Originally posted by rushin thats the thing that Grim cant seem to understand, lots of us like these changes. My role as a Kamist actually has basis in the game not just in my head now. The months i spent in serverence to the Kami's taking missions, killing enemy tribes, etc has translated into meaning when i play. It's great!
No, I understand that some of you like these changes but, as with PvP, why must your increased enjoyment come at the expense of other peoples?
I'm happy you've got stuff you've wanted but you're failing, just as the avid PvPers failed, to see the other point of view.
Place yourself in our shoes and think for a minute.
Grim, you might direct your energy to creating such a game. :-) I hate to see it, but Ryzom is all but gone down the standard-mmo path. I think it's the right business decision for them, and will be more fun for many players. Not me. Not you. But, ah well. We're weirdos anyway. :-P In other words: Let it go man, let it go. You loved, you lost, but that's better than never having loved at all.
Originally posted by xenofur @grim: *sigh* Here i was hoping to have a nice conversation that actually helped the thread starter to decide what is what, by giving hard facts. Then you go in and manage to turn this whole thing into a metaphysical discussion which doesn't include any facts anymore and is more confusing than anything else. I probably could reply to most of your points here, but to properly do so I'd have to waste about an hour or two, which this simply isn't worth.So instead i'll just say: If you want people to actually listen to you and understand what you say, be short, be precise, use facts, leave the sarcasm or jokes out. Also: think about wether or not Ryzom is a pen&paper rpg.rl;dr: You just cheated yourself out of a meaningful answer by dropping a ZOMG WALL OF TEXT!
Just trying to explain and give frame of reference of where I'm coming from. That's usually helpful when people aren't seeing what you're saying.
There are facts there.
1. Freedom provides a more deep and satisfying experiences. 2. Many of these restrictions were unnecessary and have been counterproductive. 3. MMORPGs are about 25-30 years behind P&P RPG development in terms of systems and interactions, they really, really need to innovate.
Read and only reply to the bits you really want to, it might be easier.
Ah Grim you are right in your own way. But the industry doesnt care about inovation at the moment. All you see in region out there is "LFG XP grp DPS rouge 29". Most people seem to pay for a shiny world and fast XP to go for the raids. There are allready lots of raid-guilds who accept application only if you have reached a certain level allready.
A large amount of players is not interessted to know *why* the centaures live where they live. All they need to know is a sneakpath to go there and that they give good XP at a certain level. Only few recognice that nature is peaceful around their camps and even the bears dont aggro there. But thats immerson and something like "logic of the lore". It might be frustrating for developers over the years if you create such content and only few to none cares about it...
Besides some real underdog games you have to be lucky if you find a guild in a mainstream game where roleplay is mandatory in guildchat.The underdogs are few but much better. Only they lack of graphic features, which is a point in online MMORPG games that should not be underestimatet. Especially animations.
Well, i was quite lucky and found some good people in a mainsteam game (which is astonishing free if you leave the quest and XP path) after leaving Atys. And i mainly replied here to have a chance to wish all veterans a merry christmas !!
Originally posted by mague And i mainly replied here to have a chance to wish all veterans a merry christmas !!
Yes, Merry Christmas / Happy Holidays!
Originally posted by mague Well, i was quite lucky and found some good people in a mainsteam game (which is astonishing free if you leave the quest and XP path) after leaving Atys.
You tease. Though I don't blame you for not posting the specifics, as some readers might seek to grief you. People...
Originally posted by Kibs Ryzom is here to stay, more people than ever ingame and numbers seem to be increasing all the same. Lots of new stuff gets added tommorow in a huge content patch people have been waiting for, for a long time now which should bring a lot of people back too :)So try the game, Ryzom has a long way ahead of it.
I'd believe this if the people who played Horizons and Shadowbane didnt say the same thing.
i play on australian servers because racism is acceptable there
Because nevrax is a small company, progress is pretty slow as it is. They did go through a server merge way back last spring. There is a decent population size for that game, I would say there is about 400-500 people on line at the same time during both its peak times.
I dont think its the end for nevrax, they might want to find another distributor to help them with funding. If they get more funding they could improve the game play quality and help on their advertising among the internet. If nevrax were to focus on the muture age range, something like 21-45, they might do pretty well.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Originally posted by Jd1680a Because nevrax is a small company, progress is pretty slow as it is. They did go through a server merge way back last spring. There is a decent population size for that game, I would say there is about 400-500 people on line at the same time during both its peak times. I dont think its the end for nevrax, they might want to find another distributor to help them with funding. If they get more funding they could improve the game play quality and help on their advertising among the internet. If nevrax were to focus on the muture age range, something like 21-45, they might do pretty well.
agree..I dont think folks realise how small a company it has always been...It is a great game..Im always going back and forth between this and AO : ) And I will say , as Im sure its been said before..create a char just to go from starter island to mainland quick just so you can get a real feel for the game...then you can go back to your main char on starter island ; )
MERRY CHRISTMAS!!!
"640K ought to be enough for anybody." - Bill Gates, 1981
Originally posted by Jd1680a If nevrax were to focus on the muture age range, something like 21-45, they might do pretty well.
Well, it was their original aim, before the release in sept. 2004. But this age range fled the game, after many many attemps to bring some of the expected (and never seen) content into the game.
I can only speak for Aniro (french server, 700+ players left), but all I have to say is it's the first time as a mmorpg player I have to quit a game, not because it's boring or unpleasant, but because it's now too hard to set roleplaying campaigns up. Too few roleplayers, too much attraction from PvP features for themselves, and not for the roleplaying opportunities they could bring in a "mature age range" of players...
I keep working on a wiki encyclopedia on Ryzom (encyclopatys.org), because the background is much larger and interesting in itself than what we can see of it ingame, and of course, as we can play with it ingame. But I take it as an academical study, not a game support anymore...
Originally posted by Silvius Originally posted by Jd1680a If nevrax were to focus on the muture age range, something like 21-45, they might do pretty well.
Well, it was their original aim, before the release in sept. 2004. But this age range fled the game, after many many attemps to bring some of the expected (and never seen) content into the game.
I can only speak for Aniro (french server, 700+ players left), but all I have to say is it's the first time as a mmorpg player I have to quit a game, not because it's boring or unpleasant, but because it's now too hard to set roleplaying campaigns up. Too few roleplayers, too much attraction from PvP features for themselves, and not for the roleplaying opportunities they could bring in a "mature age range" of players...
I keep working on a wiki encyclopedia on Ryzom (encyclopatys.org), because the background is much larger and interesting in itself than what we can see of it ingame, and of course, as we can play with it ingame. But I take it as an academical study, not a game support anymore...
Weird, theres still a huge RP community on the english shard, and the server population is increasing from what i've seen. The mainlands are crowded with new players
[quote]Originally posted by KibsWeird, theres still a huge RP community on the english shard, and the server population is increasing from what i've seen. The mainlands are crowded with new players [/b][/quote]
Not any more there isn't. Unless this is some strange new definition of the word 'roleplay' that I was previously unaware of.
The mainlands are hardly crowded, though Ryzom is enjoying a boom from PEOPLE LEAVING SWG. The OP are a disappointment to many and have further driven the game away from its promising start. The PvP twinks are ephemeral, the community builders and RPers would have been forever.
It's doesn't matter if people are leaving because of SWG, it just matters that new people are joining the game. No matter what spin you try to put on it, the game was not making it as it was. If it was then DCC would still be there.
Which BTW is keeping me away. It just sounds like the game isn't going to last with the original creator now departed.
Originally posted by sleepyguyftl Interesting. They seem to have finally made things in the game matter. For the longest time none of the factions meant anything. The Kami and the Karavan were meaningless entities that just sat around. It almost makes me want to play again.
(For the sake of my sanity I'm ignoring the rest of the posts for now, seeing these arguments go nowhere on one forum is bad enough)
Ok, you need to get back in game then. You've come up on the forums, and that alone should be the little bit that makes that almost turn into a definately! See ya when you get in bro.
Originally posted by sleepyguyftl Interesting. They seem to have finally made things in the game matter. For the longest time none of the factions meant anything. The Kami and the Karavan were meaningless entities that just sat around. It almost makes me want to play again.
(For the sake of my sanity I'm ignoring the rest of the posts for now, seeing these arguments go nowhere on one forum is bad enough)
Ok, you need to get back in game then. You've come up on the forums, and that alone should be the little bit that makes that almost turn into a definately! See ya when you get in bro.
Hmmmmmm..... I can't do anything before the 20th anyway as don't have the money to pay for the subscription.
The other issue is that Raynes no longer exists in Ryzom. He was killed by the Karavan due to the threat he posed. I'd have to come up with another character. Let me think it over for the next week or so.
"That's why we are undertaking another reorganization, and some positions are suppressed, to lower our costs and keep Nevrax alive. This reorganization includes the departure of David Cohen (Creative Director), as well as some other Nevrax managers / pioneers."
There would most definately be many people awaiting the arrival of Raynes's son avenging his death? (something to gum over, I want your punk arse back in game!)
*Longs for the days slayin greenseed at the yrk stables just cause we hate the karavan*
I tried to run it on my computer tonight and it kept giving me a Microsoft Visual C++ error. No matter what I tried it would give the error as soon as the text about the nexus appear during the loading screen.
After 10 times I gave up. I see things haven't changed that much.
Have you tried contacting the support team Raynes? They are usually quite good at getting to the bottom of that stuff. Sorry to hear your having trouble mate, and hope you are able to get on soon.
Most of the time when you get the "Microsoft Visual C++ error" its due to some sort of malform in a specific file. I've had that happening to me in other games, and the fix that worked for me, was to delete any .ini files that held info about game setup - engine setup, and have the game - program make a new .ini file again. Try to make a backup of your .ini files (and delete the original) one by one, and see if you can fix your installation that way.
If its a corrupt file, try running a data check from the login menu. It will pick up a lot of corruptions in the program (not all but most). Running Ryzom Recover the magic 5times should help fix any corruptions too.
Originally posted by Kibs If its a corrupt file, try running a data check from the login menu. It will pick up a lot of corruptions in the program (not all but most). Running Ryzom Recover the magic 5times should help fix any corruptions too.
Originally posted by sleepyguyftl Originally posted by Kibs If its a corrupt file, try running a data check from the login menu. It will pick up a lot of corruptions in the program (not all but most). Running Ryzom Recover the magic 5times should help fix any corruptions too.I'll try that later when I get home today.
Originally posted by sleepyguyftl Originally posted by Kibs If its a corrupt file, try running a data check from the login menu. It will pick up a lot of corruptions in the program (not all but most). Running Ryzom Recover the magic 5times should help fix any corruptions too.I'll try that later when I get home today.
Don't get your hopes up too much Raynes. It is still Ryzom, and not that much has changed. Outpost is 'just' outposts, when not fought over, nothing extra to do there then look at the drill. Don't expect a complete new world or new missions or a storyline that can be found easily.
Comments
No, I understand that some of you like these changes but, as with PvP, why must your increased enjoyment come at the expense of other peoples?
I'm happy you've got stuff you've wanted but you're failing, just as the avid PvPers failed, to see the other point of view.
Place yourself in our shoes and think for a minute.
Postmortem Studios
Roleplaying games to DIE for
Shop here
Grim, you might direct your energy to creating such a game. :-) I hate to see it, but Ryzom is all but gone down the standard-mmo path. I think it's the right business decision for them, and will be more fun for many players. Not me. Not you. But, ah well. We're weirdos anyway. :-P In other words: Let it go man, let it go. You loved, you lost, but that's better than never having loved at all.
I do, but in a different medium.
Give me the capital and a willing development company and I'll give it a bash though
Postmortem Studios
Roleplaying games to DIE for
Shop here
Just trying to explain and give frame of reference of where I'm coming from. That's usually helpful when people aren't seeing what you're saying.
There are facts there.
1. Freedom provides a more deep and satisfying experiences.
2. Many of these restrictions were unnecessary and have been counterproductive.
3. MMORPGs are about 25-30 years behind P&P RPG development in terms of systems and interactions, they really, really need to innovate.
Read and only reply to the bits you really want to, it might be easier.
Postmortem Studios
Roleplaying games to DIE for
Shop here
Ah Grim you are right in your own way. But the industry doesnt care about inovation at the moment.
All you see in region out there is "LFG XP grp DPS rouge 29". Most people seem to pay for a shiny world and fast XP to go for the raids. There are allready lots of raid-guilds who accept application only if you have reached a certain level allready.
A large amount of players is not interessted to know *why* the centaures live where they live. All they need to know is a sneakpath to go there and that they give good XP at a certain level. Only few recognice that nature is peaceful around their camps and even the bears dont aggro there. But thats immerson and something like "logic of the lore". It might be frustrating for developers over the years if you create such content and only few to none cares about it...
Besides some real underdog games you have to be lucky if you find a guild in a mainstream game where roleplay is mandatory in guildchat.The underdogs are few but much better. Only they lack of graphic features, which is a point in online MMORPG games that should not be underestimatet. Especially animations.
Well, i was quite lucky and found some good people in a mainsteam game (which is astonishing free if you leave the quest and XP path) after leaving Atys. And i mainly replied here to have a chance to wish all veterans a merry christmas !!
Yes, Merry Christmas / Happy Holidays!
You tease. Though I don't blame you for not posting the specifics, as some readers might seek to grief you. People...
Have fun!
Because nevrax is a small company, progress is pretty slow as it is. They did go through a server merge way back last spring. There is a decent population size for that game, I would say there is about 400-500 people on line at the same time during both its peak times.
I dont think its the end for nevrax, they might want to find another distributor to help them with funding. If they get more funding they could improve the game play quality and help on their advertising among the internet. If nevrax were to focus on the muture age range, something like 21-45, they might do pretty well.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
agree..I dont think folks realise how small a company it has always been...It is a great game..Im always going back and forth between this and AO : ) And I will say , as Im sure its been said before..create a char just to go from starter island to mainland quick just so you can get a real feel for the game...then you can go back to your main char on starter island ; )
MERRY CHRISTMAS!!!
"640K ought to be enough for anybody." - Bill Gates, 1981
Currently playing AO
Well, it was their original aim, before the release in sept. 2004. But this age range fled the game, after many many attemps to bring some of the expected (and never seen) content into the game.
I can only speak for Aniro (french server, 700+ players left), but all I have to say is it's the first time as a mmorpg player I have to quit a game, not because it's boring or unpleasant, but because it's now too hard to set roleplaying campaigns up. Too few roleplayers, too much attraction from PvP features for themselves, and not for the roleplaying opportunities they could bring in a "mature age range" of players...
I keep working on a wiki encyclopedia on Ryzom (encyclopatys.org), because the background is much larger and interesting in itself than what we can see of it ingame, and of course, as we can play with it ingame. But I take it as an academical study, not a game support anymore...
Well, it was their original aim, before the release in sept. 2004. But this age range fled the game, after many many attemps to bring some of the expected (and never seen) content into the game.
I can only speak for Aniro (french server, 700+ players left), but all I have to say is it's the first time as a mmorpg player I have to quit a game, not because it's boring or unpleasant, but because it's now too hard to set roleplaying campaigns up. Too few roleplayers, too much attraction from PvP features for themselves, and not for the roleplaying opportunities they could bring in a "mature age range" of players...
I keep working on a wiki encyclopedia on Ryzom (encyclopatys.org), because the background is much larger and interesting in itself than what we can see of it ingame, and of course, as we can play with it ingame. But I take it as an academical study, not a game support anymore...
Weird, theres still a huge RP community on the english shard, and the server population is increasing from what i've seen. The mainlands are crowded with new players
-----------------
Kibs
Avatar by Ema
Playing: The Saga of Ryzom since march 2004
[quote]Originally posted by KibsWeird, theres still a huge RP community on the english shard, and the server population is increasing from what i've seen. The mainlands are crowded with new players [/b][/quote]
Not any more there isn't. Unless this is some strange new definition of the word 'roleplay' that I was previously unaware of.
The mainlands are hardly crowded, though Ryzom is enjoying a boom from PEOPLE LEAVING SWG. The OP are a disappointment to many and have further driven the game away from its promising start. The PvP twinks are ephemeral, the community builders and RPers would have been forever.
R2 may redeem it.
Postmortem Studios
Roleplaying games to DIE for
Shop here
It's doesn't matter if people are leaving because of SWG, it just matters that new people are joining the game. No matter what spin you try to put on it, the game was not making it as it was. If it was then DCC would still be there.
Which BTW is keeping me away. It just sounds like the game isn't going to last with the original creator now departed.
(For the sake of my sanity I'm ignoring the rest of the posts for now, seeing these arguments go nowhere on one forum is bad enough)
Ok, you need to get back in game then. You've come up on the forums, and that alone should be the little bit that makes that almost turn into a definately! See ya when you get in bro.
(For the sake of my sanity I'm ignoring the rest of the posts for now, seeing these arguments go nowhere on one forum is bad enough)
Ok, you need to get back in game then. You've come up on the forums, and that alone should be the little bit that makes that almost turn into a definately! See ya when you get in bro.
Hmmmmmm..... I can't do anything before the 20th anyway as don't have the money to pay for the subscription.
The other issue is that Raynes no longer exists in Ryzom. He was killed by the Karavan due to the threat he posed. I'd have to come up with another character. Let me think it over for the next week or so.
Hey, I didn't hear about this. When did DCC left Nevrax?
http://www.ryzom.com/forum/showthread.php?p=263181#post263181
"That's why we are undertaking another reorganization, and some positions are suppressed, to lower our costs and keep Nevrax alive. This reorganization includes the departure of David Cohen (Creative Director), as well as some other Nevrax managers / pioneers."
There would most definately be many people awaiting the arrival of Raynes's son avenging his death? (something to gum over, I want your punk arse back in game!)
*Longs for the days slayin greenseed at the yrk stables just cause we hate the karavan*
I tried to run it on my computer tonight and it kept giving me a Microsoft Visual C++ error. No matter what I tried it would give the error as soon as the text about the nexus appear during the loading screen.
After 10 times I gave up. I see things haven't changed that much.
Have you tried contacting the support team Raynes? They are usually quite good at getting to the bottom of that stuff. Sorry to hear your having trouble mate, and hope you are able to get on soon.
*huggles*
-----------------
Kibs
Avatar by Ema
Playing: The Saga of Ryzom since march 2004
Most of the time when you get the "Microsoft Visual C++ error" its due to some sort of malform in a specific file.
I've had that happening to me in other games, and the fix that worked for me, was to delete any .ini files that held info about game setup - engine setup, and have the game - program make a new .ini file again.
Try to make a backup of your .ini files (and delete the original) one by one, and see if you can fix your installation that way.
Razz
If its a corrupt file, try running a data check from the login menu. It will pick up a lot of corruptions in the program (not all but most). Running Ryzom Recover the magic 5times should help fix any corruptions too.
-----------------
Kibs
Avatar by Ema
Playing: The Saga of Ryzom since march 2004
Good luck *huggles*
-----------------
Kibs
Avatar by Ema
Playing: The Saga of Ryzom since march 2004
Don't get your hopes up too much Raynes. It is still Ryzom, and not that much has changed. Outpost is 'just' outposts, when not fought over, nothing extra to do there then look at the drill. Don't expect a complete new world or new missions or a storyline that can be found easily.