Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

It irritates me when people say "old EQ devs? pfft. I'm out of here"

zethcarnzethcarn Member UncommonPosts: 1,558

As if things haven't changed since EQ was born over 6 years ago.

As if they don't realize that their biggest competitor, World of Warcraft, now has 5 million (yes 5) subscribers and they need to allow a little room for casual play.

As if they are completely ignoring the MMORPG community and saying "Yeah, lets make another EQ clone with prettier graphics!"

«13

Comments

  • SheistaSheista Member UncommonPosts: 1,203

    From what I've seen in the screenshots, is that is -is- old EQ with new graphics. Even the interface looked the same in some SS's that I saw. Down to the textures even. From reading over it and looking at it... all I see is EQ, which is something I don't want. I liked EQ. Played it on RZ for a long time, and even Zek when they merged them all. But, I quit for a reason. I was tired of it, and graphics never really mattered to me in it.

    So, it's not just that it's the old devs, it's that it even looks and sounds like EQ.

  • GrestehGresteh Member Posts: 146


    Originally posted by Sheista
    From what I've seen in the screenshots, is that is -is- old EQ with new graphics. Even the interface looked the same in some SS's that I saw. Down to the textures even. From reading over it and looking at it... all I see is EQ, which is something I don't want. I liked EQ. Played it on RZ for a long time, and even Zek when they merged them all. But, I quit for a reason. I was tired of it, and graphics never really mattered to me in it.So, it's not just that it's the old devs, it's that it even looks and sounds like EQ.

    You should read more about the game, yes, vanguard will be using some of the EQ ideas, like grouping, levels, classes, longer downtime(but not much longer than newer games), slower leveling... But the similarities end there, vanguard is a new game, with new ideas some of them pretty innovative like diplomacy, perception...

    Yes, it will be similar to EQ, wow was similar too, and daoc, and many others, but none of them was an EQ clone and neither will be vanguard.

    From what i've read about vanguard(and it's a lot) the game will be more similar to D&D and muds than to EQ.

  • MMO_MunkMMO_Munk Member Posts: 299

     
    From what i've read about vanguard(and it's a lot) the game will be more similar to D&D and muds than to EQ.




    Yes i have read this also. For people to call it a clone is just unheard of. Yes it is the Devs from eq, but they figure they will get a bigger player base for announcing that, not to state they are remaking eq. I for one am only giving this game a shot cause it is the makers of EQ and i have full confidence in them to make an mmo, that will not only succeed but out live others for years to come. Sure world of warcraft has 5 million subscribers, thats cute. It really is. But i don't care, and REAL mmo people do not care. Cause we all know WoW is the biggest "carebear" game on the market, my mother could play that game and succeed she is 56 and doesnt know how a computer works. I don't know about the rest of you, but i for one do not want to invest alot of time into a game, that just anyone can pickup and be god at within 6 months. I just don't want that, thats really unheard of. I mean why waist your time?

    The biggest thing i look for in an MMO is that sense of reward you get, when you accomplish something, like wow i just hit lvl X, holy crap that took me like a year now, and i still got X amount of levels to go. Why play an MMO if it just takes that 30 mins a day within 4 months to beat? I just don't understand the fun concept of that. I'm not saying i like games that MAKE me dedicate 18 hours a day to, but what i am saying is, that if you can hop on for 30 mins and get alot accomplished, that isnt an mmo, thats a console game. And thats all i got to say about that =p

     

    -Munk 

  • angerrangerr Member Posts: 865


    Originally posted by zethcarn
    As if things haven't changed since EQ was born over 6 years ago.
    As if they don't realize that their biggest competitor, World of Warcraft, now has 5 million (yes 5) subscribers and they need to allow a little room for casual play.
    As if they are completely ignoring the MMORPG community and saying "Yeah, lets make another EQ clone with prettier graphics!"

    as if there isn't already plenty of casual games out there?
    as if there isn't people that want a old skool eq1 style mmo with new features.
    as if i agree with you that wow is their biggest competitor? ::::40::::::22::

    seriously though...imo eq2 will probably be their biggest competitor. wow is a completely different style of mmorpg, they will have alot of similar features I'm sure but way different style.

    wow is a pvp/pve game thats solo,casual, and hardcore friendly(kind of). and vanguard is supposed to be more like eq1 pre kunark with new features, a pve game with some pvp....witch wont really attract your general wow player for the most part IMO.

    honestly i don't see any mmorpg being able to compete with wow sales in the next year or two, so would it really be smart to make a wow killer game or one thats different to accommodate a different player base?


    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • HelternHeltern Member Posts: 193
    Did they sell this game yet? Oh not yet, Brad and company will wait till you get through the horrible grind then sell to Sony.
  • zethcarnzethcarn Member UncommonPosts: 1,558



    Originally posted by Heltern
    Did they sell this game yet? Oh not yet, Brad and company will wait till you get through the horrible grind then sell to Sony.


    Thats a pretty retarded statement considering Sony will never have anything to do with Vanguard,  unlike EQ which SOE was involved with (as producers) from the very beginning. 
  • darquenbladedarquenblade Member Posts: 1,015



    Originally posted by Heltern
    Did they sell this game yet? Oh not yet, Brad and company will wait till you get through the horrible grind then sell to Sony.


    What do you mean 'did they sell this game yet'? It's been known since the beginning that this game is being published by Microsoft.
  • anarchyartanarchyart Member Posts: 5,378



    Originally posted by Heltern
    Did they sell this game yet? Oh not yet, Brad and company will wait till you get through the horrible grind then sell to Sony.


    HEHE, if ignorance is bliss, you are in heaven my friend. Hatred ftw!

    image
  • shafe716shafe716 Member Posts: 1


    Originally posted by Sheista
    From what I've seen in the screenshots, is that is -is- old EQ with new graphics. Even the interface looked the same in some SS's that I saw. Down to the textures even. From reading over it and looking at it... all I see is EQ, which is something I don't want. I liked EQ. Played it on RZ for a long time, and even Zek when they merged them all. But, I quit for a reason. I was tired of it, and graphics never really mattered to me in it.So, it's not just that it's the old devs, it's that it even looks and sounds like EQ.


    think about it... you liked EQ, and you played it for a long time. Well the Dev's of EQ have had 6 years to pick apart where they messed up. Yes it's going to have some elements similar to EQ because those are the things that worked. Also MMO's of late are way too easy IMO, and I personally have lost interest in all of them within months. EQ kept me into it for 4 years... that's years not months like others recently. There's something to be said for someone who can develop a game that keeps your attention for that long. VG:SOH is going to be EQ on roids and it's going to be awesome.::::24::

  • anarchyartanarchyart Member Posts: 5,378
    Who cares what anyone says about Vanguard. I'm glad that idiots don't like it and won't play. I don't wanna play with ignorant people.

    image
  • MMO_MunkMMO_Munk Member Posts: 299
    haha! Eq on roids, very nice. I like the sound of that alot actually....image
  • KingompaKingompa Member Posts: 37

    If it is completely like the original EQ but with new graphics I will not be around past the first 30 days. I want the option to do meaningful and rewarding quests. My first toon in EQ1 was a Barbarian Warrior and the only quest I remember doing was turning in Polar Bear pelts to some woman in Halas.

  • TymoraTymora Member UncommonPosts: 1,295
    If Vanguard turns out to be an EQ replica, that is fine with me.  I want a hardcore mmorpg like EQ.  I had enough of WoW and other mmorpgs that are for casual players.  I am not even a hardcore player, but I liked the challenge of EQ.  Mmorpg today are too easy.
  • RavenbowRavenbow Member Posts: 43

    Do I miss the grind ... umm no.

    Do I miss the lost xp, corpse retrieval, long travel... no.

    Do I find myself intrigued by the fact that the only MMO I ever played for more than a year (in fact 4) was Everquest, and that the original minds behind it are developing a new game that might hold interest for a while?  Umm... YES!

    Do I look forward to logging after 2 hours LFG because I live in a differant time zone than my guildmates... No.

    Were all of the above points part of the reason my absolute best gaming memories are 7 hour Hate runs for a CR because some idiot trained the wall on load in when you knew you had to be to work by 6am and it was 1am, or getting spammed by a great guild on log in that they needed my Shaman to slow (insert reason), HELL FLIPPING YES AND MORE!!!!image

    Man I cannot wait for V:SoH.  Why?  Read the FAQ.  Read the forums... and remember.

    Is naustalgia bringing me to this game?  Damn Straight!!

    Will the grind drive me away?  Yes... but oh for the memories to be made in the mean time. /drool

     

  • MMO_MunkMMO_Munk Member Posts: 299



    Originally posted by Ravenbow

    Do I miss the grind ... umm no.
    Do I miss the lost xp, corpse retrieval, long travel... no.
    Do I find myself intrigued by the fact that the only MMO I ever played for more than a year (in fact 4) was Everquest, and that the original minds behind it are developing a new game that might hold interest for a while?  Umm... YES!
    Do I look forward to logging after 2 hours LFG because I live in a differant time zone than my guildmates... No.
    Were all of the above points part of the reason my absolute best gaming memories are 7 hour Hate runs for a CR because some idiot trained the wall on load in when you knew you had to be to work by 6am and it was 1am, or getting spammed by a great guild on log in that they needed my Shaman to slow (insert reason), HELL FLIPPING YES AND MORE!!!!image
    Man I cannot wait for V:SoH.  Why?  Read the FAQ.  Read the forums... and remember.
    Is naustalgia bringing me to this game?  Damn Straight!!
    Will the grind drive me away?  Yes... but oh for the memories to be made in the mean time. /drool
     



    HAHAHAHAAHAHAHA!!!!!!!!

     

    Very nicely put, I will have to agree with you on all aspects EXCEPT i DO MISS THE GRIND!

    The sense of reward you felt after all your hard work has yet to be duplicated in any other game than EQ1. Nuff said.

    -Munkimage

  • NinluenNinluen Member Posts: 4

    imageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimage

            VANGUARD         

     

          WOOT a game with a challenge and exploration! It is now my game-God, and these smileys shall worship it 24 hours a day to appease it and bring good fortune upon me image

     

    [EDIT] Is this too many smileys?

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    lol

    "Is naustalgia bringing me to this game?  Damn Straight!!

    I love freudian slips  *falls on the floor laughing*

     

    rock on!

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • jmd10222jmd10222 Member Posts: 427



    Originally posted by Sheista

    From what I've seen in the screenshots, is that is -is- old EQ with new graphics. Even the interface looked the same in some SS's that I saw. Down to the textures even. From reading over it and looking at it... all I see is EQ, which is something I don't want. I liked EQ. Played it on RZ for a long time, and even Zek when they merged them all. But, I quit for a reason. I was tired of it, and graphics never really mattered to me in it.
    So, it's not just that it's the old devs, it's that it even looks and sounds like EQ.



    Old EQ Devs and the game might acctually be a challangeis where the likeness ends. Read up on the forums and check out the Vanguard sights. The devs left SOE (and they have alot of people from the other big name mmo's in their ranks) because SOE whored out EQ and made it way to easy. Read up amigo and i think you will be surprised at what you read, and these guys really listen to the community and take what they hear to heart. they really wanna make a true "next gen" game and want to deliver what the players want.image
  • jmd10222jmd10222 Member Posts: 427



    Originally posted by Heltern
    Did they sell this game yet? Oh not yet, Brad and company will wait till you get through the horrible grind then sell to Sony.


    Bitter table for one please.image
  • chaintmchaintm Member UncommonPosts: 953


    That's if it's inovative and new concepts, I for one have checked out the site, faq, forums etc, there is nothing here new except ....

    "We can go over a few, and more and more as time goes on. We do need to keep some of our truly third generation ideas under wraps for a while, both because we want to make sure they work the way we envision, and also because other MMOGs are coming out first.

    1. Bring back the challenge without all of the tedium
    .(you and every developer out there)

    2. Create a truly seamless world where you can see for miles, and just about anything you can see, you can travel to. ( so they took out zones? wow, that hasnt been done)

    3. Integrate a 'multi-sphere' system where your character is both an adventurer and crafter at the same time, with unique experience pools, skills, and items. You could, in theory, be a level 10 Ranger and a level 15 crafter. Likewise, you could ignore one sphere, and focus only on the other." (whats the hype to even mention this?)

    these were the "key features listed in the faq, really inovating ideas.... ummm not. but wait, lets read on!

    The game is going to be challenging. (uh, ok so who would develop a game without stating this 'fact'?)

    The game is going to focus on character advancement, item acquisition, and interdependence to build community and teamwork. (so lets see, levels, loot, guilds! oooh that is new!)

    If I had to compare it to another game, take original EQ, Kunark, and Velious -- that sort of challenge. (well look at this, in their own FAQ it says 'COMPARE IT TO EQ AND THEIR ADDONS! OOOO!!!)

    One of our big goals is bring back the challenge we feel is being abandoned in MMOGs as of late, but without a lot of the tedium. We want travel to be fun, and there to not be a lot of teleporting around. We want exploration to be key and for you feel compelled and then rewarded for exploring and traveling. (ahhh as the complaints of the past, get ready to do allot of traveling, na I am sure not on foot, but get that horse or boat out, yet another time grinder, but eh, i don't mind if it looks cool)

    We really don't want camping, where you sit in one spot waiting for a spawn. We have plans to have our encounter system strongly encouraging moving around, 'doing' a dungeon(instances anyone?). We want to have cool vehicles(vehicles, well at least were not dwarfs? or are we?), whether they be horses that you can equip and also use for storage that help you move across land; we want you to own ships and sail the oceans, but not empty oceans -- oceans filled with content as well -- sea monsters, pirates, and lots of little islands en route to your destination. (so more random agro' mobs to get in the way of the main goal, time grinding, eh, can be fun but how much it too much? I say from eq they probably will have this done right, 1 point in the good way)

    Additionally we will have areas that are more geared for one of the categories: casual, group, and raid. The casual areas require less of a contiguous time commitment and you don't need a full group. The grouping areas, well, require you to group. Think classic, old school grouping. Then the raid areas, well that's pretty obvious. (instances and lesser mobs auto adjust for how many go in for smaller groups, been done)

    Both risk and reward will be present, however, so one shouldn't expect to see as much of a reward in a casual area vs a group area. It's something to do when you have less time, and it should be fun, but you're not going to get the fiery scimitar of ultimate doom in a casual region. (again, group or forget it, for some this is ok, but were again is the "inovation" you all speak of ?)

    Also, our crafting system is there and arguably just as important as the adventuring side of things. So if your buddies aren't on one evening yet you still want to play, you could go and hone your crafting skills, and then return to adventuring the next evening when the guild logs on and off you go. (and I would bet a dollar to a dougnut you will need something from somelse to actually make something usful, when will devs get away from the reliance of others all the time)

    The interface and character class selection is also somewhat newbie oriented if you want it to be. We don't want to beat the noob over the head with all the depth and detail of the game right off the bat. It's intimidating. So if you choose the noob path to character creation, expected to be gently led into the UI, the gameplay, etc. (intro to game training, nothing new here)

    Basically, we want to remove as much tedium as possible, as well as barriers to entry. But, and this is key, we strongly feel this is NOT mutually exclusive with making a darn hard and challenging game. Battles will be tough. NPC AI will be smart. Lots of group tactics will be used, with even more collaboration then you've probably seen before, and an even more visceral feel. (this can be hype or can actually mean something, but that is something time will only know 1 point)

    Dungeon crawls will be back, and those who risk the depths of these nasty areas and return alive will most likely have some pretty awesome loot. (again, uber groups for uber loots, casual players, get behind the elites)

    Death will have a sting, and it's mostly classic corpse retrieval with a few variations like we'll make it easier to find your corpse, yet you'll still have to fight to it. Also, corpses will never truly deteriorate as long as a certain amount of loot is on the corpse. And, the way the game is designed, you are expected and will need by a certain level to start putting together multiple sets of armor (gets into situational stuff that I can't talk a lot about now). In any case, the old 'gotta head back into the dungeon naked to my corpse' should pretty much go away, as you will have spare/alternate set(s) of equipment relatively nearby. (ahh more corps retrevals, death penalties etc, eh if you like eq then this game is definitly for you, but those saying "ITS NOT EQ" are really blind)

    Anyway, tough, yes. Rewarding, yes. Challenging, yes. Tedious, hopefully no( but not out, nough said). Camping, minimized the best we can(again, not out, making more questing rely on an end boss that spawns at slow rates to stop the abusers, wow flashback eq). Travel, fun and dangerous in and of itself. Needing to group and work with others to really advance optimally and get the phat lewtz, yes. (none of this is new news, eq had travel lots of it, had uber loot for uber adventures, show me ONE thing that is NOT EQ, point being all games are eq in one fashion or another, but this game is a perfect shadow of the old, the only differance, its not SOE, this may be it's only god send)

    I posted this just to make a point to the fanbots, its eq, they say its like eq so get over it, don't tell people it's nothing like it when the devs themselves put in the faq a comparison of eq. I have no doubt it will be 10x better then eq, pretty much all the games out there now are, but something new? I don't see it. They may be "hiding some features" but the core of the game is , grind, loot, group , loot ,grind. Then again, all online games are, so to this point, there is nothing new here. What is new in the gener would be those things that other companies are trying to get out but loosing financing on becoming vaporware. Resource control, raids  etc are inovative. Yes these things are pvp oriented which eq is not true pvp nor this game will be. Point being, there is inovation out there , D&D online, as sad of a game that it is, still has more inovation then this old revamp of eq.

    So all of you look at what you keep telling people this is not, it is an eq clone, oh im sorry, it can be "compaired too" still the same thing.

     

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • angerrangerr Member Posts: 865


    Originally posted by chaintm
    That's if it's inovative and new concepts, I for one have checked out the site, faq, forums etc, there is nothing here new except ....
    "We can go over a few, and more and more as time goes on. We do need to keep some of our truly third generation ideas under wraps for a while, both because we want to make sure they work the way we envision, and also because other MMOGs are coming out first.1. Bring back the challenge without all of the tedium.(you and every developer out there)2. Create a truly seamless world where you can see for miles, and just about anything you can see, you can travel to. ( so they took out zones? wow, that hasnt been done)3. Integrate a 'multi-sphere' system where your character is both an adventurer and crafter at the same time, with unique experience pools, skills, and items. You could, in theory, be a level 10 Ranger and a level 15 crafter. Likewise, you could ignore one sphere, and focus only on the other." (whats the hype to even mention this?)
    these were the "key features listed in the faq, really inovating ideas.... ummm not. but wait, lets read on!
    The game is going to be challenging. (uh, ok so who would develop a game without stating this 'fact'?)The game is going to focus on character advancement, item acquisition, and interdependence to build community and teamwork. (so lets see, levels, loot, guilds! oooh that is new!)If I had to compare it to another game, take original EQ, Kunark, and Velious -- that sort of challenge. (well look at this, in their own FAQ it says 'COMPARE IT TO EQ AND THEIR ADDONS! OOOO!!!)One of our big goals is bring back the challenge we feel is being abandoned in MMOGs as of late, but without a lot of the tedium. We want travel to be fun, and there to not be a lot of teleporting around. We want exploration to be key and for you feel compelled and then rewarded for exploring and traveling. (ahhh as the complaints of the past, get ready to do allot of traveling, na I am sure not on foot, but get that horse or boat out, yet another time grinder, but eh, i don't mind if it looks cool)We really don't want camping, where you sit in one spot waiting for a spawn. We have plans to have our encounter system strongly encouraging moving around, 'doing' a dungeon(instances anyone?). We want to have cool vehicles(vehicles, well at least were not dwarfs? or are we?), whether they be horses that you can equip and also use for storage that help you move across land; we want you to own ships and sail the oceans, but not empty oceans -- oceans filled with content as well -- sea monsters, pirates, and lots of little islands en route to your destination. (so more random agro' mobs to get in the way of the main goal, time grinding, eh, can be fun but how much it too much? I say from eq they probably will have this done right, 1 point in the good way)Additionally we will have areas that are more geared for one of the categories: casual, group, and raid. The casual areas require less of a contiguous time commitment and you don't need a full group. The grouping areas, well, require you to group. Think classic, old school grouping. Then the raid areas, well that's pretty obvious. (instances and lesser mobs auto adjust for how many go in for smaller groups, been done)Both risk and reward will be present, however, so one shouldn't expect to see as much of a reward in a casual area vs a group area. It's something to do when you have less time, and it should be fun, but you're not going to get the fiery scimitar of ultimate doom in a casual region. (again, group or forget it, for some this is ok, but were again is the "inovation" you all speak of ?)Also, our crafting system is there and arguably just as important as the adventuring side of things. So if your buddies aren't on one evening yet you still want to play, you could go and hone your crafting skills, and then return to adventuring the next evening when the guild logs on and off you go. (and I would bet a dollar to a dougnut you will need something from somelse to actually make something usful, when will devs get away from the reliance of others all the time)The interface and character class selection is also somewhat newbie oriented if you want it to be. We don't want to beat the noob over the head with all the depth and detail of the game right off the bat. It's intimidating. So if you choose the noob path to character creation, expected to be gently led into the UI, the gameplay, etc. (intro to game training, nothing new here)Basically, we want to remove as much tedium as possible, as well as barriers to entry. But, and this is key, we strongly feel this is NOT mutually exclusive with making a darn hard and challenging game. Battles will be tough. NPC AI will be smart. Lots of group tactics will be used, with even more collaboration then you've probably seen before, and an even more visceral feel. (this can be hype or can actually mean something, but that is something time will only know 1 point)Dungeon crawls will be back, and those who risk the depths of these nasty areas and return alive will most likely have some pretty awesome loot. (again, uber groups for uber loots, casual players, get behind the elites)Death will have a sting, and it's mostly classic corpse retrieval with a few variations like we'll make it easier to find your corpse, yet you'll still have to fight to it. Also, corpses will never truly deteriorate as long as a certain amount of loot is on the corpse. And, the way the game is designed, you are expected and will need by a certain level to start putting together multiple sets of armor (gets into situational stuff that I can't talk a lot about now). In any case, the old 'gotta head back into the dungeon naked to my corpse' should pretty much go away, as you will have spare/alternate set(s) of equipment relatively nearby. (ahh more corps retrevals, death penalties etc, eh if you like eq then this game is definitly for you, but those saying "ITS NOT EQ" are really blind)Anyway, tough, yes. Rewarding, yes. Challenging, yes. Tedious, hopefully no( but not out, nough said). Camping, minimized the best we can(again, not out, making more questing rely on an end boss that spawns at slow rates to stop the abusers, wow flashback eq). Travel, fun and dangerous in and of itself. Needing to group and work with others to really advance optimally and get the phat lewtz, yes. (none of this is new news, eq had travel lots of it, had uber loot for uber adventures, show me ONE thing that is NOT EQ, point being all games are eq in one fashion or another, but this game is a perfect shadow of the old, the only differance, its not SOE, this may be it's only god send)
    I posted this just to make a point to the fanbots, its eq, they say its like eq so get over it, don't tell people it's nothing like it when the devs themselves put in the faq a comparison of eq. I have no doubt it will be 10x better then eq, pretty much all the games out there now are, but something new? I don't see it. They may be "hiding some features" but the core of the game is , grind, loot, group , loot ,grind. Then again, all online games are, so to this point, there is nothing new here. What is new in the gener would be those things that other companies are trying to get out but loosing financing on becoming vaporware. Resource control, raids  etc are inovative. Yes these things are pvp oriented which eq is not true pvp nor this game will be. Point being, there is inovation out there , D&D online, as sad of a game that it is, still has more inovation then this old revamp of eq.
    So all of you look at what you keep telling people this is not, it is an eq clone, oh im sorry, it can be "compaired too" still the same thing.
     

    umm everyone knows it is going to be alot like eq1, why do you think we want to play it? we want to play the real eq2 ::::28::

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • jmd10222jmd10222 Member Posts: 427




    umm everyone knows it is going to be alot eq1, why do you think we want to play it? we want to play the real eq2 ::::28::




    Well put, this game will be what the followup to EQ "should" have beenimage
  • angerrangerr Member Posts: 865


    Originally posted by jmd10222
    umm everyone knows it is going to be alot eq1, why do you think we want to play it? we want to play the real eq2 Well put, this game will be what the followup to EQ "should" have beenimage

    dangit you quoted my bad grammar ::::33::

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

  • chaintmchaintm Member UncommonPosts: 953

    not to argue the point, but I will, it's not that you want to play because it's going to be eq, it is you say elsewhere (yes yes, if you like i can pull up all your post) about how this game is NOT close to EQ. which I find funny because of what I have posted above. This is EQ with nothing new, you claim there is new stuff here, boasting as a fanbot would, but you have nothing to back it up. I have plenty that shows this is an EQ clone and there is nothing new just by the information given on this title. Sure we will see some last minute "surprises" but the basic concept of this game has nothing new or "innovative" as you and many might suggest.

    I am a huge fan of the original EQ, but a company that sells out, will sell out again, as a thief is always a thief, there are reasons for those sayings, people can change, but their internal soul never will. They will sell out, they will make another (if they don't get rich enough from this title) when the original team left, I felt betrayed. I don't see myself going into this title in any rate, but then why do I post here even about this? because people like you preaching how this is that and that is this, when you have no clue of any actual facts about the title, but everything we can read ourselves that states nothing new and innovating.

    So be a huge fan, dedicate yourself in turning "those kind" of people away, it won't help your cause but hinder it.

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • angerrangerr Member Posts: 865


    Originally posted by chaintm
    not to argue the point, but I will, it's not that you want to play because it's going to be eq, it is you say elsewhere (yes yes, if you like i can pull up all your post) about how this game is NOT close to EQ. which I find funny because of what I have posted above. This is EQ with nothing new, you claim there is new stuff here, boasting as a fanbot would, but you have nothing to back it up. I have plenty that shows this is an EQ clone and there is nothing new just by the information given on this title. Sure we will see some last minute "surprises" but the basic concept of this game has nothing new or "innovative" as you and many might suggest.
    I am a huge fan of the original EQ, but a company that sells out, will sell out again, as a thief is always a thief, there are reasons for those sayings, people can change, but their internal soul never will. They will sell out, they will make another (if they don't get rich enough from this title) when the original team left, I felt betrayed. I don't see myself going into this title in any rate, but then why do I post here even about this? because people like you preaching how this is that and that is this, when you have no clue of any actual facts about the title, but everything we can read ourselves that states nothing new and innovating.
    So be a huge fan, dedicate yourself in turning "those kind" of people away, it won't help your cause but hinder it.

    are you referring to me? if so go right ahead a pull up a post where i have said it wont be like eq and i will put my foot in my mouth. you want to talk about facts but then you speculate how they are going to sell out?

    i just want to play a game that fits my play style, i want it to be like eq1 it doesn't have to be "innovative" in order for me to have fun. I'm sorry you cant live with the fact that some people don't share your opinion and want to play this game, thats fine you have your opinion and play whatever game you play and i will have mine and play vanguard.

    BTW it will help the community of vanguard to keep grievers or people that mainly favor pvp away, because they will not be happy in vanguard anyways.

    again go ahead and quote me where i said this game wont be a eq1 clone or that vanguard will be a new innovative game and i will eat crow.

    and one last thing, yes i am a fan of vanguard do you have a problem with that?

    image

    read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....

Sign In or Register to comment.