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CRS the gamecreator that doesn't listen to the playerbase

It has for a long time been clear that CRS and the rats make WWIIOL for their own pleasure. And that doesn't have to be wrong but they sell their game to us players. When people are paying for it one might expect  them listen to the playerbase, but instead they drive them away so that only the hard core worshipers are left. That way no one disagrees with em and they can continue to divelope in a bizzare way.

Most of the playerbase have left the game and now we see the concequeses in rats that has been "let go".... "producers which wifes has gotten better jobs" etc. CRS is in deep economical trouble and it will deepen now when the remaining playebase starts payin mounthly. Also the game looses players that leave in protest of the rats that were "let go".

Anyway, when the game now is in a clear downspiral one might expect the remaining rats would be more humble.....but no they continue their way of arrogance through their moderators.

After playin the "enhanced game" for two weeks i i made a post where i spoke my mind of the flaws of the game and the obeediant worshipers and sheerleaders reacted instantly and spewed the guts on me. But i got lot of agrees to!

Anyway my post quickly became very popular and even DOC made a post. I where insulted time and time again by the sheerleading moob but i'll kept cool knowing that if i would say a harsh word they would lock the post emediatly.

So in pure desperation one of the cheerleader moderators takes the chans in locking the post when i kindly tell SRES "the one the kisses the ground rats walk on" not to bader me with his usual crap(known from this forum).

I'll take crap from no one not even a cheerleader moderator so i make this post to correct him. Of cause i knew that i would be banned for it, as i have been 3 times before!

But what the hell...a forum where i cant speak my mind isn't much of a forum!

GOT THIS IN THE MAIL 5 MINUTES LATER

A Terms of Service (TOS) warning has been issued to you. Following is the moderator remarks regarding the warning and the offending post.

********** MODERATOR REMARKS **********

This type of thing is strongly discouraged.  If you have any questions or comments regarding moderation or moderators, email jwilly@playnet.com.  Also, flaming another player like you did sres in this post is unacceptable.

4. Do not post discussions of the board itself or of moderator decisions. If you feel the need to discuss either of these, send your questions to the above e-mail addresses.

Lead Moderator: jwilly@playnet.com
CRS Community Manager: bable@playnet.com
CRS Community Manager: fogaban@playnet.com

9. Do not post Flame. Do not post links to pages which contain Flame or links to other links which contain Flame. Posts within a discussion-thread should be focused on to the thread topic, not against other individuals in the thread. Flame posts include hostile and negative posts directed at:
- An individual player
- A player organization, including any of the official high commands, squads, etc.
- The moderators of these boards
- Any member of the CRS or Playnet staff
- The game itself
AND/OR
False and negative concepts such as:
- CRS bias
- Nerfing of weapons
- Side advantage by design
- Winning or losing due to CRS actions

********** OFFENDING POST **********

Best herr Der Kivi
Originally Posted by sirevil
Well, the hard core fan is blind for anything else then the object for their obcessive worship say. And you SRES fits that description perfect...

So a hard core fan isn't always correct

Don't bader me with your usual crap please!


Quote Der kivi:
If you start a thread and people disagree with you, telling them "not to bother you with their usual crap" sort of defeats the purpose of having a discussion.
That being the case and the fact that it reads to me like you're really just telling CRS that you think their game sucks, I'm closing this

You are funny man kivihead!

There must have been a dozen insults directed towards me in my thread and you didn't even say bottleneck. So when i defend my self against this crapspewer SRES you close me down..... me!!!!

If you have cared to ask i could have told you that this SRES and I have a debate history whitch i was reffering to. Because he's a master of crap.

Someday you can maby get your head out of your *** and start thinking .....That day is still to come..

Suck my *** Kivihead!!

BYE

 

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-DON`T GET MAD GET EVIL-

Comments

  • Nerf09Nerf09 Member CommonPosts: 2,953
    Yeah the fanbois over there are psycotic and totally evil, I think they live soley to make people hate the game.
  • riweriwe Member Posts: 3

    I in no way classify myself as a "fanboy" or whatever you want to call them. I have played MMOG's rangeing from EQ to more recent games like AA beta and WOW.

    I don't think what you said, judging by the quote in your message, was at all that harmful. However, you should show respect to the fan base of a game that has been there much longer than you. I wouldn't start posting on WOW forums (on WOW my highest lvl character is 20 atm) that the game has this issue and that issue and that the current players are blind to it all, some will take that as offensive. I'd get called a "noob" and chewed out by all the immature little kiddies on the forums (I've seen it happen a million times). You should be thankful that the WW2O for the most part is more mature then games like WOW.

    On the note of not listening to the player base; I see lots of communication between the players and the devs. They have regular talks and postings, which is A LOT MORE then games like SWG, PS, WOW etc; where the players are often ignored completely. On those games the only time something gets done is because someone whines they can't solo everything in the game. I'm glad the devs aren't relying souly on players opinions... because from every game I've played, the devs listened to the players and it killed the game.

    Planetside, people love to use aircraft. It doesn't matter if they are unbalanced, people loved them so they were never changed unless it was a buff to make them even more godly. SWG, ugh lol... I think it speaks for itself but people whined that Jedi should solo everything and it killed off most professions.

    My point is, compared to other games WW2O is doing good and still going strong. It has come a long way from the bug infested release it was. While your completely intitled to your opinion and I'm not trying to change your mind, I just think you should not give up on it so easily.

  • WDYWTKWDYWTK Member Posts: 130


    Originally posted by riwe
    On the note of not listening to the player base; I see lots of communication between the players and the devs.


    You have to take into account that these people who do nothing but troll forums all over the net attacking WW2OL believe that only they know how the game should be and so that means that because their suggestions aren't instantly put into the game, that means the devs don't listen.

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  • Nerf09Nerf09 Member CommonPosts: 2,953



    Originally posted by WDYWTK




    Originally posted by riwe


    On the note of not listening to the player base; I see lots of communication between the players and the devs.



    You have to take into account that these people who do nothing but troll forums all over the net attacking WW2OL believe that only they know how the game should be and so that means that because their suggestions aren't instantly put into the game, that means the devs don't listen.



    Im sure there are fanboys of SONY who think the NDE is good.  "Oh, CRS can do no wrong, how dare you be critical."

    Developers make boneheaded decisions, and  to not point their bonheaded decisions is UnAmerican. 

  • SparreSparre Member Posts: 257


    Originally posted by Nerf09
    Developers make boneheaded decisions, and to not point their bonheaded decisions is UnAmerican.

    I understand you are convinced that unless CRS follow your instructions and demands are they doomed. Right?

    But what I don't understand is how a company's decisions can be "Unamerican". Please, could you evolve this topic some so we can understand you better.

  • SirevilSirevil Member Posts: 61

    I belive WWIIOL under the control of CRS is doomed unless they make 180 degree turn. But a game as WWIIOL that in it's ground fondation is brilliant and has no comparement out there will survive one way or the other.

    What we all know today is that CRS decition to not listen to the playerbase when forcing the AO's on us has cost a lot. There are of cause other things as well but the AO's is their absolute biggest misstake.

    If they let go of earlier arrogance and scrap the AO's and open up the map this game could survive as CRS game.

    To does who wanna categorize me as a troll i just wanna say:

    -WWIIOL with a better framerate, less lag and playerfreedom like in earlier versions (1.15) it's a devine game....

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  • WDYWTKWDYWTK Member Posts: 130

    What's so bad about AOs that they ruin the entire game for you? You like to mole towns until the other players get bored?

    AOs are the best thing to ever happen to the game.

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  • SirevilSirevil Member Posts: 61

    You belong to the few that actually like AO's. The massive playerescape that we now see the result of came directly after implementing this system. It tock away the freedom of choice for the individual player.  All of a sudden we had to follow some 13 year old zitted from dublin because our leaders powers where removed!!!!!

    And our squad couldn't make attacks any more, suppriseattacks vanished as well.

    There are some that like to be bricks to be played by others, but most like to play them selves.

    Since the introduction of AO's there have been 100's of posts on the playschool pleading for removal, CRS choised not to listen so people got bored and left as the whords of people allready done. Now they know they have to remove the AO's if they want to survive, but it could actually be to late.

    AO's are crap for people that cant orginize attacks themselves or for those who have masocistic kind gamejoy.

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    -DON`T GET MAD GET EVIL-

  • PnHobbitPnHobbit Member CommonPosts: 195

    Actually I'd bet you can't find 50 posts "pleading" for removal of AOs. A lot of people like them more. You still have plenty of choice and surprise attacks are still very possible.

  • WDYWTKWDYWTK Member Posts: 130

    They're suppose to be making a game to simulate WW2. When in WW2 did soldiers just decide that they wanted to go and attack Tielt?

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  • KadeshKadesh Member Posts: 82


    Originally posted by WDYWTK
    They're suppose to be making a game to simulate WW2. When in WW2 did soldiers just decide that they wanted to go and attack Tielt?

    True, but at the same time if in WW2 the Axis decided to attack Tielt, they did not simultaneously send the following:

    "To the Allied Commander in Tielt

    Dear Sir,

    This is to notify you that the Armed Forces of Greater Germany have decided to launch an attack upon your town.

    Have a nice day

    Signed,

    The Commander of Wehrmacht forces, Belgium"

  • WDYWTKWDYWTK Member Posts: 130


    Originally posted by Kadesh
    Originally posted by WDYWTK
    They're suppose to be making a game to simulate WW2. When in WW2 did soldiers just decide that they wanted to go and attack Tielt?

    True, but at the same time if in WW2 the Axis decided to attack Tielt, they did not simultaneously send the following:

    "To the Allied Commander in Tielt

    Dear Sir,

    This is to notify you that the Armed Forces of Greater Germany have decided to launch an attack upon your town.

    Have a nice day

    Signed,

    The Commander of Wehrmacht forces, Belgium"


    No, but the Allies didn't sit over in the UK and only rush over to defend a town once a CP was capped. :D

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  • KadeshKadesh Member Posts: 82

    Well thats what EWS is all about, isn't it?

    I don't suppose you can blame CRS if the players themselves can't be bothered trying to defend.

    IMO that is the great failure of WW2OL - by forcing each side to have only one means of victory, capturing territory, we've failed to recognise that defence in itself can generate a victory all its own. With two sides, one of which is armed with offensive weapons, and the other with predominately defensive weapons, how can we be surprised if most maps go to the side better equipped for offence?

    I'm hoping against hope that full implementation of Brigade Spawning might somehow, someway, be the saviour of this game.

    Based on the Rats abilities to screw things up in the past, I fear this is a forlorn hope :(

    But at least I'm hoping they make it.

  • WDYWTKWDYWTK Member Posts: 130


    Originally posted by Kadesh
    Well thats what EWS is all about, isn't it?I don't suppose you can blame CRS if the players themselves can't be bothered trying to defend.IMO that is the great failure of WW2OL - by forcing each side to have only one means of victory, capturing territory, we've failed to recognise that defence in itself can generate a victory all its own. With two sides, one of which is armed with offensive weapons, and the other with predominately defensive weapons, how can we be surprised if most maps go to the side better equipped for offence?I'm hoping against hope that full implementation of Brigade Spawning might somehow, someway, be the saviour of this game.Based on the Rats abilities to screw things up in the past, I fear this is a forlorn hope :(But at least I'm hoping they make it.

    We all know the Axis win because the Axis players are willing to play as infantry and that's what wins maps.

    I played a little bit as the Allies the other day and I felt lonely as an infantryman. The officers were "screaming" for people to spawn as infantry but everyone kept spawning as tanks. :D

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  • SparreSparre Member Posts: 257

    When I play on the ground do I almost always play infantry. Only when my unit need me to do some speedy recon do I spawn a SdKfz 232 every now and then. But I always feel hampered when I am not an infantry.

    But I prefer to sail over to Whitstable and bombard the factories over at England. I don't mind the +2 hour sail to get me there. We always has lots to talk about within the Kriegsmarine when we cruisers over the English Channel. :)

  • Nerf09Nerf09 Member CommonPosts: 2,953



    Originally posted by WDYWTK

    They're suppose to be making a game to simulate WW2. When in WW2 did soldiers just decide that they wanted to go and attack Tielt?



    Actually, in real life, being a soldier is the most flexible job position you can have in the world.  There are no rules in warfare, by default.
  • HarafnirHarafnir Member UncommonPosts: 1,350

    I am sorry, all I could see was "Waaaaaaaaaaaaah, everyone hates me, because I am always right"

    "You get a critical hit on "Spell Check" for 2.497". English Language dies"

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • WDYWTKWDYWTK Member Posts: 130


    Originally posted by Nerf09
    Originally posted by WDYWTK
    They're suppose to be making a game to simulate WW2. When in WW2 did soldiers just decide that they wanted to go and attack Tielt?Actually, in real life, being a soldier is the most flexible job position you can have in the world. There are no rules in warfare, by default.

    I hope you are joking.::::04::

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  • SparreSparre Member Posts: 257

    What is sad is that he really isn't joking. Nerf09 really believes that a Rambo-type is what makes the best soldier.

  • decadredecadre Member Posts: 88

    I've belong to a whole squad that hates AOs and the HCs for that matter.

    The only person who doesn't flame-fest them is the player we have in teh squad who is a high ranking player in one of the HCs.

  • DemariiDemarii Member Posts: 131

    And I'd be more then willing to wager a bet that most of them have never served any tours of duty in their respective High Command, nor had to get involved in the decision making process of how, when, and why an AO gets placed or removed taking into account the whole scheme of things that an ever-changing battlefield presents to field commanders. Because once you've had to do that you're alot less willing to judge others and critique their mistakes because you've seen yourself make some bad ones in your own time when you walked in their shoes. Just my opinion mind you...

    Look I don't particularly love the HC, there is some things I would like to change or do differently, there are times when I feel they make bad calls or moves. But I've served 2 tours in the AHC, so I've been part of decision making process, I helped form some of the rules for officer accountability and helped train new officers under my command, and I've made more then my share of bad calls and had dissagreements with others along the way. But thats part of the game, thats what makes it that much more interesting for me, that part of the game being there wether I choose to operate at the level or just simply be a grunt and follow orders is what makes it all that more fun and interactive for me.

    But you can't expect a wargame to function like this one is striving to and not have a command level to the system, someone has to make decisions and organize the higher elements of the game, and making good and bad calls is part of the learning process, its part of being a human being and commander in the field. And I think the Rats have done a good job of making the game so that if all you want to do is get into a fight its there, but if you want roleplay a soldier and are interested in eventually becoming a commander, perhaps even the Commander in Chief that is there for you as well. Its that depth, and the fact that we have real live commanders organizing that makes every campaign unique and interesting, because you never really know how things are going to go from one battle to the next, one day to the other.

    And that for me keeps it fresh and immersive. It gives the game more depth then any other wargame out there.

  • decadredecadre Member Posts: 88

    You talking to me Demarii?

    If so, my squad has at least 2 members in the HC, one if pretty high ranking too.

    Of the rest, many have been in the HCs.

    Some to this day still check in at the HC forums, as old commanders still have access.

  • DemariiDemarii Member Posts: 131

    Ya that was directed at you. As I said I have my issues with HC's myself, but to be totally honest I've never seen anyone suggest a system which would work better within the current game limitations or systems. It is a wargame, and as such it needs to have a system of Command, there needs to be HC's and leaders of missions or operations. And while many would argue that AO's suck and are not needed they were created to offset known and problematic gameplay issues. Issues we as players created because we often try to win by finding kinks or limitations in the systems the dev's implement, so they add things which try to persuade the playerbase to fight a war rather then game the game. Not to mention alot of things, like Bomber and Destroyer deployments, AO's, RDP, and the like are first steps in a long set of steps which as developed further and combined with other things that get developed make the game more immersive and fun to play, making it more of a wargame, and less of a fragfest.

    For instance HC needs to exist and have a commander and subordinates who can work within the rules imposed by CRS to make the RDP system function, HC places AO's, works to direct units in the field so that there are no holes in the front line, HC now also positions where the Brigades or Divisions go on the map, and soon they will control the flow of equipment that arrives to those positions. And as such we will have actual maneuver warfare, and hopefully soon after visible supply lines stretching from the factories all the way to the front. But they had to build the pieces to get us to that point. Just as they will build and add more pieces which won't exactly be the cat's-meow until other parts are added to flesh them out or make them really worth while.

    Atleast thats how I see it, sure AO's have some issues and HC's can place and pull them when I personally wouldn't have, but to me they are alot better then the old days of massive lists of equipment in every town, no supply links or timers, behind the line truck rushes which created unrealistic new front lines. CRS was forced by us players to build a system of basic capture and movement of the front rules which we had to follow because we gamed the open ended system they first gave us. And we'll have to accept these rules until they change once ToE's arrive and possibly something else after that. And then we'll have to accept those rules, because all good games have rules. Its their game to build, we just play it, or not depending on wether we enjoy it or not.

     

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