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a little piece of mind on mmorpgs

the Point is..(yes ther is a point) The variety of online games that r worth playing is at an all time low

most gamers want something free, i cannot be one to complain as I dont mind something that is free, But i think ther are really no good mmorpgs out ther

sure WoW is fun at first, the concept of the game is good too, but the battle system is down the drain as well as the PvP...

Final Fantasy XI- sure it looks awesome but look how much it costs...I would perfer to just buy the game and not have monthly fees

most games that cost money rnt worth all of it

This is just me but i loved D2 it wasnt a monthly fee all you had to do was buy it....not too bad! bak then at least....And it was very fun i mean ppl still play it!

now lets see some games that r a pathetic excuse of an MMORPG.....this is just one.....RUNESCAPE!!! I cannot get over the fact that such a horrible game attracted so many gamers....I would rather watch paint dry....The graphics suck! not much u can do in the  game.....PKers everywhere and overloaded with scammers.....I might be a little harsh but the game isnt all that great! only thing i found fun was the wilderness that got boring after 2 min. but for the first min. I think i was satisfied with killing off noobs that ask for money...

A good free mmorpg....Maple Story! I am also currently playing Martial Heros which isnt too bad itself just my comp laggs alot on this game but despite that game is grreat so far...I reallly wanted to try silk road but it wouldnt work on my computer

now my dream MMORPG....no monthly fee's A one time payment when u buy the game at the store and thats it! a good battle system with a decent amount of classes and races...Good graphics good enough but not soo good that it wont run on my comp....A well controlled PvP system and a good battle system

Me and My friend Nick r currently working on game ideas actually we wer working on a mmorpg but right now we r working on a plot for a survival horror....We have very many game ideas and if u wanna talk about some you can IM me on AIM Kennyboy737

Thanks for listening!

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Comments

  • KormacKormac Member Posts: 297

    The only trouble with "no monthly fees":

    Games have continous expenses.

    Without continous income they'll have to close down.

    When will they close down? When fewer people are left to buy the game. Because then they'll start losing money they'll never make back. Free games need to run cheap solutions that can be covered through efforts and donations. And pay once games need the same.

    Besides, you would have to pay more if it was pay once, and you'd have bought an expensive "lifetime" service that you might not appreciate at all once you started playing.

    I'm not an expert, and my statements are not well thought out, but I see these as problems with the concept. If the truly good game ever comes out (and I believe it will) I am perfectly willing to pay for services rendered. Ongoing services. Without our money, they come crashing down.

    The future: Adellion
    Common flaw in MMORPGs: The ability to die casually
    Advantages of Adellion: Dynamic world (affected by its inhabitants)
    Player-driven world (beasts won't be an endless supply of mighty swords, gold will come from mines, not dragonly dens)
    Player-driven world (Leadership is the privilege of a player, not an npc)

  • XgunsmokeXXgunsmokeX Member Posts: 94



    Originally posted by Kormac

    The only trouble with "no monthly fees":
    Games have continous expenses.
    Without continous income they'll have to close down.
    When will they close down? When fewer people are left to buy the game. Because then they'll start losing money they'll never make back. Free games need to run cheap solutions that can be covered through efforts and donations. And pay once games need the same.
    Besides, you would have to pay more if it was pay once, and you'd have bought an expensive "lifetime" service that you might not appreciate at all once you started playing.
    I'm not an expert, and my statements are not well thought out, but I see these as problems with the concept. If the truly good game ever comes out (and I believe it will) I am perfectly willing to pay for services rendered. Ongoing services. Without our money, they come crashing down.




    very good point and thanks for ur opinion

       A solution to that may be something like maple story's "CASH SHOP" in which you use real money to get special items but indeed if ''THE Perfect MMORPG Game'' ever makes its way to shelves I may as well end up paying monthly fees

     

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  • GameloadingGameloading Member UncommonPosts: 14,182

    one who only plays free MMORPG's does not know what a reall mmo is. MMO is a lot more then just a lot of people. I am very thankfull for the monthly fee.If there was a free version and a p2p version of WoW, then i would pick the p2p version. just take a look at the community's of free mmorpg's like Maple story, Guild Wars (if you consider it an mmo) and other free mmorpgs. the avarage age is around 14. HORRIBLE, just horrible community. a player named S1ay3r or XxXS3ph1r0thXxX asking:"plz help m wit ths quest plzplzplz kk?" bother me much more then bad graphics or a bad combat system. a good community is more important then anything else

    and Please don't bother on making an mmorpg, your just wasting your time.

  • KormacKormac Member Posts: 297

    There are worse ways to waste one's own time.

    A lot of people who aren't really "right" for a game (usually the same people who don't feel the game is "right" for them) might still play it simply because they don't have to pay. So p2p is a feature that should be implemented, yeah! image

    There are good games for free, but most of them are text based. MUD.

    Myself, I have pet game projects going on, most getting transferred to C#. To make a game? No. To learn programming.

    The future: Adellion
    Common flaw in MMORPGs: The ability to die casually
    Advantages of Adellion: Dynamic world (affected by its inhabitants)
    Player-driven world (beasts won't be an endless supply of mighty swords, gold will come from mines, not dragonly dens)
    Player-driven world (Leadership is the privilege of a player, not an npc)

  • XgunsmokeXXgunsmokeX Member Posts: 94



    Originally posted by Gameloading

    one who only plays free MMORPG's does not know what a reall mmo is. MMO is a lot more then just a lot of people. I am very thankfull for the monthly fee.If there was a free version and a p2p version of WoW, then i would pick the p2p version. just take a look at the community's of free mmorpg's like Maple story, Guild Wars (if you consider it an mmo) and other free mmorpgs. the avarage age is around 14. HORRIBLE, just horrible community. a player named S1ay3r or XxXS3ph1r0thXxX asking:"plz help m wit ths quest plzplzplz kk?" bother me much more then bad graphics or a bad combat system. a good community is more important then anything else
    and Please don't bother on making an mmorpg, your just wasting your time.



    I am not making a game me and my friend create plots and stories for games....two totally different things

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  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    What I think sucks is that no MMO seems to be able to come up with an alternative to raiding for end game content, grinding xp by killing the same goblin 1 million times over, and making crafting god awful boring. Every MMO has this, but in a different wrapper. You've played one MMO, you've played them all.
  • XgunsmokeXXgunsmokeX Member Posts: 94



    Originally posted by brostyn
    What I think sucks is that no MMO seems to be able to come up with an alternative to raiding for end game content, grinding xp by killing the same goblin 1 million times over, and making crafting god awful boring. Every MMO has this, but in a different wrapper. You've played one MMO, you've played them all.


      simply put,  I agree

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  • KormacKormac Member Posts: 297

    This is very much what Adellion aims not to be, and believe me, they have a good shot at not becoming it.

    Silly phrasing.

    They're making a niche game. The reason for making it: Nobody else did. They're making the game that has, for commercial reasons, not been made before. It is a low budget project, but they make steadfast advancement due to the dedication and love of the dev's and community. That's the game I expect will be worth paying for.

    There are some big words that might scare people away, but the reason they're so frightening is because they're seen in the wrong context. Permadeath. If you die, the character's gone. That's scary. Why? Because you have to expect death. There isn't a game out there today where you can reach the top without facing a few deaths (most likely). But death is rare, or brought about by yourself, much more as in real life than in a silly game where you're primary objective is to be best at killing everything.

    I keep rambling about this game (in development), but that is because I am convinced it will be every bit as great as I hope.

    The future: Adellion
    Common flaw in MMORPGs: The ability to die casually
    Advantages of Adellion: Dynamic world (affected by its inhabitants)
    Player-driven world (beasts won't be an endless supply of mighty swords, gold will come from mines, not dragonly dens)
    Player-driven world (Leadership is the privilege of a player, not an npc)

  • chs5138chs5138 Member Posts: 67



    Originally posted by Kormac

    This is very much what Adellion aims not to be, and believe me, they have a good shot at not becoming it.
    Silly phrasing.
    They're making a niche game. The reason for making it: Nobody else did. They're making the game that has, for commercial reasons, not been made before. It is a low budget project, but they make steadfast advancement due to the dedication and love of the dev's and community. That's the game I expect will be worth paying for.
    There are some big words that might scare people away, but the reason they're so frightening is because they're seen in the wrong context. Permadeath. If you die, the character's gone. That's scary. Why? Because you have to expect death. There isn't a game out there today where you can reach the top without facing a few deaths (most likely). But death is rare, or brought about by yourself, much more as in real life than in a silly game where you're primary objective is to be best at killing everything.
    I keep rambling about this game (in development), but that is because I am convinced it will be every bit as great as I hope.



    I really don't think Permadeath will work. If you think the fanbase for FFA PvP games is small, then the permadeath community is really small. It's for the person who doesn't mind rebuilding a character however many times it takes, but as to the topic of this thread.

    For a long time I was against paying  a monthly fee for games...then I finally got into some MMO's and I realized it wasn't all that bad. MMO's need the fee because servers use up bandwidth and that costs money, MMO's are constantly fixing bugs and adding new content. So again they need to keep a decent sized development team on staff...there is just so much costs that goes into the game that makes it so fun.

    That said though, I agree there just aren't any really good games out. I loved Shadowbane, but I played it for 2 years and I guess it got old. The total game population is pretty low, and only a couple people from my guild still play. Then games in development...none of them seem that great. Darkfall appears to be the best of them all, but I really don't like a lot of what they are doing (not to mention it keeps getting delayed)

  • KormacKormac Member Posts: 297

    Although it is not to the topic I have to express my amazement.

    I explicitly state that the permadeath problem will be less severe, if severe at all, because it will make death a lot less likely in the first place (that is specific to this game. If you simply took a standard PvP and added permadeath you'd wipe out the whole game in two days...) Despite this statement, the first thing I get to read is that this will work only for those who don't mind rebuilding their characters every time. You could survive for years, even if you were involved in combat. When death is permanent, people might want to surrender before they die, even. And you might want to let them, so that people know it's an option with you, or they might not, and might kill you instead.

    MMORPGs need something new. A lot of you are not satisfied with what you get. The companies follow your lead, because you're their source of money. They'll never implement new features if you're not first giving these features a chance. This doesn't apply only to permadeath. Any improvements require your help and support. (Not 'you' in particular, all of you)

    Some of them might come crashing down as big mistakes, but then: The alternative is what we see today. They all come down as disappointments, they all end up the same. If you don't open up for new possibilities, then that will also be the future. (Not necessarily the possibilities I suggest, but anything that might make the game more interesting, better)

    The future: Adellion
    Common flaw in MMORPGs: The ability to die casually
    Advantages of Adellion: Dynamic world (affected by its inhabitants)
    Player-driven world (beasts won't be an endless supply of mighty swords, gold will come from mines, not dragonly dens)
    Player-driven world (Leadership is the privilege of a player, not an npc)

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    If you can't be bothered to spell words out, I can't be bothered to finish reading your rant.

    image

    ~ Ancient Membership ~

  • chs5138chs5138 Member Posts: 67

    I hope we don't hijack this thread, but I felt obligated to reply.

    I am in no way satisfied with the current state of MMO's. However, that is because I know what I want from a game and it just isn't being offered.

    Permadeath to me can only work if PvP is not the focus of the game. Also leveling up a new character has to be quick. REAL QUICK.

     You can have FFA PvP in it, but the focus of the game needs to be something else. Otherwise it would be too easy to have 20 people target you at one and you die. You didn't die because your opponents were better than you, but because they all attacked you at once

     

    Anyways I think we actually agree with eachother, we just don't see it. This type of game only appeals to a very specific type of player, and you will need to fall into that group to enjoy the game

  • DaEm0nDaEm0n Member Posts: 520

    You're actually very right. All MMO's seen today are pretty much the same thing. It's you like you scroll down the list and say, "another Euro fantasy, another Euro fantasy, another Euro fantasy." No variety. And the sci-fi's are pretty much the same, too.

    But, what can you do? People still play, they're "addicted." It's the one special thing (discussed in another thread) that keeps people to play MMO's. You just can't stop. But, those who have a life (^_^) will soon realize that MMO's aren't everything.

    And I'd just like to say that other guy that leveling shouldn't be REAL QUICK. It'd be boring (-_-)

    image

    This siggy is CGI that my cousin made in 4 hours.

  • chs5138chs5138 Member Posts: 67



    Originally posted by DaEm0n
    And I'd just like to say that other guy that leveling shouldn't be REAL QUICK. It'd be boring (-_-)



    If the point of the game is to quest and do different PvE missions then no leveling should not be Real Quick. But, if the point of the game is PvP, GvG, RvR then yes leveling should be quick. The quicker someone can get to a high level the more time they get to spend playing the game it was meant to be played
  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372


    Originally posted by brostyn
    What I think sucks is that no MMO seems to be able to come up with an alternative to raiding for end game content, grinding xp by killing the same goblin 1 million times over, and making crafting god awful boring. Every MMO has this, but in a different wrapper. You've played one MMO, you've played them all.


    I agree mostly, but Eve Online does play way different than the other mmo's. Of course Eve has its own big bundle or new problems and things it lacks in as well.

    I am one of the many who is looking for a new mmo to play and agree they do need some new ideas and new approaches.

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  • scaramooshscaramoosh Member Posts: 3,424
    SOE's new mmorpg is having station exchange :P No monthly fees but they'll make money through ppl buying and selling in game items

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    Don't click here...no2

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