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What SWG should have been

I've been following these threads for a long time. I can't say anything that was'nt already said before, just going to give you my personal opinion of the way SWG should have been and why the NFG (I call it NFG) is not the right direction.

When I started as a noob in June of 2003 I had dreams of being an Imperial officer commanding stormtroopers to attack a Rebel hiding hole. I could'nt wait till I could walk into one of the many cities and ask citizens if they have seen any Rebel activity. I Wanted to have informants give me information on where the Rebels were hiding and show up with AT-ST's and AT-AT's blazing. I dreamed that the SWG experience would be like the movie.... It was'nt.

Raph Koster had a great Idea for the game and an excellent Foundation. Player built economy, crafters, entertainers.. simply put, brilliant..the game was like living in a real world. All the pieces were there to make the "Star Wars" experience a reality. But what he lacked was vision for what Star Wars fans want.

Imperial Players want the Power of having Stormtroopers and AT's, Rebel Players want to have covert and undercover techniques, guerilla warfare. The game should have forced Rebels to be in hiding and the Imperials should have spent they're in game time searching for them.

Jedi should have only been for Rebels to Counter the At's that the Imperials have. It would have been a nice balance.

But alas... we all get another lack of vision FPS "Battlefield" type game...Sigh

I hung my saber up, my account is Dead this weak.

Rest in Piece Carichiafet of Shadowfire... I'll miss U

Comments

  • WeppsWepps Member Posts: 1,322

    Well, that's all true.

    I was singing the praises of smuggling since beta, and even as correspondent it never got through to them. I almost feel partly responsible for some of the things that have come to pass.

    Let me give you some examples -

    1 - Jedi.

    "You can't do this. If you put them in the game, then you have an entirely new profession to balance and correct, and you are going to end up with tons of players as Jedi inevitably."

    Did they listen?

    No, and after nearly a full year of screwing with Jedi, they still didn't get it right, because there was no vision to work with.

    2 - JTL

    In beta I said, "You can't release this game without space combat. You're turning it into Ground Wars, it's not a tolerable situation."

    They did it anyway, and because of that, all the bugs and imbalances became clear to potential players BEFORE space combat released in the form of an expansion. Nobody bought into it, and the subscriber numbers remained low.

    3 - Two years ago yesterday, they implemented the Defense Upgrades.

    Here was the situation. Bounty Hunters defenseless as it was, but their offense was nerfed heavily. As a result, and it became clear later with the Combat Upgrade, they at their BEST were CL 64s. There was no way to compete. So I took notice and tested it, and concluded...

    "If you implement the defense upgrades as planned, there are certain templates that will become invulnerable to attack." Remember Rifleman/Fencer? Smuggler/Pistoleer? They did it anyway, and just before Christmas of 2003, they were forced to unstack active defenses as a result, but not before taking a major public hit.

    4 - Kashyyyk.

    That was foolish. This was a very WEAK expansion, but the problems of subscriptions being low was not caused by the fact that Wookies didn't have a place to call home.

    They overlooked the real reasons, and proceeded to start getting expansion-happy again, as SOE always does.

    What they overlooked, is that the BASE GAME PLAY was not complete, and therefore it was just boring to play. But, they were desperately holding on to the sandbox, so they continued blindly down that road to the sharp turn.

    5 - Mustafar.

    What? You gotta be kidding me.

    Another expansion? The base game is STILL not complete. WTF are you thinking?


    The entire problem is management. It has ALWAYS been management, I have always said it was management. Nothing short of removing those who have proven incompetence over the years will do anything to retore the credibility to SOE. That's all she wrote there.

    As to what NGE COULD be, it has a lot more potential than the old game. There are a significant number of reasons for this that I have gone into in too many posts already.

    But the fact remains, without quality of delivery, or trust in the company, those subscription numbers will always remain low.

    Want to save SWG? Get rid of the management. ALL OF THEM, from Smedley on down, need to hit the road. Nothing short of this miracle will save this game now.

    But one thing's for sure, NGE is here to stay. If they finished it, it would probably end up being the greatest SWG version ever. But then again, if they had finished any of them, same deal.

    They just need to finish it, and stop being dumb.

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    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • ShaydeShayde Member Posts: 4,529


    Originally posted by Wepps

    As to what NGE COULD be, it has a lot more potential than the old game. There are a significant number of reasons for this that I have gone into in too many posts already.But the fact remains, without quality of delivery, or trust in the company, those subscription numbers will always remain low.Want to save SWG? Get rid of the management. ALL OF THEM, from Smedley on down, need to hit the road. Nothing short of this miracle will save this game now.But one thing's for sure, NGE is here to stay. If they finished it, it would probably end up being the greatest SWG version ever. But then again, if they had finished any of them, same deal.They just need to finish it, and stop being dumb.

    While I agree with most of your post.. put pre-cu in where you said nge, and we're there.

    There's NO reason they couldn't have completed THAT game and made it the best ever. Two years to get it right, and they never really tried. It is amazing they had the "biggest dev team in the business" and still went nowhere.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • WarsongWarsong Member Posts: 563


    Originally posted by Shayde
    Originally posted by Wepps

    As to what NGE COULD be, it has a lot more potential than the old game. There are a significant number of reasons for this that I have gone into in too many posts already.But the fact remains, without quality of delivery, or trust in the company, those subscription numbers will always remain low.Want to save SWG? Get rid of the management. ALL OF THEM, from Smedley on down, need to hit the road. Nothing short of this miracle will save this game now.But one thing's for sure, NGE is here to stay. If they finished it, it would probably end up being the greatest SWG version ever. But then again, if they had finished any of them, same deal.They just need to finish it, and stop being dumb.

    While I agree with most of your post.. put pre-cu in where you said nge, and we're there.

    There's NO reason they couldn't have completed THAT game and made it the best ever. Two years to get it right, and they never really tried. It is amazing they had the "biggest dev team in the business" and still went nowhere.



    I agree with most of what Wepps said and I cannot agree more with Shayde in that there is no reason this could not have been done with the pre-CU game.

    Disagreements:
    1. Jedi: an SW MMORPG needs to have jedi but not 20k of them. A series of jedi trials(very difficult trials as well as long) could have been implemented that if one failed (died, failed a task, etc)in the process it either meant you failed at being a jedi (not force sensitive) or limited access to minor force abilities (melee acc or ranged def mods, others for example). And not making the path easy and changing aspects of it every month to 3 months so players couldn’t get a base outline from a forum guide and the like. Of course having a “finished” or way more polished game would severely limit a CSR having to answer calls of “the game bugged here so I failed” and forum cries and whines.

    1a. Jedi Balance: I had some great fights and won most of them vs jedi with my MTK/pistol 0040/medic 0200 (I don’t member the exact trees I had on medic but this is close) other defense type stacker combos faired well also( and I'm talking AFTER the def stack nerf not pre). They also should have done this with BH pre-CU, allowed them to master another combat proff (which they later did) .This easily made for a closer balance in the mix.
    BTW I also made short work of a few jedi with my rifle/doc/cm but only catching them off guard so to speak (no I don’t mean afk) but this was mostly done with the aid of an exceptional wpn. The balance wasn’t that far off the mark (commandoes still needed some help IMO).

    2. Creature Handler: Having this class in the early pre-CU version and instead making them have master scout and possible some ranger trees limiting them to not being able to master the other combat proffs. (a master rifle/master CH was indeed over powered but not a CH in itself IMO), one of the funnest proffs in the game for a great number of players.

    Also a few other minor tweaks to carbineers and pistols maybe and giving the smuggler something to smuggle...It could have been a tremendous MMORPG in the long run.

    Every thing else I believe Wepps to be right on and agree 100%

  • SofaKing2000SofaKing2000 Member Posts: 196



    Originally posted by Wepps

    Well, that's all true.
    I was singing the praises of smuggling since beta, and even as correspondent it never got through to them. I almost feel partly responsible for some of the things that have come to pass.
    _____________________________________________________
    I remember you being a correspondent Wepps, Unfortunately SOE never listened to you guys. Basically all Correspondents were was a bone thrown to the community so we would all think that our views and idea's were being taken into consideration for the future of the game...
    Boy were we suckers...
  • n2k3156n2k3156 Member Posts: 523
    Perhaps SWG should have been what it was advertised to be.

    NGE Refugee.

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