Cap limitations).

    So, if you go STRAIGHT for PVP skills and ignore learning skills I think you could probably be PVP ready in about 2 months. But not "straight away". Not by a long shot... unless you enjoy dying a LOT and have someone paying for new ships for you. After about the 1-2 month mark you can easily afford to re-equip frigs at will to keep PVP'ing.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

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